People today would gripe if we only had the main quest and had to go randomly grind for power and XP. Would you spend 3-4 days grinding with no goal whatsoever? That's why those quests are there, to prevent having to do that.
DAI side quests arent all bad
#26
Posté 18 décembre 2014 - 03:24
#27
Posté 18 décembre 2014 - 03:24
P
#28
Posté 18 décembre 2014 - 03:26
Most zones start of strong in my opinion but in quite a few of them I found myself getting distracted from whatever the scout told me in the beginning and then just ended up taking a few bases/exploring a bit before moving on. In some of them I had even solved the zone quest and not even noticed/remembered it because it wasn't memorable at all.
Worst part though is the pure text quests. I don't mind playing text only games that has no voice acting but I do hate lore dumps that I can't interact with. Finding a book/letter on some dead body and then running all over the map to fulfill their dying wish or something without ever talking to an NPC is just not interesting.
Also while I would never have believed it before I brought the game the voice acting in the game is very uneven. Every cutscene/voice acting for a companion or main quest is great but the voice acting on the minor NPCs in these zones can be very bland. I wouldn't mind if they cut the amount of zones we visit in half and spent the resources making the rest better.
- Adynata, Han Yolo et PoisonSmog aiment ceci
#29
Posté 18 décembre 2014 - 03:27
Yeah just that interaction made them seem more involved in here you just like hear someone mentioning something and bam quest received.
But things like 'close all fade rifts' and stuff become so generic extremely fast...
#30
Posté 18 décembre 2014 - 03:40
DAI is the worst game ever
Surely there is one game in the history of games worse than DAI?
#31
Posté 18 décembre 2014 - 03:46
MMO things are optional, just dont do it.
Man, I start to get tired of this...
I HATE MMOs. HATE THEM. And I love DAI.
I basically just did NOT read a single requisition, nor did a single fetch quest. NONE.
And still played the game easily. Just by simple exploration you get so much power you can proceed, only by closing some rifts, talking to people, recruiting agents, etc. You end up gaining power without noticing it, and if you feel like you need some, just go to requisitions and I can assure you, you will find that you can get a lot of power there you did not know, since materials used for that do not consume inventory space. Without having to farm nothing. Just see how many are marked "white", click, free power, done. Do not even read them if you dont want to.
Just play however you want to play the d**mn game.
#32
Posté 18 décembre 2014 - 03:56
The requisitions are useless, so I haven't bothered much with them. I do wish the scout person could stop bothering me about them tho. I swear, sometimes I want to have Sera stuff her mouth with Viv's panties. No, I have no interest in making a banana on a stick, or ugly glasses or whatever. LEAVE ME ALONE. It's ****** Kelly Chambers all over again.
The fetch quests I didn't mind as much since they were mostly in the way. I found ME3's fetch quests worse. That said, I'd rather have more side quests like the haunted chateau or dealing with the breach in Crestwood. Quality not quantity.
#33
Posté 18 décembre 2014 - 04:06
Great, well said. Here is a tip for you, the merchant Ferris in your keep, he sells influence for 136 gold, EACH influence also awards 1 power point. So you can buy all the power points you need and finish the 'story' side of game without farming for stupid power points doing those hollow boring repetive grind and seek quests. It seems even bioware knew the game sucked so put in an option to skip all that crap
How do you get that guy? He was there in my previous playthroughs but not in my most recent one. Also if such a huge number of people want to skip all the sidequests entirely, it's a sad indication that there's something wrong.
#34
Posté 18 décembre 2014 - 04:17
#35
Posté 18 décembre 2014 - 04:21
Great, well said. Here is a tip for you, the merchant Ferris in your keep, he sells influence for 136 gold, EACH influence also awards 1 power point. So you can buy all the power points you need and finish the 'story' side of game without farming for stupid power points doing those hollow boring repetive grind and seek quests. It seems even bioware knew the game sucked so put in an option to skip all that crap
Whoa, he actually sells power? I was under the impression you'd only get more influence and perks from him, so I never did the operation. Yeah, I know it says "power for a price", but that sounded too good to be true. Now I feel dumb.
#36
Posté 18 décembre 2014 - 04:25
I do them to get the experience points to level up. A few are lame, but I do them nonetheless since I'm usually in the area or passing that area to get some where.
#37
Posté 18 décembre 2014 - 04:38
The side quests in this game were for the most part, unremarkable and forgettable. This is troubling. Also i dislike the 3rd person camera angle dialogue between your inquisitor and the npcs around the world. It just adds to the disconnect. I prefer cinematic conversations like in previous games but the reason for this is lack of budget and time im assuming.
- Han Yolo et fhs33721 aiment ceci
#38
Posté 18 décembre 2014 - 04:38
I really didn't mind the side quests as long as they included some additional lore entries. While collecting letters from fallen soldiers was a typical fetch quest I quite enjoyed reading their last words. It's a nice change of pace to gain information about the lives of the more average people of Thedas and for me things like this fleshed out the game world quite a bit.
