$400 on large chests.
#1
Posté 20 décembre 2014 - 09:32
Do I have to say more than that really? $400 got me a fury of the veil and a superb ring of life-drain. Sure, dont get me wrong, the ring makes me pretty much immortal and the staff is a pure beast. But i'd expect atleast one unique weapon when an amount of $400 is spent. So if you ever consider doing the same, just dont.
Thank you, rngesus, for destroying my christmas.
- Shinnyshin, gay_wardens et Red Panda aiment ceci
#2
Posté 20 décembre 2014 - 09:41
- Rolenka, Drasanil, Shinnyshin et 32 autres aiment ceci
#5
Posté 20 décembre 2014 - 09:48
You spent real money? Please god say no. If you did you are an idiot. I mean buying like $ 20 dollars worth of platinum is a bit much but $400 dollars. You are what is wrong with the economy. I can't even speak anymore.
No reason for name calling.. Ya the guy/gal must cr@p money but still, not necessary..
- CottonKhandi, Saturamas et Eloel Aroafel aiment ceci
#6
Posté 20 décembre 2014 - 09:49
This was not a silly idea.
- 21T09 aime ceci
#8
Posté 20 décembre 2014 - 09:51
What im trying to get out of this is that they have to do something about those chests. With well over 250 prestige-points I dont see how its possible to get common level 5 weapons, I just dont...
- CottonKhandi, llandwynwyn, Eterna et 5 autres aiment ceci
#9
Posté 20 décembre 2014 - 10:03
This is the reason EA pushes to have this kind of thing in games because people like this actually exist. I have heard of people pumping $2000 into silly Android games before. If you really have that much cash donate to a Charity or something because you will actually get more out of that then these silly chests.
- quebra, JerZey CJ, glosoli et 5 autres aiment ceci
#10
Posté 20 décembre 2014 - 10:15
Thank you, rngesus, for destroying my christmas.
I feel for you. Really. But you've destroyed Xmas yourself.
How could you ever spend money in this lottery (where only six numbers would help improve your gear).
Having that said, this crazy model of a loot system stops sooo many players from buying something,
I already start pitying Bioware for digging their own grave.
Let me repeat myself from an earlier thread: "MAN, WHAT WHERE THEY THINKING" ????
- Shinnyshin, quebra, LunaFancy et 2 autres aiment ceci
#11
Posté 20 décembre 2014 - 10:19
#12
Posté 20 décembre 2014 - 10:32
...With well over 250 prestige-points I dont see how its possible to get common level 5 weapons, I just dont...
Right now I am asking myself how it is possible to get level 5 RARE weapons (with > 200 prestige)
Bioware forgot that players need "special" things or situations:
- Why are the chests from the weekend-reward no special? Everybody would have expected that. Not so Bioware.
- Why are the things out of treasure rooms not special? (I feel like they even have a level 6 cap... ;-)
- Why are uniques neither unique nor necessarily good?
- etc.
The only thing Bioware gives us is frustrating and boring "mishmash"
Not to mention the lack of progress again. ...
- quebra aime ceci
#13
Posté 20 décembre 2014 - 10:39
Is this a real life? Or is it fantasy?
Anyway, this is the effect of:
- Gear-based gameplay (practically every skill is % of the weapon DPS)
- RNG store and drop rates
- Numerous glitches that crash your game or make you unable to join pre-made ones
- The "murphy's law" when you don't have a warrior/rouge/mage in your team, costing you gold per match (I refuse to believe it's just murphys law when we are missing a warrior and get ONLY warrior doors)
- All the creatures in the area suddenly rushing to the team at once sometimes wiping the team
No wonder people get desperate enough to pay extra $ for the MP which is so unstable that they should give you an "I'm sorry" free chest every couple of hours. $400 s an extreme case and I kinda doubt that somebody had that much cash to spare and decided he/she'll dump it on DAMP, but even if you spent like $10 on funbucks I think you should reconsider your stance on things.
By paying extra cash for the MP in the current state you approve every bug that currently exists and you approve the company prioritizing bumping up the difficulty (for example - the guarded chests are more numerous after the patch and you can't tell them apart from the unguarded ones anymore, which can lead to a team wipe in public games) over getting rid of game-breaking bugs.
Don't do it. Don't be that man or woman.
- bartoni33, Grim68, HTTP 404 et 4 autres aiment ceci
#14
Posté 20 décembre 2014 - 10:49
... the company prioritizing bumping up the difficulty (for example - the guarded chests are more numerous after the patch and you can't tell them apart from the unguarded ones anymore, which can lead to a team wipe in public games) over getting rid of game-breaking bugs.
