Just a little something I spliced up and glued together. Mainly for those of you Interested in the class and want to get a small taste of what it's like. Enjoy~
If you have any questions feel free to ask.
Nice video. What difficulty is this?
I'd skip over the fire magic abilities in favour of Winter's Grasp and the passive it unlocks. The passive that 'purges' your barrier upon depletion and freezes everyone around you + gives you a free spell.
Might seem trivial, but after EVERY battle your barrier will deplete over time. This means you can start off every fight with a free Winter's Grasp, which is quite valueble because it's a pretty expensive spell, mana wise.
I'd also get Mind Blast + Upgrade for it's ability to detonate combos and the synergy with everything else that's Knight Enchanter (Barrier)
My active spells:
Resurgence
Barrier
Mind Blast
Winter's Grasp
Fade Step
Fade Cloak (which you don't seem to be using... it does like 1000 damage when upgraded + makes you immune to everything >.>)
Spirit Blade
Energy Barrage (though I used Mark of the Rift earlier)
Nice video. What difficulty is this?
Thanks! All of that footage was recorded on Nightmare. I forgot to put that in the title of the video.
I'd skip over the fire magic abilities in favour of Winter's Grasp and the passive it unlocks. The passive that 'purges' your barrier upon depletion and freezes everyone around you + gives you a free spell.
Might seem trivial, but after EVERY battle your barrier will deplete over time. This means you can start off every fight with a free Winter's Grasp, which is quite valueble because it's a pretty expensive spell, mana wise.
I'd also get Mind Blast + Upgrade for it's ability to detonate combos and the synergy with everything else that's Knight Enchanter (Barrier)
My active spells:
Resurgence
Barrier
Mind Blast
Winter's Grasp
Fade Step
Fade Cloak (which you don't seem to be using... it does like 1000 damage when upgraded + makes you immune to everything >.>)
Spirit Blade
Energy Barrage (though I used Mark of the Rift earlier)
That passive only works if an enemy destroys your Barrier, not if it depletes overtime. Enemies rarely break my Barrier even on Nightmare. Fire has the best synergy with Knight Enchanter because of Flash Point and Flash Fire. Also, Fire spells are very cheap to cast and do insane amounts of damage so that's why they're my favorite.
P.S Did you watch the video? I used Fade Cloak 90% of the time. You should watch the video on Yotube so that you can put it in 720p.
That passive only works if an enemy destroys your Barrier, not if it depletes overtime. Enemies rarely break my Barrier even on Nightmare.
Are you sure about that? The free spell was definitely activating when barrier timed out the last time I checked--although that was before the latest patch.
Are you sure about that? The free spell was definitely activating when barrier timed out the last time I checked--although that was before the latest patch.
If I remember correctly that spells description specifically says when an enemy destroys your Barrier. Unless that's a bug?
Mana surge works regardless of enemy attacking your barrier or not. After a barrier you cast on yourself runs out, it freezes all nearby enemies. I'm not sure it works with chaotic focus though, I'll have to test that when I'm done at work. Hell the passive even works when no one is near you.
Dispel > Mind Blast in pretty much any scenario as KE imo. Dispel provides an increase in DPS and is also apparently an Eldrich combo, as well as can be targeted instead of an aoe around you. Not only that, but barriers are surprisingly everywhere in this game and everyone that casts them is pretty much vulnerable to dispel. The threat wipe isn't that helpful for ke either imo.
I don't think winter's grasp is anything other than an early game ability too. Discharge is just a potent effect as Shatter, and winter's grasp is surprisingly expensive for a 200% weapon damage spell. It costs as much as Static cage for reference. Static Cage or Fire Mine is better in slot imo.
I also never take resurgence, because I think it's redundant considering the defensive support a knight enchanter brings and honestly not that great. I stick to Mark of the Rift as far as focus abilities go. Edit: For KE of course.
