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Making prestige worthwhile


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#1
Amartell44

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Let me preface this by saying I have really been enjoying the multiplayer for this game... despite the bugs and other various issues that have been beaten to death already on these forums. It's great fun for me and I have been enjoying playing tremendously. Maybe I'm just an old school gamer and remember how many issues there have been in pretty much every game since Everquest came on the scene and even back to neverwinter nights on AOL when I first became addicted to online video games. Sure you expect things to have gotten better over the years (and they most certainly have) but I still pretty much expect any new game of any significant scope or scale to have its share of issues when it's fresh out of the gates.

Honestly I didn't even plan to play the multiplayer for this game when I pre ordered it and didn't even know it existed until about a week before release... but since I started playing it I haven't looked back. I've put a couple of hours maybe into the SP side of the game... which was what I bought the game for and ALOT more into the MP side (almost prestige lvl 300 now for whatever that is worth).

While it's great being on the leaderboard and all (kind of frightening to be honest that I've been that cracked out on the game to actually be in the top 100... but I decided to take the holidays off this year after 20+ years in the restaurant industry... Which is a nightmare this time of year.. And so I thought I would enjoy the holidays for once with my kids and family. But whatever... now I'm rambling.) the leaderboard really serves no purpose other than ego stroking and is usually skewed by cheaters and hackers and honestly has no place in a game like this.

I think it would be great if they would implement some sort of reward system based off of your prestige level that the player base would actually appreciate and enjoy. Maybe every 50 levels you could reap a reward... I'm sure most of you have realized that is gets much more difficult to gain prestige with more time played. Challenges are limited and become more of a grind after a while. You can promote characters over and over... But that also becomes a grind. Nonetheless you are always going the have those "hardcore" gamers that play 24/7 apparently and will just keep earning more and more prestige levels... And for what? To be on the leaderboard that no one cares about? There's has to be some sort of "carrot on a stick" that actually makes it feel worthwhile and like you have something to shoot for and that rewards the people that love the game and put hours and hours into playing it.

It could be as simple as special banners or portraits... I think some sort of chest reward would be awesome... unique loot or armor appearances or a guaranteed level appropriate reward (like a lvl 10 unique at 50 prestige, lvl 15 at 100, lvl 20 at 200). Something like that... It's just a thought I had and now it has turned into this huge post lol.

I think it would be great and I sincerely hope a dev reads this and puts the wheels in motion...

That's all I've got... What do you guys think?
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#2
Crud

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There has been this myth going around the forums that your prestige level influences the quality of loot you receive from chests, and while this does not seem to be true, i actually think this exact feature would make a lot of sense and would make long term play more rewarding. I think we just need something to give us a sense that we are moving forward in the MP content. A permanent xp boost dependent on your Plvl might also be a good route, making it more feasible to promote your characters and buffing your account with stat points. As it is now it feels like an infinite grind when it comes to promotions. Just ideas.    



#3
veramis

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I think a reward at different levels of prestige is a very good idea. I would prefer the reward to be universally usable, such as unlocking cosmetic options, potion slot, ability slot, accessory slot, potion capacity, etc., and not RNG like a random unique item nor potentially useless like an unwanted accessory.

 

Also imo the top prestige reward should be attainable by casual players, maybe at something like 200-250 prestige. If every week we can raise our prestige 10 points by doing challenges, then it could be higher to reflect that.

 

To Crud, I am absolutely against linking prestige to loot quality. People who don't want to farm prestige points shouldn't be punished for it, and most importantly, casual players should not be punished. This is NOT an MMORPG or a game where there is enough content for most people to be incentivized to grind for hundreds of hours. I am also against making it possible for high prestige players to farm more xp and attribute points and further widen the gap between casuals and hardfcore players. This game should be made more accessible to casuals and punish them less, because right now a casual will walk into games with about 15-30% the damage potential of a well-equipped guy... do we really want to widen that gap by rewarding people who have high prestige and punish people without?


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#4
Storm_Changer

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I like this idea alot. Perhaps both cosmetics and more useful rewards - such as that which has been suggested above - would be in order. 



#5
Amartell44

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I can confirm that prestige in no way seems to influence chest rewards... I wish I did but no such luck lol... There was a point early on where I thought I made a difference but clearly it was just a lucky RNG streak in retrospect

#6
Crud

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I think a reward at different levels of prestige is a very good idea. I would prefer the reward to be universally usable, such as unlocking cosmetic options, potion slot, ability slot, accessory slot, potion capacity, etc., and not RNG like a random unique item nor potentially useless like an unwanted accessory.

 

Also imo the top prestige reward should be attainable by casual players, maybe at something like 200-250 prestige. If every week we can raise our prestige 10 points by doing challenges, then it could be higher to reflect that.

