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Ever Felt Genuine Guilt Due to a Choice You Made in DAI?


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#126
Warden Commander Aeducan

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I sacrificed Bull's Chargers for the Qunari Alliance, but I felt horrible after seeing how IB mourns the death of his comrades, and I feel like **** for sacrificing the people I knew and drinks with so I'll choose to save the Chargers in my next play-through. Other than that I'm skeptical about the Qunari partnership even though I choose them because I do not want to waste any chance for possible alliance.



#127
Reznore57

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I had a moment of guilt ,I was playing a Dalish and I stumbled on an old elven burial site.

I get a quest there , to unlock a door , I need some key fragments.

Of course the fragments are in the elven graves and you need to smash the graves...

 

So I'm torn.My Dalish would never do something like this , but I do get a quest so there's probably no consequences.

I break open one grave , I feel terrible , it's too out of character.

I tend to do all the quests in games but I decide it's just not worth it , it's not fun.No more grave robbing for me.

 

Then later I stumble on a Dalish clan , and the Keeper tell my Dalish , his hunters saw my pc breaking the graves and he's very disappointed one of his own was doing this.

The shame was real.

I reloaded.


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#128
Maverick827

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I had a moment of guilt ,I was playing a Dalish and I stumbled on an old elven burial site.

I get a quest there , to unlock a door , I need some key fragments.

Of course the fragments are in the elven graves and you need to smash the graves...

 

So I'm torn.My Dalish would never do something like this , but I do get a quest so there's probably no consequences.

I break open one grave , I feel terrible , it's too out of character.

I tend to do all the quests in games but I decide it's just not worth it , it's not fun.No more grave robbing for me.

 

Then later I stumble on a Dalish clan , and the Keeper tell my Dalish , his hunters saw my pc breaking the graves and he's very disappointed one of his own was doing this.

The shame was real.

I reloaded.

 

I didn't like that particular quest.  The objects weren't really labeled, I had no idea what they were.  

 

Also, the keeper asked me to clear out the demons in the area.

 

When you break the graves, demons spawn.

 

Make up your mind, keeper.



#129
lynroy

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You just need to kill the initial demons that are there when you first arrive to appease the keeper. turn the quest into the keeper, then go back and loot the Graves without consequence from the Dalish. My own Dalish elf did this.

#130
KaiserShep

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Getting Blackwell out of the jail in Val Royeaux on my first playthrough after learning how he turned his back on his soldiers after murdering the noble and his family for money. I should have let the SOB swing, but I didn't for the worst of reasons...I wanted his gear back. Especially bitter since I was playing as a Paladinesque character. I tried to soothe my conscience by telling myself it was giving him a chance at redemption like I did for the Redcliffe mages and the Grey Wardens...but it rang hollow. That whole turn of events really took me by surprise.

[Blackwall before the court]

 

Blackwall: Something more to regret. You should have left me there! Why didn't you?

 

Inquisitor: Look at you. You are practically festooned in Masterwork. I could not just let that go.



#131
Shimmer_Gloom

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Jana sucked. The Fade Choice sucked. Pretty much all of Adamant was FUBAR.

But the hardest choice to make was to keep the Valaslin or not. I was like 'but it means so much to my people!' And 'would Other Dalish even recognize me as Dalish anymore?!' But also: Solas is so persuasive. UG.

And then he dumped me. What an Arse.
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#132
skotie

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Genuine guilt? Not a chance!

 

Imaginary guilt? Sure!

 

Sorry but there's no way in hell I could enjoy games playing an evil character if I felt bad about my choices my character's would make.



#133
LadyJaneGrey

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Guilt? Never. A twinge of sadness for another character? Fairly regularly.

#134
Zwingtanz

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DA:I doesn't really offer choices to be truly guilty about since there are no real evil options, just controversial ones at best. When i play games where you can be a truly evil scumbag, i get to feel guilty a lot. Example: Killing the Goodsprings doc in Fallout: New Vegas.

 

That said, i shouldn't have encouraged a certain elf to join a certain group.



