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Difficulty levels need adjustment.


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#101
Sriep

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At the start nightmare can be challenging. The most difficult fights I found tended to involve terrors from fade rifts or the Fallow Mire while still at a fairly low level, personally I found the Fallow Mire the most difficult area.

 

However once you get to higher level, all your guys have crafted gear and you know how to set up your party it all becomes really easy.

 

One way to try and keep nightmare challenging might be to never do any crafting, although you do loose a lot of the game that way. And  don't use dagger rogues, as dagger drops are ridiculous, at least in my games.

 

And don't use archers either, I keep finding I am having an enjoyable hack with some big nasty when, when suddenly it vanishes. I am sure Sera or Varric are to blame.



#102
DeLaatsteGeitenneuker

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At the start nightmare can be challenging. The most difficult fights I found tended to involve terrors from fade rifts or the Fallow Mire while still at a fairly low level, personally I found the Fallow Mire the most difficult area.

 

However once you get to higher level, all your guys have crafted gear and you know how to set up your party it all becomes really easy.

 

One way to try and keep nightmare challenging might be to never do any crafting, although you do loose a lot of the game that way. And  don't use dagger rogues, as dagger drops are ridiculous, at least in my games.

 

And don't use archers either, I keep finding I am having an enjoyable hack with some big nasty when, when suddenly it vanishes. I am sure Sera or Varric are to blame.

 

Do not craft when crafting is part of the game...just so Nightmare remains a challenge...what an odd thing to suggest. Clearly BW took a wrong step somewhere.



#103
snackrat

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Nightmare should be harder.

Normal should not be harder.

Casual should actually be casual.

 

I support more separation between difficulty levels, rather than simply moving the sliding scale directly up, or down. Even as you lament that Nightmare is too easy for you, earlier today I read of someone having trouble finishing the game on Casual.

So either you are very short-sighted - even selfish - or this is your attempt at a humblebrag.



#104
Matth85

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Hm... Looking through this thread make me think. I got a theory, and I want everybody to be 100% honest and not go all out defensive on me, 'kay?

How many of you who complains about us wanting nightmare harder, are actually casual/normal players who does nightmare?

You see, it makes me wonder when people go defensive. Nightmare should not be harder? Why not? If you are a casual/normal player, what does it affect you? Unless, of course, you are a casual normal player who can do nightmare for the first time. Which makes sense. 

 

Now. What is my opinion? Nightmare needs to be at least twice as hard. Hard should be as nightmare. Leave Normal and casual alone. 

Current state nightmare is not hard. It require a set of tactics, some well rounded builds and some basic understanding of gear. That's it. There are a few fights you might die to, but nothing can't be beaten by some strategy. Does this sound like a nightmare? Hardly. This sounds like, well, hard. Isn't that how it is supposed to be? Easy - normal - hard, then an added "impossibruuuu"-mode for the minmaxers and "elitist"(As is being said in this thread) to enjoy? So why is hard medium, and nightmare hard? 

 

I don't get it. Nobody wants to change casual or hard. So why do I see so many players at this level yell out the OP? Why do you care about Nightmare? Why does anybody not playing nightmare care? Afaik; The achievement can be gained on Hard. This proves to me further than nightmare was suppose to be an nightmare for the few of us enjoying a challenge, not random Joe enjoying the story or random Bob enjoying a balanced gameplay.

 

Casual - Story mode. No tactics should be needed. Also called "easy".

Normal - where the game is balanced. Some tactics needed. Not "easy", but "normal". How the game is meant to be played,

Hard - requires tactics, builds and understanding of the game. You are going to die. 

Nightmare - A nightmare. Requires minmaxing. The last boss should require me to have fully optimized builds with maxed out crafted gear and require use of pause.   

 

As I see it, nightmare is a mode where they should add additional features. Add more adds to bosses. Put 2 high dragons together. Instead of an enemy pack of 3, it's a pack of 5. New mechanics. Enemies get more resistance and/or other stat as Armor penetration. It is suppose to be a bloody nightmare that is out to haunt your nights -- not a hard mode. We already got a hard mode which is suppose to be hard. 



#105
OriginalTibs

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That's YOUR OPINION.  Good thing it doesn't matter to most people.

Opinions are not equal. Opinions that align with fact outweigh opinions that rely on belief. What is or isn't a nightmare is subjective and not objective. Subjectivity is belief-based, not fact-based. The fact is that nightmare in DA:I is what it is. If nightmare is too easy for you, and you cannot mod, the only things you have control over are your gear and your tactics. If it isn't nightmarish enough for you, then all that you have control over to address your personal issue is your tactics and your gear. Whining for the devs to fix your problem for you is suboptimal. Whining for the devs to solve your issue for you is lazy.



#106
Artagal

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To put it simply, there should be a difficulty level suited for those who like a real challenge AND who like to complete every side quest / craft the best gear / theorycraft their characters to the deep end / etc.

 

It wouldn't lessen the experience for any other player if they just added one or two new levels of difficulty, no ?

 

This being said, if "more difficult" only means "more HP for the mobs", i'll pass.



#107
Diabolus_Musica

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Whining for the devs to fix your problem for you is suboptimal. Whining for the devs to solve your issue for you is lazy.

