I forced myself, wandering through some areas, to use the tactical camera for every fight for a while.
It slows down the game considerably, but it also made me near unstoppable. If I had the time and patience to play this way, I'm pretty sure I'd play on nightmare. It made a massive difference. Point being: I've heard it said tactical combat is "pointless" in this version of DA... it isn't, it's very useful. Approaching a fight with a plan and making intelligent decisions for each of your party members is far more effective than willy-nilly wading into combat.
Here's the problem: Having to micromanage every move. Turn off AI and only move time forward a few seconds at a time at most. Monitor the movements of every enemy, and make every individual decision. With a modicum of competence, you'll tear through opponents significantly higher level than you on normal.
In DA:O, I didn't need to control everything. I had a powerful system through which I could give what are basically standing orders, and I primarily worried about positioning... not power use, not worrying about AoE, I could concentrate on moving my pieces while my pieces made reasonable decisions on when and where to use spells, potions, powers, etc.. because I programmed to make those decision on their own. I did override them often, as no if-than check can account for every scenario, but being tactical didn't bog down the game to this ridiculous an extent.
Bioware, you didn't open up tactical combat to a greater number of players by simplifying the tactics system. Players that don't wanna think about tactics aren't going to bother either way. You only handcuffed those of us who do want to be tactical by making doing so tedious for us.
Also, the camera's too close. But that's well established:P
Disclaimer: Yes, I love the game, yes it's fantastic, yes I've put in triple digit hours and I plan to continue playing it... I think I'm making reasonable constructive criticism here, not just whining.





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