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Difficulty levels need adjustment.


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111 réponses à ce sujet

#1
Diabolus_Musica

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In general, this game is far too easy.  I'm not even some great player, but on Nightmare I should be able to kill mobs my own level with zero strategy whatsoever.  The way it is now, Hard should really be Easy and Nightmare should really be Normal.  There should be at least two harder difficulty levels above nightmare.  There's a REASON there are difficulty levels, but Bioware is not using them correctly IMO.  Nightmare is not a nightmare to play, not even close.  There should be "easy" settings that are, well, easy, and "nightmare" settings that are very difficult.  What are YOUR thoughts on the current difficulty levels?


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#2
stonerbishop

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Fine as is
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#3
Wulfram

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The current nightmare should not be normal.  But it definitely is insufficiently difficult.



#4
MrMrPendragon

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I think they're fine right now.


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#5
berrieh

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I like the difficulty levels, but I haven't tried Nightmare yet. Trying a Hard playthrough now, and I consider it "Hard." I have to stop and think about builds and fights and stuff. 

 

Casual = Basically never die, unless I do something really stupid, like attack a Dragon too low level. 

Normal = Very rarely die in story, and only when I make some kind of mistake; have to be reasonably smart and leveled appropriate, but not overly strategic. 

Hard = A reasonable challenge, but still overcome with the right gear, level, and strategy. 

Nightmare = Death. Lots of bloody death. Tactical cam most of the time to avoid the death. Leveling is massively important. 

 

I think Casual should be basically "Playing for story, everything is a breeze" and Normal should be "Mostly, no wipes" though. Some people disagree with those basic assessments. But I don't think vanilla mode in a game should be particularly challenging unless the game is advertised as a challenging game (like Dark Souls) or is in a genre where it makes sense (usually short platformer type games like Super Meat Boy, where you re-start the level or something) and the difficulty engages in trial-and-error. You really don't want to engage in much necessary trial and error in a big, story-driven RPG. Or at least I don't and don't think most people do. 


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#6
Jester

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Nightmare gets a bit too easy once you get Tier 3 Mastercraft gear and level ~16. 

Before that, it's fine. 


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#7
Diabolus_Musica

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Nightmare = Death. Lots of bloody death. Tactical cam most of the time to avoid the death. Leveling is massively important. 

Yeah well, that's the problem.  Nightmare doesn't translate into "lots of bloody death", at all.  So for those saying difficulty is "fine as it is" would you object to a couple more difficulty levels on the difficult end?



#8
Diabolus_Musica

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Nightmare gets a bit too easy once you get Tier 3 Mastercraft gear and level ~16. 

Before that, it's fine. 

Yes, I'm talking about playing the game correctly, which makes the game too hard.  Could I run round solo and naked and make Nightmare a challenge?  Sure, but that's not the point.  When you play the game right, with maxed out tear 3 gear, Nightmare should be a nightmare to play and currently it isn't.



#9
berrieh

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Yeah well, that's the problem.  Nightmare doesn't translate into "lots of bloody death", at all.  So for those saying difficulty is "fine as it is" would you object to a couple more difficulty levels on the difficult end?

 

As long as they don't change Casual or Normal, I really don't care what they do. I kind of want the achievements for Hard and Nightmare, but it's no big deal if I can't get them. If they make it so the game is a chore to play, that becomes a problem, which is why the thread's premise (Nightmare should be the Normal) seems off since Hard seems harder than should be normal to me. 

 

Since I'm dying a bit even on Hard, I imagine Nightmare would be lots of bloody death for me. Unless I outleveled everything or geared up to the min/max point. 



#10
Eldial3los

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This is game needs a hardcore mode like say Diablo 3. You die and its game over the save file is locked can't go back to a previous save state.

My first play through was hard and this second one is on nightmare. Once you learn the class and abilities of your companion it because easy. Some of the combat decisions I've made or skills chosen would have been totally deferent if I could die. Just like on Diablo 3 where hardcore mode people build more on survivability vs glass canon build. The party composition would also change greatly if death was a possibility.

Back in the days in games you had life die and run out of life and its game over back to the start. Now days is all ill save here before a big fight and just grind at it until I get the best outcome.

#11
stonerbishop

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I have no issue with adding higher difficulty, but don't change normal. I like normal and sometimes even casual. All the difficulties fall off end game. It's like DnD 4 power creep

#12
jakeleveg

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Would taking away the ability to revive on nightmare have made it more difficult?  I am asking b/c I haven't played on nightmare yet. 



#13
Vandicus

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Yes, I'm talking about playing the game correctly, which makes the game too hard.  Could I run round solo and naked and make Nightmare a challenge?  Sure, but that's not the point.  When you play the game right, with maxed out tear 3 gear, Nightmare should be a nightmare to play and currently it isn't.

 

It doesn't make sense to balance the game against extreme optimization because of how far out that is.

 

Had they balanced Awakening against best optimized gear(i.e. 100% magic immunity 100% dodge rate) the game would have been ridiculous.

 

The biggest issue is that currently, getting effective gear can be very grindy. Someone who wants a challenging experience doesn't necessarily want to play Herb Gatherer: The Reseedening. I believe the game is balanced around drops rather than crafted gear.