Well if that's the case that spell is even more useless than I thought. A Knight Enchanters job is to make sure Barrier is up on itself at all times. I wouldn't take the risk of letting my Barrier run out just to cast one free spell. I like the Clean Burn passive much better if we're taking about Barrier usage. It'll take 50% of my Barrier to buff a Fire spell and that 50% loss in Barrier won't matter because the damage from said spell will refund the cost right back to me due to the Knight Enchanters passive.
Personally I'll take the Fire Tree any day of the week over the Ice Tree. The only spell I find useful in the Ice Tree is Fade Step, that's one of my favorite skills in the game, and it deals 100% more damage than Winters Grasp -- at the cost of no Mana.
Well if that's the case that spell is even more useless than I thought. A Knight Enchanters job is to make sure Barrier is up on itself at all times. I wouldn't take the risk of letting my Barrier run out just to cast one free spell. I like the Clean Burn passive much better if we're taking about Barrier usage. It'll take 50% of my Barrier to buff a Fire spell and that 50% loss in Barrier won't matter because the damage from said spell will refund the cost right back to me due to the Knight Enchanters passive.
Personally I'll take the Fire Tree any day of the week over the Ice Tree. The only spell I find useful in the Ice Tree is Fade Step, that's one of my favorite skills in the game, and it deals 100% more damage than Winters Grasp -- at the cost of no Mana.
+1 to all this. I do not understand why everyone reckons the ice tree is such a good deal for the KE - aside from Fade Step (which is awesome, and it's upgrade makes it even awesome-er) the passives and actives are much better suited to a traditional mage. Winter's Grasp, in particular, lost a lot of it's worth when they nerfed spirit blade.
I favour a mix of the fire and storm trees. Each tree has its duds but the combination of the best of both trees makes for some great effects.
Yeah, the Winter Tree in my eyes is has more of a defensive play style. I agree 100% with the Fire Tree and Storm Tree. I myself went Knight Enchanter Tree>Spirit>Fire>Storm. Spirit mainly for the Barrier buffs like extra Mana/Stamina regain while Barrier is active and 50% stronger Barrier.
I was disappointed in the mage class in inquisition... UNTIL I finally specialized, in KE of course, though this was before the hype and I had no idea what I was getting myself into. Once I started killing dragons without using a single health potion, and dealing 15,000 damage on a crit with spirit blade (Against guard, but still
), also getting a 30k crit with fire mine, I felt pretty accomplished. A mage that can tank, DPS, and party support. I only wish I wasn't such a chicken and started that play through on nightmare instead of normal (probably why those crits were so high as well). I never did combo the disruption field and fire mine though, good thinking, and awesome vid!
Sweet. But what song is that in the vid?
I was disappointed in the mage class in inquisition... UNTIL I finally specialized, in KE of course, though this was before the hype and I had no idea what I was getting myself into. Once I started killing dragons without using a single health potion, and dealing 15,000 damage on a crit with spirit blade (Against guard, but still
), also getting a 30k crit with fire mine, I felt pretty accomplished. A mage that can tank, DPS, and party support. I only wish I wasn't such a chicken and started that play through on nightmare instead of normal (probably why those crits were so high as well). I never did combo the disruption field and fire mine though, good thinking, and awesome vid!
Thanks for watching! Also, yes Disruption Field into Fire Mine is my favorite combo! ![]()
Sweet. But what song is that in the vid?
That's actually one of the songs that comes with the Share Factory App for the PS4. I don't know who the band is, but the songs title is called Not a Machine. I'll try and dig up some info on it to see if I can find the actual band. To my surprise they actually have a handful of songs that are not too shabby to place on your videos. Good job, Sony!
IMO the KE spec would be much more fun if Bioware nerfed Fade Shield BUT also made the Mind Blast upgrade work as it should (and maybe make it a little more effective).
The spec would still be very powerful but at least you would have to use strategy and skill to use it effectively instead that relying on a single skill that provides alone to your invulnerability with practically no effort whatsoever on your part (you don't have to do anything particular if not continuing attacking and damaging the enemies, a thing that you do naturally).