#135
Dragoonlordz

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The only tough choice in the entire game is well of sorrows and who drinks from it. Simply because Gaider could pull another asshat move and butcher Morrigan's character, pulling another Anders/Justice bullshit style outcome in the future which essentially kills off another well loved character. The fear of Gaider doing another Anders style shitty outcome...only this time ruining Morrigan puts me off letting her drink from the well so I will keep one save game from prior to the choice just in case in a DLC or future game Gaider doesn't do another Anders with her. If does not ruin her character then I will reload that save and let her drink from it but not until I know he is not going to destroy yet another well loved character like he did with Anders.



#136
BloodyTalon

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The exile option for the one templar after recuirting them, given where he is exiled to it didn't sound pleasent.



#137
Precursor Meta

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I made her part of the inquisition. But I didn't know she would actually be the one sacrificed if you told her to join the grey wardens. That's messed up.

As for if I've every dealt guilty, no. The choices in DAI aren't really that drastic.

#138
Chenoah

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Why is turning Cole human good?

 

It was explicitly showed that Cole was a spirit.  Isn't trying to force someone to be something they are not bad?

 

If there was an option to free the spirit and retrieve the original Cole, then yes, that would be the "good" option.

It may not be the better choice; however, arguably, Cole is unique. While he is still a spirit, he did not possess a body. He has the ability to change, grow and I personally feel like bioware left it open to interpret that one day he could actually "become a real boy." I like the idea of him becoming more like a person after reading Asunder. He went through so much pain to obtain any sort of identity and he seemed happy having friends like the inquisitor and Varric around to help him cope with the changes. Alternatively, he does seem happy as well in the end as a spirit and thanks the inquisitor for helping him help people. So neither choice to me seems bad. 



#139
NoForgiveness

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1) sacrificing the chargers. It wasn't that I felt bad about them dieing but rather that I couldn't find a reason to save them. I mean, a handful of people vs. a ship full plus an alliance good for both sides?

2) Letting Hawke die over Stroud. Didn't feel bad about Hawke dieing. Felt pride actually, my Hawke would never let someone(even a minor person like Stroud) die for her. But the scene back at Skyhold with Varric... spammed the crap out of that hug button.

#140
Jeremiah12LGeek

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Not in DA:I (I haven't played it) but I feel guilt every time I play an "evil" playthrough of Fallout, or whathaveyou.

 

I know it doesn't make sense, but it just feels weird, to me, so I've pretty much stopped doing it (not easy for a completionist.)



#141
Lukas Trevelyan

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I felt regret drinking from the well. While I had been spoilt so I knew beforehand that either me or morrigan would drink from it  I decided I just don't trust Morrigan with this kind of power, plus seeing how unkillable Corypheus is... So I drank it, and much to my surprise, I am now Flemeth's freagin' puppet. Then again I guess it's for the best..



#142
Ryzaki

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- Sacrificing the Chargers.

 

Bull's face aftewards :( Plus screw the Qunari.

 

- I forgot to pick up the Tranquil dude once and remembered the mages made the Oclura. :( I won't do that again.



#143
Chloe Thenab

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He's had 10 years to regret that

No, he's long dead. He died in all but one playthrough. ;)

I do not like to encourage Lelijana to be a cold blooded killer.

#144
Willowhugger

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There is justice, and then there is revenge. You are supporting revenge when you want him to fry. Making him rejoin the Wardens and atone for his mistakes after the charges were legally dismissed upon his being recruited into the Grey Wardens, is justice.

 

I let Blackwall go because he's serving the Inquisition to save lives. If I executed Blackwall, I'd have to kill all Orlaisians because they're all scum who made the Game in the first place.

Blackwall was just playing it.


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#145
Willowhugger

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Why is turning Cole human good?

 

It was explicitly showed that Cole was a spirit.  Isn't trying to force someone to be something they are not bad?

Solas: It is wrong to encourage people to go against their natures.

 

Me: We go against our natures all the time. That's how the world becomes a better place.

 

I was thinking of Planescape: Torment when I made my decision.

Cole believes he can be human.

And with the Inquisitor's help.

He becomes human.

I knew I made the right choice when Cole revealed, "Spirits can't remember. They can't grow. They can't be more."

Cole can be.


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#146
zestalyn

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I felt sad when Dorian Greatly Disapproved of me making Alexius Tranquil. Sorry boo, it was the first judgement in the game that offered fancy 'mage option', and I got excited. 

