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On the definition of "Combat Strategy"...


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#1
AManOnATricycle

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The term "Combat Strategy" seems to be really quite ignored on this message board, which is ironic, considering that is the title of the subforum. Most of the posts are complaining, and that's really not what this kind of board should be used for. It should be a place of enrichment and learning for those players who seek to communicate with others in an informative manner, regardless of their level of expertise or knowledge.

 

This message board is not the place for people to...

 

1. Post complaining about other players. If you have a problem with someone, resolve it like an adult. It's a game.

2. Complain about hacking. Report them through Origin. All you do by complaining on the forums is drawing attention to yourself (often embarrassing yourself), and making it less likely that anyone will listen to you. 

3. Complain about lag, graphical issues, or game-performance bugs. The ONLY type of technical issues that should be discussed here are those that pertain to abilities (Rampage bug, Pull of the Abyss bug, Firestorm bug), or those that pertain to enemies (Enemies becoming invincible), etc. Any other type of bug should be referred directly to the technical support forum. 

 

Some of us have become a little more than irritated with the behavior of those who are constantly de-railing the purpose of this subforum, which is to figure our way through whatever difficulty level is the most difficult for us.

 

I'm asking for a little bit of respect on these message boards. I know this sounds highly hypocritical based on what I posted before, but I'll make up for it later in the post. Respect others, be courteous to others. This should be a helpful and uplifting environment. 

 

Not everyone farms perilous, because many, if not most of us, have full-time jobs or are students, or both (as in my case). Please respect those that are not necessarily to your level of dedication to the game. This game has been out for roughly 750 hours (approximately 31 days). Some people have spent as much as 300 of those hours in the multiplayer. That means approximately 9-10 hours a day, every day, for the last month, have been spent in-game. 

 

Ain't nobody got time for that.

 

-------------------

 

Now, so this post doesn't seem completely like it doesn't belong here...

 

I've been toying with a Virulence build for a necromancer. Now, for those who don't know, Virulence is a unique-to-multiplayer ability which, when the necromancer kills an enemy, spreads all status effects (panicked, frozen, burning, shocked, sleeping, weakness, etc) to all nearby enemies. 

 

Example.

Necro casts fear on a very weakened enemy. fear has been upgraded, and the DoT kills him as he runs into a group of enemies. Now all of them are panicked. Alternatively, frozen-shatter combo. 

 

Still toying, haven't really played around with it. 

 

Definitely Fade Step, Winter's Grasp, Fear, and Walking Bomb. Ice Armor. This synergises amazingly with a Reaver specced for auto-crit on fear.

 
But wait, there's more! It's not just the Necro's status effects that spread. It's all status effects. Combine with an elementalist with Immolate/WoF and Stonefist, and you have a plague of burning and weakened enemies that never ends.
 
It's a very synergistic build. Not good for soloing or pug groups. Not even sure how it would rank up on Perilous. It's also all in the conceptual stage right now.
 
Please contemplate what you say before you say it.
 
Sincerely,
Amoat

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#2
Storm_Changer

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There is no appropriate board for these multi-player threads, so the de-facto place to go is the top sub-forum, which is combat tactics. Until a suitable option is supplied, users will continue to post stuff that does not strictly relate to the topic of the sub forum, as they have no where else to put it. [In regards to the multi-player community.] The same can be said for the Weapon & Armour Customisation section too, as it also contains threads that don't strictly fit the topic. There isn't even a topic for MP suggestions, should all of those threads also be removed? There is much more to be discussed than tactics, weapon/Armour and looking for group with regards to multi-player. By all means, simply don't click on threads not relevant to the topic at hand. It's not like the forums are over-flowing with users, so relevant threads aren't being pushed off the first page quickly anyway. 

 

I have no comment to offer for the Necromancer as I rarely play her, beyond the fact that Virulence in particular fits well with her over-all play-style and the most commonly picked abilities, so I imagine it is standard already in most builds. 


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#3
tbxvividos

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Incoming Zane Storm to defend whining threads.


Doh, he beat me here!
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#4
AManOnATricycle

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The point of this was more directed at those people who spend their entire lives on this message board to complain about...

 

Other people..

Classes.

 

The last one I can understand. Slightly. But we don't need 40 people coming up with different ways of saying "AW is OP" or "Katari blows." I applaud those people who find new and inventive ways of playing characters outside of their perceived boxes.

