Does anyone else thinks that Inquisition has too much fighting and too few dialogues?
Each time you enter new location you already know that you will encounter a lot of fighting and no dialogues with choices.
And dialogues with companions could be better too: I like each and every one of them, especially Cole, but there are only 6 or 7 short cut-scene-like dialogues that are interesting, regular ones are more like interrogation than dialogues, we rarely have any chance to express our opinion, or tell Morrigan that I'd rather tie her up and tickle her(I enjoyed that one in the first game).
In Origins 80% of dialogues let us express opinion between companion's phrases, and that made those dialogues look like real, not like interrogation.
Inquisition lacks that, which takes away the feeling of establishing relationships with characters, like nothing that I say matters, the only important thing is how much stuff I collected that this character like.
I enjoyed combat in Inquisition due to high variety of enemy types, but I could've enjoyed dialogues more, like I did in previous BioWare games.
Does anyone else feel that way?
Please, BioWare, make DLC with more dialogues and less fighting
#1
Posté 20 décembre 2014 - 06:32
- Tayah et CizzyChaos aiment ceci
#2
Posté 20 décembre 2014 - 07:09
I would not mind a ME3 route of:
1)Lore focused
2)Combat focused
3)Social focused
Of course, not EXACTLY this. I'd actually love if DAI DLC went more for of an overlap and mix of elements. And I still want a $20-30+ 'full expansion' and will clamor for one until Mass Effect Next is released and I get distracted.
#3
Posté 20 décembre 2014 - 07:13
I'd certainly like to see more story and character development in a DLC and more connections between the areas we visit and the main plot, or at least more story about the areas and how we impact them.
And yes more conversations/character development with our companions, advisers and romances would be nice. If you do a lot of side questing they can feel very stagnant at times.
#4
Posté 20 décembre 2014 - 07:21
Certainly, companions or teammates could be a bit more quest aware, etc. Weakness of the storyline and logic issues are pretty well covered in other areas, some are written by industry professionals. You are no means alone.





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