Origins.
Origins -vs- Inquisition
#26
Posté 19 décembre 2014 - 06:59
- ThePhoenixKing et Lady Harlequinn aiment ceci
#27
Posté 19 décembre 2014 - 07:14
I would say it only fizzles out around the Temple of Mythal. Here Lies the Abyss is awesome. Just feels a little too short after Skyhold.
Anyway, I finished one 76 hour run and immediately started another as a female dalish who's going to romance Solas. The only two other games that have made me want to instantly replay them were Dragon Age Origins, and Dishonored. So yeah this game is doing juuust fine for me
I'm in my third playthrough myself. It's not that I don't like the game, I love it actually; I'm just not overly impressed with how the core questline panned out. Felt minimalist and pretty flat by the end. Also, I really liked Hawke, so… *yawn*
Doesn't stop me from playing though, I'm gonna keep on going. Probably till the next DA comes out. ![]()
- Lady Harlequinn aime ceci
#28
Posté 19 décembre 2014 - 07:16
I played DAO when Ultimate Edition came out so I didn't have to deal with bugs or incomplete content. The bugs and incomplete content in DAI is the only reason I still think DAO is the better game. On and PC controls and only being able to have 8 abilities in single play and 4!!! in Multi-player. Oh and DAOUE is on Steam. I am hating Origin!
As for DA2 I didn't finish the first playthough because it was terrible. Not to mention the TERRIBLE performance issues with DirectX at launch and what was it if I remember correctly the same issues still being SLOWLY patched out SIX MONTHS LATER! I finally finished DA2 right before DAI came out. DAOUE was super nostalgic, DA2 felt like work.
- Lady Harlequinn aime ceci
#29
Posté 19 décembre 2014 - 07:33
I played DAO when Ultimate Edition came out so I didn't have to deal with bugs or incomplete content. The bugs and incomplete content in DAI is the only reason I still think DAO is the better game. On and PC controls and only being able to have 8 abilities in single play and 4!!! in Multi-player. Oh and DAOUE is on Steam. I am hating Origin!
As for DA2 I didn't finish the first playthough because it was terrible. Not to mention the TERRIBLE performance issues with DirectX at launch and what was it if I remember correctly the same issues still being SLOWLY patched out SIX MONTHS LATER! I finally finished DA2 right before DAI came out. DAOUE was super nostalgic, DA2 felt like work.
Bullshit, there was alot of gameplay and dialog bugs not to mention incomplete and cut content in DAo that Bioware never fixed, only modders did.
#30
Posté 19 décembre 2014 - 07:47
Different strokes for different folks, I guess.
I played DAO twice. One of those times was this past September. I currently feel no need to ever go back to it again. Perhaps that'll change in time, perhaps it won't. I can't stand DAO's combat system, so that's the primary deterrent for me.
I lost count with how many times I played DA2, but I would guess at about eight. It's a game I feel like I'm probably got back and revisit in a few months.
I've played DAI twice already and I'm working on two other characters simultaneously at the moment. I'm sure there will be many, many more over the years. Not only for the story, characters, and world, but because I actually enjoy the combat a lot.
- Cypher0020, wistful81, Kitsune et 3 autres aiment ceci
#31
Posté 19 décembre 2014 - 08:00
I may have liked the more cohesive storytelling in DA:O, but I have enjoyed DA:I considerably more for the companions, the exploration of certain themes, and the sense of immersion in a world that is beautiful. I'm on my second playthrough as a mage (I like mages and wanted to try a different spec, plus it's my Nightmare run). I also like the combat better than in the past games. The tactical camera needs work, but with my gaming mouse (which has a bazillion buttons), I don't even have any problems with the controls.
- Lady Harlequinn aime ceci
#32
Posté 19 décembre 2014 - 08:09
Inquisition is a great game, don't get me wrong, but the pacing... Aside from the Hinterlands and Crestwood, the other areas don't really have anything to do with the main story arguably. Origins had a much better pacing and did not feel so straight forward. You could start anywhere you arguably wanted (even though Orzammar is recommended for higher levels. It is hard as dicks to do that on lower levels :<), and still end up in the same place.