You can have fun with a KE build even as it is, sure, but anyway you always know that no matter if you are skilled or not in that particular occasion it will not really matter in the end. Even if you play subpar in an instance you have almost no repercussions (apart doing more or less damage, maybe). You can have many other powerful builds in this game, but their power is a result of build synergy and skill and if you do something wrong then you will surely die, or anyway have bad repercussions on your health; not so with KE, since to die - even on nightmare - requires for you to practically stand there doing nothing while you are aggroed.
This, at last for some people, inevitably removes enjoyment of the spec no matter how you play it. For me it's simply no fun knowing that no matter if I play badly in a situation I will not have any real repercussion from it, and that practically all the survivability of the build doesn't derive from my build choices and synergy and how well I play it, but just from a single skill that does everything for me already.
IMO the KE spec would be much more fun if Bioware nerfed Fade Shield BUT also made the Mind Blast upgrade work as it should (and maybe make it a little more effective).
The spec would still be very powerful but at least you would have to use strategy and skill to use it effectively instead that relying on a single skill that provides alone to your invulnerability with practically no effort whatsoever on your part (you don't have to do anything particular if not continuing attacking and damaging the enemies, a thing that you do naturally).
You can have fun with a KE build even as it is, sure, but anyway you always know that no matter if you are skilled or not in that particular occasion it will not really matter in the end. Even if you play subpar in an instance you have almost no repercussions (apart doing more or less damage, maybe). You can have many other powerful builds in this game, but their power is a result of build synergy and skill and if you do something wrong then you will surely die, or anyway have bad repercussions on your health; not so with KE, since to die - even on nightmare - requires for you to practically stand there doing nothing while you are aggroed.
This, at last for some people, inevitably removes enjoyment of the spec no matter how you play it. For me it's simply no fun knowing that no matter if I play badly in a situation I will not have any real repercussion from it, and that practically all the survivability of the build doesn't derive from my build choices and synergy and how well I play it, but just from a single skill that does everything for me already.
thats for you i enjoy crushing things in my way in was nevered bored of it at all its my favorite mage specialization.
And in fact I said "for some people". I know perfectly that there are also those that actually enjoy crushing everything with no danger whatsoever involved in the process.
Still Fade Shield is a completely broken skill and it should be "nerfed" (I don't like the word, but in this case it's appropriate since it completely breaks the roles in the game, and it is either an early skill on the tree).
And in fact I said "for some people". I know perfectly that there are also those that actually enjoy crushing everything with no danger whatsoever involved in the process.
Still Fade Shield is a completely broken skill and it should be "nerfed" (I don't like the word, but in this case it's appropriate since it completely breaks the roles in the game, and it is either an early skill on the tree).
in you think nerfing it will stop people from being invisible did you get guard on hit in high level armor, along with that in shields enemies never touch the health besides knight enchanter was design too be in your face defensive mage, i see nothing wrong with it people just want a nerf in a single player game.vanguard from mass effect 3 was the same way with shields.
in you think nerfing it will stop people from being invisible did you get guard on hit in high level armor, along with that in shields enemies never touch the health besides knight enchanter was design too be in your face defensive mage, i see nothing wrong with it people just want a nerf in a single player game.vanguard from mass effect 3 was the same way with shields.
1) A single player game with roles in it. The KE completely break those roles as it can tank better than a specialized tank (KE easily beats the supposed best tank class/spec combination in the game: a S&S Champion with just one single skill!) with no ability involved in the process. Just take a simple skill and that's it. And let's compare Fade Shield to a similar skill of a warrior (that should do the same thing), Shield Wall. Now, Shield Wall uses Stamina, Fade Shield has no drawbacks on its use whatsoever. Shield Wall gives a static amount of guard back, Fade Shield barrier generation is based on damage done (hence much more powerful, and 30% is a lot). Moreover guard doesn't protect from elemental damage as barrier does. Yet Shield Wall is the skill of a class that has the specific role to tank and Fade Shield is the spec skill of an hybrid role (mage-warrior). There are videos on YouTube and Twitch.tv of people soloing with a KE all the game in nightmare with a Tier 1 robe because for them "it looks better"; try to do the same with a S&S Champion and then let's see what it happens, even with a party.
