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Firestorm causing key not dropping


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44 réponses à ce sujet

#26
CottonKhandi

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The mere existence of the Elementalist in the game is not the problem. Please read the title and OP before posting.

 

I did read the title, as well as your post and my response was appropriate, and still is. As someone else pointed out, and you clearly cosigned, the lack of a key dropping is not due to the the Elementalist's use of Firestorm. Good day sir!



#27
III Poison III

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^^exactly.

#28
Hurkaleez

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I did read the title, as well as your post and my response was appropriate, and still is. As someone else pointed out, and you clearly cosigned, the lack of a key dropping is not due to the the Elementalist's use of Firestorm. Good day sir!

 

You did not read the title and now you are covering up. I Cosigned Penguins thread because I like the fact he was trying to help figured he had found a new bug. You and Poison can stick your heads in the sand all you want, the rest of us will be playing virtually key-glitch free.

 

*Insertsnootysignoffhere*



#29
TheShadyEngineer

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Don't know if Firestorm is at fault for the key not dropping because I never paid much attention to it (will from now on to see is it's true or not) but I want to second what Jugger Nuggs said. If the last enemy standing is a wolf in a corner it's game over.



#30
ErtosiAngel

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A few people have mentioned it already, but its actually a few different unrelated issues that each can cause the key to not drop. Bioware even said so in one of their (rare) replies to a post on this problem.

 

I'll admit that it seems each time I ran into this issue there was an elementalist in the party but pre-patch I had promoted mine several times without any problems. That said, my favorite completed run was with all four of us playing elementalist, each spamming firestorm. It was one of the fastest runs I've played through and was certainly the funniest. We had no probs with key drops and the Templar boss died before we even saw him.



#31
Anzer

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Just had a match against venatori that had an elementalist in it and no key on zone 3. Just more anecdotal evidence. :)



#32
BoogieManFL

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I've seen it 3 times today alone in just a few hours without an Elementalist/Firestorm.



#33
themageguy

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I noticed when i was playing as elementalist, it happened quite a bit.

Shame, cause its probably my favourite mage character next to the necromancer.

#34
DxWill103

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Alright I give up.  Since the implementation of this DLC, I have been completely and utterly convinced the Ele has nothing to do with this bug, and it was only a coincidence this happened with an ele in the party.

 

You win again world, I concede that the ele does in fact seem to be somehow related to this bug.



#35
shadophox

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There is one problem: the key does not drop.

 

It seems that there are two potential reasons that it does not drop:

A- a killed mob does not despawn and/or add to the kill count properly, or

B- a mob does not spawn properly resulting in a no kill situation.

Both result in a key not dropping.

 

There are likely multiple triggers for reason "A". I have played in many sessions of all melee classes during the weekend axe quest event, and ran into the glitch multiple times. It's not always an animal, this was happening before animals were in the game. (although, the weird sudden spawning of some animal groups that seem to show up out of nowhere may have something to do with reason B. Sometimes you can actually find a "killed" enemy that fails to despawn. It is usually invisible, but can be hit with attacks, which makes it visible for a time. They are not always the last enemy killed, we have found them in the first room of the zone before. The trigger is not exclusively an elementalist issue, however, I do wonder if being under the effect a CC mechanic....any CC... may have something to do with it. This has happened with many different mob types in my experience. Most often a red templar stalker/rogue thing, a ghost, one of those ice witch squealer things, or a little dinosaur thing, in my experience. (sorry i don't pay much attention to the actual mob names, but you know what i'm talking about if you've played much) 

 

The main point is that there appears to be multiple trigger/variables/mechanics occurring that contribute to a mutual result, ergo the key glitch. 

The solution could involve ironing out every one of those, (the hard way) or it could just take a well thought out change to the "key" mechanic itself (this seems easier to me, but i'm no developer, so I could be wrong)

 

The purpose of the key is to ensure that all the enemies are killed before entering the next zone, so people don't just run through it, which would, presumably, result in boss/completion farming...to many aggro-ed mobs on the board at once...etc. In other words, it would upset the system. Is there a way to do this that would sidestep the issue? Perhaps setting a "3 enemies or less, left in the zone" threshold for key-drop? That would just leave ironing out any potential spawn-in issues....IF...they involved more than 1 or 2 mobs. If a spawn in issue was only a single mob or two, the threshold setting would solve both issues. It would allow for a key-drop even in the presence of up to 3 glitched mobs total, regardless of the glitch type. It seems like it could be that simple, but again, I do speak from a point of programming ignorance, so...::shrug:: just a thought.