 

Back to more pertinent things....

 

I don't feel that a lot of necro's take Virulence. I know that the cookie-cutter build that Penguin suggested doesn't take it (last time I checked), as it doesn't need it, because a lot of his builds are designed to be independent, "I can kill everything on my own" type builds. Or, I can tank everything on my own.

This is a team build. I feel that this game could be so much more fun when you design a synergistic team of people to work together to make things explode. That's half the issue.



#5
N7 Tigger

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The term "Combat Strategy" seems to be really quite ignored on this message board, which is ironic, considering that is the title of the subforum. Most of the posts are complaining, and that's really not what this kind of board should be used for. It should be a place of enrichment and learning for those players who seek to communicate with others in an informative manner, regardless of their level of expertise or knowledge.

 

This message board is not the place for people to...

 

1. Post complaining about other players. If you have a problem with someone, resolve it like an adult. It's a game.

2. Complain about hacking. Report them through Origin. All you do by complaining on the forums is drawing attention to yourself (often embarrassing yourself), and making it less likely that anyone will listen to you. 

3. Complain about lag, graphical issues, or game-performance bugs. The ONLY type of technical issues that should be discussed here are those that pertain to abilities (Rampage bug, Pull of the Abyss bug, Firestorm bug), or those that pertain to enemies (Enemies becoming invincible), etc. Any other type of bug should be referred directly to the technical support forum. 

 

Some of us have become a little more than irritated with the behavior of those who are constantly de-railing the purpose of this subforum, which is to figure our way through whatever difficulty level is the most difficult for us.

 

I'm asking for a little bit of respect on these message boards. I know this sounds highly hypocritical based on what I posted before, but I'll make up for it later in the post. Respect others, be courteous to others. This should be a helpful and uplifting environment. 

 

Not everyone farms perilous, because many, if not most of us, have full-time jobs or are students, or both (as in my case). Please respect those that are not necessarily to your level of dedication to the game. This game has been out for roughly 750 hours (approximately 31 days). Some people have spent as much as 300 of those hours in the multiplayer. That means approximately 9-10 hours a day, every day, for the last month, have been spent in-game. 

 

Ain't nobody got time for that.

 

-------------------

 

Now, so this post doesn't seem completely like it doesn't belong here...

 

I've been toying with a Virulence build for a necromancer. Now, for those who don't know, Virulence is a unique-to-multiplayer ability which, when the necromancer kills an enemy, spreads all status effects (panicked, frozen, burning, shocked, sleeping, weakness, etc) to all nearby enemies. 

 

Example.

Necro casts fear on a very weakened enemy. fear has been upgraded, and the DoT kills him as he runs into a group of enemies. Now all of them are panicked. Alternatively, frozen-shatter combo. 

 

Still toying, haven't really played around with it. 

 

Definitely Fade Step, Winter's Grasp, Fear, and Walking Bomb. Ice Armor. This synergises amazingly with a Reaver specced for auto-crit on fear.

 
But wait, there's more! It's not just the Necro's status effects that spread. It's all status effects. Combine with an elementalist with Immolate/WoF and Stonefist, and you have a plague of burning and weakened enemies that never ends.
 
It's a very synergistic build. Not good for soloing or pug groups. Not even sure how it would rank up on Perilous. It's also all in the conceptual stage right now.
 
Please contemplate what you say before you say it.
 
Sincerely,
Amoat

 

 

mlfw5434-tumblr_lztairjukM1r3k1m8o1_250.


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#6
-PenguinFetish-

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mlfw5434-tumblr_lztairjukM1r3k1m8o1_250.


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#7
Shadohz

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Bug, glitches, lag, and game crashes are all anti-combat features ergo this is the appropriate section to discuss them. ;)

 

If the mods wanted to direct those postings away from this sub-forum then they should have made "General Topics" the top-tier section for MP. That's the design oversight. People are going to post in the highest section if they cannot find an more appropriate area easily (that includes their technical support site). There are 3 different sites you have to jump hoops through to get any information on the game (if you're lucky to find what you're looking for). People are naturally going to gravitate to the section with most traffic. If BW mods had a problem with people making "non-combat" posts in the Combat section then they should've nipped it in the bud on Day one... or better yet back during ME3MP when they recreated the Social site. So while I can understand your sentiment of the off-topic nature of some posts, BW made the decision to get rid of social groups (go look at the old BSN archives). They asked for player feedback about the changes and they pretty much ignored them. This is the end result.