2) +Guard on Hit is not a skill (it is not dependent on class and in fact you can use it also on KE to make it even more uber) and things like stealth don't turn you invulnerable by themselves, they require ability both in making a good build around them and player skill to use the build efficiently. A DW rogue build is surely more powerful than a KE one for what it concerns raw damage potential, but to be so it requires both skill in its use and both creating a good build, two things that are not required at all for a KE (you can naturally have them, but also if you don't you will still not die). You don't need gear, you don't need skill on using the class, you don't either need a good synergy on the skills you take. You just need that damn Fade Shield to be invulnerable. Moreover a DW rogue build with whatever spec will not turn you immediately into better at CC and AOE than a mage, or better at tanking than a S&S warrior, even less by taking a single skill.
3) Vanguards in ME required skill to make them powerful, and in fact at the beginning (when people didn't yet know how to play them correctly) there were a lot of threads complaining that they were useless since they died too easily (very similar to what it happened to DA:I with DW rogues, in fact). Did you ever see a post complaining about the same for KE? What it takes for KE to become invulnerable? Simple, take Fade Shield. Done.
How can people seriously insist that Fade Shield is not utterly and totally broken is beyond me. You take a single skill and it magically turns the squishier class in the game into a better tank than a S&S Champion (that should be the best tank in the game) but some people insist it's all fine just because it is a "single player game".
Suuure, it's all fine and good. Since it is a single player game why not make a skill that automatically 1 hit everything in the game? Or why not create a skill in the Champion spec that single-handedly turns warriors into more of a DPS class than DW rogue just by taking it? You simply take a skill named "Champion of Kali" and your weapon at every swing does 40000% WD. Single player game, all fine, isn't it? Or why not making a single skill in the mage tree that will automatically render the squishy class per excellence more of a tank than a specialized tank and practically invulnerable? Oh wait, there's a skill like that already, I forgot...
1) A single player game with roles in it. The KE completely break those roles as it can tank better than a specialized tank (KE easily beats the supposed best tank class/spec combination in the game: a S&S Champion with just one single skill!) with no ability involved in the process. Just take a simple skill and that's it. And let's compare Fade Shield to a similar skill of a warrior (that should do the same thing), Shield Wall. Now, Shield Wall uses Stamina, Fade Shield has no drawbacks on its use whatsoever. Shield Wall gives a static amount of guard back, Fade Shield barrier generation is based on damage done (hence much more powerful, and 30% is a lot). Moreover guard doesn't protect from elemental damage as barrier does. Yet Shield Wall is the skill of a class that has the specific role to tank and Fade Shield is the spec skill of an hybrid role (mage-warrior). There are videos on YouTube and Twitch.tv of people soloing with a KE all the game in nightmare with a Tier 1 robe because for them "it looks better"; try to do the same with a S&S Champion and then let's see what it happens, even with a party.
2) +Guard on Hit is not a skill (it is not dependent on class and in fact you can use it also on KE to make it even more uber) and things like stealth don't turn you invulnerable by themselves, they require ability both in making a good build around them and player skill to use the build efficiently. A DW rogue build is surely more powerful than a KE one for what it concerns raw damage potential, but to be so it requires both skill in its use and both creating a good build, two things that are not required at all for a KE (you can naturally have them, but also if you don't you will still not die). You don't need gear, you don't need skill on using the class, you don't either need a good synergy on the skills you take. You just need that damn Fade Shield to be invulnerable. Moreover a DW rogue build with whatever spec will not turn you immediately into better at CC and AOE than a mage, or better at tanking than a S&S warrior, even less by taking a single skill.
