Aller au contenu

Photo

$400 on large chests.


  • Veuillez vous connecter pour répondre
156 réponses à ce sujet

#51
Saboteur-6

Saboteur-6
  • Members
  • 619 messages

If it was well-made, a person with enough dough to drop $400 on a game could probably drop significantly more on it too. But luckily, Moyes has realized what a ******-poor job Bioware did and won't be giving them another penny. Well done bioware fix your game.

 

They said the same **** about ME3MP too and it made a metric ass ton in revenue. If you don't like the pay model don't pay. It's not hard to figure out. Enough people will use real currency in the long run to justify continued developer support of the game so using the whole "but it could make you more money" as an excuse to whine about the store isn't going to get you anywhere. I mean did none of you play the ME3MP? The common, uncommon, and rare weapons were relatively quick to GET but took some time to level up. Whole CHARACTER classes could take you a while unless you played often (where in DAMP you could unlock ALL classes super quick). Ultra rares were extremely rare to drop at all let alone max out.. And yes people moaned about it then too. It's no different.

 

The only critical difference in the loot tables from ME3MP to DAMP is that you could progressively diminish the loot pool for Common->Rare weapons by maxing out your low level items first as a maxed level weapon is removed from the pool. They'll expand on the system for DAMP (schematics likely) but they won't totally revamp it, I'd bet 100 platinum on it.


  • Hurkaleez aime ceci

#52
Saboteur-6

Saboteur-6
  • Members
  • 619 messages

There is probably a sweet spot:

Too generous a store can kill the game too.

 

It's easier to add more tantalising chests to a miserly RNG

than to reduce the drops on a system that drops too quickly.

 

I have no doubt that the EA have all the stats on what drop rates maximise game life, even if it generates some RNG grumbling.

 

I would not have put 800 hours into MEMP if my manifest had maxed (or if I could have purchased it reasonably) within 100 hours.

 

This guy gets it.



#53
Pee Jae

Pee Jae
  • Members
  • 4 085 messages

Sooo, people who support the game, then express their disappointment in what they got, get flamed.

 

Oh, right. This is BSN. Nevermind.


  • Hurkaleez et corporal doody aiment ceci

#54
Xhaiden

Xhaiden
  • Members
  • 532 messages

Seek help.


  • quebra et Saboteur-6 aiment ceci

#55
Cryos_Feron

Cryos_Feron
  • Members
  • 980 messages

Poorly made? Didn't you just dump $400 into it? Sounds like it's working as intended to me.

 

No, I am sure it doesn't work well for Bioware.

 

Don't underestimate "the people" - most of 'em know a little something about math.

 

Probably pre-school is enough.



#56
Cryos_Feron

Cryos_Feron
  • Members
  • 980 messages

It's easier to add more tantalising chests to a miserly RNG

than to reduce the drops on a system that drops too quickly.

 

I have no doubt that the EA have all the stats on what drop rates maximise game life, even if it generates some RNG grumbling.

 

 

I understand what you mean,

but my (and of many others') suggestion was to "implement an element of progress" - for example by means of a tier-system 

like in ME3. This can keep people busy for a very long time.

 

Probably Bioware thought that the crafting system would act like that - but obviously they had never tested it before publishing the game :-)



#57
Saboteur-6

Saboteur-6
  • Members
  • 619 messages

I promise you all the SAME CRITICISMS were leveled at the ME3MP and it went on to make so much money that we're even able to have this conversation again with another game.



#58
Coming0fShadows

Coming0fShadows
  • Members
  • 188 messages

$400? Im sure Bioware & EA appreciate your dedication, as well as everyone who likes the free DLC.

EtX7tEb.gif



#59
veramis

veramis
  • Members
  • 1 956 messages

I promise you all the SAME CRITICISMS were leveled at the ME3MP and it went on to make so much money that we're even able to have this conversation again with another game.

 

Bullsh*t. That's all I have to say to you.



#60
thepalehunter

thepalehunter
  • Members
  • 29 messages

So, yeah...

Do I have to say more than that really? $400 got me a fury of the veil and a superb ring of life-drain. Sure, dont get me wrong, the ring makes me pretty much immortal and the staff is a pure beast. But i'd expect atleast one unique weapon when an amount of $400 is spent. So if you ever consider doing the same, just dont.

