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One of the most clunkiest combat systems


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42 réponses à ce sujet

#1
Nitrobucket

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Don't get me wrong. I'm loving the game and story, but the combat portion is terrible. It reminds me of the clunkiness of Dark Souls

 

DW rogues think they are tanks

 

your characters keep attacking even after they've killed the enemy so it takes forever to move on to the next target

 

Have fun fighting a dragon...your rogue will stand right in front of his mouth every time..even after you told him to move. Don't bother trying to pause and move squishies out of the way of fire or stomp..they will just stand there attacking for another second or 2 and get hit anyway and presumably die.

 

If an enemy conjures an ice mine under your feet..you will ALWAYS get hit because of how unresponsive the combat is

 

I really don't want to hate on this game..but I would rate this game down from a 9.5 to a 6.5 just for the combat.  I've died to the dragon in the western front 3 times now. I'll give it another shot, and then I'm probably gonna quit the game because of how infuriating it is.


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#2
GuyNice

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"Most clunkiest" is redundant.


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#3
szemyq

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You dont need to kill any dragons to progress the story.

#4
Siven80

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Agreed.

 

Its like the animations have priority over everything else, so when you need to move you must wait for the long animations to finish (and they are everywhere).....and then its usually too late.

 

Like Witcher 2, the game is good but let down by the combat imo.



#5
szemyq

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Thats why skills like evade, combat roll and fade step are so popular.
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#6
Nitrobucket

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evade, combat roll, and fade step are still sluggish and don't react when I tell them to. This isn't an opinion piece. This is a huge problem with the game. That was one of the things that ruined Witcher 2 for me too



#7
Selea

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evade, combat roll, and fade step are still sluggish and don't react when I tell them to. This isn't an opinion piece. This is a huge problem with the game. That was one of the things that ruined Witcher 2 for me too

Sincerely the only very long animation is the staff one (especially the last, to finish the cycle). The others are usually so fast that you can usually react promptly.

Are you sure you have not vsync enabled? Because that's known to produce input lag on some systems.



#8
pexx

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It's smooth enough for me. Way better than the games I grew up with over 30years ago. I'm trying too imagine what games you actually consider smoother?

#9
mav805

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Yeah, I'd disagree that it is a problem and with "clunkiness" and more a problem with lack of anticipation. The combat is plenty fast and responsive, with most abilities near instant, so I'd say you just need to think ahead.

 

For example, I know that if something is attacking my archer, if I wait until they are right up next to me it'll be too late to use Leaping Shot, I need to use it when they're still 5~10 feet away.



#10
GuyNice

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If anything the game is quite lenient about letting you dodge/block attacks. You can safely Evade/Step/Block/Roll away from melee attacks even after the attack animation has been initiated. Not to mention you can pause at any moment to formulate a plan if you become overwhelmed.



#11
Petiertje

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You dont need to kill any dragons to progress the story.

Then why are they in the game? To have fun while fighting them I think. If the combat is not responsive enough for your liking to have fun fighting a dragon and other enemy's in the game, then it's logical to be disappointed with the game. The game is made not only for the story but also for the combat. But that's just my personal opinion.



#12
teks

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Then why are they in the game? To have fun while fighting them I think. If the combat is not responsive enough for your liking to have fun fighting a dragon and other enemy's in the game, then it's logical to be disappointed with the game. The game is made not only for the story but also for the combat. But that's just my personal opinion.

crafting.

 

Also the combat is really responsive. Are you using a keyboard or something?



#13
GuyNice

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crafting.

 

Also the combat is really responsive. Are you using a keyboard or something?

I'm using a keyboard, it doesn't inhibit you in any way. Except for walking I guess.



#14
teks

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I found mouse and keyboard incredibly inhibiting to the point where I spend a great deal of time getting my controller to work in the game (non-xbox). The difference was day and night.

But this is my opinion. I only gave the keyboard about 4 hours patience, and I generally favor it. It was just too clunky for me.

 

Curious, did you try controller for comparison?



#15
Xantium

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You shouldn't really be dying on dragons. Maybe you just need better gear and such, because they aren't too hard, even on nightmare. The best bet is that it's your keyboard. Sometimes they'll design a game for a particular system and then port it to the others leaving the controls a little clunky. If you hook up a controller, it'd probably be a lot more responsive. As for the delays, yeah, sometimes they're a pain, but like the other guy said, they're almost instant and you should plan ahead, you can't cancel an animation, but you can be more aware so you can plan to use an escape or move ahead of time.



#16
Nitrobucket

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I suppose my issue is the animations. I've just killed an enemy and want to move on to the next guy, but my rogue is still standing there slashing at nothing. Maybe for some people that 1 second delay is no big deal..but if you have lightning quick reflexes, it constantly feels like everyone is moving underwater. A dragon turns to shoot fire at my mage..I pause it as he turns towards him. issue command to make him move..unpause..he still shoots another attack then starts to turn and gets knocked off his feet.  This isn't about MY reaction time. I don't see how a controller would improve this part.  As for games that react as soon as I hit the button: Batman and Assassins creed series to name recent ones, not to mention any FPS. If I see something coming, I expect my character to react as fast I hit the button.  I dont need to see someone swing  2 more times at nothing with his sword when I need him to move out of the way.