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#8
Storm_Changer

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The point of this was more directed at those people who spend their entire lives on this message board to complain about...

 

Other people..

Classes.

 

The last one I can understand. Slightly. But we don't need 40 people coming up with different ways of saying "AW is OP" or "Katari blows." I applaud those people who find new and inventive ways of playing characters outside of their perceived boxes.

 

Back to more pertinent things....

 

I don't feel that a lot of necro's take Virulence. I know that the cookie-cutter build that Penguin suggested doesn't take it (last time I checked), as it doesn't need it, because a lot of his builds are designed to be independent, "I can kill everything on my own" type builds. Or, I can tank everything on my own.

This is a team build. I feel that this game could be so much more fun when you design a synergistic team of people to work together to make things explode. That's half the issue.

 

I think making *adaptable* team builds [that can stand on their own, wherever possible] is generally a good idea, as honestly most PUGS seem to make an effort to work together anyway. That said, virulence seemed like a no-brainer to me, but I don't play a whole bunch of necro. I'll definitely pick it up myself by level 20, if for nothing else then perilous runs where status effects matter much more. 

 

I think the only issue with creating synergy builds is that it requires others to be aware of your build and have their own synergy build ready. Obviously some classes work together better than others so less adjusting needs to be done, but as a general rule alot of PUGS will focus quite abit on DPS rather than status effects. Probably linked to the fact that complicated team-play isn't really required until perilous, and even then it's only required for high success rates. Also it goes without saying that such builds aren't very effective when your on your own, which can happen occasionally in PUGS. It's why I tend to mesh together synergy/utility and DPS stuff. It's better to be adaptable for most classes, which is one of the reasons why I assumed virulence is a common pick, as it's a passive [which are easier to pick up on a whim] that I see adding alot to a necro's contributions.  



#9
Rhaine

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I'm sure there would be less complaining if bug fixing had a timescale and bioware had a more active role in community interaction. by that mean feedback on what bugs have been addressed in intern builds and when the fix is expected to see the light of day.

I mean this game is hugely buggy, hugeeeelyyy. I want to play 2h warrior in single player but I felt like I should wait till warrior combos do more than one damage and then I realised something...

I'm not sure it will ever get fixed, I'm not sure bioware is even going to release another patch ever because they never said they would I don't think.

And the lack of an answer to that question anoys me to no end.

As for combat strategy talks? Theirs almost a thread for everything by now and several guides on pretty much every class, it's not like the multi had huge depth that keeps you asking questions. Adding to that just because there is complaining doesn't mean this forum doesn't also get used for it's intended purpose.

#10
AManOnATricycle

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I'm sure there would be less complaining if bug fixing had a timescale and bioware had a more active role in community interaction. by that mean feedback on what bugs have been addressed in intern builds and when the fix is expected to see the light of day.

I mean this game is hugely buggy, hugeeeelyyy. I want to play 2h warrior in single player but I felt like I should wait till warrior combos do more than one damage and then I realised something...

I'm not sure it will ever get fixed, I'm not sure bioware is even going to release another patch ever because they never said they would I don't think.

And the lack of an answer to that question anoys me to no end.

As for combat strategy talks? Theirs almost a thread for everything by now and several guides on pretty much every class, it's not like the multi had huge depth that keeps you asking questions. Adding to that just because there is complaining doesn't mean this forum doesn't also get used for it's intended purpose.

 

Actually, they announced multiple patches. Just a fun fact. And they'll fix these bugs, because they know they can keep milking this for a little while. Also, if they don't, they're going to lose serious money on their next games.



#11
J. Peterman

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Nope.



#12
stysiaq

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Thank you, OP that among those 5 posts you made on this low-traffic boards you managed to find the time to school me how to use them. I hope you'll find some more time to write another essay like this on ME3MP "Combat Strategy" subforum, because they don't seem to discuss just combat strategy, and I find it disturbing.

 

AW is OP, Katari blows.



#13
DxWill103

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mlfw5434-tumblr_lztairjukM1r3k1m8o1_250.

