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DA:I Crafting 101. Next time I'll just pick the colours.


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#26
StopCallingMeHarold

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I'll check that out. Thanks for the tip.

#27
Sartoz

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Yes, please give us some indication of whether or not the item can add in the extra parts before it is constructed. 

 

The ability to delete useless schematics, or hide them (the Bianca stuff or lower quality goods), would be extremely helpful. 

Much agreement here.



#28
Sartoz

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 snip

 

DA:I seemed to have crafting as an option, not a requirement. I just like doing it.

An option? Seems like a necessity in order to survive combat.


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#29
StopCallingMeHarold

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An option? Seems like a necessity in order to survive combat.


I actually agree but some people say you can grind through it just by using loot. I haven't tried and won't be trying anytime soon.

#30
mutantspicy

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I like attributes being tied to abilities and crafting as bonuses to the ability points I assign. 

 

I didn't know RPG fans didn't like to craft. I'll need to revoke my membership. 

 

DA:I seemed to have crafting as an option, not a requirement. I just like doing it.

Perhaps I worded it poorly.  I only meant to say RPG'ers tend to put more premium on character attributes as opposed to secondary attributes gained from crafting.  That's not to say crafting is not wanted, of course it is.  We have been asking for it for years, but it shouldn't have been at the expense of Character Attributes. 


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#31
Krim

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Ok the crafting UI is .. lets say unpractical and it lacks information. I think we're all on the same page on that. But nevertheless i like the crafting very much. The fact that there are hundreds of different materials out there is fun and you can practically hear them all scream: "Craft me into something awesome!". The problem i think is rather the lack of schematics. For Iron Bull for example I NEVER found a two-handed-sword/axe-schematic which was better then the one you find at the beginning of the game (somewhere in Haven or very early in the Hinterlands i think). Only after playing 90 hours (!) I was awarded with a good schematic over some war table mission. This means there was NO TWO-HANDED-SWORD-SCHEMATIC DROP for me in almost the ENTIRE game. The whole problem I think is connected to the loot-system, specially the chest-only issue for schematics. I made a post about this: http://forum.bioware...-loot-to-mobs/ 


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#32
Farangbaa

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Confusing is definitely the wrong word. Its definitely not confusing.  The thing that is confusing is that they changed the attribute system to degree that most of us don't understand completely just yet.  Character attributes are out of our hands, but all these new advanced attributes are suddenly under our control by virtue of crafting.

 

Which is cool in my book.  However in terms of actual ROLE PLAYING, not so much.  I mean RPG fans want more flexibility with character attributes rather than the ability to craft items.  But I personally dig it, because when I played DnD my characters always had crazy professions attached to them.  Whether they were Artisans, Cartographers, Alchemists, etc. I always loved having a focus specific set of skills.  I think they added a really good system here. I'm not going to complain about that.  It can be better of course.

 

But the fact still remains they've put too much emphasis on the importance of crafting verses character building. It seems all the character is within the dialog and how it relates to your interactions with the war table and inquisition leaders.  That's cool too.  But I want to adjust my character attributes. Not only that the importance of the character attributes should be more important than the crafting skills. The crafting skills should be to enhance a character that YOUVE created.  As opposed to you adjusting your character based on the equipment you can make.

 

Lol.

 

So you really don't see that allocation stat points on level up is almost identitcal to allocating stat points in your gear? The only difference is that in the 'old system', in an all nude fight, the old system would win from the new one.

 

 

The Formal Wear doesn't change its appearance across the characters, it looks the same on everyone. Yes, I found out about the no slots the hard way too. :ph34r:

I don't know how universal that rule is, but so far, it has held up for me. I guess Bioware didn't want to put several variations of these armours in, so you can't have slots on them because those would change the look of the item.

 

I think it's because when they had given those armors slots, they would be crazy powerful. They already are really powerful, giving them slots would just be madness.



#33
Syre297

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#5 is why I quicksave before crafting. :P



#34
CHRrOME

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Nice to see another actually useful thread instead of the classic "I want a DLC that allow me to marry that girl I saw once in that town I don't even remember!

