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So, that trebuchet fight


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#1
hong

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You know the one I'm talking about. Goddamn, it's ridiculous. I just finished it on my third try on Hard. I thought I was sufficiently twinked out, with a level 11 party kitted out with tier 2 gear, and the templars still kicked my butt twice. I finally did it by luring each wave back to the doorway near Seggrit's merchant table and killing them there. Trying to fight at the trebuchet itself, with enemies coming from all sides and no structure, was just painful.

This was with me as an archer rogue, Cass, Blackwall and Solas, against the templars.

How do people handle this fight? Can't imagine what it's like on Nightmare.

#2
actionhero112

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I dunno, I've never had that much trouble with it. Siding with the templars definitely makes the fight easier as you face squishy mages and fiona. But yeah I just turn the wheel until templar archer and melee shows up, spank them. Repeat until Behemoth shows up, spank him. That part can get kind of chaotic, but with dispel and target prioritizing the archers, the fight shouldn't be too tough. 

 

Are you turning the wheel and spawning like a million enemies? You don't have to do that, it's not actually a race against time, you're making the fight harder than it needs to be by spawning more dudes. It's about getting Fiona/Behemoth to show up, not turning the wheel as fast as you can. 

 

Edit: Basically what I'm saying is you can stagger the spawns of the enemies so you only have to face 2 at a time until 2 specific moments where they spawn bunch of enemies. You can do this by only turning the wheel minimally every time. 


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#3
Molohk

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Yeah, templars suck. I think I had a harder time on easy against templars than on nightmare against mages. I also did it at 11, with Cass, Vivianne, Varric and myself (mage). IMO the hardest fight in the entire game.

 

In case it helps, what I ended up doing is using tac cam to have Viv constantly spinning the wheel, while the rest played VERY defensively, protecting Viv, while trying to get barriers on Cass, and Varric and myself focusing fire on the soldiers (casters, ranged, melee in that order). And just hope you survive long enough for the trebuchet to turn all the way.

 

It doesn't take that long if you keep one follower 100% on the wheel. But it's still not easy.

 

EDIT:


Are you turning the wheel and spawning like a million enemies? You don't have to do that, it's not actually a race against time, you're making the fight harder than it needs to be by spawning more dudes. It's about getting Fiona/Behemoth to show up, not turning the wheel as fast as you can. 

 

Edit: Basically what I'm saying is you can stagger the spawns of the enemies so you only have to face 2 at a time until 2 specific moments where they spawn bunch of enemies. You can do this by only turning the wheel minimally every time. 

 

 

LoL, I did the exact opposite. I guess I was lucky I had the dps to handle the adds.



#4
Matth85

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You know the one I'm talking about. Goddamn, it's ridiculous. I just finished it on my third try on Hard. I thought I was sufficiently twinked out, with a level 11 party kitted out with tier 2 gear, and the templars still kicked my butt twice. I finally did it by luring each wave back to the doorway near Seggrit's merchant table and killing them there. Trying to fight at the trebuchet itself, with enemies coming from all sides and no structure, was just painful.

This was with me as an archer rogue, Cass, Blackwall and Solas, against the templars.

How do people handle this fight? Can't imagine what it's like on Nightmare.

 

Every 4 turn 2 enemy spawns.

Every 12 turn a bunch of enemies spawn

The third 12th turn the boss comes.

Quick save between each.

 

As soon as the packs come, I rush into the valley where 2-3 enemies spawn. As a rule of thumb: A war on 1 front is better than a war on 4 fronts. I put my ranged all the way in the back and my tank in the front. I then use my CC to lock down as many as possible, and I snipe out the archers in the background. As the boss come I just send the tank in on the boss, then snipe the archers and work my way down. The Behemot can be frozen, so I use winter's grasp on CD. When all the smaller enemies are dead, the fight is won; The CD of Winter's grasp is so low I can keep him CCed enough to avoid any serious damage. Even if that happens, a winter's grasp + run in and revive works fine.


