Aller au contenu

Photo

As someone who mostly doesn't headcannon, the protagonist is..


  • Veuillez vous connecter pour répondre
229 réponses à ce sujet

#26
Rainbow Wyvern

Rainbow Wyvern
  • Members
  • 1 315 messages

The only time I ever felt like my Inquisitor had emotions was when I picked the first heart option after getting to Skyhold in a conversation with Cullen. Can't remember the words, could probably find it on youtube but meh. 

 

Point is that's the only time she felt like a person. Even with the emotions wheel she still had all the personality of a boring grey wall. It makes me miss my Kiera Hawke even more. She went from mainly sarcastic/purple with a decent helping of diplomatic/blue, to pretty much only sarcastic/purple as the crazy Kirkwall loons kept happening, and then after Leandra she went mostly angry/red with sarcastic/purple and then sided with the Templars despite being pro-mage before because of all those crazy mages doing crazy mage stuff. 

 

My Inquisitor had none of this. Just generic responses with the very rare personality bit slipping through. Still not as lifeless as the Warden, but I hope BioWare goes back to a protagonist like Hawke for DA4. Maybe a bit less pre-set since not everyone likes pre-set protagonists, although Hawke was just right for me. 

 

Oh and while you're at it BioWare, don't make me play as another Chosen One/Super Mega World-Saving Hero please  :(


  • NedPepper, LiquidLyrium, WithNoSocks et 1 autre aiment ceci

#27
LiquidLyrium

LiquidLyrium
  • Members
  • 327 messages

Agree with everything but the bit about the Warden. I feel very connected to my Warden, but I would imagine in my mind they'd speak about two or three lines presented on the screen rather than just one. I loved Hawke too. But the inquisitor feels very bland. DA2's flavor of diplomatic, sarcastic, aggressive personalities merged with DAI's reaction wheel would have been perfect to me.

For me the Warden felt really flat after coming off of Hawke. Plus there was just.. the weirdness of not being able to predict other people's emotinal reactions to stuff I said. I spent a lot of DAO cringing and either suddenly being attacked or getting yelled at and it left me feeling kinda bewildered and unhappy to tell you the truth. Also the whole Origin thing sorta.. front-loaded a lot of that information and it wasn't that important after the start of the game? In DAI at least, I did feel like people responded more to who I was (qunari, elf, mage, etc) so that's something they got right. 


  • WikipediaBrown et berrieh aiment ceci

#28
teh DRUMPf!!

teh DRUMPf!!
  • Members
  • 9 142 messages

There is not a single example given to get  frame of reference and all we get is a, "in Origins I could..." comment that doesn't actually further the topic at hand.
 
I found LOTS of choice in how I reacted to becoming the Herald of Andraste, and how I would respond to this title on MULTIPLE situations. I have no idea how you played tha game but I found if I picked a path of the inquisition and played my character based on that direction/goal/belief I got an enjoyable game even when I didn't pick the best mechanic results. I played my first game as a true believer which was really enjoyable and I am playing my second game as someone who has no idea if it is chance or divine providence.

 
It is difficult to pinpoint what exactly I feel is lacking with the Inquisitor, but they really just come off as very... generic.

 

The Inquisitor's standard dialogue-wheel (which is what you get use for the role-playing process like 90% of the time) is just a set of (usually three) responses that are very generic in their tone, only slightly different from each other in their direction/intent. The action-wheel is largely the same; you choose... something, and there is no real sentiment attached to whatever decision you make. Lastly, you have the reaction-wheel, which is relatively rare, and then it is not always easy to read. Once I chose a [sad/cry] option on the 'wheel, only to see my character scold the person he was in conversation with, going completely against the way I thought to have the Inquisitor react in that situation. That plays to a broader issue with this system where what your character does/says is not always the same as what you're lead to expect from the paraphrase (or even the attached emotion icon, incredibly enough). And overall, the instances where you get to emote or flesh out your character were just relatively few and far between.

 

Never thought I'd say it, but I miss the Origins setup. I could really get right into the character/role-playing process because the story responds directly to what you say or do. Only shortcoming is not getting to hear "your" voice. However, I look back at it and find that those characters had more colorful stories to them than the next two protagonists.


  • Moirnelithe aime ceci

#29
Pewps

Pewps
  • Members
  • 118 messages

I also felt like the Inquisitor never really grew into his/her role as a leader. I mean, we start out as a prisoner and then it feels like we're just along for the ride. Then I get to the point where I'm at the war table and Corypheus is heading into the Arbor Wilds, and I'm suddenly commanding Leliana, Cullen and Josephine with confidence that I hadn't seen in the previous 50 hours. It was weird. 