Focus was a nice added bonus feature, as was the upgrade High Dragons got. But even for High Dragons, this can become rather burdenson. Aside from maybe two or three which I felt COMPELLED to hunt and find (Western Approach, Hinterlands and Crestwood), the others seem more like 'hey... we're here'.
Crafting is a definite plus, even if the options on design can be limiting, but getting the resources can be bothersome (Cloth in general can be hard to get as it is one of the only resources you can't mine or hunt where you KNOW the resource will be). Even with sending your advisors to go get them, they still don't get enough of it for the trips between Skyhold and the field worthwhile.
Romance has always had it's own feel for each game, and I've never really had a problem with any of it. Sebastian could've had more focused content in DAII, as could Iron Bull and Solas in Inquisition, but that's about it. Characters I've rarely had ANY problem with in Bioware games. My only complaint was I would've liked more depth from certain characters. More of Bull being torn between the Qun and his life now with the chargers. More of Sera's past. More of Varric lamenting over the events of DAII, missing Hawke, missing his friends, hating Cassandra for dragging him into the ass end of nowhere.
Blackwall, Solas, Cole and Dorian all played their parts wonderfully though. Cassandra I'm torn on but I'm doing her romance now. Cullen has received GREAT character development and depth since Origins and II, as has Leliana. Josephine was a wonderful addition to the team. I love the advisors and only wish there was more content, dialogue and interaction between them and the companions.
Callback... was sadly disappointing. Maybe the Keep felt like I was preparing for more?
Ending was lackluster, I won't deny that, the final battle could've been ... bigger. DAII actually trumps Inquisition in this in my opinion. Meredith was actually a great boss, imo. Corypheus could've had more build on that confused magister turned darkspawn we saw in Legacy, and I would've liked at least ONE reference to the other magisters, or maybe even the Architect.
Inquisition's ending sadly has the same feeling DAII had. A -much- larger story to tell. More questions left then answers. This is not necessarily a bad thing, if they can deliver on it.
I feel that because I got Origins after its release (and it was a gift), that I was not... coming in fully expected. So when I found a game with a play style I adored, characters and a story I loved, it's easier to put Origins on a much higher pedestal than inquisition.
Overall, I don't think it's fair to compare them when you consider how much time has passed. Inquisition is still easily one of my favourite games and I'm very pleased with what Bioware delivered.
- ThePhoenixKing aime ceci
#33
Posté 19 décembre 2014 - 08:21
Dragon Age II
#34
Posté 19 décembre 2014 - 02:50
But in DAI I really have to struggle and fight to keep my energy and inspiration up, the very short main story along with the unnaturally big amount of boring side quest is really sapping my energy.
- MoonLight et Lady Harlequinn aiment ceci
#35
Posté 19 décembre 2014 - 04:28
I think DAI lacks a lot of the mature storytelling that DAO had. A lot of things in DAO really made you think about philosophy and religion.
I think DAI is a step forward from DA2 in getting back to that, and I really hope they push the storytelling aspect a lot more in the next game.
- NaastyNZL, ThePhoenixKing et Lady Harlequinn aiment ceci
#36
Posté 19 décembre 2014 - 04:46
I think DAI lacks a lot of the mature storytelling that DAO had. A lot of things in DAO really made you think about philosophy and religion.
I think DAI is a step forward from DA2 in getting back to that, and I really hope they push the storytelling aspect a lot more in the next game.
Agreed to an extent. I love inquistion, though it is not as dark fantasy as origins and I am hoping we get back to that. Both are great games, though as dragon age is meant to be a dark fantasy, I want to see more. The Dwarf Commoner and City Elf are great examples. Even the nobles, dwarf and human show this off.
#37
Posté 20 décembre 2014 - 11:45
'The Blight' is an interesting concept and a good opposing force, but there's no real 'villain' in it...yes we can argue about Loghain until this becomes a Loghain thread and gets shut down but that's neither here nor there. I sacrificed Hawke for Loghain without hesitating.