Also, my inquisitor cannot be the larger than life heroine all the time. Sometimes I just want to pick my favourite companions and run around in visually pleasing environments killing bandits. Personally, I find this very relaxing.
- MonkeyLungs aime ceci
#39
Posté 18 décembre 2014 - 06:03
The argument that you don't have to do the boring sidequests does not stand up in most cases. Most quests you do not know the structure until you actually do it.
Take the Exalted Plains for example. I am sure you heard about the battlefield where two armies were fighting?...Sounds great doesn't it, and it ties in very well with the whole Orlais side of things. When I get there I will do a few side quests for each side, talk to them and decide who to support....Nope, pick up some letters, collect caches for the Dalish, find Glyphs, kill those respawning undead. All with maybe 5 NPcs to talk to at most. I went through the Exalted Plains waiting for something interesting to happen, but it never did!
The Hinterlands has lots of things that sound a lot better than they are too...Pick up a letter that tells you about 2 templars fighting...Great, that sounds like it might be interesting, I'll check it out. When you get there, they are already dead, there are no NPCs/dialogue, you just pick up another letter...It is no different from 90% of the other stuff.
I just want some kind of interaction with NPCs in my side quests, as they feel lifeless as they are, like I am just going through the motions....In my next playthrough I can't see myself even going to Forbidden Oasis, Exalted Plains(unless I need to to get the Champion spec), Emerald Graves, Hissing Wastes tbh. I think I spoke to maybe one NPC in Emerald Graves. Even when the quest told me to go and meet someone, they were not there and I just ran around collecting things(the elven temple where you are supposed to meet and make an alliance with some elves iirc)...I did it because it sounded interesting, when I got there, it was far from.
- NeitherNor, Sasie, Han Yolo et 4 autres aiment ceci
#40
Guest_Raga_*
Posté 18 décembre 2014 - 06:12
Guest_Raga_*
I actually sort of agree with you OP. I am seeing it even more on my second playthrough. I don't know if anybody here played Reckoning: Kingdoms of Amalur, but that game received similar criticism for many of its areas - that it skimped on plot and just inserted tons of fetch quests as filler. The thing is that both games are actually telling a lot of story. They are just doing it passively. There is an underlying narrative in most of the major areas in the game especially Crestwood, the Hinterlands, Fallow Mire, Empress du Leon, and the Exalted Plains. Instead of explicitly spelling out plot in cutscene after cutscene, the plot is more subtlety laid out in atmosphere, documents that you find, the way that single quests link together to paint a bigger picture, and the environment itself. It's more of a tapestry approach to story telling - you have to step back and see how all the individual threads make a big picture because it's not explicitly spelled out for you.
The real filler are the collection quests - shards, astrariums, Companion fetch/kill guy quests, etc. Those don't mean anything to a particular area's narrative and really are just filler. The whole area of the Forbidden Oasis was just filler in as much as it mostly just existed to house the Shard Temple. These I could have done without though I did find the astrariums puzzles mildly engaging my first time through. My second time, they are just frustrating and slow.
- Fandango et berrieh aiment ceci
#41
Posté 18 décembre 2014 - 11:46
I actually sort of agree with you OP. I am seeing it even more on my second playthrough. I don't know if anybody here played Reckoning: Kingdoms of Amalur, but that game received similar criticism for many of its areas - that it skimped on plot and just inserted tons of fetch quests as filler. The thing is that both games are actually telling a lot of story. They are just doing it passively. There is an underlying narrative in most of the major areas in the game especially Crestwood, the Hinterlands, Fallow Mire, Empress du Leon, and the Exalted Plains. Instead of explicitly spelling out plot in cutscene after cutscene, the plot is more subtlety laid out in atmosphere, documents that you find, the way that single quests link together to paint a bigger picture, and the environment itself. It's more of a tapestry approach to story telling - you have to step back and see how all the individual threads make a big picture because it's not explicitly spelled out for you.
The real filler are the collection quests - shards, astrariums, Companion fetch/kill guy quests, etc. Those don't mean anything to a particular area's narrative and really are just filler. The whole area of the Forbidden Oasis was just filler in as much as it mostly just existed to house the Shard Temple. These I could have done without though I did find the astrariums puzzles mildly engaging my first time through. My second time, they are just frustrating and slow.
So you prefer the approach of DA:I rather than the story driven with interaction and decision making side quests of DA:O and DA 2? For me, I hate it. I defended DA:I when people claimed that the world lacked life or you can't interact with NPC's similar to skyrim, but not this. Their approach to sidequest in this game is really different and ugly compared to the previous DA games that I loved.
#42
Posté 18 décembre 2014 - 11:53
Most zones start of strong in my opinion but in quite a few of them I found myself getting distracted from whatever the scout told me in the beginning and then just ended up taking a few bases/exploring a bit before moving on. In some of them I had even solved the zone quest and not even noticed/remembered it because it wasn't memorable at all.
Worst part though is the pure text quests. I don't mind playing text only games that has no voice acting but I do hate lore dumps that I can't interact with. Finding a book/letter on some dead body and then running all over the map to fulfill their dying wish or something without ever talking to an NPC is just not interesting.