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#5
kstarler

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One thing that I noticed on my mage playthrough is to watch for the templar abominiations to start channeling their yellow lightning onto other templars. On Nightmare, I noticed that if I let them do it too long without stunning/killing them, they would turn normal enemies into abominations as well, which increased each large wave's difficulty quite dramatically. For the Knight Commander, I pulled them back to the door into Haven so that I could kill the adds before dealing with the commander. Also, I made sure to leave at least one of the potion caches unused as a failsafe for the boss fight.

 

Finally, I had to take direct control of the tank and have my ranged characters hold position outside of his large AoE using Tac Cam.

 

Also, with regards to how enemies spawn, I've gotten the two-spawn as soon as I interact with the wheel at all, not just on the 4th turn, for both of the times I've been through that part. It was the same for Mages and Templars.


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#6
AzureAardvark

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One thing that I noticed on my mage playthrough is to watch for the templar abominiations to start channeling their yellow lightning onto other templars. On Nightmare, I noticed that if I let them do it too long without stunning/killing them, they would turn normal enemies into abominations as well, which increased each large wave's difficulty quite dramatically.

 

Ooooh yeah they did.  Knockout Powder payed for itself in that fight alone.



#7
EngineerEd

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My biggest advice is, don't waste the free supply crates they give you. I.e. don't use a supply refill until you literally have 0 potions left.

 

 

And yes, Templars >>>> Mages in difficulty. But Envy >>>> Alexius in difficulty, so... pick your poison.



#8
actionhero112

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My biggest advice is, don't waste the free supply crates they give you. I.e. don't use a supply refill until you literally have 0 potions left.

 

 

And yes, Templars >>>> Mages in difficulty. But Envy >>>> Alexius in difficulty, so... pick your poison.

 

 

 

 

 

Truth. Envy demon is easy-ish depending on the party you have, 2 mages, 1 archer and a tank will crush the envy demon on any difficulty, as long as the archer has evade and the mages have fade step. But even then, Alexius is infinitely easier than the envy demon. It's kind of pathetic. 



#9
Adhin

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It doesn't take 4 turns to spawn the 2 enemies btw. They spawn the second you turn it once, as long as there are no more enemies of there type around. I turn it up till it's almost complete then stop. Start fighting and when they're close to dead I finish the turning. That way I've spawned the big group while the 2 adds are near-dead. Having 1 of them still alive is all that you need to make sure you wont get 2 more from turning the wheel.

 

Other then that CC, a lot of CC. I also try not to use any of the potion boxes in the main area on my way to the church just in case I need to go back to fill up. I made that mistake first time I had a char go through that on NM. Only had that 1 box at the treb and was pretty screwed up when I got to that part. It resulted in me having to fight the last wave with the big templar dude with no healing potions and a near-dead party. This is all on nightmare btw.

 

Fully upgraded long shot, sleeping powder, any of the longer duration CC's can make the fight a hell of a lot easier. Also range killing the big dude who converts people into the more irritating reds is definitely a high priority target. Thankfully there isn't one on the last wave, but there is on the 2nd wave. that I try to do on the 2nd wave is CC that big guy with sleep. He's not immune, so if your careful and have some good timing you can keep him out of the fight while you clean up all the other guys before he has a chance to convert them.



#10
Ryzaki

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Huh this fight isn't so bad if you sided with the templars. XD The boss is kind of a joke.



#11
TeraBat

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Use Antivan fire to take out clusters, and throw jars of bees at the big and powerful guys.

 

Make sure you focus your attacks - all four of your guys should attack the same bad guy at once. They go down quicker than if each person is fighting one bad guy apiece. 

 

Also, another trick that I used - I'd have Cassandra stand near the 'entrance' to the field, and taunt the bad guys. They'd run up to fight her. I'd go into stealth, sneak behind enemy lines and start turning the wheel. You drop stealth as soon as you interact with the crank wheel, but ideally, everyone is focused on Cass and the 2 other companions you have for backup. It should take them awhile to notice you. If they do, run back to where Cass is fighting. They'll chase you. Then pop Stealth again, they turn to focus on other enemies, then run back. 

