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Enemy Scaling


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#26
Sylvius the Mad

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The point of leveling isn't to rofl stomp low level areas

Yes it is, at least partly. You should be growing more powerful relative to the setting.

#27
teks

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Yes it is, at least partly. You should be growing more powerful relative to the setting.

And when the game is no longer a challenge we're supposed to move on to something else.
Scaling in older games involved the game getting harder as we continued so that our new skills were put to the test. I don't play to watch an interactive movie with the 'a' button after I just got my character cool skills.



#28
Sylvius the Mad

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And when the game is no longer a challenge we're supposed to move on to something else.
Scaling in older games involved the game getting harder as we continued so that our new skills were put to the test. I don't play to watch an interactive movie with the 'a' button after I just got my character cool skills.

I don't play to be challenged.  I don't play for the game world to adapt to me in contrived and unbelievable ways.



#29
berelinde

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Maybe it's just me, but I wish the enemy scaling had a broader range. Sure, there is a certain amount of fun to be had facerolling the Hinterlands, but it stinks when you open up an area to do a particular quest, the level scales to your current level, you go away and do something else for a while, forget about the first area only to remember it later and return to find that nothing you kill is going to give you xp. I'd rather see the enemies keep up with you.



#30
teks

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I don't play to be challenged.  I don't play for the game world to adapt to me in contrived and unbelievable ways.

They have excellent unchallenging games focused on realism like euro trucker. I haven't tried them myself but I heard it fits the criteria.



#31
Sylvius the Mad

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They have excellent unchallenging games focused on realism like euro trucker. I haven't tried them myself but I heard it fits the criteria.

Euro Trucker badly truncates driving distances. I shouldn't be able to get from Bremen to Rotterdam in 20 minutes.

#32
Parallax Demon

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I like the way it is now.

 

When you start the game every fight is hard, but when you get a bit more leveled up the fights become more easy, till you got to a new place and feel very powerless in the beginning.

 

Even putting some level 12 Rifts and a Dragon in the game in the first area was a good choice Imo. First time I arrived at the Rift near the Horsefarm, my party was a gonner within a minute. Didn't use taccam, so thought it was a glitch and tried it again, and  again and again. Frustrated as hell, I used my taccam on my fifth try, just to find out I was outleveled by five levels.

Came back when I was level 14 and even then it was an annoying fight (hate those guys who tunnel their way underneath you and then pop up when my char is in in the middle of an animation and can't sidestep).

 

Only real bad scaling issue I personally encountered was the Haven fight. Had to load a previous save and powerlevel the hell out of my party, because my first try at lvl 7 or 8 was a complete disaster (playing on Hard with a mage). Only to find out that I was really overleveled after the fight.