One comparison I am having trouble with relates to the complaints regarding “fetch or go kill X” MMO-style quests. It has been raised in other posts, not necessarily this topic, but they are out there. Many players are comparing DAI to DAO, stating DAO had much betters side-quests that were somehow tied to the main plot point.
It’s been a couple year since I played DAO, and I played through it ~7 times, but I remember it differently. While I love DAO (and DAI), many of the quests were not terribly engaging in DAO. I am going off memory, but for example I recall the mages collective quests were fetch X deep mushroom, give notices of termination, click on 4 places of power, fetch ten lyrium potions, fetch X Bannister (sp?) scrolls, and click on 4 blood mage doors in Denerim. Then there is the Chantry Board, kill X bandits, kill the bears, fetch this necklace, fetch this other necklace in the Alienage, fetch X corpse skin, and go kill X darkspawn to save refugees. You have the Blackstone Irregulars, with quests such as fetch X health poultices, deliver these notices of death, deliveries to hooded figures, speak to recruits (for these past three you basically just click on them). There are favors for certain interested parties at the tavern in Denerim, with barn burners such as fetch 3 body bags, fetch X toxins, kill X snitches, fetch 10 garnets.
You have the crime wave quests, which are basically go fetch these items, and if I remember, it was basically using pick pocket or open a locked chest, which I relate to fetch quests. There is the trial of the crows, which is a string of go kill X quests.
The point is, all of these are fetch X items or kill X quests or go click on this person or object. None of them have any bearing on the main quest line at all. This style has always been in Dragon Age. It seems nostalgia, as related to side-quests, is making people remember DAO differently. One comparison I am having trouble with relates to the complaints regarding “fetch or go kill X” MMO-style quests. It has been raised in other posts, not necessarily this topic, but they are out there. Many players are comparing DAI to DAO, stating DAO had much betters side-quests that were somehow tied to the main plot point.
It’s been a couple year since I played DAO, and I played through it ~7 times, but I remember it differently. While I love DAO (and DAI), many of the quests were not terribly engaging in DAO. I am going off memory, but for example I recall the mages collective quests were fetch X deep mushroom, give notices of termination, click on 4 places of power, fetch ten lyrium potions, fetch X Bannister (sp?) scrolls, and click on 4 blood mage doors in Denerim. Then there is the Chantry Board, kill X bandits, kill the bears, fetch this necklace, fetch this other necklace in the Alienage, fetch X corpse skin, and go kill X darkspawn to save refugees. You have the Blackstone Irregulars, with quests such as fetch X health poultices, deliver these notices of death, deliveries to hooded figures, speak to recruits (for these past three you basically just click on them). There are favors for certain interested parties at the tavern in Denerim, with barn burners such as fetch 3 body bags, fetch X toxins, kill X snitches, fetch 10 garnets.
You have the crime wave quests, which are basically go fetch these items, and if I remember, it was basically using pick pocket or open a locked chest, which I relate to fetch quests. There is the trial of the crows, which is a string of go kill X quests.
The point is, all of these are fetch X items or kill X quests or go click on this person or object. None of them have any bearing on the main quest line at all. This style has always been in Dragon Age. It seems nostalgia, as related to side-quests, is making people remember DAO differently.