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To Aaryn Flynn&Co.: Please revamp Priority:Earth for the Remastered Edition


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#76
Booth

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so what just because many other games and also movies have bad parts in their stories its somehow justified to rush the game and make a lame excuse for a final mission

 

My point is not any "justification", but acceptence. Why accept? Because the product is finished. That means for me that I accept my feelings about the finished product, no matter if I like it or not. The product will stay the same. The "hope" or even demand for upgrading the story is... well... some kind of special fantasy. Of course its a nice fantasy. Like the fantasy being a biotic asari or a jedi ;) ... buts its just fantasy. This is what I would suggest to accept.

 

 

And most people wanted a better ending and our war assets to actually matter of course some (like you) just accept all the **** Bioware (and other companies) throw at us

 

Again: This is a fictional entertainment product. We dont talk about stuff that is about health or something similar - or other way round: its not necessary to be desperate just because a real nice fictional setting was "destroyed" by its creator. It IS really a pity and sad. But... thats life. An author has his own mind and can define his product like he wants. The customer can only take it... or leave it (and give Feedback). Especial if it is a product for mass market. Cause there ARE very different gamers out there who define "fun" very different. For me its a strange attitude to think it is the job as an entertainment producer for mass market to match ALL customers.

 

Of course ALL gamers should give there feedback. But... thats it. I think all this kind of "fan"ism is just overdrawn, like the demand for recreate a finished product. It will not happen.

 

 

they want to sell their games so they HAVE TO do what the majority wants

 

THATS the point. If you dont like the game - dont buy it. Its the only real "pressure" that can be put on the producer. That of course leads to the consequence not to buy too early. If I buy a product very early or even preorder it... I have to face the possibility that a producer for mass market does not hit my personal wishes... or even does a bad job because this product is created very poor mostly for financial purpose.

 

By the way: I dont like the end of ME3, too. And I also dont like the experiment with the leviathan race (although I think that the DLC by itself is REALLY well done - but the climax and solution what leviathan really "is" was very disappointing for me). There are so many inconsistencies with Leviathan-stuff... I really think its a very bad idea. But the most stupid thing I see is that Bioware left themselves with an ending that almost cannot be continued. Not because of the three different choices, but because every choice is a deep change or even destroyment of the basics of the ME universe. But although I feel very bad about the ending and the "solution" of the creation of the Reaper... I dont expect there will ever be a "repair" of ME3. So I just hope that they restart with ME4 on a good level. But i definitely will NOT preorder ME4 or buy it "blind". I wait till I get very clear and for me positive information on how they handle with the ME3-ending issue. Cause I am rather sceptic that they can handle it well.



#77
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I hope you realise that any potential "remaster", will just be increased framerate and resolution, higher quality textures, maybe, MAYBE, some bug fixes(bout damn time they fix that Ashley Marksman bug) and all the DLC. Hoping for anything else is bound to lead to major disappointment. 

 

Pretty much this. I was content with the original ending. Aside from a few technical issues (Z-fighting on Reaper/alliance ships) during that scene, but it shouldn't be too hard to fix.

 

I've noticed a lot of Z-fighting actually. not just with ME3 but all of the games. It is essentially an issue where you have two textures that overlap each other (guns and armor especially in ME1 and ME2). Or if the object (Reaper ships or space scenes in general) is too far away from the camera where Shepard is. I'm not a programmer, but that's just a basic understanding of how it works. It's not really game-breaking, but it does kind of break the immersion a bit.

 

I'm also hoping they will fix the texture pop-in issue with ME1. Isn't much of an issue with ME2 and ME3. Still happens occasionally, but not all the time like the first game.



#78
NM_Che56

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Just do the same thing as on Rannoch.

Because that was fun and engaging...

C'mon, that was ok once...and I do mean "okay". but after the one in London I was done with that whole concept.

It would risk looking like the last fight in Gears of War 2...which many people hated because it was so laughable "hold [ button] to win"

#79
Mcfly616

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The Destiny Ascension should've went full kamikaze into Harbingers face if you happened to have saved it back in ME1. Debt repaid.



#80
Orikon

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So...anyone up for making a petition?



#81
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So...anyone up for making a petition?

reading some comments here and it doesn't seem like people have hope but after the EC (which was their chance to fix things) its understandable

still maybe a miracle happens and they actually give us the final mission that the Trilogy deserved not the lazy **** we got


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#82
Drone223

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reading some comments here and it doesn't seem like people have hope but after the EC (which was their chance to fix things) its understandable
still maybe a miracle happens and they actually give us the final mission that the Trilogy deserved not the lazy **** we got

Not going to happen since Bioware said repetatedly that they're done with ending content after they released the EC, not to mention that game has been out for nealy three years.