 

The only thing I disagree is in "You don't have to craft" Only if you don't mind running with outdated gear, since the game doesn't scale loot to the player and most of the times you will get low lvl items.

You buy schematics, but you don't even know what you're buying. What are the possible stats for that specific schematic? armor level, damage level, et cetera, et cetera Why we can't see those values?

Not knowing if a specific schematic have mod slots prior crafting is very irritating too.

 

#5 is why I quicksave before crafting. :P

 

Lol, same here.



#35
StopCallingMeHarold

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Nice to see another actuallyy useful thread instead of the classic "I want a DLC that allow me to marry that girl I saw once in that town I don't even remember!
 
The only thing I disagree is in "You don't have to craft" Only if you don't mind running with outdated gear, since the game doesn't scale loot to the player and most of the times you will get low lvl items.
You buy schematics, but you don't even know what you're buying. What are the possible stats for that specific schematic? armor level, damage level, et cetera, et cetera Why we can't see those values?
Not knowing if a specific schematic have mod slots prior crafting is very irritating too.
 
 
Lol, same here.


Oh I save before I craft as well. It only makes it better in as much as I don't have to do it again when I screw up the next piece.

And crafting is literally not a requirement. It will make the game easier and perhaps more interesting, but not doing it doesn't prevent you from advancing.

I completely agree with purchasing schematics. Great point to add to the list. Even though After 230 hours of play, I only purchsed a couple and it's only because I didn't want to deal with them at a vendor AND in my inventory. Well that and I'm cheap.

I also gave the excuse to someone (that was annoyed with the final auto naming convention of upgrades being confusing), that we have the ability to rename them. I would like to retract that. Yes you can rename them but I just want them made, already. Maybe I should just get a grip. O.o

#36
berelinde

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Yeah, there were a lot of times I would have liked to know in advance whether or not something had arm or leg upgrades before I crafted it. Eventually, I figured out that if it says "Faction" anything (where "faction" is Warden, Orlesian, Adventurer, etc) you can't add upgrades. 


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#37
StopCallingMeHarold

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Yeah, there were a lot of times I would have liked to know in advance whether or not something had arm or leg upgrades before I crafted it. Eventually, I figured out that if it says "Faction" anything (where "faction" is Warden, Orlesian, Adventurer, etc) you can't add upgrades.


Well that's helpful. Thanks!

#38
Demon Velsper

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There really should be some sort of re-tinting option as well. I mean, if I wanted say a red armor, I'd have to pick a specific material for that which most likely isn't going to be the best armor I can make. What's the point of that? I'm not going to nerf myself just to get a nicer color.

 

Similarily, I once made some armor that turned out to be a gaudy green tinge because that was the best I could make at the time, not because I enjoyed the color. I mean, I get why the tint changes and that's fine, but without a way of changing it later all late game equipment is just going to be whatever color dragon bone is with no personal touch.


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#39
Pukey Paul

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I want the option to upgrade lower tiered armours to a higher tier. I find a lot of armour schematics that look great on some characters but they are worse stats-wise compared to higher tiered items. All to often I have to equip armour/weapons that I don't like the look of purely because their stats are higher than other items.

Also I agree it would be nice to re-colour armour after crafting too, again, hate having to use a material for the stats it even though its a nasty colour.
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#40
Lancane

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As an RPG fan I really do not mind the change and believe anyone pointing to that as an issue, well it is no more then a hypothetical guess on their part. In fact the crafting in Skyrim was a complete success for Bethesda Softworks, though it had little effect on a character's leveling and I am pretty sure that is what led to the Inquisition development team going in this direction rather then previous option of leveling characters as gamer's see fit each new level. Especially given that unlike in Skyrim and Mass Effect players could go to a much higher level then in Dragon Age II or Inquisition, even going as far as completely surpassing the limit breaker on stats and sheer number of abilities through cheats, mods, etc.

 

Instead of a tinting option, maybe the better route would be to introduce new materials via any DLC content which buff the previous colored materials.



#41
CHRrOME

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Oh I save before I craft as well. It only makes it better in as much as I don't have to do it again when I screw up the next piece.