#36
Volcanthe

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I had an instance of the key not dropping whilst playing the Elementalist today. I was playing solo, against the Venatori, I think I made it as far as the second set of rooms before firestorming the last mobs into oblivion. The key didn't drop, so I had to exit out of the game. I recalled reading somewhere on these forums about firestorm and keys, so in the following game against the Red Templars, I made it my mission to only use firestorm in the first half of each zone, or not at all. I did have a dog or wolf (whatever it was) get stuck on a fence but I was able to kill it anyway through a mix of immolate and auto attack. Didn't have a key not drop since, and I was able to complete the match without a hitch.

 

Maybe before kicking the Elementalists, ask them not to use firestorm on the second half of each zone, or to avoid using it on the last groups of enemies? I'd hate to enter a match just to be kicked because I might use an ability that I spent points to unlock. I can understand if they do it anyway despite being asked not to, and then the key doesn't drop; but yeah, with my internet at the moment the best I can do is solo, so hopefully this is fixed before I start PuGing again. Games are laggy and frustrating enough to play without being kicked from them for my choice of kit. No hard feelings though people, the bug is an annoying one and I see why avoiding a certain kit might make gameplay more enjoyable. Props to those for compiling the instances where the no key drop occurs.



#37
Boatzu

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I don't know what the problem is exactly that is causing keys to not drop, but having an ele firestorming definitely seems to increase the chances of it not droping.



#38
J. Peterman

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I believe it's just a case of firestorm (and other powers) knocking enemies outside the map.

#39
Nitestick7

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I believe it's just a case of firestorm (and other powers) knocking enemies outside the map.

It seems like firestorm is a common factor in creating those invincible minions that die, but stand back up and become untargetable.  I have had an Elementalist in my group every time I've had the key drop glitch, although I know that's not the case for everyone.  Like some have already said, it would appear that sometimes animals will spawn but never enter the playing area; a separate cause to the same problem.



#40
III Poison III

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You did not read the title and now you are covering up. I Cosigned Penguins thread because I like the fact he was trying to help figured he had found a new bug. You and Poison can stick your heads in the sand all you want, the rest of us will be playing virtually key-glitch free.
 
*Insertsnootysignoffhere*

I played all night last night, levelled my ele from 5 to 20 and never got the glitch once. It's nothing to do with firestorm, fact.
  • CottonKhandi aime ceci

#41
Torkelight

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I have found that it has to do with creature spawn not creatures themselves. More often than not it is a creature spawning into a wall or above the level that doesn't appear on radar and prevents the key from dropping because there is a enemy on the field still.

The problem as far as I've seen it is that some creatures, especially dogs will sometimes spawn into a wall. Usually just one. If you then use an ability that knock enemies around - the chances for knocking the dog even further into a wall is there. I think more than 75% of my no key drop-instances have been with an ele in my group.

This does not explain the immortal templar assassins though.... 



#42
SoulWeaver

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I've had the key not drop with no Elementalist in my group. however using firestorm seems to increase changes of the key not dropping. I just had the key not drop 6 times in a row in a group with two elementalists carpet-bombing everything (after a few times I just stuck around to see if this theory had any merit).



#43
Garbak

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I have had this happen with and without an elementalist with firestorm or necromancer with Walking Bom.

 

But I'll have to agree that having an elementalist in the group using Firestorm seems to increase the chances of the key not dropping by quite alot. Had 6 games yesterday that bugged out, 3 of them with an elementalist (me) and the other 3 without elementalist or necromancer.



#44
Catastrophy

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Could be spawning issues, too. Those wolves do behave weirdly sometimes.



#45
ChaosBlades

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Played with Elementalist for a few hours just now and used Firestorm constantly (before the door almost every time even) and didn't have a problem with the key not dropping. Did however have a problem earlier playing Archer when a pack of wolves got killed last and the key did not drop.