Anyway its kinda sad no to see DA:I in the top 25, especially seeing as it won GOTY.
Such GOTY awards don't count for much. I saw a new one this week, where Shadow of Mordor won.
Anyway its kinda sad no to see DA:I in the top 25, especially seeing as it won GOTY.
DA:I shouldn't be game of the year. Beyond: Two Souls, The Wolf Among Us, TWD Season 2, Game of Thrones (Tell Tale), MGS5 (judging by Ground Zeroes), and Watch Dogs (imo, though it has some of the same issues), that I've played so far, are all better for my money. Weren't they all this year?
The sidequest slog and the actioney combat mechanics hurt the game a lot. It's hard to motivate through all that to get to the good stuff. For instance, I noticed for the PS4, if achievements are anything to go by, that less than 24% of players have played Halamshiral, half that the next main story mission, and 49% the fall of Haven. <10% have defeated Corypheus. That could be play rate or time of purchase, but that's a suspicious completion curve. I'd normally expect early adopters to've had time to get halfway through the main story by now if they were sticking with it, or a less smooth curve if it was down to other factors. Not that I'm a statistician at all. I know typically less than half complete any given game x, but what's striking is that less than a quarter of players have played roughly halfway through the story. If there's a negative word of mouth effecting sales, it probably has a lot to do with that.
I personally think the good parts are worth the slog, but it can be interminable inbetween. The game's much better than DA2. It's a good game overall with a few areas dragging it down. IMO, oc.
I´m not surprised. Most of those games are either on par or superior than Dragon Age Inquisition, which is NOT a bad game by the way so don´t throw me stones.
I´m not surprised. Most of those games are either on par or superior than Dragon Age Inquisition, which is NOT a bad game by the way so don´t throw me stones.
I don't know about that, a lot of them are Ubisoft. Ubisoft's only real strength is making fun of their glitches. Isn't that right, Connor?
CONNOR, NO!
Such GOTY awards don't count for much. I saw a new one this week, where Shadow of Mordor won.
Here's to hoping the Game Awards become the defining video game award show.
Like the Oscars of video games.
Fifa, Mario for the 10000th time, GTA porn/murder simulator, mindless shooter (COD), some casual games... *shrug*
When I have some boys over my place 90% of people wants to play quick matches of first person shooter games (battlefield, call of duty or titanfall). Dragon age is probably last on the list.
Second choice for most peeps is sport games or grand theft auto because it's funny.
On origin I have about 130 friends and out of all them only 11 have any mass effects or dragon age games. However they have all the first person shooter games by ea. On TeamSpeak of my community the number one reason people don't like dragon age is the third person view and the plAyer vs player missing aspect.
Ithe market now days is in the quick and simple, player vs player competition or 100% sandbox
God why do the majority of gamers have to be so stupid and simple-minded.
I mean, I play some of those games too, but I would prefer a more complex game anyday.
A real shame since it probably is in my top 5 GOTY, and it deserves lots of sales, but let's face it: It was never going to do too well when some idiot at EA thought it would be a good idea to release it on the same day as GTA5 and FC4.
I don't even know why they delayed the release - the game is still a buggy mess so I can't see what the extra month did for the game tbh.
God why do the majority of gamers have to be so stupid and simple-minded.
I mean, I play some of those games too, but I would prefer a more complex game anyday.
No need to be a snob. Modern Bioware RPGs aren't exactly complex in comparison to other RPGs...
I don't know about that, a lot of them are Ubisoft. Ubisoft's only real strength is making fun of their glitches. Isn't that right, Connor?
CONNOR, NO!
As funny as UbiLOL glitches are, when they games are fixed (well, as fixed as an UbiLOL game can be) they tend to be fun. So far Assassain´s Creed Unity is one of the funniest games to play after patch 4 and the best AC game. Shadows of Mordor is a deserved GOTY. Call of Duty, while not being a fan of them, is a very recognized arcade FPS that doesn´t surprise me seeing it on the list of higher sales. Pokemons sells a lot and normally deserves it. And so on.
Dragon Age Inquisition for me is a great game, but lacks a lot of things. I personally rate it a 7,5.
DA:I shouldn't be game of the year. Beyond: Two Souls, The Wolf Among Us, TWD Season 2, Game of Thrones (Tell Tale), MGS5 (judging by Ground Zeroes), and Watch Dogs (imo, though it has some of the same issues), that I've played so far, are all better for my money. Weren't they all this year?
Game of Thrones isn't a complete game yet (and episode 1 was both ugly and a total story let down, by my view - very disappointed; their new Borderlands episode 1 was better). I don't think TWDS2 was good enough - great ending, weak beginning, but TWAU is one of my favorite games of all time (I still prefer DAI, but only because of replayability and mechanics - for straight up story, TWAU was the best story of the year). But a Telltale game is way less complex than something like DAI so, all factors equal, I'd give it less credit. Love Telltale though, except for GoT, which truly did disappoint me. Had to force myself to finish E1, and I don't even know if I'll play the rest. The first episode of TWDS2 was meh too though (though it didn't have the ugly fuzzy background problems) so we will see if it improves.
