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#1
Navek

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DA:I have Been out and around for about a Month give or take. I would like to try my hand at solving peoples problems mainly combat/tactics/abilites and usage. So please bring your questions and your answers so we can make each other gaming experience a bit better.

 

Hmmmmmm...... The last line sounds a public service announcement on PBS. Sense of humor always welcomed. 

 

We are Open 4 Business!!

 

 I will do my best to answer promptly to your questions.

 

Every few days or so ill change my main post to be the hot question of the week so ppll dont have to scroll around to find it and mark-off/list other questions we have answered. Every now and again put out a topic for discussion but i would prefer to assist/solve others. 

 

  1. Is there anything I can do to make bull a useful member of the team as a 2-hander with minimal input from the player? Would doing so provide any benefit or synergy with a rogue?

New Topic(s) for the Week.

What are some personal rules of engagement that you only employ for certain enemy types?  

Example: When I fight enemy rogues (cloaking ass-hats) when they go invisible. I try to make the come out by using chain lightning. 


Modifié par Navek, 27 décembre 2014 - 11:22 .


#2
teks

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I'm gonna start you off with a hard one.

 

Is there anything I can do to make bull a useful member of the team as a 2-hander with minimal input from the player? Would doing so provide any benefit or synergy with a rogue?


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#3
TeraBat

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I'm gonna start you off with a hard one.

 

Is there anything I can do to make bull a useful member of the team as a 2-hander with minimal input from the player? Would doing so provide any benefit or synergy with a rogue?

 

Don't bring Iron Bull on missions with other melee fighters. Bow rogues and mages only. 



#4
teks

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But thats terrible advice. Bull can't tank as a two handed. How is this a good idea?

 

Any why no melee? Is there a reason? Does he smell bad?



#5
Navek

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I'm gonna start you off with a hard one.

 

Is there anything I can do to make bull a useful member of the team as a 2-hander with minimal input from the player? Would doing so provide any benefit or synergy with a rogue?

 

 

ohhhhhhh........good question points.

 

I have actually had this problem on my 1st play thru and didnt figure this out till i started my 2nd play thru which im still on.

 

As a result i built bull as the following.

Core Abilities

 

1. Block N Slash- Damage is So-So, but the important thing is the guard generation 15% cause without guard your pretty much just a rogue and thats not good in this case. With the upgrade. Did I mention is has no CD. Sadly this is an overlooked skill. :(

 

2. Challenge- 10% more guard nice, taunts a single enemy if the target is melee then its just a loop of the enemy just attacking bull then getting knockdown via block n slash. With passive bull can do this indefinitely to a single target while your tank holds the rest. 16 sec cd

 

3. Charging Bull- Another 10% guard gain. He'll mainly this skill just to be brute to opponents whenever its up just utterly be a menace. Even if his target is a mage or archer if it can be knocked down Bull's go it on lock and since most enemy mages/archers run when harassed my melee. The passive is not needed til up get more stamina consuming moves on your him for next stamina move is free. 8 sec CD!!! 

 

These first 3 are a must with these alone he has 35% guard gained!

 

4. Pummel Strike - Just an all around good talent with nice dmg even if the enemy is immune to stun effect. Also no long windup or recover time like Mighty Blow.

5-8. Just put in his Reaver tree skill after skyhold and hes good to go.

 

This setup has keep my bull save and allows him to hold his own most scenarios exceptions are dragons, bosses.

Also i changed his weapon he uses from 2hander sword/axes to a Mauls because it swings faster and better Single target.

 

This way he has guard so he has a cushion when he takes hits and uses reaver skills and the flow of combat if you make a high criting weapon he will always be ready to attack. This setup is better for an AI not actually player may find this boring.

 

If you get extra points go into the Battlemaster for Combat roll and take off Pummel Strike. Due to his reaver skills putting out better damage.

 

Also in tactics menu put Bull on Follow and Iron Bull. In my experience he seem to go for the closest target who is usually melee.

 

Hope this helps.

