Again, no it didn't
"Sovereign is too strong! We have to pull back!"
"Negative. This is our only chance!"
And the Reapers are only as "invincible" as the writers arbitrarilly decided them to be. Sadly, they were made so invincible they had to be made totally incompetant at waging a war so the galaxy could have any kind of chance to build their deus ex machina
Meh, pretty much everything Shepard ever did in the trilogy was undercut. What's one more thing at this point?
And when you import a Shepard who has saved everyone he possibly can, builds up a huge EMS score, Unifies the galaxy only to be trolled "Trolol. Nope" by a ghostly Starbrat, that doesn't break the atmosphere?
It may not be the story you are telling. And there's nothing wrong with that. But it's the story I am telling. One that had been in the works for five years.
Sure it doesn't have to be easy. Heck, it this case it shouldn't be easy. But it does need to be fun. Otherwise there's no point in buying a game. If I want tragedy, doom and gloom, I've got RL.
ME3: Dramatic and existential?
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It was trite, heavy handed angst. Heck DAI was a better examination on faith than ME3's "sacrifice" theme. Mordin's was the only spot where it was done at all well.
DAO had a "not easy" answer. ME3 was trolling, plain and simple. Shepard was beaten to death with a plot hammer. There was no :"integrity" and the only "rule" was DM Fiat. You don't change the rules in the final minutes of the final entry of a trilogy.
And it really worries me that Bioware thinks this is okay. Because they used to be the developers I would go to for game I enjoy. Too many others wallow in angst and "dark and edgy" themes.
Yeah, suddenly my understanding of you is far more massive. But your arguments are no more effective.
News Flash: Some people like playing paladins. And the Mass Effect trilogy allowed it as a viable method, and even encouraged it. Too bad they got screwed in the end by the Art.
I don't think you know what 'disengage' means. It's not withdrawal. It's not retreat. You're a civilian. You're forgiven for that. The fleets clearly withheld fire at a certain point.
As well, the Reapers were always going to be very durable. You're upset because they were made to be too effective. And looking at what the Reapers are doing, it doesn't take a strategist to realize that the Reapers are more involved with pacifying and harvesting and policing their holdings, while slowly expanding. You're mistaking thorough efficiency for incompetence.
I don't think anything Shepard did was undercut; the results don't need to be reflected from the endgame to matter, if that's what you want. Why should the destination of the journey undercut the short routs to get there?
I'd say the Catalyst was altering the atmosphere, not breaking it. It's where a closer philosophical dilemma comes into play and yes, invalidates your morality since it doesn't involve it. It can, if you bother with implementing it. In which case, it sounds like you are trying to, but can't reconcile it with your beliefs. In which case I'd say you'd have to suspend your beliefs to create a solution. The Reapers are beyond your EMS rating. And they're beyond your principles. You're playing their game. You can't play your own game and your own principles don't apply. The rules you thought existed never did. Simply put, the Reapers were always beyond you no matter what your paladin sensibilities were. That's because the games were making a trend for realism, and for introducing a moral concept that is completely alien and divorced from your own. And it works to the Reapers advantage against a paragon or a paladin, since it breaks them. Simply put, you guys are a lot easier to break.
I think it's good that BW implements this more into their stories. You're saying that other people play the game to me. I'm saying the same to you now. The game is implementing different metaphysical concepts that go against your own beliefs. As I've said, either adapt your own philosophy or play something else.
As games take a turn for alternate interpretations of philosophy, and possibly even more, implement more real world facets of ambiguity and subjectivity, you're going to find that your more objective, black and white, paragon/paladin perspective becoming increasingly more marginalized since it's not applicable to the level you desire. Sorry man. As the games get more 'realistic' (not necessarily by implementing less fantastical or fictional settings but by implementing real world philosophy), the more fantastical elements of philosophy have less meaning.





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