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#14
Merlik

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I think Nightmare is pretty good, maybe just a little more difficult. There are easy fights and hard ones, I think if they added one or two more bad guys to the easy fight, I'd be happy. 



#15
Attacktaur

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I am inclined to agree. It's been noted before, but Nightmare was a real challenge up until Skyhold. There is barely enough content to get to level 11 before the big battle in Haven, and only limited schematics and materials for crafting. Haven was brutal. I wish all the big battles had been that hard.

 

After Skyhold, it got progressively easier until I actually had to check my difficulty setting a few times to make sure I hadn't lowered it by accident. I did not farm schematics or materials beyond what I was able to get just playing the game.Went into the Arbor Wilds at level 18. Turned out to be a total cakewalk. I did not use a single supply crate that entire run, or during the final battle.

 

They really give you far more power than you need for the level of difficulty of the bosses.



#16
Crockets

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In my experience bioware games are always easy even at max difficulty. Mass effect was a bit challenging but only because mobs had huge health pools but it got boring to unload full clips on every mob.

Mass effect 2/3 DAO DA2 DAI all are easily doable without much problem on highest difficulties. My Level 19 Rogue can solo Level 23 Dragon (Highest level) on nightmare difficulty and kill her within 1 minute.

 

Now if you want real challenge then there is always dark souls/2. 



#17
errantknight

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Right now easy is ultra-easy, normal is easy and hm is normal. Can't speak to nightmare, haven't done it yet. But, yeah, the game is noticably easy overall. There should probably be another level of difficulty added.

#18
SwobyJ

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While on one hand, I like how I'll be able to get the Nightmare achievement this time without toooo much trouble, on the other... yeah, its too easy for what it should be.

 

Right now:

 

DAI Easy = Narrative (aka no difficulty whatsoever)

Normal = Easy

Hard = Normal

Nightmare = Hard to Normal depending on situation (the tutorial Pride Demon is nuts but most regular enemies are quite bearable)

 

Nightmare really should be a nightmare to get through. I totally understand and value it as that 'OMGGGG THIS IS SO HARD' difficulty, and it was imo that in DAO and DA2. Not this time.

 

But again, I also don't have a personal problem with it, because Hard is more my style in these games. I also didn't complain too much about ME3's Insanity being more like Veteran-Hardcore difficulty (especially when you're leveled up in characters and guns).


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#19
idspisp0pd

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It's not a huge, systemic problem, it just needs a lot of little tweaks, all of which could conceivably be patched.

 

The crafting system is too overpowered and the gear for sale is generally way too underpowered, giving you few difficult choices, gear-wise, and the ability to make yourself absurdly powerful with little effort.

 

Ability-wise, there are too many exploits. And far too many abilities/mechanics that don't work at all, or don't work as intended (bleed on hit, etc.), although that's another issue.

 

And finally, story missions need to be somehow leveled to your character, or maybe just leveled higher altogether. It's currently far too easy to accidentally over-level yourself from sidequests.



#20
Vox Draco

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And finally, story missions need to be somehow leveled to your character, or maybe just leveled higher altogether. It's currently far too easy to accidentally over-level yourself from sidequests.

 

That's something I 100% agree with and would love to see improved



#21
OriginalTibs

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In general, this game is far too easy.  I'm not even some great player, but on Nightmare I should be able to kill mobs my own level with zero strategy whatsoever.  The way it is now, Hard should really be Easy and Nightmare should really be Normal.  There should be at least two harder difficulty levels above nightmare.  There's a REASON there are difficulty levels, but Bioware is not using them correctly IMO.  Nightmare is not a nightmare to play, not even close.  There should be "easy" settings that are, well, easy, and "nightmare" settings that are very difficult.  What are YOUR thoughts on the current difficulty levels?

I disagree. If you want greater challenge from nightmare limit your skills, armor and weapons. Disable the more powerful skills of your companions on the Tactics UI if playing single player. Don't assert your masochism on those who enjoy a relaxing adventure.


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#22
Laughing_Man

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No. Difficulty levels should not be raised because a few players find Nightmare difficulty "easy".

That said, I wouldn't mind if they added a super-extra-hardcore-uber-insanity in addition to existing difficulties, lots of pain and suffering for everyone...


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#23
idspisp0pd

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I disagree. If you want greater challenge from nightmare limit your skills, armor and weapons. Disable the more powerful skills of your companions on the Tactics UI if playing single player. Don't assert your masochism on those who enjoy a relaxing adventure.

 

The sorts of people who like to play Nightmare are usually the sorts of people who like to be forced to squeeze every bit of utility out of their characters. Asking them to artificially make the game harder by not playing their best defeats the fun of playing on a high difficulty level, for myself and--I would guess--for lots of others.

 

And nobody is "asserting" anything on you. If what you want is a "relaxing adventure," and the game gets slightly harder, lower the difficulty level. I can't imagine them ever making normal or casual anything less than a cakewalk.


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#24
Navasha

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The game has clearly been "balanced" so that you never need to pause the game and to make up for the lack of AI and tactic scripts.    Yes, there should definitely be a harder difficulty setting where we actually have to use the PAUSE and PLAY style to even have a shot.   


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#25
Kantr

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I must be doing something wrong if I find hard a challenge.


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