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Ever Felt Genuine Guilt Due to a Choice You Made in DAI?


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#26
themikefest

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Nope. 

 

Once I make a decision, I stick with it. If it turns out bad or good later on, cool. I will do another playthrough and do the opposite.


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#27
AllThatJazz

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Cole. I have no idea whether I made the right decision there, I think I'd feel a bit bad either way. 


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#28
Icy Magebane

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I kind of regretted encouraging Cole to become more like a spirit... I'm still not sure if that was the right call...

 

Cole. I have no idea whether I made the right decision there, I think I'd feel a bit bad either way. 

Yeah, tbh I would rather not alter him at all.



#29
Zwingtanz

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Yes, after dumping Blackwall



#30
Kantr

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Your worried about betraying Loghain? That's ironic.

He's had 10 years to regret that


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#31
Mummy22kids

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Yes, making Cole more like a person- I'll never do that again.  I also feel guilty not calling a retreat for the Chargers, especially given Bull's later convo with Cole about being Tal-Vashoth if they are spared.  However, I usually choose not to call the retreat because it's "better" for the inquisition to have the Qunari as allies (and by usually I mean I'm on my 3rd playthrough and I've chosen it twice, over once calling the retreat).



#32
5ubzer0

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I felt bad about my decision to save Blackwall and ended up never using him afterwards. This playthrough with my new inquisitor I will do things differently.

 

I also wasn't pleased with the judgement I passed on the mayor who flooded his village.


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#33
Mummy22kids

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Cole. I have no idea whether I made the right decision there, I think I'd feel a bit bad either way. 

 

After doing both I felt much worse making him more a person.  As a spirit I think he's happier.



#34
Lucky Thirteen

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I did when I left Alistair in the fade. I had this horrible feeling leaving the Warden's without a leader would bite me in the butt at the end of the game. Then I went on the forums and read that whoever you leave in the fade literally affects almost nothing in the overall story. So Alistair remains in the fade.



#35
rda

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I felt bad about my decision to save Blackwall and ended up never using him afterwards. This playthrough with my new inquisitor I will do things differently.
 
I also wasn't pleased with the judgement I passed on the mayor who flooded his village.


I didn't like any of the judgement choices for the Crestwood mayor. I agree 100% with his decision and would like to choose not to punish him further. But the game apparently believes he MUST be punished, despite the fact his actions may have ultimately saved some of the village instead of allowing everyone to perish from the darkspawn taint.
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#36
New Kid

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Mine happened with the Hawke/Stroud choice.   I agonized over it for several minutes when it came up.   Keeping Stroud seemed like the more logical choice as the world needs Grey Wardens and he might help them rebuild eventually.   So in the end I picked Stroud, but when I then talked to Varric back at Skyhold...    I felt truly guilty..  I am so sorry Varric. 

I thought the opposite. Stroud's order was not only responsible, but also founded upon sacrifice. I also thought that Hawke would help against Corypheus...


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#37
Deviana

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Every time I am unable to save someone when Haven is being attacked my inquisitor (and myself) feel horribly guilty. Current play-through went better than most and I only missed Flissa, the bartender girl.  I'm going to miss her  :(



#38
Deviana

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Every time I am unable to save someone when Haven is being attacked my inquisitor (and myself) feel horribly guilty. Current play-through went better than most and I only missed Flissa, the bartender girl.  I'm going to miss her  :(



#39
New Kid

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Dealing with Blackwall makes me feel bad, well maybe wrong would be more accurate. I feel like if you spare him he gets a little smug, plus there were no further conversations beyond 'what should I call you'. I just feel like there wasn't an appropriate way of dealing with him.



#40
bodhili

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The Chargers decision really bothered me. I sat there for 10 minutes trying to decide. I ultimately sacrificed them for the greater good but I felt terrible.



#41
Steelcan

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I sacrificed the Chargers, felt horrible kept playing, then after a few more talks with Bull I reloaded the save and saved them



#42
Girtuoklis

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I would have liked this option.
"Sera, see that giant spider? Stick it full of arrows."

"I also leave you  Vivienne, Blackwall and Dorian for support"


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#43
Barathos

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It always comes down to The Fade...

 

I chose Hawke to stay behind, but once I went back I instantly regretted it. Varric was so depressed, and that hug, and the music... I still feel bad. =/



#44
Camenae

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Choosing Leliana to retrieve Blackwall and she sent an innocent inquisition agent to be executed in Blackwall's place.  Whoops.  Leliana you really need to tell me your full plans before you just go do it.  Way to let me make informed decisions, game!


