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As someone who mostly doesn't headcannon, the protagonist is..


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#176
Stahl33

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How about give us more options to define the character and then work multiple stories around some pre-defined character sets that can be chosen.  A bit like origins, but develop the stories more through the game. 

 

In some ways there already is options to define the character depending upon race and class.  Maybe at the beginning give us more choice, so a human could be a mercenary rather than a noble.


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#177
Guest_starlitegirl_*

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I could not immerse myself at all in this game. Such a shame. That was one thing they had going for them. Even ME3 which was not my favorite and DA2 which I didn't even like could get me immersed in my character. I don't even know what this crap is. It's truly awful to RP a game where you are so meh about your character.


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#178
schall_und_rauch

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Wait, you can punch Dorian but not Vivienne and/or Sera? 
 
BioWare I am disappoint.


Maybe you can punch Solas and Dorian, but not Sera or Vivienne, because BW wants to give you hard choices. Rather than obvious choices people will automatically make.

#179
Taura-Tierno

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There was no character background or a prologue of some kind. DA:O had the origins. DA2 had the flight from Lothering. You got to see and decide the characters' motivations for doing what they're doing, what caused them to end up there ... that was a heavy emotional investment, to me. 

Would've felt much better if DA:I had had that.


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#180
Vader20

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There was no character background or a prologue of some kind. DA:O had the origins. DA2 had the flight from Lothering. You got to see and decide the characters' motivations for doing what they're doing, what caused them to end up there ... that was a heavy emotional investment, to me. 

Would've felt much better if DA:I had had that.

I've always felt that we should have attended the conclave as some kind of prologue to the game... starting the game after the explosion was not the best of choices imho. Also it would have been better to play as a only human with a solid backround mage, rogue or whatever... By adding more races they did not have time to make individual backgrounds for each one.


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#181
Xx Serissia xX

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I've always felt that we should have attended the conclave as some kind of prologue to the game... starting the game after the explosion was not the best of choices imho. Also it would have been better to play as a only human with a solid backround mage, rogue or whatever... By adding more races they did not have time to make individual backgrounds for each one.

 

Getting to see even a portion of the Conclave would've been amazing.  It would've made me care a lot more about the people who died there.  There's some people who you've met throughout the Dragon Age games that you can assume was there (example Knight-Commander Greagoir or First Enchanter Irving if they haven't retired) but that's about it.  


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#182
Vader20

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Getting to see even a portion of the Conclave would've been amazing.  It would've made me care a lot more about the people who died there.  There's some people who you've met throughout the Dragon Age games that you can assume was there (example Knight-Commander Greagoir or First Enchanter Irving if they haven't retired) but that's about it.  

 

I just came back from the fade,and it was nice that they've revealed us how the inquisitor ended up in the fade at the start... But it still raised some question like how did the wardens end up binding the divine to that spell before Corypheus arrives. If you are and elf, we know that you are sent there as a spy..to a HUMAN meeting. I suppose that the PC was not hiding in the closet before the divine gets caught, right ? Again this elven spy thing raises tons of questions. So making a prologue like in DAO based on these *origin* stories would have made the game much better than it is.


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#183
Shechinah

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(To Vader20) It is not a human meeting, it's a summit composed of templars and mages, the latter of which are both humans and elves.  



#184
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OP, do you mean more set personality or more set in moral/political views?  If you mean the later, I don't see why you couldn't just play a stereotypical whatever-your-character-is.  I mean if you want an Origin to tell you who your character is, it seems fair that you are aren't going to branch out much from who someone with that Origin would typically be.  I can tell what decisions a *typical* Dalish or Carta dwarf or human noble or Tal-Vashoth mercenary or non-rebel mage is going to make 90% of the time.  It seems like just knowing "this guy is Dalish/noble/Carta/etc." would be sufficient for that.

 

As for personality, no, I don't want my character's personality set for me at all.  If you are just arguing to have more variety in responses I'm all for that.  


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#185
Cheech 2.0

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I think the main problem with the Inquisitor imo, was the lack of an engaging personality. I kept wanting to scream at my tv and say stop being so middle of the road, get pissed show some emotion!!! I know a lot of players enjoy the blank slate character, but not all of us feel the same sigh


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#186
Taritu

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To be fair, you can be pretty evil if you really want to given some of the choices. I struggled to see the Inquisition as the 'good guys' after seeing the option to allow Empress Celene to be assassinated. Sure, she wasn't the purest of people but such a move is essentially treason of the highest order. A necessity, perhaps, given the circumstances but still pretty evil regardless.

 

Treason?  I'm not Orlesian in any of the four backgrounds, and it's not my job to save her life.  Have you forgotten the alienage purge? She's not a "good" person and there is not an obvious good choice at the party.



#187
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I was actually *extremely* pleased you can play a moderate in this game when it was impossible in DA2. 



#188
Sasie

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I just came back from the fade,and it was nice that they've revealed us how the inquisitor ended up in the fade at the start... 

