Aller au contenu

Photo

Dual Dagger Passives for Archers?


  • Veuillez vous connecter pour répondre
14 réponses à ce sujet

#1
SpiritKnight

SpiritKnight
  • Members
  • 9 messages

One of my main problems with Archer is I like to open with Full Draw, but that leaves me really short on stamina. So I was thinking about investing in Dance of Death passive from DD tree. This would mean that opening by killing a mage or archer would return enough stamina to get off a long shot on a soon to be frozen target.

 

Likewise I would think you could position your tank to get enemy with back to archer and take advantage of sneak attack (though this is not a huge thing).

 

Any thoughts on this idea?  I have not gotten to Skyhold yet, so I don't know whether Tempest Spec will render this unnecessary.

 

 



#2
ApplesauceBandit

ApplesauceBandit
  • Members
  • 501 messages

Nah just go Tempest, the flask of fire will give you no stamina cost and if you get the upgrade no cooldown times on your abilities for 5 seconds. Pretty cool :D



#3
SpaceV3gan

SpaceV3gan
  • Members
  • 2 390 messages

Dance of Death is a solid Passive for an Archer, despite being on the DW Tree. The following Passive, Sneak Attack, is also pretty good.
But I would leave them for more advanced builds, if you are pre-Skyhold I think wasting one ability point for Twin Fangs is a pretty expensive price to pay. Besides, you can get Stamina regeneration with Looked Like it Hurt, a Passive found in the Sabotage tree.

And as much I like the Tempest Flask of Fire ability, I must admit that a mid-to-high-level Artificer with all Passives from its tree, + Dance of Death + Looked Like it Hurt + High critical chance can basically sustain continuous casting with very brief cooldowns, making the Fire of Flask virtually obsolete.

 


  • GuyNice et Kallas_br123 aiment ceci

#4
hong

hong
  • Members
  • 2 012 messages
With Dance of Death: do you get back Stamina for only the targets you kill yourself, or does it work for every kill? (And does this apply in general for "on kill" abilities?)

#5
Matth85

Matth85
  • Members
  • 615 messages

With Dance of Death: do you get back Stamina for only the targets you kill yourself, or does it work for every kill? (And does this apply in general for "on kill" abilities?)

You need to do the killing blow. This goes for all ( I believe) moves that specify "On kill"



#6
Anelyn77

Anelyn77
  • Members
  • 115 messages

I have them both on my Assassin Archer (the one that gives you 50 stamina on a kill and the one that doubles your crit chance if you are flanking). This makes it very easy for me to get multiple kills (as you can stealth to flank whatever you are engaging and start comboing what your party is setting up, either opening with the classical Full Draw for a guaranteed kill into a restealth and HB to get another one, or doing Long Shot into Leaping Shot to proc shatters and other combos etc).

 

Keep in mind tho that those 2 are just QoL improvements and not mandatory, I didn't grab them until I got past level 20 (and I can't say I missed them, but there is a small improvement from it, especially when fighting dragons for example, as is easy to flank them and have 89% crit chance, so I am never stamina starved - given you don't abuse broken mechanics to 1 shot the dragon and actually want to fight it, otherwise it really doesn't matter since you will kill it before it can do anything).



#7
seebellypost

seebellypost
  • Members
  • 4 messages

And as much I like the Tempest Flask of Fire ability, I must admit that a mid-to-high-level Artificer with all Passives from its tree, + Dance of Death + Looked Like it Hurt + High critical chance can basically sustain continuous casting with very brief cooldowns, making the Fire of Flask virtually obsolete.

 

So would you recommend Artificer for a DW rogue? I've not seen anyone comment on the viability of it. Everyone seems too enchanted with Assassin for their DW's. I've long thought the traps would have more synergy with a melee fighter though. I'm running a DW on my second play through and am deciding on which specialization to take. 

