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Origins -vs- Inquisition


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#76
Urazz

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I think both games are about equal for the most part but I think the big thing is that I think that what DA:I could have done better to elevate it above DA:O was to make Corypheus more of a threat.  After Act 1, it felt like he really wasn't much of a badguy to fear since you were beating him everywhere you went pretty much.  I think the big thing that could have been done was to have Corypheus actually get a win every now and then to keep things up in the air.  For example, when you were doing the Grey Warden/Demon portion of the game, I think a choice to either stop the demon invasion or save the Grey Wardens/make them immune to Corypheus would've been a better option as both choices would have consequences.



#77
Karlone123

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Maybe it's because DAI pc doesn't feel like a real person. And your companions are not companions anymore, they're like your employees. It's even worse than it was in Mass effect... I so do not want for DA to take that route. It's duty-we must do something, boring-boring-boring blah-blah. I'm only at the beginning and I'm already don't like the aftertaste that game leaves. I'll probably won't re-run it at all.

 

Companions in DAI are pretty much employees or agents of the Inquisition. If the relationships feel more formal than before then I can only put it into perspective as the PC being the leader of an organisation so formality does take place as opposed to Hawke or the Hero of Ferelden (pre-Awakening) not being a leader of an organisation and instead lead a fellowship.



#78
LolaLei

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Companions in DAI are pretty much employees or agents of the Inquisition. If the relationships feel more formal than before then I can only put it into perspective as the PC being the leader of an organisation so formality does take place as opposed to Hawke or the Hero of Ferelden (pre-Awakening) not being a leader of an organisation and instead lead a fellowship.

 

I don't think it helped that there wasn't enough companion/advisor content for a game that big, it never really felt like the friendships/relationships with the characters developed enough because we just didn't get enough screentime with them.


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#79
Zarro-Morningstar

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I don't think it helped that there wasn't enough companion/advisor content for a game that big, it never really felt like the friendships/relationships with the characters developed enough because we just didn't get enough screentime with them.

It would be really cool if we had something like the Citadel DLC for DA:I. I would sacrifice my Mirror of Transformation/longer hair DLC for the sake of more screentime with everyone. AND MORE ROMANCE SCENES during those DLC.


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#80
LolaLei

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It would be really cool if we had something like the Citadel DLC for DA:I. I would sacrifice my Mirror of Transformation/longer hair DLC for the sake of more screentime with everyone. AND MORE ROMANCE SCENES during those DLC.

 

At this moment in time I'd take anything that gives us a little more screentime with everyone. I'm hoping that some of the DLC will add in two or three more main quests and a few decent side quests directly related to those main ones. I like them to release more companion/advisor related content but I doubt they will since they've never been keen on that sort of thing.



#81
BubbleDncr

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At this point I'm on my 3rd playthrough - I have 3 things currently motivating me to continue playing:

 

1) trying out different romance options (did solas and cullen already, now gonna do blackwall)

2) trying to unlock all the achievements (did first 2 playthroughs on normal, just have the achievments for hard and nightmare left)

3) trying different classes/specs (rift mage first, then DW rogue, now archer)

 

With these 3 things, I definitely have 1 more playthrough left in me (for nightmare achievment), and will then likely space out the rest of my playthroughs between now and when DA4 comes out. But I'm kind of cool with the main story being short - my first playthrough was completionist, so now I just do what I want/need to do in order to complete the game the way I want to. 

 

Which in a way makes this game easier to replay than DA:O and DA2, for me. 



#82
Queen Rowan

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Technically DAI is a better game (better graphics/newer engine). But the story in DAO was more developed. By the end of the game you felt like you knew every companion frontwards, backwards, and upside down. I experienced a whole smorgasbord of emotions. I think DAI had a great concept, but the issue lied in the developers' efforts to make it a larger game as far as exploration goes and although that may work for games like the Elder Scrolls, Dragon Age is about its story telling first and foremost and that should be all the games' priorities. I just don't think that was the case with DAI. That being said, now that the devs have gone the route of making a semi-free roam world, they can tone it back a bit and focus more on the story aspect. The success of DAI will allow them to experiment more on the next potential DA game, and I know from the aftermath of DAII that their biggest concern is fan input when it comes to creating the next game. Just think. If they can take our feedback from DAII and make a game like DAI. Imagine what they'll be able to do after hearing our feedback from this game. I'm not worried at all. :)



#83
Nefla

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I feel like the only significant differences in DA:I that prompt another playthrough are: recruiting mages or Templars and your choice of LI. There's not that much roleplay/personality building opportunities in the main plot and there are zero in the sidequests :( I look forward to story DLC though <3



#84
Rannik

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Technically DAI is a better game (better graphics/newer engine).