If you are telling me that a controller will physically make everyone more responsive, then I will try it..but I just don't understand how this will happen since I'm constantly pausing to issue comands anyway


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#17
JaegerBane

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The biggest issue I find is the concept of 'engagement' - where the game feels like it's fighting you for control of your character. Having a specific button to 'disengage' is silly, why can't it just let me get in and out of combat?

However, when I'm actually pressing an attack it feels very responsive. And that's on M+K.
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#18
Klystron

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My favorite is when you have to take a step in the opposite direction to start moving ... I've fallen off cliffs because of that.  I get that they're proud of their physics, but it's definitely overdone. 



#19
WillieStyle

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My favorite is when you have to take a step in the opposite direction to start moving ... I've fallen off cliffs because of that.  I get that they're proud of their physics, but it's definitely overdone. 

 

Learn to mouse turn.



#20
Klystron

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I never use keyboard turn ... but maybe there's something I'm not doing, like take a step parallel to the cliff first and then turn away?  Guess I'll take a few minutes to play with it & see what I'm doing wrong. 

But I shouldn't hafta...



#21
tmp7704

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If I see something coming, I expect my character to react as fast I hit the button.

If you try to jump from the pavement on the street and mid-jump see a car coming your way, do you believe it should be possible for you to interrupt your jump and dodge that oncoming car merely because you've seen it and have 'lighting quick reflexes'? Or if you grab a metal stick and swing it with all your strength, how reliably can you stop that mid-motion?

Your movements normally carry some momentum, which affects reaction time. In fighting games this 'animation lock' is combined with the risk/reward mechanics, where committing into a move often means you won't be able to break out of it, and a penalty if you miscalculate and get yourself countered. Dark Souls is one of these games, that's why it's "clunky" as you put it.

This isn't to everybody's taste (clearly, it isn't to yours) but it's pretty popular and widespread approach. While some games don't use this (like Batman or Assassin's Creed you mention) they also use other mechanics like the enemies politely waiting their turns to get slaughtered. It's so you can have one character you control be able to take on large number of opponents in 'heroic' combat. But using this approach in game where the numbers are more even (like DAI where it's group against a group) would skew things way too much in the player's favour.

#22
Engraved

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I seriously doubt using an xbox controller would improve player performance. It's a pretty well-known fact that kb+m is the more responsive and accurate control method. The problems with kb+m in this game stems from a pretty poorly optimized default key mapping. Also the tactical mode is just objectively clunky and very much inferior to the tactical camera from DA2 or DA:O, so if you plan on spending a lot of your time in this mode you're probably going to be frustrated. I stuck with 3rd person mode because it just worked so much better for me.

 

I felt the game was a bit slow and clunky at first too, but that's largely because it clashed so much with the manic speed of the games' roid-raging predecessor. This entry seems to take a somewhat slower pace to gameplay over DA2, though it is much quicker paced than Origins.



#23
JaegerBane

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I seriously doubt using an xbox controller would improve player performance. It's a pretty well-known fact that kb+m is the more responsive and accurate control method. The problems with kb+m in this game stems from a pretty poorly optimized default key mapping. Also the tactical mode is just objectively clunky and very much inferior to the tactical camera from DA2 or DA:O, so if you plan on spending a lot of your time in this mode you're probably going to be frustrated. I stuck with 3rd person mode because it just worked so much better for me.

+1. I don't know what herbs they were smoking when they came up with the default control scheme but I doubt they were legal.

That said, it doesn't require much to fix this. I use the one listed below:

WSAD - forward/back/strafe left/strafe right
Q - search
E - use/interact
Space - pause
F - disengage
LMB - select
RMB - attack
Thumb 1 - skill 1
Thumb 2 - skill 2
3-8 - skills 3-8
Shift - jump

It's similar to the scheme I used for Mass Effect and works just as well.
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#24
teks

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I'm sorry engraved but the widely accepted fact is based on first person shooters, not third person rpgs. Accuracy is not an issue here, niether is a few ms of reaction speed.

The analog sticks are more responsive then WSAD keys which only function as ON/OFF toggles in 4 cardinal directions. Its far smoother and easier to move around with the gamepad once you get the hang of it, and this is on top of the dysmal keyboard/mouse support.

I've tried them both, and I strongly favor mouse, but it sucks here, really bad.

 

Even in first person shooters I use half a controller in my left hand and a mouse in my right. Controllers eat keyboards alive. Its the mouse thats the bread winner and without proper optimization its just dead weight.

 

I'm not interested in debating this to death, but if you have the ability to try a controller I would recommend reserving judgement until you do so. I can help with any emulation problems if the controller is non-xbox.



#25
JaegerBane

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I'm sorry engraved but the widely accepted fact is based on first person shooters, not third person rpgs. Accuracy is not an issue here, niether is a few ms of reaction speed.
The analog sticks are more responsive then WSAD keys which only function as ON/OFF toggles in 4 cardinal directions. Its far smoother and easier to move around with the gamepad once you get the hang of it, and this is on top of the dysmal keyboard/mouse support.


I'm not totally sure what this means, but I don't think I've ever heard of anyone claiming a controller one-handed plus mouse is better than M+K. That sounds ridiculous.

I've heard that the sticks are supposedly more responsive, but when I tried my pad, the only improvement I saw was based on circling. In terms of general movement I couldn't see any difference.