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Ever Felt Genuine Guilt Due to a Choice You Made in DAI?


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#101
sylvanaerie

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As the title says. Because I just had one of those moments, while at Adamant. While in Crestwood I ran into Jana, an elf who wants to join the wardens. I didnt really give it much thought, thought well if thats what she wants, she should go for it.
Just did Adamant and Clarell slices Janas throat for the ritual. I just sat there like... well, ****. This was basically my fault. I got so pissed off by that one outcome I banished the wardens, when I had originally been planning to save them.

Poor Jana :(

Also I didnt realize until now she could be an agent, I didnt have the right party for the option to appear.

Le sigh.

Has anyone else had an "Oh s***, that was totally my fault" moment?

I had Solas along and sent her to be an agent the two times I've played.  Considering all the trouble the GWs are having, I figured it was best to keep her out of that.  So, I never knew this even happens.  Good to know.

 

As for feeling guilt? Nah, I play the initial playthroughs just to see new content, then settle down to find my 'canon' PC, the one I resonate with the best.  So I do all kinds of weird things in the game just to see stuff.  



#102
Marakov7

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Getting Blackwell out of the jail in Val Royeaux on my first playthrough after learning how he turned his back on his soldiers after murdering the noble and his family for money. I should have let the SOB swing, but I didn't for the worst of reasons...I wanted his gear back. Especially bitter since I was playing as a Paladinesque character. I tried to soothe my conscience by telling myself it was giving him a chance at redemption like I did for the Redcliffe mages and the Grey Wardens...but it rang hollow. That whole turn of events really took me by surprise.


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#103
revan017

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With Wicked. Wanted everyone to live happily ever after but didn't have enough statues to unlock a dirty secret for Celene and thus can't get the best ending :'(


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#104
Asteriski

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I guess I screwed up on the War Table, because 99% of the Wardens are dead now. We were supposed to be friends.



#105
VilhoDog13

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I agree with many other posters about Cole.

 

I had him become more spirit. It was fantastic - at first. I mean, he reveled in his being a spirit. He didn't have to take in, and keep, the pain that he was healing - he could release it.

 

However, he started to feel pain when thinking about the real Cole. Then...he made himself forget.

 

That was...hard to take. Part of life is to experience pain, to grow, to learn, to embrace. But...he couldn't handle it. When he made himself forget, it changed him. I spoke a little more like a tranquil mage after that.

 

Speaking with a friend about the mission, he too felt a little troubled by turning him human - yet he still thought it was a good decision. While I don't regret my decision to make him more of a spirit (hopefully that won't affect him in the future but...since spirits don't seem to end up "happily ever after."), I regret the way it went down.



#106
Ryzaki

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Hardening Leliana

 

All I could think in DAI was "what have I done?"



#107
SixWingedAngel18

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Hardening Leliana

All I could think in DAI was "what have I done?"


Ugh... i know. I was like "Lel, you are no longer the same person my Warden fell in love with."

And I accidentally hardened her because i didnt know what I was doing!! I chose to "watch" while she decided to kill that guy, all the rest of my choices were trying to get her to be merciful. Yet she still turned into a murderous ******.

Lesson learned lol
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#108
MiyoKit

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Saving Blackwall was actually a really hard choice, for me. The only thing that tipped it was that the Wardens originally decided to 'save' him, so I basically upheld their decision. My opinion on him changed in an instant, though, from sort of revereance and trust to 'how could you?!' everytime I saw him.

 

I also felt a little sad for Varric when I chose for Hawke to die.

 

I've found most the judgments to be difficult to choose from, but once I've made my mind up its no regrets all the way... Though I wish Celene's Cousin juggled or something :(... Worst Jester ever.



#109
level4paperboy

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Bull's chargers vs Qunari boat

 

The moment I talked to Bull and initiated that "80's disposable character introduction montage", I immediately knew that their lives were in my hands. I saved them on my first run, and sacrificed them on my second...I felt so bad that I immediately had to save, quit, make a new toon, and let them live.



#110
nos_astra

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If ME2 had one thing going for it it was the idea that being an individual with feelings, like human, is not the only acceptable form of life just because it's the one we know and can relate to.

That's why I figured making Cole more spirit-y is a good thing. He wants to help and not become a danger too easily so I decided to make that possible. His purpose is helping and a spirit kept from fulfilling his purpose becomes a demon. Didn't want that. Not feeling guilty.

