What Inquisition needs is a massive expansion, with a great villain, and the warden... I mean you did it with Hawke in that my custom hawke can be reproduced with the character creator. Give us a few voices, let us use the creator for the race of our warden, we can update a few details and bang, good to go.
I'm sure it'd be much easier said then done for Bioware, but it'd cement DAI as something truly amazing... and we all miss our various wardens. We should see them again, even if they're NPCs, if not playable or companions.
Come on, the calling, Flemeth, there's a hell of a story to tell... make it happen folks, I'd pay good money for an expansion like that (and so would everyone).
Plus without DLC companions coming, a proper expansion is the only way we could see something like that.
Don't give small DLCs - Give us a full expansion, with the warden (even if not playable, make them present and central)
#1
Posté 19 décembre 2014 - 04:36
- fosewham et Joxer aiment ceci
#3
Posté 19 décembre 2014 - 04:47
I would not want my Warden in this DLI world, as there are no current character class(es) that match his build. My Warden/Hero of Ferelden was a Ranger, and equally competent with both a bow, or a sword. Any build in DAI (or DA2 for that matter) would be a cheap imitation.
#4
Posté 19 décembre 2014 - 06:38
what if your warden didn't act like how you imagined he or she would? or they were dead? or had a voice you didn't like?
Exactly, the Warden is never going to have a central roll again, accept it and move on folks,
#5
Posté 19 décembre 2014 - 07:41
What the heck is the fascination so many have with the warden from DA:O? I loved the game and the character was fine, but seriously... it's ten years later and their time has come and gone. Especially in the case of those that did the ultimate sacrifice. Let the story go on with all the other interesting characters in the world.
- tanuki, DarthSideus2, Krist1212 et 5 autres aiment ceci
#6
Posté 19 décembre 2014 - 07:58
I don't think people will rest until the entire cast from DAO is dead.
I love my wardens, I really do. If they can find a good way to bring them back for a cameo, swell. I just don't see any easy way of doing it. What they did in leaving the warden in the background, was sufficient for me. There are just so many variables to make it viable. Everything from race, class, play style, down to the fact not everyone's warden survived, and not everyone who had a dead warden created an Orlesian one in the dlc. Leaving it as the warden commander, covered both the origins warden and the orlesian stand-in, with text adjustments is much easier than writing two full scripts and creating an alternative to them. Not to mention personality for the warden was left mostly to headcannon. And trying to match headcannon is really rough and hazardous water to tread. It just seems overly complicated without much reward in the end for the effort it would take.
- thanotos omega et SongstressKitsune aiment ceci
#7
Posté 19 décembre 2014 - 08:47
Tbh I'm really bored by the Wardens, I would like to discover new things, new people, new cultures. I'm quite fed-up of the Wardens and Ferelden as it is.
#8
Posté 19 décembre 2014 - 09:08
I've got one Warden that's just dead and gone. I can't see them using the HoF as the basis for an entire DLC. They were too leery to have her/him make a visible appearance on screen in order not to mess with anyone's idea of what "their Warden" should be.
Also, the fact they could be dead has something to do with it. I'm not trying to knock on you and it's a heartfelt idea...but it's a terrible one. And while I'm not as bored as Sol is, I'm ready for something different as well.
Dwarf-lore DLC, let's do it! Of course, that is my personal bias talking there. ![]()
- Ascendra, thanotos omega et Lukas Trevelyan aiment ceci
#9
Posté 19 décembre 2014 - 10:44
I still doubt we will ever get another Awakening like expansion.
i mean considering the months of resources and time that went into awakening (Which honestly could have been used to help make the foundation of DA2 in its early stages) and then a small pay off, i don't know about you but if i was managing finances i would never suggest they make another risk like that. and that small pay off is probably the reason they scrapped the idea of doing DA2 Exalted march expansion, because it wouldn't have been worth the effort.
And if i remember correctly Cameron Lee even said they wouldn't ever do another awakening like DLC because it was too time consuming.
#10
Posté 19 décembre 2014 - 12:05
My warden is dead, I don't want her stinking up the place by making a comeback.
