I'm actually quite curious about the criticism behind DA:I's side quests. Especially those who feel the quests are MMO-like fetch quests.
Now admittedly I have had a bad first impression within the first 10 hours of the game while I was in the hinterlands, but after leaving it, I found myself interested in the side quests to follow. I also realised requisition quests were optional (and stopped doing them), as well as the fact that I could buy elfroot/spindleweed etc (and stopped farming - not to mention after seeds are easy to get for all the rare plants), and that I can avoid enemies rather than fight them (and stopped grinding).
As a result I've never felt like I was playing an MMO past the hinterlands. Although I am still frustrated with PC controls/UI and the lack of a proper AI tactics system, this is one complaint I simply do not understand - as I found the quests generally quite fun, even the shards! As they lead you to splendid views of the amazing environments (and I'm a sight-seer). Am I alone in enjoying the side quests post-hinterlands? Also, if you still feel like DAI plays like an MMO past the hinterlands, can you provide a few examples and why you feel it plays like an MMO?
Everything is plain MMO unless you skip lots of things. The game was never mmo, not even hinterlands, if you skip some stuff.
The thing is since the first Bioware game I did everything, got the best equipment and no MMO feeling, Now I have to farm for schematics, farm for material and so on to craft a good equipment. Stupid.
Also if I want to explore it all and do all quests (besides the infinite requisitions) there is a lot of roaming, wandering, either without enemies which is boring or with llots of enemies which is irritating.
I always achieve maximun level allowed in a given game, and in DAI case it involves lots of grinding to get to soft cap level 27, DA2 I just explored till no mob respawn (even outdoor zones and caves) since you could not reach the level cap, DAO I didn't even need it, always lvl 35 by the end of Awakening (ealier in fact).
Well, everything is fetchy, a hidden map, a hidden item, a hidden cave, a puzzle, most of it with uniteresting relation to story. It gives you a codex, great, they could have given you it anyway without the quest.
There are FEW interesting side quests like the one you learn what happened in Emerald Graves, but 90% are just go there find X, goo there kill Y, go there talk to Z. Now on my third playthrough, I am again wandering through the Hissing Wastes and thinking... how could Bioware fall so low? Hope they enjoy their money, they earned it, took the money of millions of fools who believed them, great, not anymore, I never thought I would not play a Bioware RPG but they convinced me, DAI is the worst game ever and I will not buy Bioware bullshit anymore.