  • erine_, Hiemoth, Moirnelithe et 5 autres aiment ceci

#30
Korhiann

Korhiann
  • Members
  • 404 messages

That probably comes from our character's only actions as a leader take place on the war table. For the most part our character is shown as being more of a frontline commander, as opposed to the leader of a vast organization.



#31
FreshRevenge

FreshRevenge
  • Members
  • 958 messages

This will come as a shock to some but "You are the Inquisitor" They leave little to no background because Bioware wanted you to fill in the rest with your imagination.

 

If you don't have any imagination then maybe you shouldn't be playing the game and trying to be a critic!



#32
electrifried

electrifried
  • Members
  • 65 messages

 
It is difficult to pinpoint what exactly I feel is lacking with the Inquisitor, but they really just come off as very... generic.

 

That pretty much sums the whole inquisition story up, the inquisitor is just thrown into this as the supposed saviour of the world and there's really not much reaction you can get out of it. It's really unrealistic and at the same time, your character really has no personality at all to make this situation realistic enough. I think the way the game sets up the whole breach thing is really predictable and lazy writing. As a fantasy rpg, it's pretty hard to believe your inquisitor can actually pull of the things that happen in the game because it's all so airy fairy and obviously an excuse to do that big reveal at the end (the only redeeming part of the storyline). At least the combat is fun...



#33
Guest_StreetMagic_*

Guest_StreetMagic_*
  • Guests

That pretty much sums the whole inquisition story up, the inquisitor is just thrown into this as the supposed saviour of the world and there's really not much reaction you can get out of it. It's really unrealistic and at the same time, your character really has no personality at all to make this situation realistic enough. I think the way the game sets up the whole breach thing is really predictable and lazy writing. As a fantasy rpg, it's pretty hard to believe your inquisitor can actually pull of the things that happen in the game because it's all so airy fairy and obviously an excuse to do that big reveal at the end (the only redeeming part of the storyline). At least the combat is fun...

 

This is what happens when the game races are expanded and they take out origin stories, and it just becomes about the mark on the hand. Although some characters fare better than others, with a little headcanoning. It's just a sloppy way to handle things. The backstory is more like the Elder Scrolls and not a Bioware game. Prisoner 32456 wakes up and become savior of the universe.


  • Tyrannosaurus Rex, NedPepper et AWTEW aiment ceci

#34
vometia

vometia
  • Members
  • 2 722 messages
I kinda agree. I think for me, the main problem is that the voice (English female, in my case) lacks any real feeling: I mean she's a good VA, but she always sounds like a newsreader interviewing some boring business leader nobody cares about. I would've preferred more overt humour or snarkiness or anger and so on.
  • Moirnelithe aime ceci

#35
Knight-Enchanter Lavellan

Knight-Enchanter Lavellan
  • Members
  • 61 messages

I can't say I'd like the idea of a more defined protagonist personally. They tried that with Hawke and after playing (a friend owned DA2) I couldn't enjoy the character thus I never purchased DA2. I don't "headcanon" but I do enjoy a character that gives me certain liberties in regards to their personality and outlook. Hawke felt too defined as a character for me and worked much better as an NPC in DAI in my opinion. If they made another "Hawke" I probably would abstain from that game.

 

I don't hate Hawke, I just don't want to play as a character specifically like them.


  • Moirnelithe aime ceci

#36
Korhiann

Korhiann
  • Members
  • 404 messages

This will come as a shock to some but "You are the Inquisitor" They leave little to no background because Bioware wanted you to fill in the rest with your imagination.

 

If you don't have any imagination then maybe you shouldn't be playing the game and trying to be a critic!

 

If that's the case then I can just live secure in the knowledge that I am Varric's bastard son. Born to a human mother and endowed with enourmous... Chest hair. When I was born a magical explosion caused by reality having to contend with two individuals with such amazing chest hair. Poor Anders thought it was his foolish little plan that caused it. Sadly the explosion flung my, as a newborn Dragon Age version of Chuck Norris, into the fade where I matured until one day the fade could no longer handle the awesomeness that is my chest hair and gave "birth" to me in my adult form thus creating the rift. Even more sadly the experience left me with amnesia and a case of kleptomania, also the strange wish to become a pirate. Did I mention that my chest hair has an AC of 1000 and charisma bonus of 25? 

 

Your silly comment would have been far more valid had Bioware not shown that they like having players define their background/character ingame, if not so much in DA:I then more so in previous titles. 


  • WithNoSocks, AWTEW et Starry-eyed aiment ceci

#37
LiquidLyrium

LiquidLyrium
  • Members
  • 327 messages

This will come as a shock to some but "You are the Inquisitor" They leave little to no background because Bioware wanted you to fill in the rest with your imagination.