When you look at it as just the blight it seems boring and generic but the other quests (Redcliffe, circle tower, orzammar etc) made it fantastic
I find the combat to be exponentially better. I had to mod Origins just to increase the gameplay speed and make it tolerable), and I still believe there's an element of strategy to Inquisition (perhaps not as in-depth as Origins, but I don't want to pause the game very five seconds just do something 'proper', I prefer the game to take place in real-time.)
oddly DAI's combat felt like more of a slog to me because you could only really control one character at a time as opposed to DAO (tactical cam was clearly a sham and the removal of in depth tactics for companions)
The companions I suppose can be argued a matter of preference. I very much so enjoy the companions of both games, but I feel as though there is more depth to the ones we have in Inquisition...even if it frustrates me how some characters clearly get more attention than others (Varric, stop appearing everywhere, please! I'm trying to have a conversation with Blackwall, here!).
Characters were fairly good, on par with origins but i disagree about depth.
I prefer the silent protagonist, if only that it lets me use my imagination for what the character says or means by something, but the problem is some written choices you can think are something serious where it's actually meant to be sarcastic or the sort...so a voiced protagonist is a mixed bag for me, but I think it was done alright in Inquisition.
THIS
another problem is it limits the amount of dialogue choices severely and i hate it when none of the options seem to fit and the english female voice actress didnt fit me at all
- Chinadrgn aime ceci
#38
Posté 21 décembre 2014 - 12:31
I don't know, I like pieces of all three games. I don't have a particular preference for any cast of characters, because all three did characters extremely well.
DA2 for the more personal story where you feel more like a person than a force of nature. In DA:I or DA:O everybody addresses you by title even though we HAVE names that do get used in a few scenes in DA:I. That just makes your companions feel more like co-workers or underlings than genuine friends of the PC. Also I'm one of those people who thought sarcastic male Hawke was awesome, especially that monologue after soloing mother petrice's hit squad in the chantry. ![]()
This entry was also the most challenging the series has ever been despite having the most simplistic enemies to work with.
DA:O for laying the foundations of the world itself for the rest of the series to build on. The city elf, circle mage and casteless dwarf origins in particular were very compelling. The ability to interact with people and revisit locations from those origin stories made the world feel more natural. My absolute favorite area though was Orzammar and the dwarven succession arc.
Another plus for Origins is the RPG mechanics were by far the deepest and most engaging for me. DA:I has the best combat, but it really cut deep into the RPG elements in the process (and they borked the tactical cam...
)
DA:I for getting a non-contextual jump button, the best 3rd person combat in the series, the ability to craft (even if it's overpowered and needs fine-tuning), the ability to wear a silly Orlesian mask, impressively large and detailed zones, and the best-executed self contained story missions so far. Wicked Eyes and Wicked Hearts, Champions of the Just, and Here Lies the Abyss were all awesome. Also, the ability to actually disagree with or outright oppose the chantry and have it mean something felt gratifying.
- Luckyanna et Lady Harlequinn aiment ceci
#39
Posté 21 décembre 2014 - 01:28
One thing that made Origins replayable for me were the different origins. They were really interesting and fun and you could build up your character from that "template".
The inquisitor however feels like a blank character concerning their past. This takes away the immersion for me and those table missions were the most boring thing ever in the game. Sure, there were a few conversation options that tried to flesh out the inquisitor, but I don't think they succeeded. You just choose your answers and they are never brought up again, nor do they have any impact on the story or how characters see you.
Another thing are the conversations. Man, those skyrim-style conversations bug me A LOT. They're just so... Boring. I just cannot bring myself to enjoy them, even if it's interesting content. You can't even see the facial expressions anymore, it feels very impersonal and static.
I may be wrong, but I feel as if Origins had given us more options in side quests, too. Like that kid in Redcliff with the sword. You could take the sword from him, give it back, or whatever.