 

Don't bother fighting the lieutenant if/when they appear. They are too tough, and fighting that person is a waste of time/resources. Just hold them off long enough to finish with the crank. 



#12
VilhoDog13

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On nightmare, it was rather tough. -- Moreso because my teammates just reamed through their potions. I think it wouldn't be so hard if ranged characters actually prioritized being ranged. Instead they stand next to the tank. Then I position them to move away. Only for more enemies to spawn near them -- while they continue to stand next to them.  AI could certainly be a little better. I used ALL of my potions, along with the supply crate. I only lived because IB revived Dorian and Dorian used revive (god damn that revive ability is beautiful).


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#13
DarkAmaranth1966

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I do it with two mages and a warrior (usually Bull) Keep mages near controls with fir or ice wall and barrier up as much as possible. Mages one mage fights and keeps barrier on the warrior. other only fights if he can't turn the wheel. Enemies can't pass the ice and fire walls except the behemoth, then both mages can fight.



#14
mav805

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Yeah this fight took me a couple of nights on Nightmare, I was probably level 9 or 10 I guess, but didn't have too much trouble until the the last wave. When I beat it I ran up on the snow bank behind the trebuchet, controlled enemies with Wall of Ice and Full Draw. Slept the Horrors while I thinned the templars out a little. I could get a few killed before I had to leave the bank and use the rest of the field. The key I think is using the trebuchet to obstruct the horror's ranged attack. The boss isn't terrible as long as you stay away. 



#15
Sylvius the Mad

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On Hard, sided with the mages, managed it first try.

I use the Tac Cam basically all the time, and I'm not finding the combat challenging at all. And I'm not the sort of player who takes pride in besting challenges - I don't even really understand what Nightmare is for. I don't particularly enjoy challenging combat.

But I'm not finding DAI's combat challenging at all (this is partly why I like it).

Maybe other players don't pause as much as I do (I probably spend more time paused than I do with the clock advancing). I haven't paid close attention to my character builds (because the game is poorly documented), but it's just not hard.

I have managed every encounter, so far, on my first try. There have been no party wipes. It's really very surprising. In DAO (on Hard) I got killed by that demon in the Harrowing on my first try. The Ogre at Ostagar killed me more than once. I think it took me 8 tries to defeat Jarvia, and I only succeeded by metagaming.
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#16
Halu25th

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For me I don't know if its bug since no one says it before. i just keep turning the trebuchet when the boss spawn, and I just get the cutscene without killing it



#17
errantknight

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I dunno, I've never had that much trouble with it. Siding with the templars definitely makes the fight easier as you face squishy mages and fiona. But yeah I just turn the wheel until templar archer and melee shows up, spank them. Repeat until Behemoth shows up, spank him. That part can get kind of chaotic, but with dispel and target prioritizing the archers, the fight shouldn't be too tough. 

 

Are you turning the wheel and spawning like a million enemies? You don't have to do that, it's not actually a race against time, you're making the fight harder than it needs to be by spawning more dudes. It's about getting Fiona/Behemoth to show up, not turning the wheel as fast as you can. 

 

Edit: Basically what I'm saying is you can stagger the spawns of the enemies so you only have to face 2 at a time until 2 specific moments where they spawn bunch of enemies. You can do this by only turning the wheel minimally every time. 

Ohhh! Holy crap, I've been making it a monster battle. It's pretty fun that way though, lol. And I don't think that's a bug. the trebruchet is the goal, so if you get it done, the fight's over



#18
level4paperboy

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Use 3 warriors set to taunt/aoe taunt off cooldown with liberal use of rejuv pots, while you sit back and worry about cranking the trebuchet.



#19
schall_und_rauch

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I've beaten it yesterday on Nightmare at level 9 in the third try. And, yeah, I found it tough, but not unfair. It had exactly the right amount of frustration and challenge for me to be enjoyable.
Party setup: 2 Mages, Tank, Archer rogue.