 

If you don't have any imagination then maybe you shouldn't be playing the game and trying to be a critic!

There's nothing wrong with wanting a set of good bones to work off of. Or having the option in game to flesh out some of those details in conversation. I played a human mage and the conversation I had with Josephine about both my noble heritage AND experiences at the Circle--and later again with Viv--went a ways in trying to fill in that empty void. It was one of the few times I felt a hint of a connection to the Inquisitor, and what his/her past was like. This conversation only happens with a Trevelyen, and I realize that there was only going to be human protags at first, but there's still so little even for human protags that it just feels.. incredibly (and frustratingly) vague for some of us. (Especially when the follow up was non-existent.)  And yes, how DARE someone give their feedback on a game they purchased, and what they want to see in future titles of the franchise. How dare they?

 

(The Dalish Inquisitors also have a fair bit of story meat to them, but they also infuriatingly suffer from other... terrible things like... asking Morrigan about their own gods and culture. "Who is Mythal." Really? This is potentially a Dalish First in some cases. Why not just have the PC give the exposition instead to make it accessible to new players??)


  • PunchySporkk, werqhorse, WithNoSocks et 2 autres aiment ceci

#38
KaiserShep

KaiserShep
  • Members
  • 23 858 messages

I mean, we start out as a prisoner and then it feels like we're just along for the ride.

 

Well, technically you are just along for the ride for a lot of the journey. The "herald" is pretty much roped in because no one else is capable of closing the rifts. Like the Warden, you can't run screaming into the hills.



#39
Korhiann

Korhiann
  • Members
  • 404 messages

Actually, come to think of it... We start out as a prisoner. Isn't that right up there with amnesia when it comes to starts in video games? :P



#40
Solbranthius

Solbranthius
  • Members
  • 157 messages

I feel like they didn't give us much variation as far as personality choices (and you couldn't be evil) also none of the side quests (aside from companion quests if you consider them in the same category) allowed for any kind of character building or choice.

 

To be fair, you can be pretty evil if you really want to given some of the choices. I struggled to see the Inquisition as the 'good guys' after seeing the option to allow Empress Celene to be assassinated. Sure, she wasn't the purest of people but such a move is essentially treason of the highest order. A necessity, perhaps, given the circumstances but still pretty evil regardless.



#41
Gothfather

Gothfather
  • Members
  • 1 418 messages

 
It is difficult to pinpoint what exactly I feel is lacking with the Inquisitor, but they really just come off as very... generic.

 

The Inquisitor's standard dialogue-wheel (which is what you get use for the role-playing process like 90% of the time) is just a set of (usually three) responses that are very generic in their tone, only slightly different from each other in their direction/intent. The action-wheel is largely the same; you choose... something, and there is no real sentiment attached to whatever decision you make. Lastly, you have the reaction-wheel, which is relatively rare, and then it is not always easy to read. Once I chose a [sad/cry] option on the 'wheel, only to see my character scold the person he was in conversation with, going completely against the way I thought to have the Inquisitor react in that situation. That plays to a broader issue with this system where what your character does/says is not always the same as what you're lead to expect from the paraphrase (or even the attached emotion icon, incredibly enough). And overall, the instances where you get to emote or flesh out your character were just relatively few and far between.

 

Never thought I'd say it, but I miss the Origins setup. I could really get right into the character/role-playing process because the story responds directly to what you say or do. Only shortcoming is not getting to hear "your" voice. However, I look back at it and find that those characters had more colorful stories to them than the next two protagonists.

 

 

I don't know what game you are playing but I found that in LOTS of situations when I got the three arrow dialogue choices I could make sarcastic remarks. i found variance in those responses. I don't know how you didn't. I suspect but don't actually know you are making an ASSUMPTION that they are "very generic in their tone" because there is little varriance in the paraphrase. I found that companions would comment on my sense of humour and these responses only came when i picked the "right" arrowed response as humourous responses are not part of the emotional response options.

 

The options are there in the game. If you are not finding them then it is as I said before, its not because you are not given the option its because the game isn't for you. You may have wanted the game to be for you but it isn't, for whatever reason. I am very easily able to create two characters with different personalities and I don't head canon. If a game doesn't resonate with you its not going to be enjoyable, but that doesn't mean that game has failed or is bad it just means the game isn't for you and thats okay because any given game can't be all things to all people.


  • pandemiccarp180 aime ceci

#42
Korhiann

Korhiann
  • Members
  • 404 messages

I don't know if I consider allowing her to be assasinated as being an evil action. Having her assasinated and making sure that no other contender would be able to take control, either by having them killed or framed, would have been far more evil (Resulting in a complete collapse of the system). I see it as being more of a "I don't have time for politics, we have a war to win" situation. 