Oh ok so now I'm a "whiner" because I want a game difficulty level called NIGHTMARE to actually be difficult to play?  When I complained FOR MONTHS about the PATHETIC STATE of Battlefield 4 was I a "lazy whiner" then too?

 

If I buy a car and they ship it to me with one of the wheels missing, when I complain does that make me a whiner? LOL does that make me lazy?  Keep giving into developers and then you can keep expecting shoddy work.  Or voice you opinion and risk being called a "whiner" by the brainwashed gamers.



#108
berrieh

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I will step out of this thread in a moment. I think there are good points all around the board - and, really, it comes down to what you want/expect from the harder modes. Since they have achievements, and since so few people play them anyway, I don't think their intention was to make them so hard that they felt brutally hard even if you knew how to craft the best things, min/max skills, etc (I imagine the difficulty is there to encourage you to do such tasks to mitigate the difficulty). 

 

Personally, I'm not against the idea of changing tactics in difficulty modes (improved AI, different sized mobs, more complex resistances, etc) in theory, but I suppose I am against it in practice only because it would A) service such a small group of players, and B] take a lot of development time that could be put to better use elsewhere. I think better AI all around would be nice, and something I hope we see more of in a full this-gen game, with no old-gen issues (like Templar enemies going for Mages first instead of being so easily taunted by my Warrior and actually trying to shut down my skills, animals fighting differently from humans, a particular enemy Marbari changing gears and attacking someone who kills its owner, etc, but I would also want companion AI to be better or Tactics to be re-added for this all to work; since they're working with a new engine and so many platforms, I don't blame BioWare for not doing something like this, considering it's a truly ambitious ask - hell, I won't blame them if they don't in DA4, but it would be cool). 

 

The thing is, less than 5% of players even play Nightmare (2% last I heard in the previous games, though I expect it will go up now that they added an Achievement for your trouble - but all the people now playing for the Achievement who wouldn't have played it otherwise likely don't care exactly how difficult it is, as long as it's doable), so the fact that BioWare continues to give it development focus at all is basically generous of them and their understanding that including some features is important even if people don't see/play them. But the kind of thing that would make Nightmare truly, truly hard yet balanced with min/maxers would take loads of development time and resources. For very little benefit to most players or sales. 

 

That doesn't make people who want it to be harder or better wrong per se. Just like people who want an Easy mode on Dark Souls so they can enjoy it too aren't wrong per se. It's just...at some point, you kind of have to accept that a game is what it is and its audience is a certain way. IIRC, there were ways to easily cheese Nightmare on DAO and DA2 (DA2 less so than DAO, so maybe people hoped this would be even better), much more so it seems - or it may just be early - than in DAI for the majority of the game.



#109
Sondermann

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The thing is, less than 5% of players even play Nightmare (2% last I heard in the previous games, though I expect it will go up now that they added an Achievement for your trouble - but all the people now playing for the Achievement who wouldn't have played it otherwise likely don't care exactly how difficult it is, as long as it's doable), so the fact that BioWare continues to give it development focus at all is basically generous of them and their understanding that including some features is important even if people don't see/play them. But the kind of thing that would make Nightmare truly, truly hard yet balanced with min/maxers would take loads of development time and resources. For very little benefit to most players or sales. 

 

That doesn't make people who want it to be harder or better wrong per se. Just like people who want an Easy mode on Dark Souls so they can enjoy it too aren't wrong per se. It's just...at some point, you kind of have to accept that a game is what it is and its audience is a certain way. IIRC, there were ways to easily cheese Nightmare on DAO and DA2 (DA2 less so than DAO, so maybe people hoped this would be even better), much more so it seems - or it may just be early - than in DAI for the majority of the game.

No sure I follow. For one thing I remember some pre-launch promo video where they talked about DA2 having been to easy overall and that they wanted to make DA:I more challenging. I might not have played DA2 in an optimal way but I didn't find it easier on "Hard" than DA:I on "Nightmare" (IIRC I gave up the Arishock (spelling?) fight in frustration and also after numerous attempts turned down the difficulty for the fight to get to the Golem merchant).

 

Fighting takes up a lot of time in the game and thus is a major component of gameplay, so yes, you should spend quite some development resources on it (including a robust system that easily scales to different difficulities). Does the "audience" care for all the stats they throw at you (admittedly without explaining what they exactly do), or for skill trees with a lot of passives? Wanting a more difficult Nightmare setting isn't really the same as asking for easy mode in Dark Souls (which IMO is wrong per se ;) - it's like asking for a pacifist mode in a FPS).

 

It's not as though BW hadn't done better jobs in the past...


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#110
DarkAmaranth1966

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I think we need a God Mode for those that jsut want the story. Impossible to die and, you basically one hit everything. Also need a Worst Nightmare mode where if you have the wrong party (due to enemy resistance) the enemy will not die and, will kill you and your party.



#111
TheVindelator

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I think we need one more even harder difficulty level. 



#112
Diabolus_Musica

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I think we need a God Mode for those that jsut want the story. Impossible to die and, you basically one hit everything. Also need a Worst Nightmare mode where if you have the wrong party (due to enemy resistance) the enemy will not die and, will kill you and your party.

I'm sure easy mode is practically god mode right now.  Even normal presents no challenge.

 

I think we need one more even harder difficulty level. 

Yes I agree. At least one more, maybe two.