MGS5 isn't even out yet, and the demo was meh, if you ask me, but part of that is the fact that it was a demo released for like $20. Beyond: Two Souls was last year. It was good but a bit of a let down too for a lot of people (I enjoyed it). Watchdogs was almost universally considered a let down (I liked it alright, but no GOTY contender by any means; I even think Sleeping Dogs is better if you want a poor-man's GTA).
But, of course, everyone will like different games.
For me, DAI is definitely my "Game of the Year" and what it will win....we will see. Lots of critics will have their own GOTYs, but among popular votes, DAI is doing very well, likely better than any of the actually eligible (TWOU, WDS2, Watchdogs) games you mention.
God why do the majority of gamers have to be so stupid and simple-minded.
I mean, I play some of those games too, but I would prefer a more complex game anyday.
Has nothing to do with those insulting terms. Different people have different tastes, not everyone wants to roleplay in a fictional world. If that was the case then Gygax would have been worshipped as a god... Well, some of us did but that's besides the point.
Also most who play video games do so rather casually. The reasons for this vary, but one of is not having enough time to spare to really immersive oneself in games like DA:I. Storydriven roleplaying games tend to take up a lot of time and require more dedication than many if not most are willing to give.
TWD and TWAU were both released in 2013.
Such GOTY awards don't count for much. I saw a new one this week, where Shadow of Mordor won.
They're worth more when the fans award them the title, which is what's happening with Inquisition.
Can't compare Origins to DA I since origins only sold on 3 platforms compared to DAi selling on 5.
Can't compare Origins to DA I since origins only sold on 3 platforms compared to DAi selling on 5.
As opposed to you claiming that they claim that those whom dislike DA:I are what you wrote, which I am rather certain they probably didn't write? I have either ignored or offered rebuttals against anyone who has tried to infer the same thing when I've posted critiscm against DA:I. However, I am not going to take sides in the whole love/hate forum battle going on.
It would be ever so nice if both groups of people could just stop being pretentious towards each other and focus on being constructive.
Double negatives can be rather confusing...
It's important to discern the difference between quality and deliberate design descision on the part of the developers.
Yes the quality of a product, or the percieved state which can be spread through word of mouth or social media, most certainly can and will affect sales. However I highly doubt this is the case, when it comes to DA:I, for any other platform than the PC. Especially since reviews have been favorable and the title was named game of the year. How exactly would people have known about the flaws that the game does indeed have, and design choices that many don't like, until they've played it themselves? I doubt most of those whom play video games are very active on forums and such, in an attempt to inform themselves before a purchase.
Few reviews, that I've seen, have touched on these issues, besides some of the main common gripes like Hinterlands, and I doubt word of mouth of the many issues of the game have either traveled so far or have had such an impact as to affect sales to any significant degree, except perhaps for PC owners. The game also hasn't been out for very long, I might add. Further limiting the impact that word of mouth etc. could have had on the sales so far. Rome 2 sold very well despite being in a near broken, if not completely so, state at and well after launch.
Using your example from before... Making the argument that a Pokemon title on the 3DS has sold more units because it's a better game than DA:I is an entirely silly argument to make. Selling a lot of units does not a "good" video game make. And again what makes one video game better at being a video game than another video game. People are going to have to be more precise in this regard.
Lastly I have issues with the game and the design descisions that Bioware made, however I won't start using sales charts in a fallacious manner just to try and prove to myself and others that DA:I is suffering because of said issues. Or as the real diehard "haters" might claim; because it's a horrible title. If I have issues with something then it doesn't matter how succesful it is. Of course if we take examples such as Daikatana then the poor state of the game wasn't so much a matter of opinion as it was factual. The limited sales simply served to illustrate the point.
That was very long but nothing about the substantive strengths or weaknesses of the game or any other game.
Let me throw in something simple, DA:I is basically a Skyrim clone. Sure, give or take a few bells and whistles, but fundamentally the game design is a kind of weaker copy of Skyrim. This is kind of ok, in a sense, because Skyrim was a decently fun game and I personally sunk a number of hours into it. However, someone looking for a new game to play would look at DA:I and go, oh, well that's kind of just like Skyrim isn't it? If they already have Skyrim and played it a lot, they aren't really going to get anything new out of DA:I.
That's one of the reasons I'm sure some people decided not to get the game, it's basically just a slightly watered down experience of something they already had in that respect.
Moreover I think you would have to include Witcher 3 in that category, copying a popular format gets you some points but not nearly as many as if you develop some (more unique) ideas.
This seems like a perfectly reasonable criticism, it doesn't look like some arbitrary ill-conceived haterade to me.
I was curious about the sales I am curious why so many Call of duty are on that lost and even more curious why the one game that dropped Ubisofts stock by 9 points is on that list (AC Unity)
However everything is not as black and white as you think it is. For Example Unity is being sold as a extension of a xbox one so everytime a XboX One is bought AC Unity is marked as being sold. Far Cry 4 is having a sale so of course it gets marked up aswell.
I am quite suprirsed that Pokemon is at the top, I figured it would be on the list but at number one?! Epsecially for that generation. That's crazy.
