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Were Ancient Humans Giants?


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#1
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No. I don't mean those tusked monsters that stomp on and throw rocks at you. I mean in the sense that they were really ****** tall like Coryphenus and his crew. At first I attributed his height to whatever monstrosity he unleashed in the Golden City, but after clearing a couple of the Astrium caves (which were built by the first Dreamers of Ancient Tevinter) I've noticed the trend of exceptionally large sarcophagi. Sarcophagi big enough to fit about 3 contemporary humans. WTF? I would post picks. but I'm a console pleb.

 

Thoughts on this? Elves got older and humans got shorter? 


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#2
Hellion Rex

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Question: Do you know for sure that those Astrarium Cave tombs were for sure made by Ancient Tevinter?

I only ask cause I haven't really done those in my playthroughs.

#3
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Question: Do you know for sure that those Astrarium Cave tombs were for sure made by Ancient Tevinter?

I only ask cause I haven't really done those in my playthroughs.

 

Yup. The architecture is similar to the Tevinter ruins we visit and not Elvhen.



#4
Milan92

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Maybe Cory belonged to a different kind of human species?

 

Like some sort of neanderthaler.



#5
Roamingmachine

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Well, on top of being generally awesome the Avvar are also (in current lore) pretty freaking big. As they are pretty isolatated i'd guess they are closer to the ancient human form than anyone else. Of course this all points to dwarves as being the pinnacle of evolution in Thedas :P


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#6
AntiChri5

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Perhaps it follows Dark Souls rules where particularly powerful individuals are just really ****** big with no damn explanation.



#7
Former_Fiend

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Well, on top of being generally awesome the Avvar are also (in current lore) pretty freaking big. As they are pretty isolatated i'd guess they are closer to the ancient human form than anyone else. Of course this all points to dwarves as being the pinnacle of evolution in Thedas :P

 

The size of some of the avvar - and the most brute unites in general - annoyed the hell out of me. They're all larger even than qunari, which comes pretty close to defeating the purpose of playing a qunari.



#8
Dominari

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After traveling the Deep Roads one might assume the same about dwarves. Maybe some times it's just because the populace just liked big structures.

Actually I think this is Bioware's way of saying "this is really old."

#9
vertigomez

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Well, on top of being generally awesome the Avvar are also (in current lore) pretty freaking big. As they are pretty isolatated i'd guess they are closer to the ancient human form than anyone else. Of course this all points to dwarves as being the pinnacle of evolution in Thedas :P


We knew that already. B)

#10
Colonelkillabee

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Cool stuff. Reminds me of TES and ancient atmorans. Seems a common thing actually in fantasy where ancient humans are big as ****.

#11
withneelandi

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Perhaps it follows Dark Souls rules where particularly powerful individuals are just really ****** big with no damn explanation.


I kind of think that it's more the other way round, "humans" in dark souls are just really tiny, like hobbits.

Everything seems massive in comparison to you .

#12
LadyWench

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This is...a great question! 

 

There ARE codex entries the imply there was an original "guardian" type society from across the Northern Sea from Par Vollen and even a conversation with Bull that alludes to wherever the Kossith came from. Bull also doesn't think modern Qunari look much like whatever civilization they escaped from, which I thought was an interesting tidbit to tack on. 

 

At the time, it made me think that maybe the followers of the Qun were akin to the Puritans, fleeing from what they thought was an oppressive government stifling their religion (but, in fact, they looked like weirdo zealots from the other side), but there may be much more to it. The Qunari are pretty big...could there seriously be a common ancestor?

 

And who are these mysterious Nerominians that modern humans seemed to have evolved from, anyway (I think it's implied that the Avvar are closest to what these original people were like and, as so many on this thread have already pointed out, were pretty beefy in game)?? 

 

Thanks for the thought fuel, OP. :)


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#13
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This is...a great question! 

 

There ARE codex entries the imply there was an original "guardian" type society from way north of Par Vollen and even a conversation with Bull that alludes to wherever the Kossith came from. Bull also doesn't think modern Qunari look much like whatever civilization they escaped from. 

 

At the time, it made me think that maybe the followers of the Qun were akin to the Puritans, fleeing from what they thought was an oppressive government stifling their religion (but, in fact, they looked like weirdo zealots from the other side), but there may be much more to it. The Qunari are pretty big...could there seriously be a common ancestor?

 

And who are these mysterious Nerominians that modern humans seemed to have evolved from, anyway (I think it's implied that the Avvar or the Alamari are closest to what these original people were like)?? 

 

Thanks for the thought fuel, OP. :)

 

I've arrived at some of these questions myself. And no problem. Combing through lore and gameplay for obscure **** is what I do.


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#14
Decepticon Leader Sully

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going to have to say no human evolution in DA seames to mirror our own. i recall this Topic or something likeit popping up last xmas.. but it was more a creationest type thread about how the game is offensive.. 



#15
metatheurgist

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Yes. The gene obviously activates when a human achieves the mysterious "Boss" designation. Those guys are taller and larger. All evil is actually the result of individuals pursuing the goal of being a giant.

#16
LadyWench

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going to have to say no human evolution in DA seames to mirror our own. i recall this Topic or something likeit popping up last xmas.. but it was more a creationest type thread about how the game is offensive.. 

