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To Aaryn Flynn&Co.: Please revamp Priority:Earth for the Remastered Edition


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#1
Guest_shepard_343_*

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I remember some months ago there were rumors of a Remastered Edition and Aaryn Flynn even asked the fans what they would want to see

 

Apart from better graphics the only thing that I really want ( and I expect many do) is a revamped Priority:Earth

I remember seeing some threads a few months after ME3 wanting something like that to be released as DLC but I think it makes more sense in a remastered Edition:

 

- your war assets should actually matter and have consequences (something like the Suicide Mission), obviously not all war assets can have consequences but at least the big ones like the Krogan, Quarains/geth, Rachni etc.

I remember reading that they actually planned this and have even recorded lines so it should be possible

 

 

- and of course all your previous Squadmates should join you in the final fight Shepard does his/her final speech with all of them and they all have real goodbyes (especially the ME2 ones need that because they only had 20 sec goodbyes with no dialouge choices, the ME2 LI's also get EC-type of goodbyes etc.)

 

- more missions leading up to the final run towards the beam (like the Tuchanka or Rannoch arc) so if the war assets show up its not rushed but meaningful

 

 

 

Now I know that a remaster might never happen and even if it happens they might not change anything which would be disappointing but still this was the kind of final arc/mission the whole Trilogy was leading up to and I really hope it happens


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#2
Ithurael

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I would love this, and I know that many others would.

 

But it won't happen - ever. Even from a business standpoint it is a horrible idea. The blowback would be pretty bad if not worse than the original sh*t storm that was the ending debacle.

 

It would be like bio releasing an IT dlc that people had to pay for a few months after citadel the fans would be insanely angry. People would then really REALLY start questioning biowares ethics. Why release the TRUE ending now? Why do we have to pay for this when it should have been in the game? etc

 

Lets just face reality and move on. Bioware is done with ME3. They will not and never will add more to ME3. How they ended it is and was their artistic vision. If they suddenly changed on that then what does that make them in the end.

 

Was ME3 rushed? Oh yeah

 

Can we do anything about it now? No

 

Can anyone do anything about it now? No

 

If you don't like it...just move on man. Or just get MEHEM I suppose...I hear that MEHEM is making a Harbinger fight so that will be cool I guess.

 

But Bio is not and never will do what you are asking...ever. :(


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#3
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I would love this, and I know that many others would.

 

But it won't happen - ever. Even from a business standpoint it is a horrible idea. The blowback would be pretty bad if not worse than the original sh*t storm that was the ending debacle.

 

It would be like bio releasing an IT dlc that people had to pay for a few months after citadel the fans would be insanely angry. People would then really REALLY start questioning biowares ethics. Why release the TRUE ending now? Why do we have to pay for this when it should have been in the game? etc

 

Lets just face reality and move on. Bioware is done with ME3. They will not and never will add more to ME3. How they ended it is and was their artistic vision. If they suddenly changed on that then what does that make them in the end.

 

Was ME3 rushed? Oh yeah

 

Can we do anything about it now? No

 

Can anyone do anything about it now? No

 

If you don't like it...just move on man. Or just get MEHEM I suppose...I hear that MEHEM is making a Harbinger fight so that will be cool I guess.

 

But Bio is not and never will do what you are asking...ever. :(

I agree that something like this as paid DLC would have caused a **** storm

but why as a remastered Edition? I thought that was basically the point of those? to improve the games?
and they shouldn't change the ending or any major plot points just expand and revamp the final mission


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#4
Mcfly616

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None of this is going to happen. And even if they "revamped" it, there absolutely, positively will never be a Harbinger boss fight. Also, Shepard already has his grand speech right before the final push. Adding another would be beyond redundant. Your previous squadmates have already joined you for the final fight. They're just with their respective units. Grunt has his elite Krogans, Jack is with the students, etc etc....