 

If anyone has any suggestions/tips or variations please add.



#6
Pluvie

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In my experience Bull is best against squishy ranged and mages actually, with the proper spec ofcourse.

 

First off, set him as Follow -> Tank. This way he won't aggro anyone except who is already been tanked, and will do so until told otherwise.

 

Send him against archers and mages with the following skill set:

  • Grappling Chain + upgrade and Mighy Blow + upgrade and set those abilities as preferred (only those two). The AI does a good job in queuing up the combo, expecially against ranged opponents.
  • Devour as enabled (he will use it wisely if stamina threshold is set >80%, basically weaving it between the combos) and Dragon Rage and Rampage as disabled.
  • Everything else disabled (I personally advise against taking up anymore active skills, unless those you need to unlock the strong passives).

 

Then, when his focus is full and you're ready to have some fun, switch to control Iron Bull, pop Rampage and spam Dragon Rage like there's no tomorrow. You'll absolutely obliterate everything, dragons included (nightmare approved).


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#7
I saved Star Wars :D

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Also, don't give him aoe weapons and skills of you want him to follow the tank and not pull aggro from nearby enemies I guess

#8
teks

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Wow, that is good advice. I'll have to try that out.

 

I like the block and slash. I've heard the AI is actually pretty good with those skills. I see he has a few ways to gain guard right early which is nice, and I really didn't consider a single target taunt as a possibility. I'm picking up the upgrade for that as well. I'll give it a go and let you know. I have him set to guard my tank so all should be OK.

 

Pluvie, you have a great idea. I'm not doing it strictly because my DW rogue already has that niche covered, but I think its a great alternative.



#9
TeraBat

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But thats terrible advice. Bull can't tank as a two handed. How is this a good idea?

 

Any why no melee? Is there a reason? Does he smell bad?

 

Because Iron Bull will pop Mighty Blow frequently and will knock out whoever is flanking with him. I don't like having to micromanage every swipe of my companion's weapons, so I eventually just gave up on bringing him along on teams where he'd likely end up flanking with Cole or my dagger rogue. 



#10
recyclebin2000

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The A.I is surprisingly good with combat roll for 2h. Warrior's use Horn of Valor right away, similar to how mages always cast barrier right off. For mages Wall of Fire is good, forget about them using Firemine correctly. Cole was good with using stealth, murdering someone and re-stealthing. Stealth set to priority of course. With a bow he doesn't use it at all unless in danger unfortunately.



#11
teks

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Because Iron Bull will pop Mighty Blow frequently and will knock out whoever is flanking with him. I don't like having to micromanage every swipe of my companion's weapons, so I eventually just gave up on bringing him along on teams where he'd likely end up flanking with Cole or my dagger rogue. 

Ah, you meant to say no melee flankers, not no melee.

I like the other solution of just not taking mighty blow. If thats the problem skill, just don't take it ya know.

Also, with my rogue, I'm not typically fighting the same guys my tank is anyway. My rogues job is to take out all the outliers. Using evade to quickly move onto the next, so its not a big issue is the twohander is knocking the enemy melee down.

 

Does the AI struggle with any reaver skills? are there any I should turn off, or set to preferred?



#12
Navek

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Its not that AI struggle with reaver skills, (IMO) they just dont attack with that wreckless abandon a person would have for utterly smashing his opponents which is ashame for Iron Bull.



#13
Gnoster

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Good idea to make a place for tactics discussions; the current "problems" I am trying to find a way to fix are these, so ideas are welcome:

1) I want to set conditions like I did in DA2, so e.g. Cassandra always prioritizes shield bash if the enemy has Guard built up. However setting it as a preferred skill will not do because then she uses constantly and thus it is on cooldown when it is needed. Same problem with any condition based ability

2) I would like to set the tank to a combination of the old Aggressive (ie. Attack any enemy on sight) and at the same time Defend all the squishy companions, e.g. Mage and archer