#83
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Not going to happen since Bioware said repetatedly that they're done with ending content after they released the EC, not to mention that game has been out for nealy three years.

well thats a damm shame they could at least add the ME2 squadmates for the final mission not just via lame holo but by joining you



#84
Mcfly616

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Most of the ME2 squad are already preoccupied with their own assiagnments. Jack is with the students, Grunt is with Aralakh company, Samara is with the remaining justicars etc etc...



#85
themikefest

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And the other ME1 squadmates that aren't with you on Earth, are sitting in the Normandy doing a whole lot of nothing.



#86
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Most of the ME2 squad are already preoccupied with their own assiagnments. Jack is with the students, Grunt is with Aralakh company, Samara is with the remaining justicars etc etc...

lame excuse so just because they have their own assignments they can only appear via holo? they could at least have shown them in the boring ass final mission in cutscenes 

 

the goodbyes for the me2 squad are also laughable

20 secs auto shep and no emotions (especially if Jack or Miranda is your LI) compared to that the ME3 squad goodbyes were awesome

 

whats your justification for that? I'm sure you will come up with something...



#87
Drone223

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well thats a damm shame they could at least add the ME2 squadmates for the final mission not just via lame holo but by joining you

What did you expect? As many people have said before the time to make any changes or add anything to ME3 has come and passed. Also ME2 squadmates can be used in the arena in citadel DLC.

Modifié par Drone223, 24 décembre 2014 - 08:39 .


#88
Orikon

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Alright you two....lets not get this thread locked.  :rolleyes:



#89
canarius

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I know I'm in the minority but I actually really like Priority: Earth. I don't think they need to revamp it but it would be nice if they added some cinematics showing other squadmates from all 3 games and the armies of other races.



#90
Orikon

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I know I'm in the minority but I actually really like Priority: Earth. I don't think they need to revamp it but it would be nice if they added some cinematics showing other squadmates from all 3 games and the armies of other races.

 

What did you like? The broken story,huge plot holes,unfinished and rushed cutscenes,lack of music or ambient effects,re-used assets,re-used voice actors,the Gears of War-ification,or the fact that the mission is exactly the same no matter what you did throughout ME3 or the trilogy as a whole?



#91
Vazgen

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What did you like? The broken story,huge plot holes,unfinished and rushed cutscenes,lack of music or ambient effects,re-used assets,re-used voice actors,the Gears of War-ification,or the fact that the mission is exactly the same no matter what you did throughout ME3 or the trilogy as a whole?

I can tell what I liked. The most challenging combat sequence in the entire game, the actual feeling of fighting through hordes of enemies, small stories scattered around there, final goodbyes, Cain, the feeling of accomplishment when the Thanix missile hits the Destroyer. 


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#92
canarius

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What did you like? The broken story,huge plot holes,unfinished and rushed cutscenes,lack of music or ambient effects,re-used assets,re-used voice actors,the Gears of War-ification,or the fact that the mission is exactly the same no matter what you did throughout ME3 or the trilogy as a whole?

 

The ambiance was perfect. The mission was supposed to give me the feeling that it was the end of all things and it succeeded on that. Story is only broken once you meet the starchild which is also why I hate the endings. Plot holes were fixed with the extended cut dlc. I agree about the cutscenes which is why I said they should add cinematics. There is no gears of war-ification I have no idea what made you think that.



#93
Orikon

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Story is only broken once you meet the starchild which is also why I hate the endings. Plot holes were fixed with the extended cut dlc. I agree about the cutscenes which is why I said they should add cinematics. There is no gears of war-ification I have no idea what made you think that.

 

Alright then....

Lets start off with the basic.

 

Major plot hole (no. 1): Why couldn't Shepard enter the beam from space? There was never any console or control panel in London that forced people to enter the beam specifically from Earth. If the beam can be entered through space,then the entire assault on London is pointless (since the whole point of Hammer retaking London was to allow Shepard and co. to get to the beam). And let's not to mention that a cutscene of Shepard jumping from the Normandy into a beam in middle of a space battle with the Reapers would make for a much,much cooler cutscene then him/her just limping towards the beam like in vanilla.

 

Major plot hole (no. 2): At one point during P:E,Major Coats asks Anderson if they can call in air support to deal with the Reaper since,you know,we have an entire galactic armada above us. Anderson says that we can't,because the beam is causing some kind of interference and all communication with the fleets is impossible.