 

 

The most you could expect for them to do is include the cut dialogue of the ME2 squadmates during the battle, and possibly render cinematics for them. A long shot would be for them to implement what they originally had planned: the concept the Suicide Mission introduced, being fully realized as Shep directs individual war assets to perform specific tasks during the final push.


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#5
wolfhowwl

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Count yourself lucky if they throw in all the DLC with a potential remaster.

 

New content? LOL no.



#6
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None of this is going to happen. And even if they "revamped" it, there absolutely, positively will never be a Harbinger boss fight. Also, Shepard already has his grand speech right before the final push. Adding another would be beyond redundant. Your previous squadmates have already joined you for the final fight. They're just with their respective units. Grunt has his elite Krogans, Jack is with the students, etc etc....

 

 

The most you could expect for them to do is include the cut dialogue of the ME2 squadmates during the battle, and possibly render cinematics for them. A long shot would be for them to implement what they originally had planned: the concept the Suicide Mission introduced, being fully realized as Shep directs individual war assets to perform specific tasks during the final push.

yeah its definitely a long shot but one can hope..

Also the Harbinger boss fight is not that necessary so I would be ok if they didn't include that

I think I will remove that its too unrealistic you are right



#7
Mcfly616

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Count yourself lucky if they throw in all the DLC with a potential remaster.

 

I always laugh when someone even considers that they wouldn't include all the DLC. What remastered edition have you played without the DLC included? It doesn't happen....



#8
Daemul

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Harbinger boss fight?

 

mj-laughing.gif

 

Ok, I'm done laughing now. I hope you realise that any potential "remaster", will just be increased framerate and resolution, higher quality textures, maybe, MAYBE, some bug fixes(bout damn time they fix that Ashley Marksman bug) and all the DLC. Hoping for anything else is bound to lead to major disappointment. 


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#9
JeffZero

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The team/external studio responsible for the remaster will simply not have the money for such a massive alteration.
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#10
Element Zero

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Haha. This ship sailed long ago, my friend, as others have explained. The best we can hope is that the right lessons were learned and that future games are thereby improved.

One thing is clear to me-- that BioWare is always listening to their fans and trying to better their games through customer feedback. I don't think we're likely to see another ending on par with ME3's closing hours.

#11
NM_Che56

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Harbinger boss fight?

 

mj-laughing.gif

 

Ok, I'm done laughing now. I hope you realise that any potential "remaster", will just be increased framerate and resolution, higher quality textures, maybe, MAYBE, some bug fixes(bout damn time they fix that Ashley Marksman bug) and all the DLC. Hoping for anything else is bound to lead to major disappointment. 

 

Shepard going mano y mano with a capital ship... that sounds...ridiculous.



#12
NM_Che56

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Some advice

 

tumblr_n1zi5rWB2V1r7b6cio1_500.gif



#13
CaIIisto

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The absolute best that you would get is possibly a few extra cut scenes or slides showing some of the war assets that you'd sccrued through the game. There's no way that you'd get anything that altered anything about how PE or afterwards plays out. I doubt you'd even get that though, and suspect that others in this thread are right - improved frame rate, improved resolution, improved textures, and DLC included. At this point, I'm fine with that. I just want to be able to get rid of the 360. I've got the trilogy on PC but I'd still like to be able to play it on console too....

#14
Mcfly616

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Framerate, graphics and DLC is absolutely what we'll get.

 

 

 

If they really wanted to charm us they'd include the cut dialogue from ME2 characters during the final push on Priority Earth. Just listening to it on YouTube is tense enough. Baffling they left it out. Hell, they wouldn't even have to make cinematics for them (though it'd be ideal), they could just have it coming through as static words over the two way radio.

 

 

 

 

And that just reminded me of Ash's cut dialogue asking Shep what it was like when he died and was brought back. The absence of that was also baffling.


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#15
SwobyJ

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The revamped Priority: Earth will be..

 

in the next Mass Effect.

 

:wizard:



#16
Linkenski

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To Aaryn Flynn&Co.: Please rewrite Mass Effect 3's intro and ending completely. Nah **** it.

