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Difficulty levels need adjustment.


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#26
OriginalTibs

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The sorts of people who like to play Nightmare are usually the sorts of people who like to be forced to squeeze every bit of utility out of their characters. Asking them to artificially make the game harder by not playing their best defeats the fun of playing on a high difficulty level, for myself and--I would guess--for lots of others.

 

And nobody is "asserting" anything on you. If what you want is a "relaxing adventure," and the game gets slightly harder, lower the difficulty level. I can't imagine them ever making normal or casual anything less than a cakewalk.

No, rather than assert your preference on what everyone else will play, modify your own behavior, the only thing you have any authority over, and deal with the reality that your preferences are no more important than anyone else'.


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#27
ManleySteele

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There's another thread on here somewhere that thinks casual and normal are too hard.  All I can think is that everyone should stay in there own lanes,,,,,,,, or not. lol



#28
MonkeyLungs

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If a completely new difficulty was added for folks that want it that could be ok. But I have a feeling the number of people that actually think Nightmare is easy who aren't exploiting is a miniscule number.

 

Also at some point in DA:I, if you build your gear and team right you SHOULD become beastly and have an easier time dispatching foes (yes even on nightmare). You level up, you build gear, you coordinate to crush your foes. This is an RPG where the power ratio does shift. In the start you are weak and need to build up. Once you build up you get much more effective and frightening and dangerous. This helps reinforce your progression.

 

The game also avoids blanket direct scaling ie: player level does not always equal enemy level (yes sometimes random enemies scale but the critical path does not). It is possible to outlevel your opponents in many instances and dominate them. Some people like this and some people don't.

 

I think for the majority of gamers the difficulty is fine. I'm in the camp that thinks the difficulty is fine and does not need adjusting.


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#29
Sondermann

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No, rather than assert your preference on what everyone else will play, modify your own behavior, the only thing you have any authority over, and deal with the reality that your preferences are no more important than anyone else'.

What's the point of a nightmare mode though when it doesn't even come close to being a nightmare? Isn't it fair for people that have a preference for more difficult combat (and the way NM-mode is worded in the description seems to indicate that BW designed it with those players in mind) point out that, well, it isn't challenging at all unless you restrict yourself to very basic gear, which IMO isn't very good game design.

I also have the suspicion that NM was toned down because BW noticed that forcing people into tactical mode could backfire badly, seeing how the way they implemented it introduces a lot of frustration.

 

 



#30
OriginalTibs

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Right. The only thing a player can be proud of is skill, isn't it? So the question is whethr it is skill, or the gear they use? If a player can solo everything on nightmare with optimal everything and another can solo everything on nightmare while giving himself a handicap (similar to golf), I'd say the one with such self-discipline is the more skilled of the two.



#31
idspisp0pd

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No, rather than assert your preference on what everyone else will play, modify your own behavior, the only thing you have any authority over, and deal with the reality that your preferences are no more important than anyone else'.

 

How is keeping the current status quo not prioritizing your preferences over those of us who want the option for more of a challenge? Your opinions are not magically privileged because they happen to coincide with the current state of the game.



#32
idspisp0pd

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Right. The only thing a player can be proud of is skill, isn't it? So the question is whethr it is skill, or the gear they use? If a player can solo everything on nightmare with optimal everything and another can solo everything on nightmare while giving himself a handicap (similar to golf), I'd say the one with such self-discipline is the more skilled of the two.

 

It's not about "skill" for me, it's about having fun. Which entails a challenge that's not artificially imposed by myself. Just my personal preference.



#33
ManleySteele

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Don't worry. The modders will make the difficulty everything you desire and more.



#34
Mikka-chan

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Nightmare is too easy.

 

But there are also people on this forums who are finding Casual too hard (especially if they don't want to gather/craft), and I can sympathize with that.

So I wish they made a god mode/narrative mode for those people, and like, some super scary 'EVERYONE ACTUAL HAS TACTICS AND TRIES TO KILL YOU RATHER THEN JUST HAVING A LOT OF HITPOINTS' mode for me. ;_;



#35
droitdivin

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Playing nightmare now and I am suprised to see how easy it is. Only IB keeps getting killed when I take him along!



#36
berrieh

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This is game needs a hardcore mode like say Diablo 3. You die and its game over the save file is locked can't go back to a previous save state.

My first play through was hard and this second one is on nightmare. Once you learn the class and abilities of your companion it because easy. Some of the combat decisions I've made or skills chosen would have been totally deferent if I could die. Just like on Diablo 3 where hardcore mode people build more on survivability vs glass canon build. The party composition would also change greatly if death was a possibility.