 

Respectfully agree to disagree on this one. Since DA:I, there have been many hints that the history of ALL the races of Thedas are far more complex than previously thought, if not outright wrong according to accepted lore. This includes humans. The codexes in Inquisition, especially regarding the constellations and the inclusion of the little-known culture of Nerominians, supports that. Obviously, they wouldn't have had this information last Christmas.

 

As for me, considering all the DA-specfic theology and variety of religions (some of which have parallels to our own, much of which does not), I'm not even going to drag personal feelings of RL evolution into it. Completely separate, IMHO. This is just going by the information presented in the games, but DA:I in particular has been a game changer (ugh, sorry for horrible pun, couldn't think of a better phase that so perfectly fits what I was trying to say, LOL).



#17
Brass_Buckles

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If you read The Masked Empire, it appears that the elves were once extremely tall.  Abelas is also remarkably tall in-game.  Not sure how he compares to Iron Bull, but he towers over Solas, who is a taller-than-normal elf, and I wouldn't be surprised if he's also taller than the human male Inquisitor.

 

Whether humans were also once very tall--and yes, Corypheus is strangely tall--we don't know.  We don't know if those sarcophogi might have been elven, originally, either, since the Tevinter Imperium took over elven cities, thus there would be some overlap in their ruins and the elven ruins.



#18
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If you read The Masked Empire, it appears that the elves were once extremely tall.  Abelas is also remarkably tall in-game.  Not sure how he compares to Iron Bull, but he towers over Solas, who is a taller-than-normal elf, and I wouldn't be surprised if he's also taller than the human male Inquisitor.

 

Whether humans were also once very tall--and yes, Corypheus is strangely tall--we don't know.  We don't know if those sarcophogi might have been elven, originally, either, since the Tevinter Imperium took over elven cities, thus there would be some overlap in their ruins and the elven ruins.

 

No. The architecture was distinctly Tevinter. I think I could tell the difference between an elven ruin and a tevinter ruin after 100 hrs of game play.



#19
LadyWench

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If you read The Masked Empire, it appears that the elves were once extremely tall.  Abelas is also remarkably tall in-game.  Not sure how he compares to Iron Bull, but he towers over Solas, who is a taller-than-normal elf, and I wouldn't be surprised if he's also taller than the human male Inquisitor.

 

Whether humans were also once very tall--and yes, Corypheus is strangely tall--we don't know.  We don't know if those sarcophogi might have been elven, originally, either, since the Tevinter Imperium took over elven cities, thus there would be some overlap in their ruins and the elven ruins.

 

No. The architecture was distinctly Tevinter. I think I could tell the difference between an elven ruin and a tevinter ruin after 100 hrs of game play.

 

I DID notice that about those elves, as well. The answer is obvious: EVERYONE SHRANK! Uh...except the Qunari. I want to meet a tall dwarf now, too!  :lol:



#20
Brass_Buckles

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No. The architecture was distinctly Tevinter. I think I could tell the difference between an elven ruin and a tevinter ruin after 100 hrs of game play.

 

Either way my point stands:  elves were also once really tall.  If humans were, too, that points to... I don't know.

 

Maybe it just points to poor design.  More likely it's something to do with whatever happened when the Fade and reality were separated.


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#21
LadyWench

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Actually, at first I was being facetious, but now I remember how large the Tevinter roads crisscrossing Thedas are, and how tall the Eluvians are...there may be something to all that! Maybe it's not coincidence...hmmm...


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#22
Sifr

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I always figured that beings like Corypheus and the Architect were so tall because they'd been heavily mutated by the Taint?

 

We've seen that Blight-corrupted beings are sometimes larger than their non-tainted counterparts, like Bereskarn and Blight-Wolves to bears and wolves, Hurlock Emissaries are larger than human mages (although regular hurlocks seem to be the same size), Shrieks develop much longer limbs than Elves, while Ogres are massively bulked up from Qunari?

 

The same holds for Red Lyrium, also corrupted by the Taint, which also has that effect on Red Templars, especially in the case of Behemoths?



#23
Brass_Buckles

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Actually, at first I was being facetious, but now I remember how large the Tevinter roads crisscrossing Thedas are, and how tall the Eluvians are...there may be something to all that! Maybe it's not coincidence...hmmm...

 

Yeah, TME pointed out ancient elven stairways were built for people who were apparently really tall.  Abelas is tall, but not like... giant-tall.

 

Then the elves fought amongst each other, enslaved each other, their gods were sealed away, and they were overtaken by Tevinter, who enslaved all of them who weren't already enslaved.  Years of poverty and hardship later, they are much smaller.

 

Could be that the humans are also smaller because of hardship.  Could be that everyone's been affected by the Blight in some way, even if they aren't actually Blighted.

 

It's hard to know.



#24
LadyWench

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I always figured that beings like Corypheus and the Architect were so tall because they'd been heavily mutated by the Taint?

 

We've seen that Blight-corrupted beings are sometimes larger than their non-tainted counterparts, like Bereskarn and Blight-Wolves to bears and wolves, Hurlock Emissaries are larger than human mages (although regular hurlocks seem to be the same size), Shrieks develop much longer limbs than Elves, while Ogres are massively bulked up from Qunari?

 

The same holds for Red Lyrium, also corrupted by the Taint, which also has that effect on Red Templars, especially in the case of Behemoths?

 

Also a valid point. Still, always fun to speculate. I'd rather have too many possibilities to ponder than not enough. ;)



#25
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I figured it was taint too, till I saw a sarcophagus built for 3 Wilt Chamberlains in a Tevinter ruin.