 

To Aaryn Flynn&Co.: Please rewrite Mass Effect 3!

 

- No Crucible

- Earth is not more important than Thessia, Palaven etc.

- No Michael Bay bullshit, death-of-the-only-child-in-the-galaxy and silly nightmares.

- No pinnocchio arcs for EDI or the Geth

- Stop banging the word "WAR" into my head every 5 minutes with a sledgehammer, before we even get to see the ramifications of it.

- Illusive Man ultimately isn't a bad guy.

- No using Indoctrination as a plot-device for everything that didn't make sense to happen.

- No Cerberus Coup on the Citadel

- Udina can live or die, but respect him as a longtime Mass Effect character and don't give him an unceremonious death just because your Lead Writer didn't like his character.

- Fix the plucking ending; No Starchild, No 3 choices that thematically have nothing in common with the big picture we've seen in the rest of the trilogy; No meaningless, hamfisted sacrifice for Shepard. Make up a more worthy sacrifice for your longstanding protagonist.

- Kill the Council ME1 choice matters at large (no carbon-copy replacement)

- Release/Kill the Queen choice matters (No carbon-copy replacement)

- Anderson/Udina councilor matters (You'll still say goodbye to Anderson on the citadel in the ending)

- Destroy/Keep collector base matters and determines your survival against the Reapers in the same way Maelon's Data determined success in the Genophage arc.

 

...Just give your fans the game they craved for but never got and take back your ME3 2012, Plot-Hole-fix DLC and fan-apology DLC.

 

All kidding aside -- this is not too much to ask for:

- Give Udina grey hair in ME3

- Remove Chalkwas' tan.

- Fix Major Kirrahe. Who is that Salarian I see in my ME3? Definitely not him. He had light-green skin, not dark.

- Fix ALL conversation glitches. Aria's canonically broken speech in Omega DLC, Invisible rock on Rannoch, Broken necks and repositioning glitches.

- Make cinedesigned conversations on the Normandy for all previously non-interactive dialogues, or at least make Shepard stop streching all the time.


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#17
Mcfly616

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The intro? sure....

 

 

 

The ending? no thanks....

 

 

 

 

The problem with the endings isn't the writing. It's how they were implemented. Shoot the tube, grab the sticks or jump into the beam whilst standing in outerspace in your underwear.



#18
Element Zero

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All kidding aside -- this is not too much to ask for:
- Give Udina grey hair in ME3
- Remove Chalkwas' tan.
- Fix Major Kirrahe. Who is that Salarian I see in my ME3? Definitely not him. He had light-green skin, not dark.
- Fix ALL conversation glitches. Aria's canonically broken speech in Omega DLC, Invisible rock on Rannoch, Broken necks and repositioning glitches.

These type of minor changes seem more reasonable and would be welcome. Fixing glitchy content would be a must. I'd expect no less. Unless those doing the work were major fans, though, I doubt they'd even be aware that NPCs got unneeded makeovers between games. I've never understood why the artists drastically altered the looks of several NPCs.

#19
Mcfly616

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These type of minor changes seem more reasonable and would be welcome. Fixing glitchy content would be a must. I'd expect no less. Unless those doing the work were major fans, though, I doubt they'd even be aware that NPCs got unneeded makeovers between games. I've never understood why the artists drastically altered the looks of several NPCs.

There's also scenes from the Extended Cut that will not appear if you have Leviathan installed. Many don't even notice.....but this glitch irks me everytime. Instead of the cinematic playing, it just shows Shepard spacing out like a crackhead.



#20
Orikon

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Just wanted to create a thread about this myself,but since the OP already did it for me,I'll just jump in.

 

Aaryn,listen to me man....

 

Priority:Earth was bad. Just bad. Ask anybody who worked on ME3,they'll tell you the same.