Back in the days in games you had life die and run out of life and its game over back to the start. Now days is all ill save here before a big fight and just grind at it until I get the best outcome.

 

I'm not against hardcore modes or even rogue-like games but in no RPG can I think of a point where you went back to the start and started over every time you died. Set save points at Inns or whatever, sure. But Game Over, Start Over being the norm? What day is this? That's just a different genre of game. Now if you specced wrong, sometimes you had to Start Over and could get stuck. That sucked. 



#37
Diabolus_Musica

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Right now:

 

DAI Easy = Narrative (aka no difficulty whatsoever)

Normal = Easy

Hard = Normal

Nightmare = Hard to Normal depending on situation (the tutorial Pride Demon is nuts but most regular enemies are quite bearable)

I would agree with this.  "Nightmare" is not an accurate description of that difficulty level.  It's not a nightmare but a long shot.



#38
Diabolus_Musica

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I'm not against hardcore modes or even rogue-like games but in no RPG can I think of a point where you went back to the start and started over every time you died.

Ya that would never work, especially in a 100+ hour game lol.  I think if they wanted to add some kind of hardcore mode like this the best they could do is have the player pay a gold fine when the whole party dies.  Kind of like Terraria.  You die in hardcore mode you lose gold, magic items or both.  Magic items might be pushing it though.  What do you guys think?



#39
OriginalTibs

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It's not about "skill" for me, it's about having fun. Which entails a challenge that's not artificially imposed by myself. Just my personal preference.

Fair enough. So let's say BW's DA:I team has miraculously found and resolved all bugs on all platforms, developed, polished, and deployed all planned DLC, all other customers are deleriously happy with the game and Bioware has nothing else to do but either work on your proposal or start letting employees go.

 

Imagine they turn to seriously consider your suggestion. The project manager must weigh the potential return on investment, and calculates that if ten percent of the players would look favorably on the inclusion of an ultra-nightmare mode, and it would be trivial to add the new mode to the UI, and increasing the difficulty is as simple as adding a new value to a single variable in a line of code, then they would still have to test it on four platforms. You aand four others, however, are the only ones who can adequately test it. Their testers cannot, since Nightmare was all they could handle the first go 'round.

 

The only return on investment for doing that work and expending that effort is that it is only players who have already bought the game who would actually play through once. maybe, on ultra-nightmare settings, though maybe 9% would try it (and then decide against it). There is very little for the company to gain, when you could simply exert a little self discipline and do for free what the company would have to spend capital to do for you.

 

I think you have a difficult sale ahead of you.



#40
ashwind

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In general, this game is far too easy.  I'm not even some great player, but on Nightmare I should be able to kill mobs my own level with zero strategy whatsoever.  The way it is now, Hard should really be Easy and Nightmare should really be Normal.  There should be at least two harder difficulty levels above nightmare.  There's a REASON there are difficulty levels, but Bioware is not using them correctly IMO.  Nightmare is not a nightmare to play, not even close.  There should be "easy" settings that are, well, easy, and "nightmare" settings that are very difficult.  What are YOUR thoughts on the current difficulty levels?

 

This is a stat based game. This is not some action game where you have to think and act or die within half a second. This game is about builds and equipment and limited tactics. Equipment makes all the difference in this game. Once you have access to T3 armor/weapon/materials, you are not "the same level" as a mob that is supposedly your level. 

 

Game developers -cannot- scale game difficulty based on the assumption that everyone will be running optimum build/party and the best equipment. 

 

Downgrade your gear, it solves everything.

 

 

[Edit]

:whistle:  Some people seems to really take pride in bullying AI 

 

Fighting AI for a challenge is like M-terbating. Want a real challenge? Go online and get some PvP action.



#41
berrieh

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Ya that would never work, especially in a 100+ hour game lol.  I think if they wanted to add some kind of hardcore mode like this the best they could do is have the player pay a gold fine when the whole party dies.  Kind of like Terraria.  You die in hardcore mode you lose gold, magic items or both.  Magic items might be pushing it though.  What do you guys think?

 

If part of the issue is it's too easy to outlevel things with gear, they could do something similar to the hardest modes in TLOU and make resources more scarce or crafting more costly or both. 



#42
alchemist42

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Didn’t I read somewhere that only 2% of people played DA2 on nightmare?
 
I bet that’s the case with DAI as well, i.e. that 98% of players are happy with the difficulty levels as they are.  I guess there’s always going to be a few fanatics like the OP who wants it to be insanely difficult sussing out every last nuance in the game to beat it.
 
Oddly in DA2 the devs brought out a late patch V1.03 which made the game easier, I never understood the thinking behind that one seeing as the only ones playing it a year later were the fanatics wanting a more difficult game not an easier one !!  (me included).
 