3) I want the tactics to recognize the enemies resistances and not use e.g. Lightning spells against lightning resistant enemies, but I don't want to check out each enemy group, run away and then spend time deselecting allowed spells in the tactics screen. Looking for a way for the AI to know this stuff, so mana/energy isn't wasted
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#14
JosieJ

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Good idea to make a place for tactics discussions; the current "problems" I am trying to find a way to fix are these, so ideas are welcome:

1) I want to set conditions like I did in DA2, so e.g. Cassandra always prioritizes shield bash if the enemy has Guard built up. However setting it as a preferred skill will not do because then she uses constantly and thus it is on cooldown when it is needed. Same problem with any condition based ability

2) I would like to set the tank to a combination of the old Aggressive (ie. Attack any enemy on sight) and at the same time Defend all the squishy companions, e.g. Mage and archer

3) I want the tactics to recognize the enemies resistances and not use e.g. Lightning spells against lightning resistant enemies, but I don't want to check out each enemy group, run away and then spend time deselecting allowed spells in the tactics screen. Looking for a way for the AI to know this stuff, so mana/energy isn't wasted

 

Unfortunately, tactics aren't nearly sophisticated enough to accomplish this without keeping a fair amount of control over your companions.  They have taken a huge step backwards since DA2.



#15
Precursor Meta

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Do ring accessories stack? Like if I wear a ring on my main hand that increase my whirlwind damage by 30% and I wear that same ring on my offhand, does that mean that my whirlwind damage has been increased by a total of 60%?

#16
Marieir

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Just finished my mage playthrough on hard a couple of days ago and found the final boss fight to be kind of a pushover. Didn't use a single health potion. Just kept barriers up. Three mages and Cass and you can't go wrong.

 

To challenge myself I decided to try out nightmare mode as a warrior (tank) and quickly found myself in some deep trouble..

Maybe I just suck at playing the warrior, but I kinda died countless of times to the pride demon at the temple of sacred ashes since it was almost impossible to shake off the lesser shades and disrupt the rift to destroy the guard. And of course I make sure not to taunt anyone and let Cass do the heavy work, but still.. I just can't seem to get it right.

 

Any help? 



#17
Zetrial

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Good idea to make a place for tactics discussions; the current "problems" I am trying to find a way to fix are these, so ideas are welcome:

1) I want to set conditions like I did in DA2, so e.g. Cassandra always prioritizes shield bash if the enemy has Guard built up. However setting it as a preferred skill will not do because then she uses constantly and thus it is on cooldown when it is needed. Same problem with any condition based ability

2) I would like to set the tank to a combination of the old Aggressive (ie. Attack any enemy on sight) and at the same time Defend all the squishy companions, e.g. Mage and archer

3) I want the tactics to recognize the enemies resistances and not use e.g. Lightning spells against lightning resistant enemies, but I don't want to check out each enemy group, run away and then spend time deselecting allowed spells in the tactics screen. Looking for a way for the AI to know this stuff, so mana/energy isn't wasted


You can change between preferred, active and disabled in combat, so unless you need to swap gear or put in a new skill, you don't need to run out of combat to tweak for resistances.

#18
Molohk

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Just finished my mage playthrough on hard a couple of days ago and found the final boss fight to be kind of a pushover. Didn't use a single health potion. Just kept barriers up. Three mages and Cass and you can't go wrong.

 

To challenge myself I decided to try out nightmare mode as a warrior (tank) and quickly found myself in some deep trouble..

Maybe I just suck at playing the warrior, but I kinda died countless of times to the pride demon at the temple of sacred ashes since it was almost impossible to shake off the lesser shades and disrupt the rift to destroy the guard. And of course I make sure not to taunt anyone and let Cass do the heavy work, but still.. I just can't seem to get it right.

 

Any help? 

 

That fight is a pain, especially as a tank. Other classes can disrupt the rift to help, but as a tank with aggro it's not easy at all. I'd suggest letting your allies get the aggro from the demon, while you tank adds, disrupt the rift as often as possible, and help with some dps on the demon and breaking his guard. If you avoid taunting the demon, the friendly allies will do a decent job tanking, just keep an eye out because when they die you'll have to pick him up.