This part confuse me. I might have missed something obvious but even after reclaiming the lost memories in the fade the whole conclave timeline *still* don't make sense to me. How did the inquisitor stumble over the ritual in the first place? There was plenty of people in the conclave but apparently our character was the one who survived and found the ritual room. Where did Cory even come from and how did he capture the Divine? and well... as you said how did we end up landing in the fade in the first place? 

If anyone made sense of these things I would love to know what actually happened there because Bioware seems to have left out a lot of details.


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#189
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I think the main problem with the Inquisitor imo, was the lack of an engaging personality. I kept wanting to scream at my tv and say stop being so middle of the road, get pissed show some emotion!!! I know a lot of players enjoy the blank slate character, but not all of us feel the same sigh

 

This.  I'd rather play a silent protagonist than someone who doesn't show the passion for what they're doing in their voice.  


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#190
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This part confuse me. I might have missed something obvious but even after reclaiming the lost memories in the fade the whole conclave timeline *still* don't make sense to me. How did the inquisitor stumble over the ritual in the first place? There was plenty of people in the conclave but apparently our character was the one who survived and found the ritual room. Where did Cory even come from and how did he capture the Divine? and well... as you said how did we end up landing in the fade in the first place? 

If anyone made sense of these things I would love to know what actually happened there because Bioware seems to have left out a lot of details.

 

If I'm not mistaken this is how it played out.  The Wardens went to the Divine's room and either abducted her or convinced her to come with them.  They then take the Divine to Corypheus whom seems to be in some kind of general purpose room.  I'm assuming it's the middle of the night since no one else stumbles in upon all of this.  The Divine calls out and your PC walks into the room.  I know this is the spoiler forum but I'll just say you see the sequence play out when you go into the fade again.  I'm assuming the explosion somehow pulled you and at least the Divine into the fade.  (I suppose Wardens could've been pulled in as well and died.  I don't believe it says either way.)  It doesn't really tell what happens when you're in the fade but at some point you're running from (I don't remember if it was called Nightmare or Fear) minions and the Divine pulls you up over the ridge and back out of the fade.



#191
stonerbishop

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I think (head canon

#192
AWTEW

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OP, do you mean more set personality or more set in moral/political views?  If you mean the later, I don't see why you couldn't just play a stereotypical whatever-your-character-is.  I mean if you want an Origin to tell you who your character is, it seems fair that you are aren't going to branch out much from who someone with that Origin would typically be.  I can tell what decisions a *typical* Dalish or Carta dwarf or human noble or Tal-Vashoth mercenary or non-rebel mage is going to make 90% of the time.  It seems like just knowing "this guy is Dalish/noble/Carta/etc." would be sufficient for that.
 
As for personality, no, I don't want my character's personality set for me at all.  If you are just arguing to have more variety in responses I'm all for that.


More varity in responses? Do you mean just more dialouge or?

I'm more in the middle range. I need a more set personality, because my imagination: does not extend to the length of: a completely detailed head-cannon. I'm not asking for a completly set character, (I can play jrpgs for that.) just something more middle ranged like Hawke was ( but Hawke could have used some more wiggle room, i'll admit that.)

The inquisitor gives me absolutly nothing to work with personality wise. It's like too moderate in responses, and ithe acting is meh ( not nesscarily their fault).

So, I guess i want to see something that is more balanced.
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#193
myztikrice

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It's mentioned in passing in like one sentence in some conversation that the Inquisitor was at the Conclave doing whatever. I too was confused during the flashback after having not absorbing the comment and wondering "why the hell did I just come in"? It doesn't help that the cutscene uses your current armor set which you wouldn't have had in the past.


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#194
Vader20

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This part confuse me. I might have missed something obvious but even after reclaiming the lost memories in the fade the whole conclave timeline *still* don't make sense to me. How did the inquisitor stumble over the ritual in the first place? There was plenty of people in the conclave but apparently our character was the one who survived and found the ritual room. Where did Cory even come from and how did he capture the Divine? and well... as you said how did we end up landing in the fade in the first place? 

If anyone made sense of these things I would love to know what actually happened there because Bioware seems to have left out a lot of details.

That's why I said that it would have been great to play a prologue at the conclave... to fill out all these missing details. My elf *spy* was surely hiding in the closet while the templars dragged the divine into the room, and that's why she got involved. :whistle:


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#195
fizzypop

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I feel like they didn't give us much variation as far as personality choices (and you couldn't be evil) also none of the side quests (aside from companion quests if you consider them in the same category) allowed for any kind of character building or choice.

Pretty much this. I wish we could have done quests related to our own personal story and struggle. Kind of like how hawke had the **** with her mom and uncle.


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#196
teh DRUMPf!!

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I don't know what game you are playing but I found that in LOTS of situations when I got the three arrow dialogue choices I could make sarcastic remarks. i found variance in those responses. I don't know how you didn't. I suspect but don't actually know you are making an ASSUMPTION that they are "very generic in their tone" because there is little varriance in the paraphrase. I found that companions would comment on my sense of humour and these responses only came when i picked the "right" arrowed response as humourous responses are not part of the emotional response options.
 