Best of luck on your request, you’ll need it.
 


#43
Diabolus_Musica

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This is a stat based game. This is not some action game where you have to think and act or die within half a second. This game is about builds and equipment and limited tactics. Equipment makes all the difference in this game. Once you have access to T3 armor/weapon/materials, you are not "the same level" as a mob that is supposedly your level.

Ok, great.  NOW, after you've gotten all the T3 gear and properly prepared you characters, this game should be harder on nightmare difficulty.  Your comments have nothing to do with the point I'm making.

 

So you're saying a level 15 party for example should be able to easily beat a level 15 mob ON NIGHTMARE because I've gotten the best T3 gear so now I'm "not the same level"?  LOL disagree.

 

So Nightmare skill level only applies if I play the game like an unprepared idiot?  As I said before, yes I'm sure I could walk around solo and naked and get killed by the same level monsters on Nightmare difficulty but THAT'S NOT THE POINT.

 

Also "this is a stats based game"...did you just throw that in there for our general information?  How does that have anything to do with this discussion?  I comment on the difficulty level and you provide a description of the game?  Gee, thanks.



#44
shedevil3001

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i find it odd why people want this game more difficult, when some can barely play the game because of bugs that break their game and ctd, personally i'd rather bioware fixed issues that make the game glitch out bad rather than waste time adding new difficulty levels at this point, shouldn't everyone who bought the game get to play first before less important things like more difficulty levels get added, bugs to me are more important, and more content been added, of course thats just my opinion



#45
ZoliCs

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Epeen in a single player game? Now I saw everything...



#46
Ieldra

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Pfft...yet another thread with elitists aiming to ruin the game for the less experienced. I'm so sick of this I have no words for it.

 

By all means, add two or three or hundred difficulty levels at the top so that you can brag to the end of the universe for having beaten them. I don't care, but leave Normal and Casual alone. Casual is for the people who play for the story, and Normal for the people who don't want to spend a lot of time navigating the intricacies of the game mechanics, or who use tactical mode either not at all or not anywhere but in boss fights. In my experience, they work as intended and shouldn't be changed. 


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#47
berrieh

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Pfft...yet another thread with elitists aiming to ruin the game for the less experienced. I'm so sick of this I have no words for it.

 

By all means, add two or three or hundred difficulty levels at the top so that you can brag to the end of the universe for having beaten them. I don't care, but leave Normal and Casual alone. Casual is for the people who play for the story, and Normal for the people who don't want to spend a lot of time navigating the intricacies of the game mechanics, or who use tactical mode either not at all or not anywhere but in boss fights. In my experience, they work as intended and shouldn't be changed. 

 

This is the biggest thing. Some people (not sure about OP) act like Casual is incorrect because it's basically a Narrative mode where it's just playing for story, but that's exactly what the lowest difficulty should be and what "Easy" means to me. (Though DAI's Casual mode is actually already considerably harder than ME3's Narrative mode. You almost can't die in ME3's Narrative mode even if you stand still and let them shoot you.) 


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#48
DeLaatsteGeitenneuker

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Nightmare is a joke but hard to fix it unless you downgrade your gear but let's not pretend that is a solution. Apparently most people don't play on nightmare, news to me but apart from combat bugs, the ease of nightmare is a negative point. 



#49
OHB MajorV

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I'm cool with adding difficulties but not changing or adjusting what we have. I don't play this for the challenge as much as the story and characters, so on multiple playthroughs I'm speed running mainly.

#50
Diabolus_Musica

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i find it odd why people want this game more difficult, when some can barely play the game because of bugs that break their game and ctd, personally i'd rather bioware fixed issues that make the game glitch out bad rather than waste time adding new difficulty levels at this point, shouldn't everyone who bought the game get to play first before less important things like more difficulty levels get added, bugs to me are more important, and more content been added, of course thats just my opinion

DAI is a Triple A title.  So I don't want to hear about fixing bugs (should have done that BEFORE release), or not having the resources to fix bugs AND adjust the difficulty levels.  I'm a CUSTOMER, I'm concerned with this game only, not budgets, not deadlines, none of that. 

 

Also when he talks about the game "glitching out bad", no idea what he's talking about, I've got 200+ hours and no "glitching out bad" yet.

 

I'm cool with adding difficulties but not changing or adjusting what we have. I don't play this for the challenge as much as the story and characters, so on multiple playthroughs I'm speed running mainly.

 

To put it simply, the difficulty levels should match their description, and right now they don't.  "Hard" is not hard, "Nightmare" is not a nightmare.