 

However,only 10 minutes later,EDI contacts Shepard and tells him that she can try to enhance the missile's targeting system. This raises a couple of questions:

 1.) If EDI can contact Shepard,then communication with the fleets is not cut. If its not,then why couldn't we just bomb London,including the Destroyer,from the sky? Remember,back on Rannoch it only took a couple of cruisers to bring a Destroyer down. I'm sure Hackett could spare a few shots for the Destroyer on Earth.

 

 2.) Couldn't Shepard tell EDI to inform Hackett that Hammer needs air support? Or couldn't Joker simply fly down and destroy the Reaper himself? Not only does this make Shepard,EDI and everyone else in Hammer look stupid,but it also makes the whole "defend the missiles" segment completely pointless and dumb.

 

 Major plot hole (no. 3): During the run to the beam,Shepard directly asks Joker for evac despite all communication being cut. This was added in the Extended Cut,which was supposed to fix all plot holes.

 

Remember,the interference preventing communication is caused by the beam,not the Destroyer,so you can't argue that communication was restored once the Reaper was down.

Not to mention that during the evac,Harbringer does absolutely nothing and lets the Normandy fly in and out as if it was a Reaper. You could argue that its because of the Reaper IFF,but don't tell me that Harbringer was that stupid that even after the Normandy blew up a bunch of Reapers he still thought Shepard was flying a Reaper instead of an enemy ship.

 

Major plot hole (no. 4): At the beginning of the mission,Shepard takes down an entire Reaper Destroyer using.....a cain. Geez.

You gotta wonder why did we have to use the missiles in the first place. I'm sure that out of a 20-30 cains fired by Hammer soliders,at least one of them would hit the Reaper.

 

Major plot hole (no. 5): This one is regarding the relays themselves. After taking control of the Citadel,what exactly was stopping the Reapers from shutting off the Charon relay? All the other relays are closed,yet they leave the Charon relay conveniently open. You could argue that the Reapers simply wanted to destroy the combined fleet in a single battle,thus eliminating any major military resistance in the galaxy,but we're never given any explanation nor is this issue ever mentioned in any conversation.

 

Minor plot holes:

- What the hell is a "Hades Cannon"? It was never mentioned in the trilogy before,not even in the codex,yet both Shepard and Hackett act as if they know what it is.

 

- Why couldn't the Destroyer hit the damn missiles? During the entire 10 minute horde mode,the Reaper is constantly hitting a building behind you. A couple of mission earlier,Shepard had to roll around like crazy to avoid getting hit despite the Reaper being quite far away.

 

- What the hell is a Thannix "missile"? Never mentioned in the codex,never heard of it before,yet again both Shepard and Hackett act as if they know what it is.

 

- Where on earth did TIM come from at the Citadel? He wasn't in the room,he wasn't behind Shepard,and there wasn't any place to hide in the corridor. What,did he magically just teleport behind Shepard?

 

 

Regarding "the story being broken after you meet the Catalyst",I disagree. The Catalyst clearly explains who he is,what the purpose of the Reapers is,whats the state of the Crucible,what choices Shepard has,what will happen,and how these choices will impact the galaxy. There is nothing broken about it.

 

And Sovereign saying that each Reaper is a nation and that every Reaper is an individual can be explained in a couple of different ways:

 

1.) Sovereign lied. Simple as that. Which can explain why both Harbringer and Sovereign (all Reapers in fact) stress that they are so "superior" and "beyond our understanding" whenever talking to somebody. Its simply easier to say that you are beyond someone's comprehension than to go and explain your entire philosophy. Plus,when an advanced race conquers an entire planet and than says that you can't even grasp the nature of their existence (despite the fact that it can be summed into three sentences) it creates fear in both organics and synthetics.

 

2.) The Catalyst made them think that for easier control.

 

 

Oh,and the "Gear of War-ification"? For a trilogy that is a all about choices,dialogue,amazing characters and storylines,P:E was a major downgrade.

There were no moral choices,the dialogue was meh,no paragon/renegade interrupts,just combat,combat and more combat.



#94
JamesFaith

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Since when adding new weapon is plothole?

 

Plot hole is info or event creating paradox in story. Simple new thing or unexpected, not perfect or unexplained thing aren't always plot holes. 

 

 

Nb. 1 - Did you forget about AA Hades cannons preventing landing of rest of Hammer?

 

Nb.2 and 3 - Wasn't Normandy simply closer to surface then others after destruction of Hades? Normandy wasn't battle ship but stealth ship.

 

Nb. 5 - Where was mentioned that all other relays are closed? I don't remember this one.