And crafting is literally not a requirement. It will make the game easier and perhaps more interesting, but not doing it doesn't prevent you from advancing.

I completely agree with purchasing schematics. Great point to add to the list. Even though After 230 hours of play, I only purchsed a couple and it's only because I didn't want to deal with them at a vendor AND in my inventory. Well that and I'm cheap.

I also gave the excuse to someone (that was annoyed with the final auto naming convention of upgrades being confusing), that we have the ability to rename them. I would like to retract that. Yes you can rename them but I just want them made, already. Maybe I should just get a grip. O.o

 

Well, in my case I have to always rely on crafting since the loot is always below my character. I didn't find any item above lvl 10 so far, and my Inquisitor and followers are lvl 17 - 18, because as I said, the loot is not scaled (I made a post about that issue not so long ago).

I'm playing on Hard and you need all the help you can get, thus I'm forced to craft all the time to keep my gear up to date, so to speak.

 

Yeah, there were a lot of times I would have liked to know in advance whether or not something had arm or leg upgrades before I crafted it. Eventually, I figured out that if it says "Faction" anything (where "faction" is Warden, Orlesian, Adventurer, etc) you can't add upgrades. 

 

It is good to know indeed. Not sure why I didn't figure that out already. I mean, I crafted tons of Warden armors and not a single one of them has modification slots.



#42
StopCallingMeHarold

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As an RPG fan I really do not mind the change and believe anyone pointing to that as an issue, well it is no more then a hypothetical guess on their part.


K. Two things.

1) Guesses by nature are hypothetical. A hypothetical guess is redundant repetition.

2) I think I offered enough information in the original post to make my "issue" neither hypothetical nor a guess.


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#43
StopCallingMeHarold

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AND ANOTHER THING!!! I thought I was losing my mind but it be true.

 

Some of two handed components appear under the one handed inventory category! Aaargh. Not when crafting. It's correct then. 

 

Wide Greatsword Grip

Wrapped Two Handed Haft

Dense Two Handed Haft

Rugged Two Handed Haft

Thick Greatsword Grip

 

These are the ones that I know of so far.

 

 

And why does the Main Watchtower recipe stay in recipe inventory??? It's done, finished, over, one-time use, finito, old news. 

 



#44
gay_wardens

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Enchantment.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

That is all.


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#45
Jayce

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There really should be some sort of re-tinting option as well. I mean, if I wanted say a red armor, I'd have to pick a specific material for that which most likely isn't going to be the best armor I can make. What's the point of that? I'm not going to nerf myself just to get a nicer color.

 

Similarily, I once made some armor that turned out to be a gaudy green tinge because that was the best I could make at the time, not because I enjoyed the color. I mean, I get why the tint changes and that's fine, but without a way of changing it later all late game equipment is just going to be whatever color dragon bone is with no personal touch.

 

Armor value is determined by tier, not material, so you literally can pick your favourite color... if you collect enough of that material. Offense, defense and utility slots will change only secondary colors, but again the stat bonuses are grouped, so you can usually find a mat that gives you the bonuses you want in the colour you want. Only the fabrics and rare mats really buck that trend.


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#46
Harvest_King

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How is it confusing or complicated?

 

click on the schematic, choose the materials for the stats or colors that you want, bam, done.


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#47
StopCallingMeHarold

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How is it confusing or complicated?

click on the schematic, choose the materials for the stats or colors that you want, bam, done.


Damn! I wish someone would have said that to begin with! Mind = blown. World = upside down.
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#48
Wintermist

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Above all other things, I wholeheartedly agree with point 5.



#49
Melca36

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I actually like the crafting (well, if only there were more unique armor designs!) the fabric textures are top notch for light armor too. They even got the difference between velveteen and velvet nailed down <3 <3 <3 I freaking love fabric!

I agree. And I've created some armor with some fantastic color combinations.   :)


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#50
Melca36

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How is it confusing or complicated?

 

click on the schematic, choose the materials for the stats or colors that you want, bam, done.

Exactly. This all goes down to people being lazy and not wanting to work at it. People just want things easily handed to them.