#111
MindWeb

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we were supposed to hate wardens now and origins was all a lie.

No, the Wardens just made a mistake, and you're given the option to forgive them or not. Corphyshit controlled them via their blighted blood.



#112
Guest_Vultrae_*

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Yes. I agonize over every major decision. I actually wanted Jana to join cuz I had a feeling this would happen, and give my Inquisitor more of a reason to exile the Grey Wardens. I like the story better that way, though it is a tad bit depressing. 

 

Many of the choices in the game are tough to make. I felt guilty for letting Celene die on my first playthrough.



#113
lynroy

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Mine happened with the Hawke/Stroud choice.   I agonized over it for several minutes when it came up.   Keeping Stroud seemed like the more logical choice as the world needs Grey Wardens and he might help them rebuild eventually.   So in the end I picked Stroud, but when I then talked to Varric back at Skyhold...    I felt truly guilty..  I am so sorry Varric. 

OMG This. This. I did the very same thing. I was crying (I HATE crying), I was apologizing to my TV, I was cursing BioWare for messing with my feels. It did not help when Varric walked up to my Inquisitor and asked in the saddest voice possible "Where's Hawke?" not once but twice. I felt soooooooo horrible and I cried some more. Trying to bargain with the TV did not help, I mean, I really did try to explain to Varric why I made that choice. I felt so bad I wasn't my usual angry/glaring/pissed off self at work.  My job gives me waaay too much time with my own thoughts so I kept dwelling on it. Took a couple days to shake off.

I knew I could reload my save and have Hawke live but I was commited to not redoing any choices on my first playthrough.



#114
Shahadem

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Mine happened with the Hawke/Stroud choice.   I agonized over it for several minutes when it came up.   Keeping Stroud seemed like the more logical choice as the world needs Grey Wardens and he might help them rebuild eventually.   So in the end I picked Stroud, but when I then talked to Varric back at Skyhold...    I felt truly guilty..  I am so sorry Varric. 

 

Grey Wardens come from bottles. You don't need to keep them alive in order to make more. And that's a good thing considering Grey Wardens only live for at most 30 years if they are lucky, much less if they aren't.

 

Plus Blackwall is a better Grey Warden and will be a better commander than Stroud ever could hope to be, especially since Stroud is so generic that nothing actually sets him apart from any of the other Gray Wardens.

 

Stroud also lacks distinguishable or exceptionally characteristics. No charisma, no anything really.

 

All in all, keeping Hawke alive is a much better investment in the future.

 

I also don't really agonize over the decisions I make, especially when I feel heavy handed story telling makes them overly forced or when I know they would have been different if I got to keep my agency as a player rather than having to watch some BS cutscene.

 

Actually the thing I hated about the Winter Palace was the unnecessary lack of Halla statues and how the game locked you out of collecting all the coins. I mean the doors are magic right? So why can't I use magic to open the doors being a mage and all? And if the doors weren't locked by magic, then I could have opened then even without the Hallas. For that matter, why didn't I take the Hallas out of the door once I finished using the Hallas to unlock the door? Do the Halla locks consume the statues? How? Why? What is even the point of making a Halla lock if any bloke can use 4 random statues to open the door? And how did the people in the area that was behind the Halla locked door get into the area behind the Halla locked door if the door was locked up until the point I opened it? I could just keep going on with how poorly designed that part of the game was. But the dialogue was excellent.



#115
phaonica

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I felt awful about making Cole more spirity. On the one hand, I didn't want him to end up going against his purpose and becoming a demon. On the other hand, you effectively remove his free will, and it's somehow not the same when it's not truly a choice. I don't know what to think about that.



#116
Lyrandori

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To be perfectly honest, no. Not yet anyway, in one full and a half playthrough so far, nada. The main reason is because I cannot for the life of me 'connect' with "my" Inquisitor. I just don't feel it (that sounded weird, but I hope you guys get the point). I could role-play with Shepard and "feel guilt", same with my Warden, and even Hawke. But "feeling guilt" for anything in Inquisition - to me - is quite on another level of role-play that I might not be able to reach. I'm either too "casual" or my imagination just can't cut it for Inquisition because the Inquisitor feels so "meh" overall.