I agree with most of what you wrote but definitely not with this one.
The treasure rooms needed a change, which reminds people that they are actually doing something special here: entering a treasure room
A little more "awe" was needed. The real problem is that the items you get are ridicuously boring. I cannot remember to have
EVER gotten something useful there.
The chances for a good item there are not better - they are even smaller, if any
- quebra et fivep1ece aiment ceci
#15
Posté 20 décembre 2014 - 10:52
Most purchased funding comes from a very small section of the player base - less than 5% of players maybe,
Described as 'whales' they have the disposable income and they will spend it.
I'm not knocking their choice, they can do what they want with their money and it funds MP.
It doesn't take long to figure out that the DAMP RNG model is not 'pay to win'.
In other words, the funding required to instantly 'max' your manifest is going to cost many thousands not hundreds.
It's simply not viable and should give comfort to most players that anyone can be successful in DAMP
by playing, levelling up your characters and 'learning to play'.
It's not simply about paying for a bunch of chests.
The OP is not due criticism for spending the money - that's their choice.
Their 'complaint' is however ill-founded, which is essentially: 'for that money I wanted a unique weapon'.
That's not how a RNG works and as for ruining Christmas, the DAMP RNG is not Santa, sad to say...
- JAMiAM, shinyfirefly, HTTP 404 et 2 autres aiment ceci
#16
Posté 20 décembre 2014 - 11:09
They need to make large chests contain better quality items, like in ME3 certain chests would have at least one "rare" or "unique" item inside. These chests were more expensive but worth it.
- Eloel Aroafel aime ceci
#17
Posté 20 décembre 2014 - 11:15
Their 'complaint' is however ill-founded, which is essentially: 'for that money I wanted a unique weapon'.
This is not the case, really. Sure, I wouldnt be the one to complain if I got a bunch of unique weapons, but again - that's not the case.
My complaint is that the system is poorly made.
That you -no matter how much time you have spent in the game- wont have an increased chance of getting better items for the character you have spent the most time on. When you for once get a unique weapon its most likely to be one you dont want, simply because you hate the character(s) who are able to use it. In my case - the staff.
I spend 90% of my time on the templar, yet I keep getting staves and spirit runes.
- knownastherat aime ceci
#18
Posté 20 décembre 2014 - 11:18
Yeah, you bought official product and feel like an idiot. What does it say about the product and the company who offers it? Sure, its .. optional.
#19
Guest_Mortiel_*
Posté 20 décembre 2014 - 11:28
Guest_Mortiel_*
Thank you for supporting DAMP! I dropped some cash on real money as well, heck in Warframe I dropped close to $600 on premium currency so I know where you are coming from. My only hesitation to drop any more than I have already is just as you pointed out, there is no gaurentee for better items. Now I can appriciate there not being a paywall and I am a huge fan of "pay for convenience" because not everyone can commit 100+ hours a week to DAMP but with the RNG system the way it is I would rather grind the gold.
They need to make large chests contain better quality items, like in ME3 certain chests would have at least one "rare" or "unique" item inside. These chests were more expensive but worth it.
Difference is that with Warframe, you can actually bypass RNG for *certain* things, like buying Prime Access or the Market items. After I played the first few matches in DAMP, I dropped $20 on Platinum to support Bioware development, because I genuinely like the team's work and want to support it. I did not do it with the expectation of good loot, and as I expected, I did not receive anything notable (I might have gotten a level 21 Rare sword... the Pirate's Cutlass or whatever, but that might have been from any other chest).
I, however, completely agree with matching ME3's Basic Pack, Veteran Pack, Spectre Pack, Premium Spectre Pack model... except for one part: That level IV ammo. To this day, the majority of my UR weapons averaged around level V. I never maxed any of them. After I got my BotB banner, I was done with the RNG-trolling that level IV ammo. It still gets my blood pressure up just remembering all that heart-break lol.
- quebra aime ceci
#20
Posté 20 décembre 2014 - 11:48
Will MP have in-game purchases?
Yes. Platinum is the name of the currency that you can buy with money. Our philosophy for MP—and we are adamant about it—is that you can buy anything with gold coins, which is the currency you get from dungeon-crawling. There will be no pay wall.
What kind of loot can I get in a dungeon?