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#95
Vazgen

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Major Plot Hole number 4 - it's not a destroyer it's a Hades Cannon


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#96
Orikon

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Since when adding new weapon is plothole?

 

Plot hole is info or event creating paradox in story. Simple new thing or unexpected, not perfect or unexplained thing aren't always plot holes. 

 

 

Nb. 1 - Did you forget about AA Hades cannons preventing landing of rest of Hammer?

 

Nb.2 and 3 - Wasn't Normandy simply closer to surface then others after destruction of Hades? Normandy wasn't battle ship but stealth ship.

 

Nb. 5 - Where was mentioned that all other relays are closed? I don't remember this one.

 

Nb. 1 - The whole point of Hammer was to retake London so that the path to the beam could be cleared. If Shepard entered the beam from space and opened the arms,the Crucible could have been sent in without assaulting London (and therefore taking out the Hades Cannon first so that Hammer can land) in the first place.

 

Nb. 2 - I don't know where you got that. Joker had to go near Earth since there was a space battle going on and Cortez would most likely get hit. In the shuttle,Joker clearly says "Normandy is rejoining Sword",and in the EC Joker is flying around the docked Crucible.

 

Nb. 3 - After you're done with Cronos Station,you can't visit any other system other then the Sol system. Its possible that the remaining relays where open,but then why would P:E be forced? There was no reason not to let players finish any remaining side quest or a system scan like they let us in ME2.

 

Major Plot Hole number 4 - it's not a destroyer it's a Hades Cannon

 

A hades cannon is a reaper weapon mounted on a destroyer,so yes it is.

Source



#97
Vazgen

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From the source you quoted:

It is a massive directed-energy cannon, capable of being mounted on the four-legged chassis of a Destroyer-class Reaper.

Its not the same as "a reaper weapon mounted on a destroyer", so no it isn't.

The cannon part lacks armor of a Destroyer which is visible on the picture and that's where Shepard actually shoots with Cain.


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#98
Orikon

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From the source you quoted:

It is a massive directed-energy cannon, capable of being mounted on the four-legged chassis of a Destroyer-class Reaper.

Its not the same as "a reaper weapon mounted on a destroyer", so no it isn't.

The cannon part lacks armor of a Destroyer which is visible on the picture and that's where Shepard actually shoots with Cain.

Fair enough. Still,all Reapers use shields,and I doubt the Reapers would intentionally leave such an open spot,but you do have a point.  :rolleyes:



#99
canarius

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Nb. 1 - The whole point of Hammer was to retake London so that the path to the beam could be cleared. If Shepard entered the beam from space and opened the arms,the Crucible could have been sent in without assaulting London (and therefore taking out the Hades Cannon first so that Hammer can land) in the first place.

 

Nb. 2 - I don't know where you got that. Joker had to go near Earth since there was a space battle going on and Cortez would most likely get hit. In the shuttle,Joker clearly says "Normandy is rejoining Sword",and in the EC Joker is flying around the docked Crucible.

 

Nb. 3 - After you're done with Cronos Station,you can't visit any other system other then the Sol system. Its possible that the remaining relays where open,but then why would P:E be forced? There was no reason not to let players finish any remaining side quest or a system scan like they let us in ME2.

 

 

A hades cannon is a reaper weapon mounted on a destroyer,so yes it is.

Source

 

For number 1, I still don't understand how Shepard could enter the beam from space. The beam was a link between London and the Citadel. So he has to go through London.

 

For number 2, Normandy/EDI is the most advanced ship out there so I don't see a problem with them making contact when other can't. So I don't count this as a plothole.

 

For number 3, doesn't Hackett tell Shepard to wrap everything up before attacking Cerberus because once they attack, the reapers would be aware of their presence and learn about the Crucible? The Reapers would come and destroy the Crucible if they waited and the whole plan would fail.

 

For number 4 that you mentioned above, Shepard is better than all those soldiers so it shouldn't be a surprise that Shepard can do something when other soldiers fail.

 

For number 5, you answered it yourself. And just because they didn't talk about it in the game doesn't mean it's a plothole. It just means it wasn't mentioned.

 

For the minor plot holes, just because they didn't have a codex of their own doesn't make them plotholes. Not everything in the game has a codex.

 

As for the gears of war-ification, P:E was only a mission in the game. We had many choices to make before the final mission. I actually see the whole ME3 game as the final of this epic story.



#100
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as much as I would love to see this happening it won't sry

 

I would like to erase Starchild from my memory (his logic his existence basically the last few minutes) and that wish won't be fullfilled anymore than your Priority earth revamp