In DA:I though, it's just:
"people are poor and cold, go fetch some blankets from the other end of this map thank you".
"search for this and this by pressing "V" every two minutes".
I don't know, I think DA:I would have been my most favourite game ever if these things had stayed. It's a very good game, but I really miss those things from Origins a lot.
#40
Posté 21 décembre 2014 - 01:33
Another thing are the conversations. Man, those skyrim-style conversations bug me A LOT. They're just so... Boring. I just cannot bring myself to enjoy them, even if it's interesting content. You can't even see the facial expressions anymore, it feels very impersonal and static.
Dear BioWare, please let me deck NPCs who walk away while I am talking to them when THEY STARTED THE CONVERSATION.
- Dracon525 aime ceci
#41
Posté 21 décembre 2014 - 02:39
Why not just enjoy both? I do ![]()
Both are amazing games in their own right, with great characters and stories.
- Rannah aime ceci
#42
Posté 21 décembre 2014 - 02:41
#43
Posté 21 décembre 2014 - 02:59
#44
Posté 21 décembre 2014 - 03:16
I preferred Origins darker atmosphere myself. It gave me the feels. Like when first arriving at Ostagar, where everything is feeling foreign.Its grand fortress, cold air and dangerous Korcari Wilds, the tension at Orzammar, or that uneasy feeling in the Deep Roads, and especially the Dead Trenches... And all the stories connected to them.
DAI is so bright and shiny and not brooding enough ![]()
And yes, the ending was so anti-climatic that I'm kinda trying to delay that moment in all of my current playthroughs.
- Cypher0020, Hobbes et Lady Harlequinn aiment ceci
#45
Posté 21 décembre 2014 - 03:33
DA:O was entertaining but the story and world were derivative and the gameplay mechanics were dated even for its time. It's not a game I would replay even for nostalgia's sake due to the unwieldy design and lackluster art direction.
DA2 is still my favorite. Inquisition is fun but it didn't go in the direction I was hoping it would go.
- Deanna aime ceci
#46
Posté 21 décembre 2014 - 03:44
#47
Posté 21 décembre 2014 - 01:33
Yep, that's exactly how I feel also. I am starting a second character to see how my second time playing through DAI feels.
#48
Posté 21 décembre 2014 - 01:54
#49
Posté 21 décembre 2014 - 02:06
One thing that made Origins replayable for me were the different origins. They were really interesting and fun and you could build up your character from that "template".
The inquisitor however feels like a blank character concerning their past. This takes away the immersion for me and those table missions were the most boring thing ever in the game. Sure, there were a few conversation options that tried to flesh out the inquisitor, but I don't think they succeeded. You just choose your answers and they are never brought up again, nor do they have any impact on the story or how characters see you.
Forget Origins, Even Mass Effect I was better in that regard with different missions for Shepard's background and career.
#50
Posté 21 décembre 2014 - 02:12
DAI started out great, but after we enlisted Mage/Templar to close the Breach or end of Act 1, the story just get all over the place, not much focus. On my first playthrough, I was looking at some of the new areas that I haven't see yet, thinking that the main plot line will need you to go there, but nope, a few areas are completely optional. I didnt even go to the Emerald Grove on my first playthrough. I guess the problem is even though the game is so great, big, and beautiful, the main plot is just so short.
I agree with this completly. I wish there would have been more quests like the mage/templar war, where you had to choose between two quests. It makes you want to replay the game, just to see the other outcome and different cinematics.
It's pretty much the only reason why I'm replaying DA:I right now. It's not the romances, it's because of the templar quest I didn't do on my first playthough.
These are the kind of choices I like in games. You are not able to do every single mission, you have to actually choose.
Forget Origins, Even Mass Effect I was better in that regard with different missions for Shepard's background and career.
Well, I think that's my personal preference then. I found those missions pretty weak and boring and they didn't expand my Shepard's character in the slightest. They just extended the time of my walkthrough for me.





Retour en haut







