Also, just throwing this out there... I don't think Bioware can make a Open World Game. They now how tomake a solid open plot open storyline and implement gameplay mechanics to accommodate and move the story along in either way the player chooses, but unless the order in which I complete certain quests effects the outcomes of different scenes or future plot points or even immediate consequences. In other games completeing one quest meant another completely changed or parished.
Like for example, (early quests) raiding the Apostate Hideout in the Hintelands and the Templar camp can be done in either order and now difference in story or plot seems apparent. There are no options that become of raiding the apostate like maybe what if yu could bring the heads of 7 apostates to the small Templar camp as bargaining or parlay items, Then have your inquisition forces ambush the place.
AMOF this game had the potential to be one hell of an RPG/RTS game but really it seems like its just quest grinding and romance options, dialogue speechcraft/roleplaying and decision making that still semm like fixed outcomes to choose from rather than a game where the world exists outside of the frame you see you character and move them around in. ANd that world dosnt wait around for anyone so the chaos could create many different situations.
I could command inquisition forces and manage KIAs and MIAs or defectors with new recruits and the coin I have in the treasurey. If anyone has played XCOM then youd probably agree that a economc, troop, resource, etc management part of the game like in XCOM would of been a perfect fit. WHAT IF you could stop your enemies and close the breach in 10 hours of in game time or 120 hours both with different world states upon conclusion. Or maybe you play the game as an obsessed tyrant until you can literally barely set foot outside skyhold without the chaos of demons, dragons, demonic dragons, death and destruction all over reaching closer and closer to skyhold until your under seiged in on last hopeless final stand.
Speking of XCOM, the way you move soliers aroiund n that game could of been manipulated to fit a real time/action based situation not turn based. But youd have multiple commands for each of your party members and why not allow a few soldiers and scouts to accompany you. yOU wouldn't control them but youd command them, Then ther'd have to be more enemies gthan just 3 to 5 trotting around the hinterlands. Unless of course the enmies where larger stronger types like pride demons or dragons,