The options are there in the game. If you are not finding them then it is as I said before, its not because you are not given the option its because the game isn't for you. You may have wanted the game to be for you but it isn't, for whatever reason. I am very easily able to create two characters with different personalities and I don't head canon. If a game doesn't resonate with you its not going to be enjoyable, but that doesn't mean that game has failed or is bad it just means the game isn't for you and thats okay because any given game can't be all things to all people.

 

Or maybe, we played the same game, and reached different conclusions! Doesn't that bottle the mind...
 
I am not saying there weren't options like sarcastic ones, just that they were all very bland. Generic.

 

In DA:O I could take my characters numerous directions. Dalish Nationalist. Mage Goodguy. Vengeful Dwarf Noble. ex-Carta Dwarven Wiseass. Just Plain Evil (<-- never played that way, myself, but it is possible to, and not so much in Inquisition).
 
In DA2, some of that great freedom was lost, but we could still give Hawke some clear personality and bring that character to life. What we got in Inquisition was basically the DA2 wheel but comparatively very watered-down. Your options were typically (from top, down) Diplomatic Lite, Sarcastic Lite, Aggressive Lite. Only when given the rare "reaction wheel" could you express more, which was also not always very expressive either, and sometimes it gave you reactions quite different than what you'd expected. In total, it's made for a PC who just feels altogether very plain, bland, generic without LARP'ing.


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#197
AWTEW

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I could not immerse myself at all in this game. Such a shame. That was one thing they had going for them. Even ME3 which was not my favorite and DA2 which I didn't even like could get me immersed in my character. I don't even know what this crap is. It's truly awful to RP a game where you are so meh about your character.

  I don't know what it is either. It feels like the bastard child of skyrim and dragon age and it's awful imo.

I was actually *extremely* pleased you can play a moderate in this game when it was impossible in DA2.

 But it's too moderate, I wanted to try a sarcastic i quisitor and all I got was moderate..everytime.. 

Or maybe, we played the same game, and reached different conclusions! Doesn't that bottle the mind...
 I am not saying there weren't options like sarcastic ones, just that they were all very bland. Generic.
 
In DA:O I could take my characters numerous directions. Dalish Nationalist. Mage Goodguy. Vengeful Dwarf Noble. ex-Carta Dwarven Wiseass. Just Plain Evil (<-- never played that way, myself, but it is possible to, and not so much in Inquisition).
 In DA2, some of that great freedom was lost, but we could still give Hawke some clear personality and bring that character to life. What we got in Inquisition was basically the DA2 wheel but comparatively very watered-down. Your options were typically (from top, down) Diplomatic Lite, Sarcastic Lite, Aggressive Lite. Only when given the rare "reaction wheel" could you express more, which was also not always very expressive either, and sometimes it gave you reactions quite different than what you'd expected. In total, it's made for a PC who just feels altogether very plain, bland, generic without LARP'ing.

Too much freedom in inquistion, that the PC is only mildly better than a Skyrim PC.
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#198
Gothfather

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After 8 pages and it's still the same.

 

This game is too much like the elder scrolls!

No this game is too much like a Jrpg!

I want a more defined character!

No I want a less defined character!

Give me Dragon age: Origins 2!

No give me DA3!!

 

How about you accept that DA:I is it's own game and stop projecting your hopes into a finished product. This is the game you got, nothing is going to change that now. Either accept the game for what it is or accept the game isn't for you. Because no amount of QQing on the forums is going to change things and you aren't going to enjoy the game anymore by venting on the forums.

 

This is a Bioware game people are you really surprised they have made the game like this? Their entire development history has been a step by step progress to this type of game. They never freeze a series to one set of mechanics or approach, they are always taking the next step, but its always towards the goal of creating a story based RPG with a cinematic experience.


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#199
teh DRUMPf!!

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After 8 pages and it's still the same.

 

This game is too much like the elder scrolls!

No this game is too much like a Jrpg!

I want a more defined character!

No I want a less defined character!

Give me Dragon age: Origins 2!

No give me DA3!!

 

How about you accept that DA:I is it's own game and stop projecting your hopes into a finished product. This is the game you got, nothing is going to change that now. Either accept the game for what it is or accept the game isn't for you. Because no amount of QQing on the forums is going to change things and you aren't going to enjoy the game anymore by venting on the forums.

 

This is a Bioware game people are you really surprised they have made the game like this? Their entire development history has been a step by step progress to this type of game. They never freeze a series to one set of mechanics or approach, they are always taking the next step, but its always towards the goal of creating a story based RPG with a cinematic experience.

 

I perfectly accept that this particular aspect of the game is not to my liking. It does not ruin the experience for me or anything, but the game loses a point in my books for being this way. And, looking ahead to the next game, I want the devs to know where this system is lacking so they can perhaps improve it next time.


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#200
Sylvius the Mad

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I headcanon.

 

This game is incredible.


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