God why do the majority of gamers have to be so stupid and simple-minded.
I mean, I play some of those games too, but I would prefer a more complex game anyday.
Not wanting to sit down for hours at a time does not make you stupid, nor simple.
We could all follow Wheaton's Law a bit more.
You know, COD cops a lot of hate for basically being the same game released every year. I wonder why Pokemon doesn't generate anywhere near the same amount of hate.
Have no knowledge about other platforms, but releasing a game on the Xboxone in the same releasewindow as the ultimate Halo-bundle, will hurth your sales the first couple of weeks.
Guess they have to April to get their sales up, till the next big RPG is released on my platform (and I really hope they do as I want a sequel of DA:I, and also KotOR).
Have no knowledge about other platforms, but releasing a game on the Xboxone in the same releasewindow as the ultimate Halo-bundle, will hurth your sales the first couple of weeks.
Guess they have to April to get their sales up, till the next big RPG is released on my platform (and I really hope they do as I want a sequel of DA:I, and also KotOR).
Yes!! KotOR would be amazing!!!
*Fingers Crossed*
That was very long but nothing about the substantive strengths or weaknesses of the game or any other game.
Let me throw in something simple, DA:I is basically a Skyrim clone. Sure, give or take a few bells and whistles, but fundamentally the game design is a kind of weaker copy of Skyrim. This is kind of ok, in a sense, because Skyrim was a decently fun game and I personally sunk a number of hours into it. However, someone looking for a new game to play would look at DA:I and go, oh, well that's kind of just like Skyrim isn't it? If they already have Skyrim and played it a lot, they aren't really going to get anything new out of DA:I.
That's one of the reasons I'm sure some people decided not to get the game, it's basically just a slightly watered down experience of something they already had in that respect.
Moreover I think you would have to include Witcher 3 in that category, copying a popular format gets you some points but not nearly as many as if you develop some (more unique) ideas.
This seems like a perfectly reasonable criticism, it doesn't look like some arbitrary ill-conceived haterade to me.
That comes down to design descisions and I did state that I don't equate that to quality. My overall feeling about DA:I is still that they tried to offer too much, spread themselves too thin as it were. Too much setup and not enough payoff.
DA:I is not a Skyrim clone, Bethesda doesn't own the concept of open world design. The open world design in this game could just as easily be compared to a standard MMORPG, given the amount of fetch quests. It could also be seen as their own take on open world gameplay.
I don't think Bioware did that good of a job when they made the different "optional" areas we have now. They don't offer enough interesting quests and the amount of them makes the experience feel diluted. Exploring big maps isn't really that interesting unless there's something interesting to find, which is rarely the case with DA:I.
Bioware definently marketed their larger and more open areas a lot before release. Open world design is the hot thing to do at the moment, the main problem being that newcomers have to compete with the kings of open world design: like Bethesda, Ubisoft and Rockstar.
I think I know what Bioware had planned for their areas, based on 2013 footage, but what we ended up with makes me think it was added in just for the sake of it. At which point I would argue that they might as well not have bothered, at the very least adding in fewer of these areas.
I agree that unless you're able to do something special with your open areas then you're going to lose out to games that offer a better open world experience, like Skyrim. At least to some degree.
You would be right if all DA:I offered was an open world experience with a bit of story thrown in, it's not. So it's not a watered down version of what people already have. It offers content that was done better in other titles, yes.
It's possible that Bioware shouldn't have focused so much on their open world design when they marketed the game. I don't know how much of an impact it had on sales, no doubt some chose not to purchase DA:I because of it. I can see why some people would see it as being Bioware's version of a TES game, even if I don't agree.
I still think the sales numbers reflect the market more so than anything else: Heavily story driven RPGs not being as popular as more casual RPGs, Bioware IPs not having the same gravitas as the market giants etc.
Witcher 3 definently seems like it's going to have interesting open world content, but time will tell if that ends up being the case. I would have stated the same regarding DA:I before I got to play the final version.
It is, however it's the first time I've seen you present that argument so I don't see what that has to do with my previous comment, which was centered around people attacking each other because they don't agree.
What I consider to be less reasonable is when people think that a video game has to live up to an arbitrary amount of sales in order to be succesful.
Guest_Puddi III_*
Let me throw in something simple, DA:I is basically a Skyrim clone. Sure, give or take a few bells and whistles, but fundamentally the game design is a kind of weaker copy of Skyrim.
You know, COD cops a lot of hate for basically being the same game released every year. I wonder why Pokemon doesn't generate anywhere near the same amount of hate.
Well, they don't release every year, and Pokemon has a far more hardcore fanbase. And everyone always wants to take potshots at who's on top, and even with their steadily decreasing sales CoD are still on top for the moment.
And seriously, if anyone thinks Bioware games (or any non-Bethesda RPG really) will ever approach the numbers of the best-selling games they are kidding themselves. Skyrim is an outlier; we can point at mods all we like, the bulk of its sales weren't on PC, they were on consoles. People picked it up because it was an easy to play sandbox with dragons. Inquisition could have been the best Bioware RPG in history and it wouldn't have been on top of any sales charts. That's just not going to happen people.