My personal lessons for that fight (YMMV):

  • All mages have Barrier+ plus automatic barrier on death, which were critical.
  • Few enemies coming from different sides can be crowd controlled: Full Draw + Sleep and Freeze thingy
  • Be very restrictive with potion usage; set healing pot usage to manual.
  • Only use resupply cache when pots are at 0.
  • If a companion dies in the fight before the boss, it's no biggie; just ressurect him and slap a shield on him; save as many pots as possible
  • Behemoth is weak to ice and can be frozen -- have an ice mage around and abuse it.
  • Behemoth is resistent to fire; turn off autocast fire spells; my fire mage was only casting shield and energy barrage.
  • Behemoth can be easily kited.

I did both Behemoth and Fiona on hard before, and Fiona is really a joke in comparison. I didn't even realize that she was the boss, always thought there'd be coming a bigger one, so I didn't even touch the resupply cache at the trebuchet.

In comparison, Ancient Rock Wraith (final boss from DA II, act 1) felt even on normal hundred times harder. Literally. At that point, I wanted to give up the game. So, yeah, I think Trebuchet fight is cool!


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#20
choebit

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I did this last night with 1 SnS tank + 3 mages with ice staff (sucks)

 

So, I:

1. Hold3 mages behind the trebuchet (near the wall).

2. SnS inqui roll the handle.

3. Have dorian cast ice wall on the right side between trebuchet and some pile of wood

4. The enemy swarms, SnS inqui run around to taunt all the enemies (Red templars).

5. Run to a small way between trebuchet and wall, when all enemies is around, War Cry.

6. Mages kill the templar boss? first, who can transform other to abomination. (Can't remember its name)

 

---

I forgot to mention, I played on Nightmare FF on



#21
chriseggroll

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Make sure you have decent gear when you do that mission.  On my first playthrough I had the hardest time with that mission because my guys were leveled to 11 but still wearing crappy gear for the most part.  My next playthrough on a harder difficulty was much easier because I made sure to have good equips this time.



#22
xPez

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I was level 11 Mage when I did it on Nightmare I think? Sided with Templars though so it was a lot easier than if you have to fight the Red Templars.

 

Fiona is a lot easier than the Behemoth. When Fiona and the final wave turned up I did kinda cheese it though, after my potion-addict followers ran through my entire stock I had to keep running back to the ladder by Seggritt's house, climb the ladder, jump onto the crate next to it so Venatori can't hit you then just magic them to death.

 

Rinse and repeat till Fiona is near enough alone, then destroy her too. Might have just bugged on mine but her barrier doesn't seem to drop unless you engage her? Then she uses Energy Barrage which drains her own barrier enough for you to Fire Mine her to death. The best way to approach it is to not worry too much about having to retreat.



#23
Gigamantis

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I did it on Nightmare at level 9 and only had to use 2 potions, but it involved a ton of tac cam and saving after every wave; I did have to reload once because I wanted to make sure I didn't waste any potions until the Knight Captain Denam showed up, and one of the waves didn't go so well.

 

The whole trebuchet fight took me like an hour and a half. I was a DW Rogue with Blackwall, Dorian and Solas. The key for me having the whole team hold position right up against the side of the trebuchet, which forced the waves to group and funnel themselves against the side of the trebuchet to get to me, so Blackwall could grab aggro pretty efficiently. A few did go in the other direction and try to attack from behind, but that path was narrow enough for a firewall to keep them off me. Other than that just make sure to focus down the templar knights that keep transforming normal templars into horrors first, then horrors, then everything else. It was a challenging and fun fight.



#24
ZipZap2000

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Enemies appear every fourth turn of the wheel so if you space it out you can limit the amount of opposition face at any one time once have your team stand out in the open before the big guy turns up and focus on turning the wheel till it's in place you get just enough time to trigger the cutscene. 



#25
TheBigLebowski

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Completed it on Nightmare with 2 warriors and 2 mages. Warriors with warcry and mages casting barrier back to back. Got it in 1 try. 

 

Now the fade will be a different story I guess?