I personally feel the side-quest quality is tied to the game having a very different approach to side quests than the previous two installments, which makes comparing them with each other very difficult. Before continuing, I should mention that my favorite side quests were in DA2, but I was mostly okay with the side quests in DAI.
Almost all the side quests in DAO and DA2 were almost completely independent of the actual story going or served as world building. In DAI, however, each map is treated as a larger quest or a story and almost all the side quests within that map contribute to that story. When you are exploring the Fallow Mire, the texts and side quests tell you what happened to the villagers there. When you are in the Hinterlands, the sidequests and stories there tell how much the Mage/Templar conflict has cost everyone. They help building up those areas and maps as living, breathing worlds where multitude of things are happening, but the central themes are driven by the larger conflict affecting that area in some manner. Because of this, they rarely had those kinds of choices at the end, because it was a story of a place which usually culminated in to the judgement.
Now to me, this worked to a degree and enjoyed finding that story, but it had a kind of a consequence of most resolutions feeling really anti-climatic. The Crestwood rift is to me the clearest example of this, where I fight through a fort to make it to the dam, so I can lower the water, then through a haunted village to beautifully crafted tunnels and dwarven ruins to finally close that accursed rift. And then it just, you know, closes and I just walk away. It honestly left me kind of just standing there for a moment confused that was that supposed to be it. Then I go to the village, where the mayor has fled and then I do an operation to judge him. It just felt really mundane, despite the epicness of the task, like even the heroes were shrugging about it.
I guess it leads to another complaint I have of this game in that there were very few Hell Yeah moments, at least for me personally, compared DAO or DA2, which was largely due to the way they wanted to tell this story.





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