 

And honestly,I wouldn't even consider it a full "remaster" without at least some changes to P:E. A "Remastered Edition" doesn't include a broken story and new plot holes popping up every five minutes in its last mission which was supposed to conclude the trilogy in an awesome and epic way. It also doesn't (or at the least,it shouldn't) include re-used assets from the entire game,and the exact same soundtrack play over and over.

 

P:E needs an overhaul. If remaking everything from scratch is too much for you (though it shouldn't be),at the very least consider these things:

 

- Remake the map.

P:E had terrible,terrible maps. Most of the stuff you see is reused from earlier in the game,and there are literally two types of buildings used throughout the whole level. Its obvious,even to gamers who don't pay attention to stuff like that,that the map was rushed as hell. A more open,original map that would in terms of quality be the same as the rest of the game,with less grey colors and weird 20th century building, that would show us London like it was supposed to be: A war-torn city.

 

- A new soundtrack.

Priority Earth didn't include a single new soundtrack. In fact,most of the time there was no music playing,except during those horrible "survive" and horde modes to I guess,what,prevent the player from closing the game all together.

If you did it for the EC in less then 3 months,you can do it again for P:E.

 

- Fix those damn plot holes and story contradictions.

Here are a few examples...

 

At one point in the mission (just before sending Hammer to retake London),Major Coats asks Anderson if they can deal with the Destroyer using Air Support (since we have an entire allied,galactic fleet above);Anderson says no,since all communication is cut due to,quote "Some kind of interference from the beam".

However....during the missile defense segment,EDI somehow contacts Shepard and asks him/her if she can link the missiles to the Normandy's targeting system.

This raises a couple of questions:

1. Didn't Anderson just say all communication is cut. If its actually not,then the entire "ground assault" is literally pointless,since they could've taken care of it from the sky.

 

2. If EDI can contact Shepard,then why can't Shepard just tell her or Joker to simply go down and take care of the Destroyer instead of Hammer. Why go through the entire process if the Normandy can destroy the Reaper in less then a minute?

 

3. Lets say that the Normandy isn't powerful enough to do it by itself. Can't EDI just contact Hackett instead? We have an entire galactic fleet above us. Surely a few cruisers can spare a couple of seconds to fire on the Reaper guarding the beam.

 

Later however (and this was added in the Extended Cut,btw),Shepard contacts Joker directly,while standing next to the beam,and asks him from the evac of the squad. Again,this raises similar questions.

 

Another plot hole:
This may have an explanation,but it was never offered in the game. Its quite simple.  :P

So...this beam. It goes from Earth to the Citadel,right? Through space? And anybody who enters it gets transported to the Citadel?

This is the first thing that came to my mind when I was playing ME3 for the first time. What exactly is stopping Shepard (or in fact,anyone) from simply jumping to the beam from space? Why the need to use the beam specifically from Earth? There was never any console or a control panel in London that forced Shepard or anyone in Hammer to use the beam specifically from Earth. So really....what was the whole point of the assault on London?

 

- New "Hammer" cutscene.

Here's the current Hammer cutscene. 

First of all,whoever edited this obviously didn't have more then 10 minutes to work on it.

For a cutscene that had so much previous building up to,this was extremely underwhelming,and simply terrible.

Its exactly the same no matter how high or low your EMS was or what you did in the trilogy. No War Assets,the "Battle for Earth" soundtrack (again),and awkwardly fades to black for no reason.

Making a new cutscene with variations shouldn't be an issue. Period.

 

So there....I'll probably make a thread about the whole issue and to sum up everything players want and to expand the list of suggestions.

 

So Aaryn,Mac,or any other CM or dev reading this. Please,consider it. That's all we want.

We aren't asking you for a boss fight with Harbringer (though it would be awesome to be able to take him down if your EMS is high enough),but some obvious things need to be fixed.



#21
Element Zero

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Mass Effect 3 is a finished product, whether we are satisfied or not. Any remastered edition would be highly unlikely to involve new content, especially of that nature. I hear you, but others have above explained why that stuff would never happen.