You will find gold coins and items (not potions), and at the end of a mission, you can use gold coins to buy chests. They will contain a variety of different items (weapons, weapon mods, potions, runes, armor, etc.). We are developing Dragon Age multiplayer with quick engagement in mind. We want it to be easy to play a round, acquire new loot, and jump back into the action. Now that you have new cool weapons and armor, why wouldn't you try another mission?
http://answers.ea.co...945647#U3945647
- Storm_Changer aime ceci
#21
Posté 20 décembre 2014 - 02:06
#22
Posté 20 décembre 2014 - 02:18
And for what people do with their own money, let them. I see no harm or wall in my or any other's game if someone wants to pay for chests you can earn in game. Maybe a couple of crappy matches on Threatening with a well-equipped, ill-experienced player. Wow, harsh.
- GenSpectrum et Storm_Changer aiment ceci
#23
Posté 20 décembre 2014 - 02:31
Harsh is subjective and, well, harsh is irrelevant.
Indeed, if one wants to buy a product - as we are assumed to have the so-called free will - one should be let to make such decision. Decisions are based on information. In this case, we have description of product as quoted above, and discontent customer who made decision about buying the product. The discontent comes from the fact that the customer expected something else for her/his money than s/he got. And who is to blame? I am no judge of that but I am confident to say that if the said customer knew what s/he was to get for her/his money, sometimes called fair deal, there would probably be no discontent.
Ever seen mad people because they did not win lottery posting on forums of the company running the lottery? Maybe we should look into it.
#24
Posté 20 décembre 2014 - 02:37
I have pretty good gear which makes every character somewhat viable on perilous. Inspired by this thread I wanted to figure out how much money it would cost me if I bought this gear through real money.
I've bought chests for about 400k. Thats about 333 chests. Every chest costs about 2.6 euro. 333 times 2.6 equals 865 euros. Thats 1058 dollars, 667 UK pound sterling and 126 446 yen. For this money you can actually buy a used car, and then some. Think about that.
This amount of money wouldnt even guarantee me anything really because I might actually have been lucky with my 400k. It is imo a rip off in disguise as my view is with almost every microtransaction I find in a game.
Anyone would realise quite early that the platinum for chests-deal is just not any good and not recommended at all.
Question is, if there wasnt microtransactions, would the game be any different? I'm pretty sure it would. I have to assume that they have in some way or another tailored the game slightly to get people to buy platinum and chests. The game is pretty hard for beginners (especially the demon commander), and the loot while you play is practically non-existant. In my time playing this game, the treasure rooms have only once given me a purple item (needless to say it was useless). And not since before I promoted my first character has there dropped anything that I have ever used. All salvaged.
Now I cant compare with other BioWare MP's but I'm pretty sure that if there was no real money buys in this game it would be a lot more focus on the in game drops. That would make people feel more rewarded actually playing the game, and grinding for those treasure rooms etc. Maybe drops would be better for most people, and most people would enjoy the game more instead of feeling cheesed off.
Would MP exist without microtransactions? Would it never be updated? Would it be terrible? I can't really say anymore. Before microtransactions became the norm, we still had multiplayer games that constantly got patched and fixed, and were quite good, so logic tells me that it is quite possible. Unfortunatly I really do believe that micro transactions now will be a standard in almost every multiplayer game that will come out, and they all will tailor the game to optimize it for that extra economic gain. To be honest I'd rather pay more for the game, give them a monthly subscription or fund them through some kickstarter project than play a game tailored for unlimited microtransactions.
I just had a friend start at this game yesterday, a pretty observant and gaming savvy person. Well, it didnt take him more than just a couple of runs in the game to start joking about the characters reaction to what you get from the treasure rooms. I guess everyone just think the same....
With all this said, as an experienced gamer who have tried almost everything since Last Ninja on the commodore 64, I think this multiplayer mode is a great thought, it's fun, its action, it looks really really nice - and when it works properly some of the battles are really fulfilling. For me, this mod can go down in memory (atleast for me) as one of the better game mods I've played - atleast coop. Atleast it has tons of potential if expanded upon with ambition. But for the time being it is getting ruined by bugs, not enough content at all, a quite awfull loot system (have more rewards in game), and micro transactions.
Don't think that I (or anyone) should feel ripped off for buying the game though, as multiplayer is really just a tiny tiny piece of content compared to the massive, awesome-looking and pretty well made single player part.
IMHO.
#25
Posté 20 décembre 2014 - 02:45
Is this real life?
Told you before, its multi-billion dollar business. Of course its real. 32 million people watch finals of League of Legends. Video Games are recognized as art and even sports. And as someone else somewhere noted, from 750 hours this game is out some people clocked 300. Real .. everything is real. Have you seen anything unreal? ;)





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