I thought Oblivion learned RPG devs 1 thing; never have scaling enemies. It is lame, because one of the great things of RPS's is the fact you can level your char and come back to show your hard earned levels. Why has this game enemies that scale to your level?
I want to feel that I leveled up. Otherwise I can just play action games instead.
End rant....;-)
For example I was in the fallow mire, encountered level 10's and I was level 8 (on NM), So I thought I level up a bit to let's say 10? Ok, when I came back the exact same enemies now are 12. THAT IS LAME!
I do hope there is a cap for enemies?? If i go to 12 I don't hope they are 14, because that system reminds me of the awful Oblivion (that game was clearly broken leveling-up-wise).
RPG's need a proper leveling system.





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