 

 

j/k I skimmed.  Just wanted this hilarious GIF to be posteed again. 

 

Anyway, virulence is great, just be careful what you freeze as walking bomb upgrade won't spread until a few seconds after a frozen target dies, kind of a buzz kill.  You might want to give blizzard a try as a replacement for horro.  Both are useful but blizzard is a lot more useful for helping you proc your ice armor passive.

 

And lastly, complaining about game breaking bugs does sometimes help with combat strategy.  For instance, sometimes that strategy is to gtfo if you're the host of a game that can't progress any further due to this insanely frustrating key drop bug. Some times it means discussing hey, in terms of your item's stats, it would be combat strategically productive of you NOT to have anything in your arsenal that includes the stat "bleed on hit" as you may as well have a stat that says "do nothing on hit." How are we supposed to know about all the bugged/useless abilities if people don't post it here?  I don't go onto the bug report forum because I always just assume someone else will report it for me :P



#14
knownastherat

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Virulence sounds and probably is nice, however, I am not all that sure one could tell playing build having it and playing one without it. Sure, status affect spreads but from my experience the affects are negligible. This said I take it every time.

 

I do not like anything frozen on Necro except Frost Step. As consequence, I have no idea how Ice Armor activates/works. Still, activating it with Winter Grasp?

 

---

 

On the topic of off topic. Its simple. If the game would work as advertised I would be playing it not posting here negative feedback. I even recommended this game to people. Will think twice next time. 



#15
Sephlezar

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Bioware didn't take into account that the MP playerbase would quickly develop into its own community. I suggested they make a bug report thread in the MP section and still havent seen that yet. Don't hold your breath though, go look at the ME3 MP forums and they are the same way so i do not see change in our future.

#16
AManOnATricycle

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Virulence sounds and probably is nice, however, I am not all that sure one could tell playing build having it and playing one without it. Sure, status affect spreads but from my experience the affects are negligible. This said I take it every time.

 

I do not like anything frozen on Necro except Frost Step. As consequence, I have no idea how Ice Armor activates/works. Still, activating it with Winter Grasp?

 

---

 

On the topic of off topic. Its simple. If the game would work as advertised I would be playing it not posting here negative feedback. I even recommended this game to people. Will think twice next time. 

 

Winter's grasp used to freeze people (hopefully w/ low health), virulence when they die from shatter or from whatever else, then all enemies within 10 meters are frozen. That's how virulence works. 

 

I'm really just trying to come up with new and exciting ways of playing here. I could see frost step working too. 

 

j/k I skimmed.  Just wanted this hilarious GIF to be posteed again. 

 

Anyway, virulence is great, just be careful what you freeze as walking bomb upgrade won't spread until a few seconds after a frozen target dies, kind of a buzz kill.  You might want to give blizzard a try as a replacement for horro.  Both are useful but blizzard is a lot more useful for helping you proc your ice armor passive.

 

And lastly, complaining about game breaking bugs does sometimes help with combat strategy.  For instance, sometimes that strategy is to gtfo if you're the host of a game that can't progress any further due to this insanely frustrating key drop bug. Some times it means discussing hey, in terms of your item's stats, it would be combat strategically productive of you NOT to have anything in your arsenal that includes the stat "bleed on hit" as you may as well have a stat that says "do nothing on hit." How are we supposed to know about all the bugged/useless abilities if people don't post it here?  I don't go onto the bug report forum because I always just assume someone else will report it for me :P

 

As for horror, I keep that so I can get the panic spread on death, as well as some more CC. Possibly, one could have a reaver cover fearing the enemies for you instead, allowing you to take blizzard. 

 

I'm looking towards team-centered play. An Arcane Warrior who puts enemies to sleep so others can nightmare them, a reaver who does reavery things, a keeper to bubble and paralyze, and either an archer or necromancer for the last slot. Preferably the archer, because I don't like just stacking all mages.



#17
knownastherat

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I would think you have to kill the enemy for affect to spread so that limits it for shatter. I said I take it every time. Its like the passive giving 10% to abilities duration for party members. During actual play to notice build with and without these passives would probably be not obvious. However, I was curious about Ice Armor as it says: standing near frozen enemy or persistent cold spell. Now I get it, try to spread freeze affect and active it this way?