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Fatter Cheeks.


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9 réponses à ce sujet

#1
1G86

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My general observation of the character creation is that, upon confirmation, the character you spent a great deal of time making will have puffier cheeks. Has anyone else noticed that. I've created about 5 human females already, and I think that's the case. I'm thinking of creating a character and will leave the cheek shape and even the position as it is. If at all, I might even make the cheeks even narrower if it indeed, the confirmation adds a few pounds to the face. I just noticed this because my Inquisitor looks chubbier during in-game cut scenes compare to what she looks like in the Character Preview and on the Character Record Screen. (If I narrow her cheeks, then she might look nor in-game but thinner in the Character Screens.)

 

#firstworldnerdproblems.

 

It's a bit OCD, but has anyone noticed the same thing?


  • Daennikus et Emmy aiment ceci

#2
perylousdemon

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Can't say I've noticed this myself, but I usually try to give my characters' faces some volume. Maybe take a screenshot of the character in the CC and then one in game to compare?

#3
SabreTastic

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I noticed that my Male Trevelyan's face seemed 'puffier' sometime after 'Champions of the Just.' I figured it was probably just me...or, y'know...one too many jars of bees to the face or something. He and Sera weren't on the best of terms, after all. ;) My other Quizzies haven't had that problem, although I have found it difficult to get really gaunt-looking cheeks even on accident...which I am grateful for as I was constantly ruining faces in past CCs by being careless (or inept, really) with the sliders.



#4
Finnen

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Yes, I've definitely noticed that many times. Actually the cheeks were the most problematic for me, and in most cases they were the sole culprit of my character's ugliness. The more I played with it the worse it became. The character look alright in CC but in game it looked horrible from some angles. Sometimes the cheeks seemed very wide and completely out of place, other times they felt too small and looked like someone crushed my character's face. In the end I did the same thing you suggested - I picked the face  that I liked the most (general shape) and left cheeks at the default settings while I tweaked pretty much everything else. I think that when it comes to cheeks you can only try making them slightly smaller by moving the slider about 1-2cm in upper-left direction.



#5
Jayce

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The cheek shape slider adjusts both the maxilla (upper jaw) and the forward protrusion of your cheek bones at the same time but they also auto correct your lower jaw and/or cheekbone sliders to match... which totally screws with the settings and warps your face in profile.

 

I'd echo the advice to avoid using it unless you're prepared to make tiny corrections to everything else every time you touch it. 


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#6
bowlfreak_not

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Oh! I've been wondering why she always ends up so flat faced...  Thank you, thank you....



#7
Drakul

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My characters always have gaunt cheeks.

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#8
1G86

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I tried to lower the Cheek Size/ Shape a bit on may latest/ current playthrough. This is against some tutorial videos where they make the Cheekbones more prominent for Humans. My advice would be to to keep the it as is or lower a bit so that the Cheekbones and the Cheeks don't end up the same "level" giving your face some depth. Will try to post a screenie when I figure how. 



#9
DarkAmaranth1966

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If I use the cheek shape slider, I make sure to re adjust the rest of the face after, it does auto correct a lot and, that isn't always right, you have to fix it manually most times. Also, if going for gaunt cheeks, do the jowls first, you get a better effect that way.



#10
1G86

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So here's a bad grab. I just fumbled around with the print screen command.

 

inky3_by_killthedj-d8d6z1g.jpg