3) Vanguards in ME required skill to make them powerful, and in fact at the beginning (when people didn't yet know how to play them correctly) there were a lot of threads complaining that they were useless since they died too easily (very similar to what it happened to DA:I with DW rogues, in fact). Did you ever see a post complaining about the same for KE? What it takes for KE to become invulnerable? Simple, take Fade Shield. Done.
How can people seriously insist that Fade Shield is not utterly and totally broken is beyond me. You take a single skill and it magically turns the squishier class in the game into a better tank than a S&S Champion (that should be the best tank in the game) but some people insist it's all fine just because it is a "single player game".
Suuure, it's all fine and good. Since it is a single player game why not make a skill that automatically 1 hit everything in the game? Or why not create a skill in the Champion spec that single-handedly turns warriors into more of a DPS class than DW rogue just by taking it? You simply take a skill named "Champion of Kali" and your weapon at every swing does 40000% WD. Single player game, all fine, isn't it? Or why not making a single skill in the mage tree that will automatically render the squishy class per excellence more of a tank than a specialized tank and practically invulnerable? Oh wait, there's a skill like that already, I forgot...
vanguards in mass effect 3 were just as powerful knight enchanter i smash right through everything with it even on insanity in yes there were threads about it.
in yes no problem with that cause its single player in if people want to play a certain to be as powerful as they can be why cant they huh, its not hurting anybody else so worry about yourself in how you wanna play .
i mention guard on hit cause people think it breaks the game why you think people make threads about restricting them selves to try in make things harder which is silly to me butif they want to play it that oh well its there right play it however they want as simple as that
knight enchanters were design to be tank mages all there skills say so, so of course there tanks in game theres nothing wrong about that at all in fact it gives options to mage players they want to go a certain way whats wrong with giving players options in a single player game again nothing wrong with it
Someone's getting... Sassy. I will say however 'broken' it is, Sunnydxmen is right when he says it's only broken on single player.. thus if you don't want to use it, then just don't and you can play your game with your designated roles and there will be no problem. I've tried the arcane warrior on multiplayer, and it is much more balanced due to the lower damages they inflict. If you look at videos of people soloing nightmare when you seem so distraught about it, then just, DON'T look at videos of it? If it doesn't affect your life at all directly, why get so upset about it? You play how you want to, we'll play how we want to. Its fun to have a class that can cast it's ranged skills to help control the battle, then Fade Step into the thick of things and melee. I guess i COULD solo with it, but I'm not that kind of player, so it just helped make a fun fast paced build to play with.
Someone's getting... Sassy. I will say however 'broken' it is, Sunnydxmen is right when he says it's only broken on single player.. thus if you don't want to use it, then just don't and you can play your game with your designated roles and there will be no problem. I've tried the arcane warrior on multiplayer, and it is much more balanced due to the lower damages they inflict. If you look at videos of people soloing nightmare when you seem so distraught about it, then just, DON'T look at videos of it? If it doesn't affect your life at all directly, why get so upset about it? You play how you want to, we'll play how we want to. Its fun to have a class that can cast it's ranged skills to help control the battle, then Fade Step into the thick of things and melee. I guess i COULD solo with it, but I'm not that kind of player, so it just helped make a fun fast paced build to play with.
I suppose the issue with that is that it's hard for some people to KNOW they're gimping themselves cause something was badly designed when it seems so readily apparent how badly designed it is. A KE doesn't lose any damage, but gains a **** ton of survivability, That seems a bit odd doesn't it? It's not like being a KE stops you from using any elemental combos right? In fact it makes some of them easier.
I definitely understand where all the "it's a single player game what do you care" crowd are coming from, and I understand that what I'm describing is a personal issue. But FOR ME, it sits there nibbling at the back of my mind constantly that I'm gimping myself to have fun. It's happened to me in other games so it wouldn't be the first or the last time but there it is.