#11
Posté 19 décembre 2014 - 12:21
The Warden can't come back in any game were they are not the protagonist. There are too many variables.
- The original Warden didn't have a voice but if they appear as an NPC or Companion, they'll need to have one. One that BioWare picks. What if they pick a voice that doesn't suit your Warden?
- Unlike Hawke, the Warden didn't have a personality that could be set so BioWare have no guidance on how your Warden should respond to a situation. Should they be sarcastic or diplomatic. BioWare would have to pick one.
- There are so many ways that the Warden can be dead so they could so all this work which wont affect a large proportion of the player base.
So in order for the Warden to come back, BioWare would have to pick the voice & personality of your Warden.
There is very little chance of their decisions pleasing anyone who loves the Warden so much they want to see them again, so why would they do it?
- SongstressKitsune aime ceci
#12
Posté 19 décembre 2014 - 12:32
On a serious note, why not explore the Tevinter imperium past and present? Seems a nice backdrop for some interesting dark age storytelling and fresh new beginning. Let them start a new blight for example. Maybe advance the timeline a few hundred years so we don't have to fit in the story some characters from previous games because we feel like we have to.
#13
Posté 19 décembre 2014 - 12:44
Get over with the warden cycle and fan servicism. Let it gooo.
On a serious note, why not explore the Tevinter imperium past and present? Seems a nice backdrop for some interesting dark age storytelling and fresh new beginning. Let them start a new blight for example. Maybe advance the timeline a few hundred years so we don't have to fit in the story some characters from previous games because we feel like we have to.
1. That is probably where they're going next game. An expansion should be tied to THIS game.
2. All games will be set in the Dragon Age for obvious reasons.
Though I do agree with letting go of the Warden.
On the other hand, I hope they fix the story in the actual game first, because Bioware hasn't been able to write a satisfying ending since Mass Effect 2, which is just a cliffhanger ending leading into the next game and thus was not a true ending.
#14
Posté 19 décembre 2014 - 03:56
After giving it some thought, they could use the tapestry to map out the warden to match up to the current way characters are set up. I'm still voting it being too much work with little reward in the long run though.
Though...it would be fun to use the character creation to re-create my warden. They could use a makeover. ![]()
- Little Princess Peach aime ceci
#15
Posté 19 décembre 2014 - 04:35
#16
Posté 19 décembre 2014 - 04:36
what if your warden didn't act like how you imagined he or she would? or they were dead? or had a voice you didn't like?
then we wont buy the expansion simple.
besides I think the warden would fit best in the mp part of the game since they do not speak
#17
Posté 19 décembre 2014 - 10:33
What the heck is the fascination so many have with the warden from DA:O? I loved the game and the character was fine, but seriously... it's ten years later and their time has come and gone. Especially in the case of those that did the ultimate sacrifice. Let the story go on with all the other interesting characters in the world.
And this
I don't think people will rest until the entire cast from DAO is dead.
I love my wardens, I really do. If they can find a good way to bring them back for a cameo, swell. I just don't see any easy way of doing it. What they did in leaving the warden in the background, was sufficient for me. There are just so many variables to make it viable. Everything from race, class, play style, down to the fact not everyone's warden survived, and not everyone who had a dead warden created an Orlesian one in the dlc. Leaving it as the warden commander, covered both the origins warden and the orlesian stand-in, with text adjustments is much easier than writing two full scripts and creating an alternative to them. Not to mention personality for the warden was left mostly to headcannon. And trying to match headcannon is really rough and hazardous water to tread. It just seems overly complicated without much reward in the end for the effort it would take.
I loved my Warden, but seriously, 10 years. Leave them alone. Their story is done, time to move on.
#18
Posté 19 décembre 2014 - 10:40
It sounds cool but I don't think they could do this just because it would be reaaaally lame if your Warden had died. I would hope there were a series of missions based on meeting followers from previous games, maybe even recruiting them as inquisition agents.
