For the last couple of weeks my team have noticed how the key was less likely to drop to drop when we had an elementalist in the group and were up against the red templar stealther, particularly within perilous. It got to the point where we actually stopped playing maps with these mobs in there because you could guarantee that if you had a mob in stealth when it burnt to death, it would have 0 health, be in stealth but not dead.
Fast forward to this morning. After installing the update yesterday, not playing perilous and having a key bug free day, I had a number of games without any real issue with the key not dropping. So far this morning though I've attempted to play 5 games in threatening (not perilous this time!). I was playing the elementalist for the first 3, and each game I encountered the bug where the key did not drop. I then changed to a non-elementalist and unfortunately an elementalist joined the public game. Yes, you guessed it the key didn't drop again and the game bugged. Game 5 we managed to get a group without the elementalist and we ran through this without a problem, completing my first game of the morning.
I'm convinced that the problem is when a mob dies due to burning, usually from the firestorm skill but probably affecting any DoT fire effect. Also a problem that seemed to previously just affect stealthers (in particular the red templar ones) now seems to also affect mobs in the new patch, I've heard people mention dogs on here but I've not been able to confirm this yet.
I should also mention, that at times migrating the host fixes this issue but I've also seen where this does not resolve it (although that may be the mob getting bugged by the fire death again)
I'm happy to provide any information if needed for the team looking in to this to troubleshoot, but I'd suggest you start with an elementalist spamming firestorm, wall of fire and immolate. I'm pretty sure you'll hit that bug quickly enough.





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