 

That's pretty debatable, DA:O was visually lacking at the time but DA:I is certainly not the greatest looking game either by today's standards (some of the cross-generation asset recycling is puke worthy).

 

And from a gameplay perspective DA:O's engine was vastly superior to Frostbite, it is built on top of a very solid RPG oriented engine after all, not something created with FPS games in mind that ended up shoehorned in all EA studios.


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#85
Chari

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I've finished my first DA:I test-playthrough days ago and restarted my main DA:O playthrough in order to make a "canon" world-state and then rerun the Inquisition

I'm already again in love with DA:O. No other DA game made me feel so happy

So, yeah

DA:O>DA:I>DA2


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#86
Milan92

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I actually didn't feel the urge to restart DA:O when I was done the first time, but I did restart DA:I. I will never understand why people love DA:O as much as they do, but its their prerogative.

 

DA:I wins for me.


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#87
I SOLD MY SOUL TO BIOWARE

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I like DA:I, I really do. But DA:O is always going to be my baby. The characters, focus, pacing, the RP aspect, just the feel of it all...haven't quite gotten that from the other two games yet. DA:O's cast is still my favourite cast, my Warden is still my favourite protagonist...so on, so on.

 

I even enjoyed DA2 to an extent, but neither it nor Inquisition have managed to grab me as much as Origins did. I can still go back to Origins, with the same character, about 8-something playthroughs later and still be regretful it's over when I have to walk out the final coronation's doors. Maybe the DA series will never get me like that again, we'll see. I'm still likely going to enjoy whatever comes like I am now, but there it is. 


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#88
LordSeeker

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Origins was better in story and characters...It was a old school hardcore story focus RPG game...Bioware vision was clear with Origin, they wanted to make a pure story focus RPG like KOTR with Origins, whereas with DAI they tried to copy Skyrim and failed miserably...DAI is better in gameplay but weak in story and characters compared to Origin..

 

Origin had over 80,000 lines of dialogues compared to 10,000 in DAI,  this shows how much dumbed down DAI is compared to Origins....It took Bioware 5-6 years to complete Origins compared to 2.5 years for DAI..lol

 

There is not a single memorable moment in DAI like Landsmeet...For me Landsmeet remains one of the best gaming moment in video games ever, where all your choices came  into play and changed the ending in a major way... DAI choices hardly changes anything except pics of tarot cards during Epilogue lol...

 

 

I completed Origins 9 times..My ending was completely different everytime..It was just amazing in every department except inventory management  and combat :P


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#89
LordSeeker

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DAI ending was super disappointing..Instead of giving us some choices which decides fate of your companions or Inquisition like in ME2, Bioware gave us a lame easy boss fight..



#90
Little Princess Peach

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DA:O marginally better story (if at all), but significantly better executed due to focus/cohesion.

 

DA:I better game, but story lacks focus.

the dev team worked to hard on the enviroments so the main game sufferd because of it they are trying to be to much like skyrim, the game has no identiy anymore it just feels like everyother game



#91
LordSeeker

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If they want to make DAI like Skyrim then allow mods..Skyrim is completely different game now thanks to mods....Community keeps Skyrim alive by releasing tons of quest mods and all..I still play Skyrim coz new DLC sized quest mods are released every month....lol

 

It's still top most played game on Steam

 

Here check this

 

http://store.steampowered.com/stats/

 

A 2011 offline only hardcore RPG game is still in top 5 most played games list....Isn't this amazing ?


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#92
blauwvis

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Origin had over 80,000 lines of dialogues compared to 10,000 in DAI,  this shows how much dumbed down DAI is compared to Origins....


I hate to be that guy, but what's your source for that information? I'm genuinely curious.

#93
WildOrchid

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I actually didn't feel the urge to restart DA:O when I was done the first time, but I did restart DA:I. I will never understand why people love DA:O as much as they do, but its their prerogative.

 

DA:I wins for me.

 

Not to mention dao controls are painful and slow.

 

 

DAI>DA2>DAO



#94
LordSeeker

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I hate to be that guy, but what's your source for that information? I'm genuinely curious.

