No they don't have to do anything, neither does anyone here, but they volunteered to explain the gap by saying people are dumb and inferior and can't grasp the greatness of DA:I, rather than going after problems with DA:I.
I was just saying, well, or maybe not. The reasons don't necessarily have to revolve around the perceived quality of DA:I, and yet they don't necessarily not have to revolve around the perceived quality of DA:I (my opinion)
As opposed to you claiming that they claim that those whom dislike DA:I are what you wrote, which I am rather certain they probably didn't write? I have either ignored or offered rebuttals against anyone who has tried to infer the same thing when I've posted critiscm against DA:I. However, I am not going to take sides in the whole love/hate forum battle going on.
It would be ever so nice if both groups of people could just stop being pretentious towards each other and focus on being constructive.
Double negatives can be rather confusing...
It's important to discern the difference between quality and deliberate design descision on the part of the developers.
Yes the quality of a product, or the percieved state which can be spread through word of mouth or social media, most certainly can and will affect sales. However I highly doubt this is the case, when it comes to DA:I, for any other platform than the PC. Especially since reviews have been favorable and the title was named game of the year. How exactly would people have known about the flaws that the game does indeed have, and design choices that many don't like, until they've played it themselves? I doubt most of those whom play video games are very active on forums and such, in an attempt to inform themselves before a purchase.
Few reviews, that I've seen, have touched on these issues, besides some of the main common gripes like Hinterlands, and I doubt word of mouth of the many issues of the game have either traveled so far or have had such an impact as to affect sales to any significant degree, except perhaps for PC owners. The game also hasn't been out for very long, I might add. Further limiting the impact that word of mouth etc. could have had on the sales so far. Rome 2 sold very well despite being in a near broken, if not completely so, state at and well after launch.
Using your example from before... Making the argument that a Pokemon title on the 3DS has sold more units because it's a better game than DA:I is an entirely silly argument to make. Selling a lot of units does not a "good" video game make. And again what makes one video game better at being a video game than another video game. People are going to have to be more precise in this regard.
Lastly I have issues with the game and the design descisions that Bioware made, however I won't start using sales charts in a fallacious manner just to try and prove to myself and others that DA:I is suffering because of said issues. Or as the real diehard "haters" might claim; because it's a horrible title. If I have issues with something then it doesn't matter how succesful it is. Of course if we take examples such as Daikatana then the poor state of the game wasn't so much a matter of opinion as it was factual. The limited sales simply served to illustrate the point.