So in the previous DA games we had several behavior options to choose from.
Default, Cautious, Aggressive Ranged, Passive and Tank.
They also had a description so that we know what they do and what happens in certain scenarios.
Example, choosing Ranged sets the character to attack from range when enemies are visible, if attacked in melee they will fight back but not chase the enemy if they move away, so they would stay at range and attack and they would move away from harmful AOE effects.
What DAI has now is just Follow and Defend.......with no description about what they do in certain scenarios or the ability to tell a ranged character to stay at ranged etc. (What does follow or defend yourself do exactly?)
Surely it cant be that hard to add these?





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