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WANT MORE SKILL SLOTS !


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65 réponses à ce sujet

#51
DArkwarrior26

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I don't think you should be playing games if you complain about the lack of space in your skill slots. Different priorities for different types of people.

What is your issue with me? This is a feedback and suggestion forum. As a loyal customer of bioware games I have the right to give my feedback and suggestions. If you don't like it stop reading this thread and move on. And you sir have no right to say I should or should not be playing games. seriously stop trolling.



#52
ghostz82

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I want them to very least allow players in multiplayer to be able to choose to put abilties in potion slots if they want to of course it would be at cost and sacrifice of not having a potion in that slot but that's of course the players choice and would allow the player to then have up to 8 abilties in multiplayer if they want it since L1 button by default is for healing potions now so therefore making 8 abilties possible if me wants it. Now for those who don't that's fine they simply keep putting potions in those slots as they normally would have. So this change effects no one but the player who chooses to use this option and choice available to them. Of course having a seprate and proper UI for coop multiplayer would have been ideal but oh well this can still suffice and work without much work and change.

This is an RPG afterall and 4 abilties is way to low and repetive for a RPG and does not offer much in way of versatilty or replay value and. Any lower it becomes an action game and pretty much have and slash. Part of what's great about building these builds is accessing and utilizing the abilities from that build not limiting them this is a coop after all not PvP multiplayer so having fun at end of the day still matters and we get our challenge from difficulty settings so there was no reason or need for this other then except poor game design due to maybe time constraints and deadlines meaning this would then was done In order to keep and have just one UI/design for both modes to make the job a lot easier or be able to meet a deadline and what I can see as being only reason why this would have been done and nothing else. I say this because the amount of abilties does not change or effect tactical play and you clearly see my point in campaign and every DA title since DAO that had even more then 8 abilties (12 abilties or more depending on what platform ) then at the players disposal then and yet still had tactical play without issue so thats no excuse or even valid period for anyone who thinks or uses this excuse in their mind.

Now I really I was willing to live with 8 slots instead of the amount we normally had in past titles but 4 abilties in multiplayer now that's to low and going to far nevermind it will only become repetive and boring after a while as well as feel limited something that you should not feel in a RPG. So I really hope at very least they allow players this choice or option in multiplayer because more abilties the better in RPGS but multiplayer espically needs this fix since it would greatly improve the experience and from what I have heard a lot of people agree.
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#53
Jaspe84

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i find that 8 slots is enough for few of the class builds but majority of build options i have tried seem to be extremely hampered by lack of hotbar slots. Mages seem fine until you get specialization so does Rogues and Weapon&Shield warriors but for me the biggest headache came when i tried 2-handed warrior. Would it be tedious if they implemented hotbar for specialization skills and you would have to activate them with mouse if there is trouble figuring out decent hotkeys for them, i don't know but somehow we need few more slots for skills.


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#54
DArkwarrior26

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Edit not bumping at all. nope. 

 

And yes need more slots for multiplayer too



#55
russiandobby

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8 is more then enough, you cant fire one after another anyway, also this makes you think carefully about your strategy



#56
caradoc2000

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bump bump bump

You do realize that repeatedly bumping threads is spam and as such against site rules.



#57
Melca36

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8 is more then enough, you cant fire one after another anyway, also this makes you think carefully about your strategy

 

8 works fine for me. Some games have less than that. Person needs to experiment more instead of expecting everything to be the same



#58
Melca36

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You do realize that repeatedly bumping threads is spam and as such against site rules.

Yep this thread will get closed just because of that


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#59
DArkwarrior26

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You do realize that repeatedly bumping threads is spam and as such against site rules.

Okay I didnt know that thx for the heads up.



#60
Guest_starlitegirl_*

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For PC, sure but I don't see how you could map even more skills to the controller. That's the reason for the 8 skill limit.

 

You need to overcome that limitation if you want to advocate for skills.

 

You use the shoulder button that is currently wasted with only two or three potion slots and you add skills to it. It fills up with your skills. And maybe even companion skills when you are swapped to them. You make it just like mass effect series. There is no reason on this earth why you cannot use the fast map action and have everything else on the shoulder button. They deliberately chose to not give us more than eight.


