So would you recommend Artificer for a DW rogue? I've not seen anyone comment on the viability of it. Everyone seems too enchanted with Assassin for their DW's. I've long thought the traps would have more synergy with a melee fighter though. I'm running a DW on my second play through and am deciding on which specialization to take.
Ed
Definitely an interesting concept to explore. You can definitely tell that of all the combinations of weapon choice and specializations for rogue, DW+Artificer has been the least popular on this forum.
I do think there's definitely potential there though. I mean, consider the main perks of choosing assassin:
- Mark of Death
- Hidden Blades
- Stealth cooldown refresh on kill
- Automatic critical hit from stealth
- +25% Armor Penetration (not that special.... but it's something I guess)
Mark of Death is unique to Assassin and can't really be replicated with any ability in game (upgraded static cage is a similar concept though in some ways). Hidden Blades also is a strong ability which can't be replicated by a DW Artificer (masterworks can give you hidden blades, but only against enemies you attacked, i.e. enemies at melee range).
However, stealth cooldown refresh on kill can be emulated by an artificer if you have enough critical chance for yourself and party using the opportunity knocks passive. Automatic critical hit from stealth can be also similarly emulated by building up enough critical chance. It's really not too hard to craft items to get you up to 50% critical chance (because double critical chance when flanking makes this 100% critical chance). If you get up to the 100% flanking critical chance, then every hit, including your first hit from stealth is a critical. Lastly I suppose you probably lose out on armor penetration compared to an assassin, since crafting critical chance means you can craft less of other useful DPS stats, however armor penetration isn't the best offensive stat in my opinion, I'd usually prefer attack and flanking damage to it.
I think compared to DW Assassin, DW Artificer definitely has less burst (no MoD, no Hidden Blades, has to craft for critical chance instead of other stats), but I could see it's sustained DPS as being higher since all cooldowns are reduced via opportunity knocks, and every attack and ability is a critical hit with good enough gear.