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How does dual wield work?


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12 réponses à ce sujet

#1
Waterwright

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Hey guys :D

 

Posting here as I can't seem to find any answered threads. Just wanted to know how dual wielding works.

 

1 ) Are ability damage based

   a ) only on main hand

   b ) average of two weapons

   c ) sum of the two

   d ) alternates between main hand & off-hand

   e ) ...some other ways I can't think of :P

 

2 ) I noticed that basic attack animations alternate btw main & off-hand. Is its damage an average of the two weapons or only the weapon currently doing the attack?

 

3 ) Does weapon bonuses stack? For example, if main hand gives 10% crit chance and off-hand gives 10% flanking damage and I basic attack a target from behind with my main hand, will the 10% flanking damage be applied as well?

 

Thanks in advance for your help fellow inquisitors! I hope I didn't double post  :D



#2
Waterwright

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bumpety bump =D



#3
Matth85

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Can't answer you, as I have not done any tests on it. But it is rather easy to check!

 

Craft a tier 1 dagger and a tier 3 dagger and test it out. Just note the different in damage on each swing and how much damage you really do. Then compare to the ability you just used. It should give you the answer within a few seconds :)

 

Also, stats stacks. If a dagger got X stack and Y stat, they are added to the character as a stat. They aren't locked into the weapon. Just as having a Fade Touched effect is an universal 10% chance, not 10% on that particular weapon. 



#4
aznricepuff

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Ok, this is kinda complicated so get ready for a wall of text:

 

Autoattacks alternate between the left-hand weapon and right-hand weapon. Most abilities in the DW tree will generate 2 hits (for example flank attack hits once as your guy dashes past the target and again when he dashes back behind it); one of those hits is dealt with the left-hand weapon and the other with the right-hand weapon.

 

For each hit, the base damage is based on the weapon used for that hit. So for example if you have a dagger in one hand that deals 50 damage and a dagger in the other that deals 100 damage, your autoattacks will alternate between 50 and 100 damage (ignoring for the moment your other stats and enemy defenses, armor, etc.). Likewise, if you use Flank Attack, you will hit once for 50 damage and a second time for 100 damage.

 

Similarly, if you have a dual-blade dagger in one hand and a regular dagger in the other, only attacks made using the dual-blade dagger will deal AoE damage. The same goes for runes: if you have a rune on one of your daggers, the extra damage that it adds will only be applied when that dagger is used to hit the enemy.

 

However, all stat bonuses (attack%, crit%, +crit damage, +dex, etc.) on a dagger are applied to the wielding character as a whole. So if you have two daggers equipped, each with +5 crit%, your guy gets +10 crit% with each and every attack.

 

Likewise, any masterwork bonuses the daggers have apply to your character as a whole as well. This includes the bonuses that proc on hit. So if you have one dagger that procs Hidden Blades on hit but the other dagger does not, you still have a chance to proc Hidden Blades on ALL attacks, no matter which dagger was used to make the attack. Yes, this means that DW rogues can have up to 3 separate active masterwork bonuses (one on armor, one on each dagger) at a time and fully benefit from all of them. However keep in mind that masterworks don't stack when planning your crafting.


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#5
GuyNice

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Ok, this is kinda complicated so get ready for a wall of text:

 

Autoattacks alternate between the left-hand weapon and right-hand weapon. Most abilities in the DW tree will generate 2 hits (for example flank attack hits once as your guy dashes past the target and again when he dashes back behind it); one of those hits is dealt with the left-hand weapon and the other with the right-hand weapon.

What about abilities from other rogue trees? Shadow Strike, Throwing Blades, Elemental Mines etc. Do you know how these take weapon damage into account?



#6
Selea

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Similarly, if you have a dual-blade dagger in one hand and a regular dagger in the other, only attacks made using the dual-blade dagger will deal AoE damage. 

 

Hmmmm, are you sure about this? Because the animation changes completely even if you just put a single AOE dagger in the main hand (i.e. it will create the same attack pattern of having two AOE daggers but with only 1 in the main hand).

 

Now I'm sincerely too lazy to load an early save prior to having two dual bladed daggers in both hands to be sure that both do AOE damage if you just put 1 AOE in the main hand, but I seem to remember that was the case.

What I'm sure about, however, is that the animation changes from the standard to the AOE one even if you put only 1 dual bladed dagger in the main hand.



#7
aznricepuff

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What about abilities from other rogue trees? Shadow Strike, Throwing Blades, Elemental Mines etc. Do you know how these take weapon damage into account?

 

Not entirely sure about those, since I never use them with DW Rogue. I would test it out but I don't have access to the game right now.

 

Hmmmm, are you sure about this? Because the animation changes completely even if you just put a single AOE dagger in the main hand (i.e. it will create the same attack pattern of having two AOE daggers but with only 1 in the main hand).

 

Now I'm sincerely too lazy to load an early save prior to having two dual bladed daggers in both hands to be sure that both do AOE damage if you just put 1 AOE in the main hand, but I seem to remember that was the case.

What I'm sure about, however, is that the animation changes from the standard to the AOE one even if you put only 1 dual bladed dagger in the main hand.

 

Yeah, I'm aware the animation completely changes to the dual-bladed set even with only one dual-bladed dagger equipped, but I'm sure that I remember only one dagger actually doing AoE damage. I would test it out, but again, I can't actually play the game right now.



#8
EngineerEd

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I would hypothesize that non-dagger using abilities probably use main-hand damage, similar to how S&S warrior abilities are based off of main-hand damage. 



#9
Waterwright

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Thnx for all the help guys! (love the walls of text btw so keep them coming :D )

 

But man...I didn't even know there are two types of dagger lol



#10
Sylvius the Mad

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This game needs documentation.
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#11
Sully13

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agreed too bad the ingame text is tiny and half of it is blurry colours. 



#12
idspisp0pd

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Yeah, I miss the days when games literally had 50-page illustrated manuals. Now they all just give you a contrived tutorial level where some guy explains everything to your character in the most awkward expository manner possible: 'Oh, hey, I know you're supposedly an adult with full mental functioning, but I will now give you a crash course on the basic history of the world you live in! Also, press A to attack that guy!'



#13
UniformGreyColor

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MH_OH.png

(please excuse the lack of what good stats would look like)

 

While I agree this game needs better documentation, I think the damage shown here shows that each weapon is calculated differently. I also think that this is how much your base damage is what it would be excluding Attack %, and armor. Its basically the raw damage you would do excluding any other damage mitigation by enemy or increase to your base Attack %. It is for auto attack only I think as well as your weapon damage base state. You attack faster with DW than with 2H which is why we see such high DPS by that of DW. This means that weapon % damage needs to be higher to deal just as much as a 2H warrior for abilities that take this as a calculation that is not some super good specialization ability or something. This is even more true for mages, hence the 1600% weapon damage for fire mine. Attacks that use both weapons (like Twin Fangs, but not like Shadow Strike) use both weapon damage stats in combination to calculate what the damage would be as well as all other stats that have to do with damage and mitigation.

 

For the record I'm probably not saying anything that those who are really into min-maxing wouldn't already know.