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#45
Prince of Keys

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Cole. I have no idea whether I made the right decision there, I think I'd feel a bit bad either way. 

 

Same, I feel guilty about making that choice for Cole no matter which choice I end up making. I just want to sit down with him and have a conversation about what he wants to do/be in the future instead of rushing into things. :( And Solas and Varric aren't any help--they just see what they want to see.

 

Other things... the choice between leaving a romanced Alistair or Hawke made me feel pretty guilty. I went with Alistair because that was my favourite Hawke and I didn't want to make Varric sad or leave Anders alone; when I got back to Skyhold there was a letter from my Warden waiting, asking my Inquisitor to not let Alistair die for the Inquisition. :S Oops.



#46
themikefest

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Its too bad that Blackwall aka Fake Warden, couldn't stay in the fade, if taken on the quest, instead of Stroud/Loghain/Alistair or Hawke.


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#47
Lucky Thirteen

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I have to say, the amount of people I've seen that say they regret making Cole more human surprises me. I suppose it upsets people hearing him talk about things being physically painful all the time. I look at making Cole more human as appreciating the beauty of imperfection. To feel pain is to truly live. Feeling sadness is natural and happiness is suppose to be a rare, wonderful gem. To never experience sadness you would never learn real happiness. 

 

It's like at the last chapter of "The Birthday of the World" by Ursula Le Guin. A whole generation of colonists who had spent their entire lives in a space ship, protected and sheltered from harm. When they start building their colony on the new planet it's nothing but pain and suffering. One of the first things that is revealed in this last chapter, is that these people were not wearing shoes on the space ship the whole time. When they first step off the shuttle, they note how horrible the ground is on the planet with all the rocks, mud and sticks. They figure out how to make shoes, and learn things like not leaving their babies out in direct sun for hours and to keep people away from the river when it swells. They learn what actual hunger feels like. Eventually they figure things out and build a thriving colony, through a lot of hard work that they never had to experience on the space ship.

 

At the end of this chapter, the two main characters Hsing and Luis are sitting by the river and Luis notes that he had never truly understood the feeling of delight back on that sheltered space ship. He only truly understood it on the new planet, because it comes and it goes.

 

That's why I ultimately chose to make Cole a human. I don't feel like you're doing some alteration to a spirit, he didn't possess a body he created a body. Which to me seems an indication that making him more human goes along a better path of growth for him. Going more spirit is working backwards and to top it off you have to add an amulet to keep him safe. It just feels like ultimate stagnation for Cole. 


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#48
EdwinLi

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Well...

 

If players banish the Wardens then a entire Village of people will die (women, children, and etc) along with a bunch of other innocent people will die from darkspawn attacks.

 

If you don't banish the Wardens then Inq can send the Warden to save those people resulting in a lot of lives saved.

 

Ya I banished them 1st playthrough since I was testing out the outcomes for a canon storyline and learned this in my 2nd playthrough when I decided to allow the Wardens to Join the Inquisition.

 

So I picked keep Warden with Inquisition since..

 

Banish Warden = a lot of dead innocent people by Darkspawns

 

Allow Warden to join = save a lot of innocent people from Darkspawns.



#49
rda

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I let the Chargers die and felt nothing because Krem was a jerk to me. I also kept Hawke in the Fade without any qualms. I don't know WHO that Hawke was, but she bore no resemblence to my default, sarcastic Hawke in DA2 so it made the decision very easy.

#50
rda

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Well...
 
If players banish the Wardens then a entire Village of people will die (women, children, and etc) along with a bunch of other innocent people will die from darkspawn attacks.
 
If you don't banish the Wardens then Inq can send the Warden to save those people resulting in a lot of lives saved.
 
Ya I banished them 1st playthrough since I was testing out the outcomes for a canon storyline and learned this in my 2nd playthrough when I decided to allow the Wardens to Join the Inquisition.
 
So I picked keep Warden with Inquisition since..
 
Banish Warden = a lot of dead innocent people by Darkspawns
 
Allow Warden to join = save a lot of innocent people from Darkspawns.


If you want to punish the Wardens, you can do the Skyhold missions so that at the end they are all dead. Dead wardens, with alive villagers= win/win.