Also while I would never have believed it before I brought the game the voice acting in the game is very uneven. Every cutscene/voice acting for a companion or main quest is great but the voice acting on the minor NPCs in these zones can be very bland. I wouldn't mind if they cut the amount of zones we visit in half and spent the resources making the rest better.
Exactly what I was thinking. It's really underwhelming to find some letter that talks about scattering ashes and then I just go do it...and nothing happens. It's not as if experience and power are hard to come by in the game, so those are quests I don't do again in subsequent play throughs.
#43
Posté 19 décembre 2014 - 12:05
So you prefer the approach of DA:I rather than the story driven with interaction and decision making side quests of DA:O and DA 2? For me, I hate it. I defended DA:I when people claimed that the world lacked life or you can't interact with NPC's similar to skyrim, but not this. Their approach to sidequest in this game is really different and ugly compared to the previous DA games that I loved.
Not that poster, but I agree with him/her, and I prefer a bit of both, personally. By my count, DA:I has as many meaningful quests as DA:O or DA2. More, actually, as the companion quests are much better and longer in many cases. But then it also has many that passively tell the story of an area or of NPCs. That's more story, not less. More story? Yes, I'm on board. Happy to read it or have it delivered in something other than a cinematic if it means I get more. It's not like they took NPC dialogue away (they did remove cinematic camera in many cases, except for with core NPCs, but cinematic camera adds little to regular conversations - there is no reason Dagna needed a cinema camera in DA:O, for instance, and it doesn't add much for me - though apparently this does for others, who like to see the NPC faces or whatever better). They just gave me other stuff too!
I don't think there are any less quality sidequests in this game than others. And the collection quests are actually fun, whereas they weren't for me in DA:O (I actually really enjoy finding bottles of Thedas and find them amusing and interesting, and the astrariums are fun little puzzles; I'm bummed so many mosaic pieces are bugged though) or DA2. I still get to make little choices here and there, I still get to talk to some NPCs (quite a few have branching dialogues; many can be recruited as agents, etc). There's just other stuff too. So much to read! And I do love the reading.
#44
Posté 19 décembre 2014 - 12:05
I pretty much agree with everything here. The game adds an insane amount of stuff, but there's a lack of depth to the majority of the quests. I enjoyed the lore and exploration though, its does a great job of feeling like an expansive world. I do not mind fetch quests personally, but the presentation is important. I think Bioware copied Skyrim + generic MMORPG a little *too much*. Inquisition feels bit too much like quantity over quality in many parts, despite its much more superior cinematic quality and awesome characters.
- Murloc Knight aime ceci
#45
Posté 19 décembre 2014 - 12:11
Side Quests and Fetch Quests have always been a part of RPGs and adventure games and honestly I found most of them in DAI far less tedious than some of the ones I had to suffer though in older games like in the old might and magic series and what people will find tedious depends on the person. For example I greatly enjoyed raiding the dwarven tombs in the hissing wastes while others didn't care for it.
#46
Posté 19 décembre 2014 - 12:14
Aye, this whole topic is really a measure of what different people enjoy about games and why they come to BioWare. For me, the time I spent collecting shards, herding Halla, clearing camps and harvesting materials was time spent away from the things I most enjoy about BioWare games. I just don't find that stuff in the least bit fun or interesting. Other opinions are - of course - available.
I wonder how you're not playing any mmorpg at the moment since that's the type of content they've.
That's not sarcasm.
#47
Posté 19 décembre 2014 - 12:30
It's funny, I remember having pretty much this exact conversation with one of the Devs before release. He made the argument that more quests would make the areas feel more full.
If I wasn't on my mobile I'd go dig up those comments, maybe I will later when I get home.
- LolaLei aime ceci
#48
Posté 19 décembre 2014 - 12:42
I think in DA:O more of the side quests felt like they were tied into the main plot in some way, either because you'd stumble upon them on your way to a main quest, or because they tied into the story in some way, not to mention that when doing the quests you'd usually have to go speak to an npc with the first-person style camera angle that made it feel a bit like a cutscene, then do the quest and return to that npc to which you'd usually get to talk to them about whatever for a bit.
#49
Posté 19 décembre 2014 - 12:55
I am still traumatized by the "collect 10 ram asses" quest in the hinterlands.
It gives me MMO PTSD flashbacks.
- katokires aime ceci
#50
Posté 19 décembre 2014 - 01:05
Great, well said. Here is a tip for you, the merchant Ferris in your keep, he sells influence for 136 gold, EACH influence also awards 1 power point. So you can buy all the power points you need and finish the 'story' side of game without farming for stupid power points doing those hollow boring repetive grind and seek quests. It seems even bioware knew the game sucked so put in an option to skip all that crap
I know that, but the completionist in me makes me play it all... I have reached the final mission (the real final one after temple of mythal) with 308 power left and still Emprise du Lion, Hissin Wastes and Forbidden Oasis to finish... I don't know how to deal with it... either I don't play it anymore or I will force myself to go through all this again... can't leave things behind, never did T_T
As people say here... OCD =(





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