I was just surprised that the "hero" didn't die like in so many endings in games.
Let's talk about the (really lame) ending.
#51
Posté 19 décembre 2014 - 12:25
#53
Posté 19 décembre 2014 - 12:41
Problem with the final fight is that it felt like a chore. You already won in the Arbor Wilds, irreversibly destroyed Cory's forces, according to your advisors. Killing him looks like a routine cleanup, which doesn't help to escalate the excitement.
#54
Posté 19 décembre 2014 - 01:05
- Obadiah aime ceci
#55
Posté 19 décembre 2014 - 01:14
different teams....Its all overly "safe" which slightly annoys ,and slightly amuses me
After the trainwreck on top of a 200 car pile up that was ME3's ending its nice to see that BioWare can pull itself out of its own ass, on the other hand a little bit of ambition is perhaps called for
The DA team never hit me like the team who would throw you a "the best thing you can have is a phyrric victory or genocide with a side of forced eugenics because WE KNOW BETTER what you are supposed to enjoy....oh and you die too, maybe...maybe not but we will definitely not going to show your character you invested so much in survive because ART" kinda bull****
- Iakus aime ceci
#56
Posté 19 décembre 2014 - 01:15
Bad Guy= Killed.
Day= Saved.
Girl= Got.
I liked the ending.
You.....I like you. This is ALL I ever wanted but I guess I am a child for even HOPING to have the option nowadays
#57
Posté 19 décembre 2014 - 02:11
I don't think it was ME3 bad but it was lacking. However I think they will be doing an awakening style expansion for more closure. The lack of variation from the ending slides was horrible
#58
Posté 19 décembre 2014 - 02:12
You.....I like you. This is ALL I ever wanted but I guess I am a child for even HOPING to have the option nowadays
I liked this part of it. Life is miserable enough why not have the possibility of a happy ending
#59
Posté 19 décembre 2014 - 02:29
because ARTI liked this part of it. Life is miserable enough why not have the possibility of a happy ending
- Allaiya aime ceci
#60
Posté 19 décembre 2014 - 05:40
#61
Posté 19 décembre 2014 - 05:45
#62
Posté 19 décembre 2014 - 05:48
Thank God for no big decision at the end if you ask me
I agree.
It is why I love the divine decision as it takes into account of things you have done throughout the game, not just at the end where you go "cassandra, I choose you!".
- Lukas Trevelyan aime ceci
#63
Posté 19 décembre 2014 - 07:11
Bad Guy= Killed.
Day= Saved.
Girl= Got.
I liked the ending.
Or guy=got
#64
Posté 19 décembre 2014 - 08:12
If ME3's ending is a supermassive black hole that irrevocably crushes and drags down the entire trilogy with it's heavy-handed artsy awfulness, DA:I's ending is your average working-class luminary star. It sheds a bit of light on things, but is ultimately unambitious in it's execution. That said there is nothing wrong with this sort of classical, get the girl/guy, kill the bad guy, save the entire planet type of ending.
Personally though I would've preferred a more challenging boss fight (or a more challenging game in general) with a difficult dungeon beforehand. Arbor Wilds doesn't count as much of a challenging dungeon because you can skip all the combat, even the boss fight at the end. The Nightmare is still best buds with Corypheus, right? We are right next to the original rift after all so why not have the elaborate floating temple thingy be a challenging final dungeon full of demons and possibly darkspawn and/or thrall dragons or something.
The ending from a story standpoint works, but the ending from a video game standpoint falls short. Call final bosses anachronistic dinosaurs from the 16-bit era if you want, but the challenging final encounter, especially in a game that may be defined by the story but is driven forward in some fashion by the combat, is still an important part of the game's climax. There is really little point in having a very combat oriented RPG leveling and gearing system if you aren't planning on having significant plot points be overcome through combat. Yes, I'm aware RPG's don't have to revolve around combat, but those types of RPG's typically allow you to invest in improving your nonviolent problem-solving skills by speccing and/or gearing your character around revolving situations primarily or exclusively through dialogue, stealth, etc. whereas Dragon Age exclusively allows you to improve your ability to kill things through character development.
#65
Posté 19 décembre 2014 - 08:14
#66
Posté 19 décembre 2014 - 08:15
Am I really the only one who did not find the final battle anti-climatic at all?
No, I really liked it. There were quite a few 'oh, ****' moment and I found it a lot of fun. It also made perfect sense to me how we got there and what the inquisitor did at the end. I like it that your choice of divine is a consequence of everything you do in the game. It means that what you say to people is remembered and has an effect.
- Obadiah aime ceci
#67
Posté 19 décembre 2014 - 08:15
#68
Posté 19 décembre 2014 - 08:57
The ending is fairly comparable to shadows of amn.
#69
Posté 19 décembre 2014 - 10:22
I liked the ending. (I also liked the ME3 ending, please don't kill me.
)
The scene in the chantry with Cullen if you have him as your LI felt like it was foreshadowing the death of your inquisitor, and totally broke my heart. (Soo well written, acted, and animated. But I digress.) Never have I dreaded the end fight with the big bad guy so much.
So at the end, when I get to stay alive, have the party, and keep the guy? YAY! I was so, so relieved. The fight itself wasn't that exciting except for the dragons, but you've just smashed his army and all of his resources to little tiny bits, so it makes sense.
And then the scene post-credits was great. Thankfully my husband wasn't home to see me yelling at my monitor. "He's WHO!? Time to start my next playthrough and not ignore him this time around!"
- Obadiah aime ceci
#70
Posté 19 décembre 2014 - 10:38
The problem is not that you liked itI liked the ending. (I also liked the ME3 ending, please don't kill me.
)
The scene in the chantry with Cullen if you have him as your LI felt like it was foreshadowing the death of your inquisitor, and totally broke my heart. (Soo well written, acted, and animated. But I digress.) Never have I dreaded the end fight with the big bad guy so much.
So at the end, when I get to stay alive, have the party, and keep the guy? YAY! I was so, so relieved. The fight itself wasn't that exciting except for the dragons, but you've just smashed his army and all of his resources to little tiny bits, so it makes sense.
And then the scene post-credits was great. Thankfully my husband wasn't home to see me yelling at my monitor. "He's WHO!? Time to start my next playthrough and not ignore him this time around!"
The problem exists IF you do not see why people wanted more options and less muddle fingers
#71
Posté 19 décembre 2014 - 11:08
The problem exists IF you do not see why people wanted more options and less muddle fingers
Options in terms of what exactly?
#72
Posté 19 décembre 2014 - 11:08
Or guy=got
Not if its solas. </3
- VilhoDog13 et AzureAardvark aiment ceci
#73
Posté 19 décembre 2014 - 11:23
as in no firced suicide followed by a "maybe you live....maybe not" followed by a troll at comicon?Options in terms of what exactly?
#74
Posté 19 décembre 2014 - 11:28
When I played it, I thought I was killing him with the rift, but I seem to be in the minority thinking that.It was an anti-climax for me only in the sense that I managed to accidentally push him off the last platform as a KE and he died to fall damage, so I didn't really beat him myself...
Funny, but not the ending I was expecting.
But aside from that and the whole "send him into the fade just as he dies" thing, which was a bit, I didn't have any problems with the ending.
#75
Posté 19 décembre 2014 - 11:52
I stopped reading at "choices have no consequence". Are we playing the same game? You lost all credibility with that statement alone.
- Lukas Trevelyan et VilhoDog13 aiment ceci





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