Honestly I don't even know if it's going to bother me that much. I've got like 7 concurrent playthroughs going and one of them will be a knight enchanter build so we shall see.
vanguards in mass effect 3 were just as powerful knight enchanter i smash right through everything with it even on insanity in yes there were threads about it.
Try playing a Vanguard without strategy, simply going into the first target and blasting away, without care. You cannot do it, and you know perfectly (maybe when you are expert at the game so you know the enemies etc. not immediately). With KE you can. Take even someone that has never played the class, make him learn how to play, then have him play KE recklessly simply bashing at enemies. He will not die no matter what. Do the same with Vanguard and let's see...
in yes no problem with that cause its single player in if people want to play a certain to be as powerful as they can be why cant they huh, its not hurting anybody else so worry about yourself in how you wanna play .
What's so difficult to understand that just because it's a single player game doesn't justify broken skills? Elsewhere what would be the point on even having skills at all to begin with. It is a single player game, isn't it? The scope is to win, isn't it? Just make a single button with 1 hit kill, done. What's the point on making different skills doing different things. What's the point of having different classes adhering to a role. If those roles, if those internal balances between skills and what they do have no meaning whatsoever what's the point on even having them?
Gameplay balance is important also on a single player game, especially on a single player game that has roles, as DA:I. If you play a tank then you shouldn't be able to turn as powerful at damage as a pure damage role just because you took a skill. That's not the way the gameplay was designed to be.
i mention guard on hit cause people think it breaks the game why you think people make threads about restricting them selves to try in make things harder which is silly to me butif they want to play it that oh well its there right play it however they want as simple as that
knight enchanters were design to be tank mages all there skills say so, so of course there tanks in game theres nothing wrong about that at all in fact it gives options to mage players they want to go a certain way whats wrong with giving players options in a single player game again nothing wrong with it
KE should be a mage-warrior hybrid. Hybrids in RPGs are usually good at doing both things but specialized in none of them. You cannot pretend that an hybrid mage-warrior should be more powerful at tanking than a specialized tank, because this is complete nonsense. A S&S Champion should be more powerful at tanking than KE, because that's a role specialized at it. Yet in DA:I KEs are better tanks than S&S Champions. And that's not either really the bad part. Even if they were more powerful at tanking than a specialized tank it would be fine if this was the result of a good build synergy and ability of the player, but actually it is just a single early skill that automatically turns the KE so, you need nothing else.
You just take a skill early in the tree and magically you transform into an invulnerable machine, no strings attached, no drawbacks, no requirements. If this is perfectly fine for you just because this is a single player game then I suppose next time you can ask Bioware to include a skill that lets you win encounter automatically. Why bother about balance and challenge in a single player game?
Someone's getting... Sassy. I will say however 'broken' it is, Sunnydxmen is right when he says it's only broken on single player.. thus if you don't want to use it, then just don't and you can play your game with your designated roles and there will be no problem.
Problem is: you cannot really skip on it as if you do it then you are not more a mage-warrior hybrid because you cannot stand in melee even for a second (and you need to stand in melee for the primary skills/passives in the spec to work). At that point what's even the point on taking the spec at all? Maybe if the Mind Blast upgrade actually worked you could even do it but as it is now it's simply impossible. You go in melee as a mage in nightmare without Fade Shield and you are dead in less than 3 seconds if enemies attack you (and they will).
It's not difficult to understand that even in a single player game balance is anyway important, elsewhere you could just create skills that win the game by themselves and everybody would be happy, but that's not so, isn't it? Users would naturally complain and rightly so, because a game must also have some sort of challenge (especially on higher difficulty levels) elsewhere the game just becomes an interactive movie and nothing more.
As it's not difficult to understand that a game as DA:I has roles, and a specialized tank warrior should be better at tanking than a mage-warrior hybrid. It is simply common sense, elsewhere what's the point to even have roles at all? Have rogues become better mages than mages and mages better warriors than warriors and warriors better rogues than rogues and why even have a warrior, rogue and mage at all to begin with?