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#19
RamonNZ

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Do ring accessories stack? Like if I wear a ring on my main hand that increase my whirlwind damage by 30% and I wear that same ring on my offhand, does that mean that my whirlwind damage has been increased by a total of 60%?

 

Ring accessories don't stack to 60%. Take 2 different rings instead.



#20
Marieir

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That fight is a pain, especially as a tank. Other classes can disrupt the rift to help, but as a tank with aggro it's not easy at all. I'd suggest letting your allies get the aggro from the demon, while you tank adds, disrupt the rift as often as possible, and help with some dps on the demon and breaking his guard. If you avoid taunting the demon, the friendly allies will do a decent job tanking, just keep an eye out because when they die you'll have to pick him up.

Thanks. I guess I'll just keep trying. :) 



#21
YuriLowell

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What is the better stat to add to my warrior's sword I am crafting? Strength or +attack%?

I can't tell which gives me more damage output. I have two different tier 3 handles and one lets me add strength and the other lets me add attack. Any insight would be appreciated!

#22
sofandi

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I asked the question i a similar thread already and I wanna try my luck here too:

 

Does anybody know how Transmute Magic (Dispel Upgrade) works? Does it generate 50% stronger barriers or reduce cooldown on the barrier spell by 50%. Do you guys think the damage bonus of 25% and the barrier generation is worth taking the skill? I am unsure...



#23
ashwind

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What is the better stat to add to my warrior's sword I am crafting? Strength or +attack%?

I can't tell which gives me more damage output. I have two different tier 3 handles and one lets me add strength and the other lets me add attack. Any insight would be appreciated!

 

Every 2 str gives you 1% Attack. However every point of str also increase your guard damage bonus %. In short, higher str means more damage bonus to enemy guard while attack % yield more damage against unguarded opponent.



#24
YuriLowell

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Every 2 str gives you 1% Attack. However every point of str also increase your guard damage bonus %. In short, higher str means more damage bonus to enemy guard while attack % yield more damage against unguarded opponent.


Thanks for clearing that up. That's exact what I was looking for. So just to be clear "guard" is the extra health that is depicted by the thicker silver bars that overlay the persons red health bar. Correct?

#25
TheGreenLion

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Just finished my mage playthrough on hard a couple of days ago and found the final boss fight to be kind of a pushover. Didn't use a single health potion. Just kept barriers up. Three mages and Cass and you can't go wrong.

 

To challenge myself I decided to try out nightmare mode as a warrior (tank) and quickly found myself in some deep trouble..

Maybe I just suck at playing the warrior, but I kinda died countless of times to the pride demon at the temple of sacred ashes since it was almost impossible to shake off the lesser shades and disrupt the rift to destroy the guard. And of course I make sure not to taunt anyone and let Cass do the heavy work, but still.. I just can't seem to get it right.

 

Any help? 

 

 

I had to change my tactics quite a bit for this fight on NM as a tank, the best solution I came up with was to use the middle pillar to LOS the Pride demon and make him chase both my tank and Cassandra around the back part when possible. I had Charging Bull on my tank so he was able scoot away to the opposite corner quickly after using War Cry and while the boss was following him have Cassandra get behind him (on the other corner of the pillar), use Challenge to turn him around and scoot behind the pillar so he couldn't attack right away. 

 

Essentially it required a lot of movement out of my party and mostly kiting the boss rather than standing still and taking hits. I do let Cassandra go when I need to disrupt or deal with adds but otherwise alternate taunts to give both tanks a short breather. It was still a giant pain in the ass but keeping the boss occupied with walking and not attacking will save thy bacon.  :P

 

Edit: Solas and Varric mostly ended up on the left side in that alcove thing when the boss was behind the pillar but moved them back in front of the rift when he was facing their direction so he couldn't slap them with his lightning whip thing.