Felt sadder when Dorian scolded me for it, because as his apprentice, he once knew Alexius as an honorable man. 

Felt the saddest when I got the war table operation "How Could You" when the mages were protested my decision, and questioned how one of their own could inflict tranquility as a humane punishment. Oops. 



#147
Dragoonlordz

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I felt sad when Dorian Greatly Disapproved of me making Alexius Tranquil. Sorry boo, it was the first judgement in the game that offered fancy 'mage option', and I got excited. 

Felt sadder when Dorian scolded me for it, because as his apprentice, he once knew Alexius as an honorable man. 

Felt the saddest when I got the war table operation "How Could You" when the mages were protested my decision, and questioned how one of their own could inflict tranquility as a humane punishment. Oops. 

 

I felt no guilt for it since it can be undone later (in theory) just like how the seekers were made tranquil and spirit of faith undid it on them. I have not made him Alexius tranquil though in different playthrough's I made Erimond one in one playthrough and Erasthenes in another. Erimond I felt no guilt for and it seemed the most cruel and vicious thing I could do to him which I felt he deserved since shows no remorse for his actions alongside posing a threat in future if did not do something drastic.

 

Erasthenes I did out of partial desire for knowledge about the binding spell/cory and I believed a bargaining chip to use against Calpernia I thought at the time. While keeping in mind it can be undone to them in future in theory. I played a mage on those playthrough's and generally I am against tranquility but I made an exception on Erimond since he is too dangerous to leave as he was and did not deserve an easy way out in death, Alexius I don't think posed a threat after his son died so I had him research under guard rather than tranquility.

 

The 'how could you' mission I felt nothing bad about, I calmed them down easy enough plus it is easy to sit on the outside looking in whining about the hard choices another has to make, most of them never had to face down an army of venatori or red templars, demons left-right and centre plus dragons and a darkspawn magister to be in a position where have such choices need to make on top of the fact they were judging my choices based on their ignorance since they do not know it can be undone while I do so I felt a little bit of disdain and contempt towards their indignation of my inquisitors choices.



#148
zestalyn

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I felt no guilt for it since it can be undone later (in theory) just like how the seekers were made tranquil and spirit of faith undid it on them. I have not made him Alexius tranquil though in different playthrough's I made Erimond one in one playthrough and Erasthenes in another. Erimond I felt no guilt for and it seemed the most cruel and vicious thing I could do to him which I felt he deserved since shows no remorse for his actions alongside posing a threat in future if did not do something drastic.

 

Erasthenes I did out of partial desire for knowledge about the binding spell/cory and I believed a bargaining chip to use against Calpernia I thought at the time. While keeping in mind it can be undone to them in future in theory. I played a mage on those playthrough's and generally I am against tranquility but I made an exception on Erimond since he is too dangerous to leave as he was and did not deserve an easy way out in death, Alexius I don't think posed a threat after his son died so I had him research under guard rather than tranquility.

 

The 'how could you' mission I felt nothing bad about, I calmed them down easy enough plus it is easy to sit on the outside looking in whining about the hard choices another has to make, most of them never had to face down an army of venatori or red templars, demons left-right and centre plus dragons and a darkspawn magister to be in a position where have such choices need to make on top of the fact they were judging my choices based on their ignorance since they do not know it can be undone while I do so I felt a little bit of disdain and contempt towards their indignation of my inquisitors choices.


At that point of the game, you technically do not know about the Seekers' secret regarding tranquility. 

Alexius could have been severely punished, or made useful, in other ways not needing tranquility. 

As a mage, it feels hypocritical to rely on tranquility as means of donig justice. Tranquility is somewhat symbolic of mage oppression, because while it may seem appropriate for those guilty of maleficarum activity, it is also often used on those who've done nothing wrong but show the possiblity of being too powerful for their own good, and who would rather die than have their humanity stripped away and become a working vegetable. Other times it's used as a punishment for mages who simply tried to run away and pursue freedom. As if that's fair. 

Mages were constantly at the mercy of the Circle system and their use of tranquility. So, if you're a mage with pro-mage ideals, using tranquility is just regressive. 



#149
TheJediSaint

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I still feel bad about forcing Alistair to become king.


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#150
avatoc

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The elf to joining the wardens