You cannot have in a game like DA:I a single skill that automatically turns a mage class into a much better tank (actually invulnerable, so either removing all challenge from the game) than a specialized class/spec combination without doing anything special (no ability required, no special build or gear, nothing at all, it's all automatic) and insist that all is perfectly fine just because DA:I is a single player game, just because also a single player game has a gameplay to follow an if a skill breaks that gameplay then it is a broken skill.
Try playing a Vanguard without strategy, simply going into the first target and blasting away, without care. You cannot do it, and you know perfectly (maybe when you are expert at the game so you know the enemies etc. not immediately). With KE you can. Take even someone that has never played the class, make him learn how to play, then have him play KE recklessly simply bashing at enemies. He will not die no matter what. Do the same with Vanguard and let's see...
What's so difficult to understand that just because it's a single player game doesn't justify broken skills? Elsewhere what would be the point on even having skills at all to begin with. It is a single player game, isn't it? The scope is to win, isn't it? Just make a single button with 1 hit kill, done. What's the point on making different skills doing different things. What's the point of having different classes adhering to a role. If those roles, if those internal balances between skills and what they do have no meaning whatsoever what's the point on even having them?
Gameplay balance is important also on a single player game, especially on a single player game that has roles, as DA:I. If you play a tank then you shouldn't be able to turn as powerful at damage as a pure damage role just because you took a skill. That's not the way the gameplay was designed to be.
Apart that, as I repeat, Guard on Hit has nothing to do with roles and classes, the masterwork in itself doesn't turn a class invulnerable, neither remotely so. It helps but it doesn't turn you invincible as Fade Shield does. If you put even +10 Guard on HIt on a DW rogue and you play recklessly then you will die, no matter what. Even +10 Guard on Hit will not save you on nightmare if you fake the warrior and stand in melee aggroed by 4-5 enemies hitting you. Try it and you will see that it is as I say.
KE should be a mage-warrior hybrid. Hybrids in RPGs are usually good at doing both things but specialized in none of them. You cannot pretend that an hybrid mage-warrior should be more powerful at tanking than a specialized tank, because this is complete nonsense. A S&S Champion should be more powerful at tanking than KE, because that's a role specialized at it. Yet in DA:I KEs are better tanks than S&S Champions. And that's not either really the bad part. Even if they were more powerful at tanking than a specialized tank it would be fine if this was the result of a good build synergy and ability of the player, but actually it is just a single early skill that automatically turns the KE so, you need nothing else.
You just take a skill early in the tree and magically you transform into an invulnerable machine, no strings attached, no drawbacks, no requirements. If this is perfectly fine for you just because this is a single player game then I suppose next time you can ask Bioware to include a skill that lets you win encounter automatically. Why bother about balance and challenge in a single player game?
if it was as overpowered as you say how come vivienne dies so fast on nightmare you have to control her to played a certain way if not die like vivienne, it is not as easy as you make it out to be, you must have been a horrible vanguard cause i had no trouble at all if you play mindlessly you go down you have put thought in it, like knight enchanter you need it is not a class you can steam roll with out if it was vivienne would not have to be controlled , it is not complete nonsence to have knight enchanter as tank cause its mage tank duh, what else needs to be said about this i mean really its tank class there is no rule that says warriors are the only tanks in game tempest has a tank skill should it be removed just cause of warriors .it gives rogue players options like knight enchanter gives mage player options in is not restricting them too play long distance, but able to get up close again if players are having fun enjoy it in a single player whats the problem the main thing about this game is about having fun not every class fun to everyone some like certain class. why others go another it gives options to players in this in a single player it dont matter if its too strong too change things just becuase you dont like it is weak.
"If it's broken, don't use it" ... that argument doesn't work. Especially not in a single player game. Let's say I want to play a Battlemage - my all time favorite class of any RPGs. I am forced to play as a KE and become immortal, or don't use it at all.
So, no, that argument is bullshit.