 

P.S./ I really like the game overall, but as far as "connection" goes? errrrr...ish... not, nope, sorry, can't. So I take decisions out of curiosity of seeing the following "consequences", also for the sake of looking at the possibilities. But not because there was any emotions-out-of RP/connection involved (if that makes any sense).



#117
London

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Letting Blackwall get away with the crime. IRL I support Justice and if this wasn't a party member and this was an objective decision I'd let him fry.

So what he wants to make amends...he is lucky enough to have lived as long as he has after taking the lives of an entire family. My next play through I'm tossing him to the curb.

#118
DarkAmaranth1966

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Recruiting Sera - she was miserable, hated my Quizzy, hated what we had to do, hated me getting noble allies, hated the fade, hated my mages. Never again.



#119
London

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If Sera was more well behaved and not a bigot it would make sense to keep her around for her network. I liked the character but think in reality she would be more a liability than an asset. I know people bring her to the Ball for example for a laugh, but who would honestly bring someone like her to that event with so much on the line.
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#120
FrostDragon

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To be perfectly honest, no. Not yet anyway, in one full and a half playthrough so far, nada. The main reason is because I cannot for the life of me 'connect' with "my" Inquisitor. I just don't feel it (that sounded weird, but I hope you guys get the point). I could role-play with Shepard and "feel guilt", same with my Warden, and even Hawke. But "feeling guilt" for anything in Inquisition - to me - is quite on another level of role-play that I might not be able to reach. I'm either too "casual" or my imagination just can't cut it for Inquisition because the Inquisitor feels so "meh" overall.

 

P.S./ I really like the game overall, but as far as "connection" goes? errrrr...ish... not, nope, sorry, can't. So I take decisions out of curiosity of seeing the following "consequences", also for the sake of looking at the possibilities. But not because there was any emotions-out-of RP/connection involved (if that makes any sense).

I am right with you there. This game feels like it's trying too hard to be skyrim and let's be honest, as far as well written, well developed rpgs go, skyrim was very lacking. I can't quite put my finger on why it feels so different, but I'm honestly not as emotionally engaged, attached to my pc or the companions and not as enthralled with the story as I have been in previous games. 

That being said, the fade decision hit me like a kick in the gut and I had to rage quit and cry after leaving Alistair in the fade. I couldn't pick up the game for a whole day after that, and later when looking for Kerian in the fade I was like, hey, lets look for Alistair, but nope. Guess that just didn't even occur to the writers that a mage inquisitor may try some magical nonsense to find him if he was still alive. If there's not dlc to go and save him I don't think I'll really ever be able to fully forgive the writers for making me do that.

 

I'm kind of wishy washy about letting Blackwall go, though. He seems to honestly regret his actions and wants to be a better person, but it is essentially breaking him out of jail for a crime he fully admits to committing on top of letting his own innocent men die, but I just wasn't emotionally invested enough in him as a character to feel too much about the decision one way or another.



#121
Shahadem

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I felt awful about making Cole more spirity. On the one hand, I didn't want him to end up going against his purpose and becoming a demon. On the other hand, you effectively remove his free will, and it's somehow not the same when it's not truly a choice. I don't know what to think about that.

 

Cole was a spirit. He originally was much different than the Cole you see initially. So making him more spiritual returns him to being what he started out as before he got perverted.



#122
Shahadem

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Letting Blackwall get away with the crime. IRL I support Justice and if this wasn't a party member and this was an objective decision I'd let him fry.

So what he wants to make amends...he is lucky enough to have lived as long as he has after taking the lives of an entire family. My next play through I'm tossing him to the curb.

 

There is justice, and then there is revenge. You are supporting revenge when you want him to fry. Making him rejoin the Wardens and atone for his mistakes after the charges were legally dismissed upon his being recruited into the Grey Wardens, is justice.



#123
Maverick827

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Why is turning Cole human good?

 

It was explicitly showed that Cole was a spirit.  Isn't trying to force someone to be something they are not bad?

 

If there was an option to free the spirit and retrieve the original Cole, then yes, that would be the "good" option.



#124
TheJiveDJ

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Only time I ever genuinely felt guilt for a decision I made was when I sabotaged the genophage in ME3. All the fanfare and post-sabotage convos just continue to stick the dagger in further, and twist, and twist until you feel like you've abandoned your humanity completely lol...



#125
KaiserShep

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I executed the mayor of Crestwood once. Felt pretty rotten about that decision. Poor bastard.