After 8 pages and it's still the same.
This game is too much like the elder scrolls!
No this game is too much like a Jrpg!
I want a more defined character!
No I want a less defined character!
Give me Dragon age: Origins 2!
No give me DA3!!
How about you accept that DA:I is it's own game and stop projecting your hopes into a finished product. This is the game you got, nothing is going to change that now. Either accept the game for what it is or accept the game isn't for you. Because no amount of QQing on the forums is going to change things and you aren't going to enjoy the game anymore by venting on the forums.
This is a Bioware game people are you really surprised they have made the game like this? Their entire development history has been a step by step progress to this type of game. They never freeze a series to one set of mechanics or approach, they are always taking the next step, but its always towards the goal of creating a story based RPG with a cinematic experience.
The point is to offer feedback for how we'd like to see the next game, or even future DLC, developed. That's the only way things get done around here: complaining. It's how we got into this mess in the first place, when a lot of people complained that DA2 was too small. Now a lot of people are complaining that DAI is too large. Hopefully they'll reach a good middle ground in the next game, or perhaps even reach it with this one with enough story DLC.
I can't be the only one who can already picture Mike Laidlaw talking about the failings of Inquisition while promoting Dragon Age 4, just like he did the failings of Dragon Age 2 when promoting Inquisition, and just like the did the failings of Origins when promoting Dragon Age 2. Which is a good thing; I want BioWare to learn what works and what doesn't work.
It's just that, from a lot of people's perspectives, they already had something that worked really well in Origins, and went a bit too overboard when trying to fix what few complaints the game had.
From Origins, BioWare mostly heard that the story was cliche and that the combat was clunky. So what did we get in DA2? A very unique and personal narrative and really over-the-top action combat.
From DA2, BioWare mostly heard that the areas were small and reused too much, and that the story wasn't epic enough. So what did we get in DAI? A huge world and a return to an epic and cliche story.
So why wouldn't anyone who doesn't like the direction this game went not post about it on the forums?





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