#19
Posté 19 décembre 2014 - 10:40
then we wont buy the expansion simple.
besides I think the warden would fit best in the mp part of the game since they do not speak
And then people will complain that their precious warden was reduced to mp, how derogatory. I think the warden is the only character that Bioware will never get right no matter how much effort they put in bringing them back. New engine, new classes, new look. These forums will probably go down in a nuclear holocaust.
Best to leave the warden be.
- SongstressKitsune aime ceci
#20
Posté 19 décembre 2014 - 10:41
The Warden can't come back in any game were they are not the protagonist. There are too many variables.
- The original Warden didn't have a voice but if they appear as an NPC or Companion, they'll need to have one. One that BioWare picks. What if they pick a voice that doesn't suit your Warden?
- Unlike Hawke, the Warden didn't have a personality that could be set so BioWare have no guidance on how your Warden should respond to a situation. Should they be sarcastic or diplomatic. BioWare would have to pick one.
Mine had a voice and a personality: Cocky Male Elf, voiced by Dwight Schultz. But that was just for quick one-liners during combat and exploration. The trouble with doing a fully-voiced Warden is, there were something like 36 options to choose from, and there's no way Bioware could afford to bring all those actors back for a fully voiced Warden.
That said, the only coda I want to the Warden's story is a chance for him to live happily ever after with his love interest, and you don't need a voiced Warden for that. Or DLC either.
#21
Posté 20 décembre 2014 - 12:17
No warden, please. I'm done with all of my wardens. If I want to play a warden again, I will (gasp!!!) go play DA:O.
- SongstressKitsune aime ceci
#22
Posté 21 décembre 2014 - 09:57
#23
Posté 21 décembre 2014 - 10:06
The Warden can't come back in any game were they are not the protagonist. There are too many variables.
- The original Warden didn't have a voice but if they appear as an NPC or Companion, they'll need to have one. One that BioWare picks. What if they pick a voice that doesn't suit your Warden?
- Unlike Hawke, the Warden didn't have a personality that could be set so BioWare have no guidance on how your Warden should respond to a situation. Should they be sarcastic or diplomatic. BioWare would have to pick one.
- There are so many ways that the Warden can be dead so they could so all this work which wont affect a large proportion of the player base.
So in order for the Warden to come back, BioWare would have to pick the voice & personality of your Warden.
There is very little chance of their decisions pleasing anyone who loves the Warden so much they want to see them again, so why would they do it?
You know, you're wrong about the voice part. They did give a voice, even though that voice only said commands in combat. I picked Mark Meer's voice, so if they bring him and the other voices back for it, and allow me to pick, I'd be happy.
Personality wise, that can be somewhat solved:
"So Morrigan, what was the warden like?"
"Well... she/he was...."
a) A kind and diplomatic person
A person you couldn't take seriously. Always trying to say a joke.
c) A complete dick. Always angry, and trying to kill people with his murder knife.
And if the Warden is dead, replace him with the Orlesian Warden from Awakening that was used for DLC.
#24
Posté 21 décembre 2014 - 11:02
Dwarf-lore DLC, let's do it! Of course, that is my personal bias talking there.
DWARF LORE DLC! I am here for this idea 120%!! Especially if Dagna, Bianca, or Scout Harding were in the mix for it! I definitely want to see more tension between surface dwarves and the underground. How different are the cultural norms/beliefs? How does the Stone belief play into the lives of surfacers when they lack stone-sense like Varric? We got a taste of that with Dagna, but I definitely want more!
I wouldn't say no to additional romance dialogue either for existing game romances. Some of them feel really short in comparison to previous games, which is totally understandable considering the sheer scope of DAI.
I also think the idea of Tevinter/Rivain/Antiva/Nevarra DLCs is something to consider, even if restricted to a single city. DLCs involving war table decisions (like the Starkhaven marching on Kirkwall, or the situation in Wycome) would be really cool too! I want to see more of the world surrounding Orlais and Fereldan, and even just a taste of that would be amazing.
#25
Posté 21 décembre 2014 - 11:07
I want a large expansion, that would be nice. But no warden; and not until they fix the elf broken arms and give us more race specific armor.





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