#43
KaiserShep

KaiserShep
  • Members
  • 23 858 messages

It seems to me that this sort of criticism tends to be cyclical. Both the Warden and Shepard have been described as having personalities akin to a plank. And when a character with a stronger set of presets comes around, people hated that character for being some brand of awful-bad-stuff that I don't really care to remember. Shepard was oft-maligned in the ME forums for developing more of a specific set of emotions beyond the player's control in 3.

 

Personally, I found this character to feel the most natural of the lot. It took a bit for the Herald/Inquisitor to really grow on me, but she did in a big way in the end. But then I'm not much of a proponent of silent protagonists, since I was kind of spoiled by Mass Effect before I got into DA.


  • pandemiccarp180 aime ceci

#44
Korhiann

Korhiann
  • Members
  • 404 messages

I guess it comes down to what people really want in the end. A blank slate they can project themselves onto or a character who already has a background. 



#45
Vikarus

Vikarus
  • Members
  • 152 messages

I agree with this. I didn't feel like there was a lot of chances to establish who the Inquisitor was. I know everyone lauds the scenes with Cass and Jossie, but one little dialogue point never referenced again isn't enough for me. The only defining point of my Inquisitor seemed to be that he was an atheist, and beyond that I didn't really feel like I could establish him in a way that was unique enough to merit replaying the game.

I would have preferred nigh constant references to his backstory throughout the game, or in the very least some sort of introduction that defines who he was and where he came from. As it stands, it feels more like Skyrim than Dragon Age.


  • Moirnelithe, Hobbes, LiquidLyrium et 2 autres aiment ceci

#46
Guest_StreetMagic_*

Guest_StreetMagic_*
  • Guests

It seems to me that this sort of criticism tends to be cyclical. Both the Warden and Shepard have been described as having personalities akin to a plank. And when a character with a stronger set of presets comes around, people hated that character for being some brand of awful-bad-stuff that I don't really care to remember.

 

They are presets, but I wouldn't call any of them strong except the circle mage. The others need a stronger excuse to exist in this story . Or have the audacity to lead this group... or how to dance with Celene (human noble has a leg up here :D).



#47
LiquidLyrium

LiquidLyrium
  • Members
  • 327 messages

They are presets, but I wouldn't call any of them strong except the circle mage. The others need a stronger excuse to exist in this story . Or have the audacity to lead this group... or how to dance with Celene (human noble has a leg up here :D).

Well presumably Josie and Leliana were giving you a crash course in dancing and court etiquette before going to the ball.



#48
HeroxMatt

HeroxMatt
  • Members
  • 220 messages

I agree with OP. I think a lot of it came from the Inquisitor NOT getting the last word. 

 

Everyone else had those epic lines, or those smart, witty lines to finish the conversations. For example (SPOILER) when Bianca, Varric and Inquisitor leave the Deep Road entrance. Bianca says something like "I'll feed you your eyeballs". 

 

My Inquisitor would have shanked her there and then and spat on her face for even threatening her! But she just gets walked over by this character in the game for five minutes? 

 

If the Inquisitor got the last word in, instead of letting other characters have the last word and then walk away, there would have been more chance to stretch the Inquisitor's personality.


  • Moirnelithe et Cheech 2.0 aiment ceci

#49
Cheech 2.0

Cheech 2.0
  • Members
  • 373 messages

The Inquisitor has about as personality as a rock. I'm surprised they got anymore to join their cause, unless that cause is catching some shut eye. Hawke provided much more feeling and character in her conversations, and gave me a protag I could give a damn about.


  • WithNoSocks aime ceci

#50
Vox Draco

Vox Draco
  • Members
  • 2 939 messages

Bioware simply cannot pelase everyone. Impossible! Some people want a Hawke/Geralt, a char with mostly predefined history and background. Others want blank slates like Bethesda-heroes, that can be filled with life by the players themselves.

 

I personally think Bioware found the right balance here between Bethesda and Witcher-heroes. Voice, background, dialogue is all just enough to fill the Quizzy with some life, but deosn't overburden him/her so much it feels like I am playing a predefined hero. Yeah, headcanon, imagination, all that matters with the Quisitor as much as it did with heroes like the Bhaalspawn from Baldurs Gate.

 

I like to imagine how my Mage-Trevelyan spend her time in the circle as a child, how her relations with ther parents/family was or stil lis. How she ended up in all that mess, and all that. That's part of the fun for me. And though one part of me thinks it might be fun to have a "Quisitor-background-DLC" or little origin-stories before the start, I also don't really NEED them.

 

But again, its impossible to please everyone.


  • AllThatJazz, Siluan, Elista et 4 autres aiment ceci