Why doesn't it work like SP? You can't just pass through companions but you don't ricochet off them like a f*cking bumper car either. Everything works so well in single player. I don't get how so many things that are just fine in SP are completely broken in MP.
Is not that simple. In multiplayer physics are calculated server side and then replicated to the clients, when you move, you are actually asking the server for permition to move, then it replicates to you and the other clients. Thats the reason for rubberbanding and ricocheting on collide with other characters; if the host is playing on a frozen potato you will lag no matter how awesome the hosts internet connection is. Its vital to the host to have a powerful CPU to process all the physics, not just the ones him/her sees. GOOD HOST CPU > HOST BROADBAND. Actually a stable 3Mbits upstream connection is more than enough to host this game (World average is 10+).





Retour en haut