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#61
DArkwarrior26

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8 works fine for me. Some games have less than that. Person needs to experiment more instead of expecting everything to be the same

 

you cant fire one after another anyway, also this makes you think carefully about your strategy

 

This is a DA game and in the previous DA games there were more than 8 skill slots and players had more options. I do not care about other games. & I did my fair share of experiments in my play through's. Having only 8 on a mage is limiting options. You cant fire one after another but you can chose what to fire or to use if you had more skill slots; about strategy: the game doesn't tell you the dragon or monster you fight next will have fire resistance or electrical resistance etc before the battle like in the witcher series.  

 

For a rogue 8 skill slots are fine but for a mage, nope; and this is my personal opinion after 150+ hrs of gameplay.

 

PS

I never said the game sucked big time or it was a failure. I am also playing the game with KB and M and have no problem with controls. Having only 8 skill slots seems to be limiting the game's potential and that is my personal opinion; I didn't know bumping was bad so I will stop that.    



#62
CHRrOME

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8 is more then enough, you cant fire one after another anyway, also this makes you think carefully about your strategy

 

Is more than enough for you. And do you think we want more than 8 slots because we want to do a full rotation of spells one after the other? We want more than 8 because first that was a feature back in DA:O, and second because we want choice. Reason number one to be playing an RPG in the first time.

 

 

8 works fine for me. Some games have less than that. Person needs to experiment more instead of expecting everything to be the same

 

Same as above. For you, and I don't quite care about other games, I wont compare Merkava with Tornado.

We could fill all the bottom of the screen in DA:O with skills. Why the heck now we can't do that? Why we are being limited to develop only 2 skill trees (and less than that in a warrior if you pick "the wrong" ones). Some people may think otherwise, but this is still an RPG.

 

Also guys, if you don't care about having more skill slots why are you hating on the thread? Is not like it will affect your gameplay if they implemented a larger skill bar, you could still limit yourself with 8 skills or less for all I care.


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#63
Teddie Sage

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I doubt any thing will change. Like I said, if you refuse to take the time to change your skills manually, you shouldn't be playing this game. Why? Because most games do that and even if we complain, they won't change anything. You're just wasting your time. If you got a PC, wait until someone makes a mod to fix your problem. Until there, there's nothing else you can do.



#64
Farangbaa

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I don't think I've ever finished a game with more than 9 active skills (and I don't mind ditching Mark of the Rift one bit)

How the hell do you guys build your characters? DO you like ignore all the passives as much as you can or something?
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#65
Vader20

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8 skill slots is frustrating, but the game seems to have been designed this way so... :mellow: OK, not 8, but at leas 10 would be nice.


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#66
DArkwarrior26

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I doubt any thing will change. Like I said, if you refuse to take the time to change your skills manually, you shouldn't be playing this game. Why? Because most games do that and even if we complain, they won't change anything. You're just wasting your time. If you got a PC, wait until someone makes a mod to fix your problem. Until there, there's nothing else you can do.

 

I get your point and I am hoping for a mod to fix this, but if I dont post (do nothing) then bioware would implement the same in the next game. which I do not want them to!

 

I don't think I've ever finished a game with more than 9 active skills (and I don't mind ditching Mark of the Rift one bit)

How the hell do you guys build your characters? DO you like ignore all the passives as much as you can or something?

 

Have you played DAO? cause it seems like you haven't because it has way more than 9 skill slots. Again keeping the mark or ditching it is personal choice. We build our characters the way we want (RPG); how do we ignore passives when it usually unlocks other skills? really what is your point? 

 

Edit: just read one of your posts in a diff thread, seems like you have played DAO, and DAO has 10 active (key binded) slots 1-9 + 0 and plenty of blank (can't be key-binded) slots. I believe for console's it had a radical menu or something -not a console player so don't know but pretty sure it has something. "I don't think I've ever finished a game with more than 9 active skills"  Does this make you a liar or a troll? Also this is a DA game ! does not matter if other games had 9 or 10 slots. Previous DA games had more than 10.

 

+This is a single player RPG. Not a fking MMO where you need to have the best builds. 

 

It's all about choices and freedom (DAO had plenty). 

 

8 skill slots is frustrating, but the game seems to have been designed this way so... :mellow: OK, not 8, but at leas 10 would be nice.

yup 10 or 12 or least a radical menu. Bioware choices just dont make sense anymore (well it does if they intended to make a MMO). 

 

PS
The only reason I am wasting my time here is because I love this game series esp. the lore very much, and I want it to improve or least go back to it's roots. 

 

And people please stop trolling!


Modifié par DArkwarrior26, 23 décembre 2014 - 04:51 .