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the class bioware forgot


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#1
agowok

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Think how cool it would of been to play a monk/brawler char in this series especially in DA2 with its combat system.


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#2
DaemionMoadrin

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Forgot? There have been no precedents for brawling monks in Dragon Age. All the monks you encounter are the classic medieval scholar type.

 

Do you truly believe a monk would play that much different from a dagger rogue?


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#3
agowok

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yes


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#4
Gibsy

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They also forgot pandas. And ice cream cake. And argonians!

And everything else that isn't in the lore!
You dropped the ball, Bioware.
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#5
schall_und_rauch

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What? No Pandas?
Preorder canceled. Epic Fail, BioWare!
I mean, it can't be a real RPG if it doesn't have pandas and ice cream.
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#6
DameMagpie

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But on the other hand Paladins are so OP. I'd take this over NWN monk power anyday. I love Pally RP but this is the first game I've played where I didn't have to buff for nine minutes to melee



#7
Etragorn

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and cat ladies and dragon people.

#8
mutantspicy

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Not really part of the lore, but I've always had a soft spot for Monks, and was upset when the first Dragon Age didn't have them.  Also no multiclassing.  But Its still fun.  And yes the game play in inquisition could support a wicked Monk. 

 

Actually what they should do is use this engine and make a sequel to Jade Empire finally.  That'd be sweet, and pandas would totally fit in.



#9
Little Princess Peach

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they also forgot granny funk style kung fu what of it?



#10
Harvest_King

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Well....the game world kind of represents middle age England and France, how many people do you think rushed to war in a robe and their bare fists, that wasn't incredibly drunk? The martial artist monk is a Chinese thing, and even then, they didn't use bare fist kung fu either, they used farming tools, or whatever was handy.



#11
DaemionMoadrin

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Kung Fu allows an unarmed monk to defend himself from a bandit. It doesn't make him capable of fighting on the same level as a soldier.

It doesn't fit into Dragon Age...

 

Actually what they should do is use this engine and make a sequel to Jade Empire finally.  That'd be sweet, and pandas would totally fit in.

 

That would be great.



#12
sunnydxmen

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yeah bring in the monk it be different from warrior in rogue  in would use chakra instead of stamina lol. weapon brass knuckles  shocking fists.



#13
Sully13

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Pfff Monk. what in this dirty game?.



#14
squidney2k1

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They also forgot to make a Turian Tech class. A classic RPG build, am eye rite?
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#15
teks

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Monks used weapons. No one fights guys with armor and weapons bare-handed. Its a horrible class design that never made sense.



#16
sunnydxmen

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bring in the monks  i wanna beat up  a dragon with my fists and feet.



#17
katokires

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I made a topic with lore suggestion: http://forum.bioware...heavy-spoilers/



#18
BiscuitieKai

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Well there are Monks in the game they are called Brothers like Brother Genitivi and last time a saw him he was beaten to pulp by mountain farmers...FAAaaaaaARrrrMMEeeeeERS 



#19
PorkyLabrador

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The Book 'The Calling' based in the Dragon Age Universe has a Monk in it, she is a silent sister, pretty cool too. I love Monks this should be a thing. :)



#20
Xhaiden

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The Book 'The Calling' based in the Dragon Age Universe has a Monk in it, she is a silent sister, pretty cool too. I love Monks this should be a thing. :)

 

Those aren't monks, they're warriors. They're also restricted to female dwarves and you have to cut out your own tongue to join them. Plus some of them do fight with weapons. So no, they're not exactly monks. 

 

Plus really, the whole cut out the tongue thing would suck ass as a Warrior specialization quest and make the rest of the game from that point on really awkward. >.>



#21
Dakota Strider

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The class that truly been forgotten, is the Ranger.  One of the more iconic fantasy classes, which they had a very good model of in DAO.  Perhaps a ranger did not fit in the mainly city adventure of DA2 (still could have worked), but there was really no excuse not to have it into DLI, except that a ranger is generally not a master of one style, but is usually adept at both a missile weapon and a melee weapon.  That just doesn't work in the dumbed downed, combat styles Bioware has moved to. 

 

Second class that has been abandoned, is the Bard.  Even though they throw Leliana right in our faces, both at the end of DA2, and throughout DLI, we are not allowed to create a bard, not even as a specialty class.   Apparently another class that was just too diverse to be included in the dumbed down game.



#22
agowok

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I didn't necessarily mean a MONK. (no im not talking about fkn pandas from WoW, been playing rpgs since SSI dark sun wake of ravager) Just something having to do with brawling/unarmed combat....I can easily imagine seeing martial arts with DA2's combat system. It would have been "crunchalicious".


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#23
ghostz82

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A lot of what was lost and changed was to due to developing a game design that works for both campaign and the coop multiplaer mode without having to create both separately. Which I hope foes not happen on next dragon age title because some of the specializations that were lost or changed did not have to be if both were separated and had its own UI/design versus sharing one. Plus some abilties and magic became a shell of what it uset to be which isn't cool like the elemental forms/armors for example and lost of healing could have been avoided and done better. Also lost of specializations wasn't required or needed either if this was the case and I hope to see a lot of what we lost back in future da title. Even though a great game I hope they listen to its fans and learn from their mistakes since no matter how good no game is perfect of course. We need specializations like healing and magic forms/armors to go back the to the way they were as well as bring back specializations like earth magic and blood magic and even maybe the animal shifting specialization you learned in DAO as well. Hey just hope they learn from this because you it all worked for two dragon age titles in a row and could have for DAI as well and only way it wouldn't would be due to game design reasons due to new coop multiplayer mode which we quickly saw why. Also if Bioware had gone with a true coop mode like it always was with a coop in campaign mode instead of a seprate one then all of theses losses and changes would not have been required either as well. But publishers can't live without their microtransactions nowadays and need that money grabbing multiplayer mode in every game instead of putting a coop in campaign like it always truly was done up until they found out they can make more money doing it this way.

#24
DetcelferVisionary

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Just give me my ridiculously OP "Spring Time of Youth 1000 Tiger Fang Attack of the Clan Closed Fist Hidden Baddassery" skill and I'll be happy.

 

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#25
Chaos17

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Think how cool it would of been to play a monk/brawler char in this series especially in DA2 with its combat system.

I'm not sure if they forgot them or choosen to only give them to the Multi player some new exclusive classes like the Alchemist : http://forum.bioware...odels-dec-2014/