#22
Vazgen

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Fix known bugs in the games, include all DLCs, improve graphics (high resolution textures come to mind), unique cutscenes for ME2 love interests before Priority Earth. This is reasonable enough to work with and is possible to achieve without expending too much resources


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#23
Linkenski

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The intro? sure....

 

 

 

The ending? no thanks....

 

 

 

 

The problem with the endings isn't the writing. It's how they were implemented. Shoot the tube, grab the sticks or jump into the beam whilst standing in outerspace in your underwear.

LOL. The writing isn't the problem? Go play the trilogy again and be concious about what thoughts are streaming to your heads as the Catalyst is talking. The problem is theme and the message the ending makes to conclude the trilogy or at the very least ME3. It tries to establish that the large theme of Mass Effect is about the relationship between Organics and Synthetics, a theme that had been seen and was thematically resolved at Rannoch. Some of what the kid says directly contradicts what might happen at rannoch if the Geth and Quarian end up in peace with one another, yet Shepard is not allowed to even mention that.

 

It seems pretty clear to me that Bioware wanted their trilogy to have an artisic statement at the end that relates to stuff happening IRL and they went with the cliche "How far can we go with technology before it kills us?" that has been done a million times in every other sci fi game. Did you play the game at launch? I know they have largely fixed the foreshadowing and elaboration of the issue but it doesn't change the fact that the ending still concludes a series of heroism, love and examination of cultural differences with "It's ALL about Synthetics and Organics". Remember, the ending directly retcons what the Reapers were said to be about or hinted to be about in ME1 and ME2. What you're told at the end about the nature of the reapers is something BIoware came up with in the months before ME3 had to be released because they had no clue what Drew Karpyshyn wanted with them, or they didn't like his idea so they made an even shittier one.

 

The implementation of the three choices e.g. shooting the tube, jumping into the beam like "whatever" or touching those sticks to control? those are just icings on the turdcake.


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#24
Lee T

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The best we can hope for would be a few seconds of cinematics showcasing the various war assets at work, and that's already wishfull thinking.

Mass Effect will never be more than unfullfilled ambitious idea.

Hopefully one day it will inspire another studio to really make a complete trilogy where choices would matter and be carried on from game to game.

#25
Ithurael

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LOL. The writing isn't the problem? Go play the trilogy again and be concious about what thoughts are streaming to your heads as the Catalyst is talking. The problem is theme and the message the ending makes to conclude the trilogy or at the very least ME3. It tries to establish that the large theme of Mass Effect is about the relationship between Organics and Synthetics, a theme that had been seen and was thematically resolved at Rannoch. Some of what the kid says directly contradicts what might happen at rannoch if the Geth and Quarian end up in peace with one another, yet Shepard is not allowed to even mention that.

 

It seems pretty clear to me that Bioware wanted their trilogy to have an artisic statement at the end that relates to stuff happening IRL and they went with the cliche "How far can we go with technology before it kills us?" that has been done a million times in every other sci fi game. Did you play the game at launch? I know they have largely fixed the foreshadowing and elaboration of the issue but it doesn't change the fact that the ending still concludes a series of heroism, love and examination of cultural differences with "It's ALL about Synthetics and Organics". Remember, the ending directly retcons what the Reapers were said to be about or hinted to be about in ME1 and ME2. What you're told at the end about the nature of the reapers is something BIoware came up with in the months before ME3 had to be released because they had no clue what Drew Karpyshyn wanted with them, or they didn't like his idea so they made an even shittier one.

 

The implementation of the three choices e.g. shooting the tube, jumping into the beam like "whatever" or touching those sticks to control? those are just icings on the turdcake.

 

While I love your post Linkenski...I just have to say...when pointing out blatant plot holes in ME3 ending sequence, be ready for a response that is filled with the other persons (who loved or liked the ending) headcanon. That is the ONLY way I have found that the issues and plotholes go away and become manageable during the final act of ME3. Just headcanon it away. Speculations from Everyone amiright!!!!