 

To Crud, I am absolutely against linking prestige to loot quality. People who don't want to farm prestige points shouldn't be punished for it, and most importantly, casual players should not be punished. This is NOT an MMORPG or a game where there is enough content for most people to be incentivized to grind for hundreds of hours. I am also against making it possible for high prestige players to farm more xp and attribute points and further widen the gap between casuals and hardfcore players. This game should be made more accessible to casuals and punish them less, because right now a casual will walk into games with about 15-30% the damage potential of a well-equipped guy... do we really want to widen that gap by rewarding people who have high prestige and punish people without?

I see your point. I agree that increased loot quality may feel like a punishment to more casual players, but I definitely think we are missing something in terms of reward/progression when it comes to long term play, and i dont feel things like portraits or banners are very rewarding. That may just be me though. In any case, I think we need something that feels rewarding to long term or "hardcore" players, that at the same time does not feel like a punishment to casual players.



#7
veramis

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I see your point. I agree that increased loot quality may feel like a punishment to more casual players, but I definitely think we are missing something in terms of reward/progression when it comes to long term play, and i dont feel things like portraits or banners are very rewarding. That may just be me though. In any case, I think we need something that feels rewarding to long term or "hardcore" players, that at the same time does not feel like a punishment to casual players.

 

 

I agree there should be incentives for people who can put a lot of time into this game. I think ME3MP did it right, allow people to very slowly build up their "manifest" or collection of dozens of different weapons and upgrades, all of them viable and giving a lot of extra replayability to the game, and taking maybe about 1000 hours of gameplay in order to max out the manifest.

 

I am guessing that it currently takes maybe about 1000 hours to get the top items in DA3MP, but unfortunately its a huge grind, with long droughts in between finding useful items, and imo, if this can be addressed by copycatting the ME3MP loot system, they could also make DA3MP a game worth playing many hundreds of hours with people constantly seeing their gear get better.


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#8
Amartell44

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I'm not really in favor of the play longer be stronger by default ideal.... Someone who picks up this game a year from now shouldn't be at a disadvantage to people who just happened to play it earlier... Your gear already is enough of a difference (and dramatically so) that you know when you are in a group with a vet vs. a new player.

Any rewards given by prestige should be purely superficial or maybe an option for a unique that the RNG has not been kind enough to reward you with yet (I am still really wanting a life on kill ring which for some reason just won't drop for me) that is level appropriate. It's only a matter of time before you randomly get all that "best" loot... The Sullivan blade, red birth daggers, etc... And then what?

In a perfect world new content will be added and there will always be something new to do... But based on what I've seen so far with a "weekend" event that takes 30 mins to complete (yes I realize it's the first one and there are game breaking bugs atm) and the new content is cool and all but it's not really that revolutionary... there needs to be something more to keep people interested. Some sort of reward for putting in the time and playing the game because it's fun for you that sets you apart from that guy that just bought the game 6 months from now because it was on sale for $19.95... next tier armor schematics which only add a slight benifit but look badass? Fine by me
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#9
TeamLexana

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Don't you get an extra attribute point for every prestige? That's a pretty big incentive. More then ME3's MP where it was just a number and peeps still promoted like crazy there for their epeen brag rights. Mine only got as big as it did because I played a lot before they finally took out the gold tier character cards out of the premium disappoint packs, I'd save a few a million, promote, then buy them to get everything to 20, just so the packs wouldn't feel so useless when I didn't pull black cards, lol.


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#10
Crud

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Don't you get an extra attribute point for every prestige? That's a pretty big incentive. More then ME3's MP where it was just a number and peeps still promoted like crazy there for their epeen brag rights. Mine only got as big as it did because I played a lot before they finally took out the gold tier character cards out of the premium disappoint packs, I'd save a few a million, promote, then buy them to get everything to 20, just so the packs wouldn't feel so useless when I didn't pull black cards, lol.


You get a stat point for every promotion, independent of your prestige level. Promoting takes much longer than earning prestige, at least that's my experience so far. I think it should be 2 or 3 stat points per promotion :P

#11
ThirstyKIRST

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There are banners and titles and portraits that are unlocked with certain challenges. If you look it tells you which ones. But getting a free chest every 50 points or so would be awesome.

#12
Vrin

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There has been this myth going around the forums that your prestige level influences the quality of loot you receive from chests, and while this does not seem to be true, i actually think this exact feature would make a lot of sense and would make long term play more rewarding. I think we just need something to give us a sense that we are moving forward in the MP content. A permanent xp boost dependent on your Plvl might also be a good route, making it more feasible to promote your characters and buffing your account with stat points. As it is now it feels like an infinite grind when it comes to promotions. Just ideas.    

 

I cannot prove anything of course but...

 

I got junk weapon after junk weapon, virtually useless armor mods, only lesser runes, pointless armor mods etc...until I hit around 120 rating.  After that, I started getting much higher level weapons, superb runes, top level armor mods etc...

 

It may be a myth but that's exactly how it worked for me.  The item drop changes were so stark that it felt like I levelled up.



