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Error while opening a module


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6 réponses à ce sujet

#1
Kossith123

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Hello all, Kossith here with yet another problem >_<

 

c725a007cb.png

 

This appears up on my toolset for about 50+ boxes lol Takes me around 10 seconds to (while holding down enter) to get rid of them all.

 

 

My module loads for about 2 seconds, while the boxes are still there, then it goes straight to Temp1, and the module is completely clean.

 

 

Any ideas why?



#2
Tchos

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Probably a memory leak.  Restart the toolset and/or your computer.



#3
Kossith123

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Probably a memory leak.  Restart the toolset and/or your computer.

 

Restarted the toolset loads, if it helps, my computer crashed (pc restarted itself) while that module was loading, and I believe i was saving at the time, but im positive it was finished saving b4 the crash.

 

I'll try restarting my computer tomorrow, cheers for the reply :)



#4
John Amend-All

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I had that recently. It seemed to be due to an external area prefab I had installed. At least, once I had removed the prefab I no longer saw the message.



#5
bealzebub

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I had a similar problem when I added an area that used a .hak that was not attached to my .mod. attaching the required .hak solved the problem.

 

If you saved your project in directory form, you can use a program like WinMerge to compare it with a saved backup copy that loads properly. WinMerge will produce a list of all the files that are different. You can then reintroduce them one by one to determine which ones are causing your problem.


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#6
Kossith123

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I had a similar problem when I added an area that used a .hak that was not attached to my .mod. attaching the required .hak solved the problem.

 

If you saved your project in directory form, you can use a program like WinMerge to compare it with a saved backup copy that loads properly. WinMerge will produce a list of all the files that are different. You can then reintroduce them one by one to determine which ones are causing your problem.

 

It's not saved in directory D:

 

But yeah I had the same problem (this ones different though).

 

Normally when I load my module, the error messages pop up for like 5 boxes, and that's it. It's due to a few mods I uninstalled wrong :P

This time, that box I showed in my OP, it appears for like 50 boxes and my module doesn't load >_< So I don't think it's mod related.



#7
4760

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But it looks like there's something amiss with the blueprints. Are you using a .hak with a modified appearance.2da or placeables.2da? Or is there in your module a blueprint from NWN, or as you stated "computer crashed (pc restarted itself) while that module was loading, and I believe i was saving at the time" don't you have a module-specific blueprint that is corrupt and is the reason for the 50+ boxes (i.e. all the other items to load are corrupt too as the toolset is probably using part of their information to fill in the blanks in the first faulty one)?

Even if it's a .mod and not a directory, you should be able to open your module with NWN2 packer and (after having made a backup first of course!) remove the utp: if it loads correctly after this, you'll know for sure one (or more) blueprints are causing the crash.