Ed



#8
EngineerEd

EngineerEd
  • Members
  • 79 messages

So would you recommend Artificer for a DW rogue? I've not seen anyone comment on the viability of it. Everyone seems too enchanted with Assassin for their DW's. I've long thought the traps would have more synergy with a melee fighter though. I'm running a DW on my second play through and am deciding on which specialization to take. 

Ed

Definitely an interesting concept to explore. You can definitely tell that of all the combinations of weapon choice and specializations for rogue, DW+Artificer has been the least popular on this forum.

 

I do think there's definitely potential there though. I mean, consider the main perks of choosing assassin:

 

  • Mark of Death
  • Hidden Blades
  • Stealth cooldown refresh on kill
  • Automatic critical hit from stealth
  • +25% Armor Penetration (not that special.... but it's something I guess)

Mark of Death is unique to Assassin and can't really be replicated with any ability in game (upgraded static cage is a similar concept though in some ways). Hidden Blades also is a strong ability which can't be replicated by a DW Artificer (masterworks can give you hidden blades, but only against enemies you attacked, i.e. enemies at melee range).

 

However, stealth cooldown refresh on kill can be emulated by an artificer if you have enough critical chance for yourself and party using the opportunity knocks passive. Automatic critical hit from stealth can be also similarly emulated by building up enough critical chance. It's really not too hard to craft items to get you up to 50% critical chance (because double critical chance when flanking makes this 100% critical chance). If you get up to the 100% flanking critical chance, then every hit, including your first hit from stealth is a critical. Lastly I suppose you probably lose out on armor penetration compared to an assassin, since crafting critical chance means you can craft less of other useful DPS stats, however armor penetration isn't the best offensive stat in my opinion, I'd usually prefer attack and flanking damage to it.

 

I think compared to DW Assassin, DW Artificer definitely has less burst (no MoD, no Hidden Blades, has to craft for critical chance instead of other stats), but I could see it's sustained DPS as being higher since all cooldowns are reduced via opportunity knocks, and every attack and ability is a critical hit with good enough gear. 



#9
zeypher

zeypher
  • Members
  • 2 910 messages

thing is assassins can straight up gear for damage, while a tempest has to go get high enough crit chance, armour penetration. Your gearing slots are limited and a assassin has crit and AP covered.



#10
SpiritKnight

SpiritKnight
  • Members
  • 9 messages

Please, I would appreciate a return to topic (sort of). The question is, given the limited number of ability points, is it a good idea to get Dance of Death, etc. for an archer rogue? Is the really fast manna return worth the 2 ability points required?



#11
zeypher

zeypher
  • Members
  • 2 910 messages

well depends, do you feel you need more stamina? Then yes it is worth it. Even on my DW assassin i always try to get first blood and pincushion. 



#12
myztikrice

myztikrice
  • Members
  • 73 messages

Pincushion works with DW?



#13
Matth85

Matth85
  • Members
  • 615 messages

Pincushion works with DW?

Yes



#14
SpaceV3gan

SpaceV3gan
  • Members
  • 2 390 messages

So would you recommend Artificer for a DW rogue? I've not seen anyone comment on the viability of it. Everyone seems too enchanted with Assassin for their DW's. I've long thought the traps would have more synergy with a melee fighter though. I'm running a DW on my second play through and am deciding on which specialization to take. 

Ed

I wouldn't necessarily recommend it. It is definitely viable. I like the idea of traps, mines and melee too (one of the coolest characters in the MP part of the game is exactly like that). But I would still prefer an Archer, I see its short cooldowns being more beneficial to an Archer. And the Artificer Focus Ability is for Archers only.
Obviously your Inquisitor has Mark of the Rift too, so you can still go for it. I know Matth85 has tried one and I've been thinking of trying one, too.
In terms of single target DPS you can't touch an Assassin, though you would still hit hard.



 



#15
zeypher

zeypher
  • Members
  • 2 910 messages

Yea next char of mine is a DW artificer, it just seems fun. Since i do not play mages and warriors are boring this time around as DPS (already did a reaver playthrough).