#13
Mofojokers

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This is a really good idea Bioware please take note of this thread.

Thanks your pals
Mofo and friends :)

#14
Torkelight

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I'm pretty sure drops are not connected to prestige as I have personally gotten worse and worse drops as I raise in prestige. Only thing I've gotten the last 4-500k of gold is Caliban. Encouraging huh?

Other than that I agree that there should be more rewards for prestiging. I'm currently on the leaderboards and been there for about a month now floating around number 50. I disagree that there are only cheaters there - as I have played with several of the people who are pretty high up on the leaderboards. As far as I know the only people who actually cheat are the top three (on PC that is). Other than that it is correct that unfortunatly it is only there for bragging rights, if anyone really cares at all.

I think they are already settled on rewarding people banners, titles and portraits for grinding out acheivments. And while I'm on the subject - this game is a grind from the start really. It only feels that way after a while because you start to get used to everything that happens. Truth is, that it is a grind from the start.

I'm not sure what to suggest as a reward for your prestige points. I mean there should be more cosmetic AND gameeffecting options available to you in the actual game (not only lobby) for being an experienced grinder. What I would really enjoy is that you get rewards (doesnt matter to me how you get them really) that can put those crafting materials to good use. I mean I have tons of them even after unlocking every armor available and could do a few times over, but now they are just sitting there waiting for something meaningfull to craft - which is absolutely non-existant as of now. 

Right now, what I'm missing from multiplayer is something to do after you've done a whole night of runs and opened all those chests. It just feels a bit sad to just... quit. I want more. The answer lies in the crafting materials I hope...



#15
Trickshaw

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If you think the leaderboards are ridiculous now, just wait until you associate rewards with prestige.

To be honest, I don't even know how it works. Sometimes I see my prestige go up like 1 or 2 and then I'll forget it's ever there and then BAM! I've gained 10 points somehow. I dunno and I honestly don't care. I just do me and let board chasers do them.

#16
Torkelight

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If you think the leaderboards are ridiculous now, just wait until you associate rewards with prestige.

To be honest, I don't even know how it works. Sometimes I see my prestige go up like 1 or 2 and then I'll forget it's ever there and then BAM! I've gained 10 points somehow. I dunno and I honestly don't care. I just do me and let board chasers do them.

It's easy. One point for promotions, and one point for each star out of 5 in an acheivment category except you get two points for the last star. Or maybe you get two points for each of the banner, portrait or title-unlocks. Not entirely sure which one it is, but basically that is how it works.

Right now I dont grind for prestige or leaderboards, but for banners etc. Only thing I dont have atm is Perilous, 250 character extractions... and that capitalist crap. 



#17
mitts281

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I'd be totally happy with just some more unique armor style rewards for prestige. Aesthetic purposes only. That is my ego talking though. He can be hard to control sometimes.



#18
Beerfish

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The_Necromancer.jpg


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#19
Amartell44

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The_Necromancer.jpg


Yeah really... This old post of mine got dug up from nowhere. I do still like this idea though.

#20
DragonRacer

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The_Necromancer.jpg

 

That was very on-point, Beerfish, well done!

 

I approve.


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#21
DrKilledbyDeath

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At this point in time I don't see why they would add things like cosmetic changes unless there is a way to make money off it, since they would need to spend time and money to make it happen. People play as much as they do right now without any extra incentive. The simple fact that the leaderboard exists is enough to be the carrot to dangle to get people to play. I run into some of them (top 100) and if things turn badly they start to talk trash about how high they are on the leaderboards. I think it's a joke they take it so seriously but they obviously care a great deal about it.

 

At the end of the day, anything that could be added into the game will all come down to one question; how much money will it make? If the answer is $0 then it's never going to happen.



#22
P51Mus7ang

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I will take whatever they will give out:) as long as it's done right, I think they learned quite a bit from ME, in that game I was back and forth for #1 spot for a very long time but as noted it's just a number and not all that fair to new players but for those that pound the hours, help others etc a free chest would be great (for ME, XB, Canada as they made it regional)

 

As for prestige and the store, don't think it has any effect at all, I am only 90, been playing a week, started unlocking purple items within a very short time, today for example I have unlocked three (had most of the day off:))



#23
Spectr61

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Why is it that almost everyone who trashes the leader board concept as merely an ego booster knows theiir relative position and who is leading?

I agree with Veramis that the prestige system could be further incentivised without breaking the game.

New appearances that don't increase a character's abilities seem like a good idea to me. This would recognise advancement in terms of promotions without widening the already yawning gap between high and low promotes.

Plus, it would be nice to get rid of Izzy's ridiculous hat..
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#24
sonofbarak

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Someone who plays more should be stronger than the casual player. They put in the work.


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#25
Sir Perkins

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Someone who plays more should be stronger than the casual player. They put in the work.


This..