But it looks like there's something amiss with the blueprints. Are you using a .hak with a modified appearance.2da or placeables.2da? Or is there in your module a blueprint from NWN, or as you stated "computer crashed (pc restarted itself) while that module was loading, and I believe i was saving at the time" don't you have a module-specific blueprint that is corrupt and is the reason for the 50+ boxes (i.e. all the other items to load are corrupt too as the toolset is probably using part of their information to fill in the blanks in the first faulty one)?
Even if it's a .mod and not a directory, you should be able to open your module with NWN2 packer and (after having made a backup first of course!) remove the utp: if it loads correctly after this, you'll know for sure one (or more) blueprints are causing the crash.