 

LOL I don't know the exact numbers .. :P

 

 

 

What You Didn't Know About Dragon Age: Origins

 

 

  • Dragon Age contains 742,000 words of dialogue, and 202,000 words of non-conversational text that were translated into eight languages besides English – Czech, French, German, Hungarian, Italian, Polish, Russian, and Spanish. Four of those other languages have their own voiceover, whereas the other four subtitle the English VO.
  •  
  • Words of dialogue in Dragon Age: Origins: 790,856 (The average novel has 80,000 – 100,000 words.)
  •  
  • Lines of character dialogue: 68,260 (The average movie has 3,000 lines of dialogue.)
  •  
  • Lelianna's Song was composed and recorded within 24 hours.
  • 144 voice actors contributed to the English version of Dragon Age: Origins.

https://www.facebook...ns/356998021795


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#95
LordSeeker

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Also, dude Origins has more cutscenes that proves there are more dialogues in Origins than DAI.... :P


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#96
blauwvis

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Also, dude Origins has more cutscenes that proves there are more dialogues in Origins than DAI.... :P


Not really. The whole point of the "click on companions to go into dialogue mode" system was to let them cram in more dialogue in without having to spend time/effort/money on making cutscenes. But thanks for that Facebook link! I love that kind of trivia; just wish that I could get my hands on similar statistics for DA:I.

#97
Guest_shepard_343_*

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I find that I really have to force myself to do a rerun of inquisition. The side quests are shite and the main story is too short.

agree completely I have no motivation for another playthrough where I have to collect all the power by doing those lame ass side quests 

Here'S hoping they make some big SP DLC so the story is longer



#98
Helios969

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DAO will always hold a special place in my heart but it is unlikely I will ever play it again after the awesomeness of DAI's beautiful world and excellent combat.  My only beef was with DAI's ending wasting so much potential.  I would have instituted an Origins or ME2 type scheme splitting your companions into 3 separate groups with the PC leading one against Cory, another against the archdemon-wannabe, and a third defending Skyhold against attacking Venetori/Red Templars.  That would have helped create the same kind of epic resolution it seems to lack.

 

That said I've logged 450+ hours in Inquisition on PC (without any of the issues others have complained about.)  The AI is at times frustrating but not as bad as some would have you believe.  I don't really use the tac-cam as I prefer to play realtime tactics (it is wholly unrealistic to pause with that sweet overhead view of the battlefield.) Even on nightmare this game is wholly accessible to most players without it if you're willing to grind through the lower levels, and once you hit level 18-20 even dragons are not terribly difficult as long as your not stupid (cough, AI, cough.) >>> Sera, do not stand in front of the fire-breathing dragon! Sera, do not stand in the electrified water! Sera, do not fire point blank at the rage demon! Damn it, Sera!  Well, you get the picture.  Fortunately at this point you can pretty much solo anything in the game (the only thing I couldn't handle solo with my Knight-Enchanter were multiple giants.)

 

What the game lacks in story focus it more than makes up for in expansive world and excellent crafting (once you figure the system out - very frustrated my first playthrough.)  War table was actually quite interesting if you pay attention.  My first run I was completely oblivious to what was going on - that assigning different advisers could result in different outcomes (good or bad,) and could lead to additional missions.  Got my elven clan wiped out this way.  I also find myself reading lore, especially elven (something I never paid much attention to in previous games).  I was worried coming in that they would be too much like Skyrim (a game quite frankly I thought sucked outside the crafting.)  But they took the best of that game and merge it with what they do to create a truly unique experience.  Loved the music.  Loved the voice acting.  I really liked the evolution in Morrigan's, Leliana, and Cullen's characters.  Hawke could have been better though.  Felt kind of vanilla.

 

DAO would certainly win in regards to focused narrative which should surprise no one since the entire game is smaller than the Hinterlands!  Like many others I'd like to request more in-game story-centric content in future DLC's to help bridge some of the longer periods of story-inactivity.  Finally, make Harding romanceable!  I can flirt like mad with her already, so get it done Bioware.



#99
Gambit458

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I actually didn't feel the urge to restart DA:O when I was done the first time, but I did restart DA:I. I will never understand why people love DA:O as much as they do, but its their prerogative.

 

DA:I wins for me.

The hardcore RPG players like it which is why they treasure it so. The combat is "reminiscent" of old school RPGs, at least old school PC RPGs anyways, to them so yeah. I never cared for the combat or the silent protagonist bit. Out of all the DA games, I only felt like my character had the personality of a rock in Origins. 



#100
Knazzer

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I feel the same way, played origins multiple times, twice Dragon Ages 2 I think with Inquistion i'll play through first, then wait for more DLC before attempting Nightmare mode :)