Thank you, rngesus, for destroying my christmas.

 

R61dlff.jpg

 

RNG god was displeased with your presumptuousness.  



#61
Saboteur-6

Saboteur-6
  • Members
  • 619 messages

Bullsh*t. That's all I have to say to you.

 

Classy bro. Remember it how you want but people whined then about RNG and Chest drops just like they're doing now.  Only difference is that they're comparing DAMP to ME3MP after a full year of support with the expectation that DAMP should basically = ME3MP part 2. The loot progression WILL NOT look like ME3. This is not ME3. You're not going to "rank up" weapons so if that's what you're looking for in terms of progression then that's on YOUR OWN expectation not being met.



#62
TeamLexana

TeamLexana
  • Members
  • 2 932 messages

400$ What? Wow. I hope you were exaggerating.

 

Bright side, it's peeps like the OP that lets BW give the MP dlc for free I guess.

 

I personally don't see myself buying packs with real money for the randomness of what the packs gives, clearly spending cash does not improve your odds and unlike ME3's MP, you can't lock out lower teir items, you are stuck getting "shuriken" level gear over and over for the rest of time.



#63
knownastherat

knownastherat
  • Members
  • 625 messages

This guy gets it.

 

That is why those who say: I could not care less about "store" - how it works - do not know what they are saying. What is in store, offered for real money, is in game offered as reward for playing. In other words, rewards for playing are tied to what someone considers good/realistic deal in terms of real money. 

 

Kill the game too .. 

 

1 mission takes X minutes and gives Y gold

1 upgrade of weapon in store costs Z gold

 

The only thing that can happen, granted that longevity of playing for average user is known, is that the store will sell in-game currency too cheap/expensive depending on the said sweet spot from the point of view of the store. Nothing changes for those who do not pay and just play, as their progression is determined by the time needed to progress in-game.

 

Lets say to progress to final level takes 800 hours in-game. How much do you value those 800 hours in terms of real money is separate question from question of game longevity itself.



#64
Marnius

Marnius
  • Members
  • 100 messages

So, yeah...

Do I have to say more than that really? $400 got me a fury of the veil and a superb ring of life-drain. Sure, dont get me wrong, the ring makes me pretty much immortal and the staff is a pure beast. But i'd expect atleast one unique weapon when an amount of $400 is spent. So if you ever consider doing the same, just dont.

Thank you, rngesus, for destroying my christmas.


That's very unfortunate. Well, thanks for paying for my free DLC for a year, I guess.
  • Saboteur-6 aime ceci

#65
Bastion6six6

Bastion6six6
  • Members
  • 150 messages

So, yeah...

Do I have to say more than that really? $400 got me a fury of the veil and a superb ring of life-drain. Sure, dont get me wrong, the ring makes me pretty much immortal and the staff is a pure beast. But i'd expect atleast one unique weapon when an amount of $400 is spent. So if you ever consider doing the same, just dont.

Thank you, rngesus, for destroying my christmas.

R8czxPq.jpg


  • Saboteur-6 aime ceci

#66
tbxvividos

tbxvividos
  • Members
  • 454 messages

I've bought chests for about 400k. Thats about 333 chests. Every chest costs about 2.6 euro. 333 times 2.6 equals 865 euros. Thats 1058 dollars, 667 UK pound sterling and 126 446 yen. For this money you can actually buy a used car, and then some.


Not a used car that actually runs...

Does everyone on this forum go straight to exaggerration when trying to prove a point these days?

I mean, I could rent a hooker for a penny, but not one I'd ever want...
  • Saboteur-6 aime ceci

#67
Saboteur-6

Saboteur-6
  • Members
  • 619 messages

That is why those who say: I could not care less about "store" - how it works - do not know what they are saying. What is in store, offered for real money, is in game offered as reward for playing. In other words, rewards for playing are tied to what someone considers good/realistic deal in terms of real money. 

 

Kill the game too .. 

 

1 mission takes X minutes and gives Y gold

1 upgrade of weapon in store costs Z gold

 

The only thing that can happen, granted that longevity of playing for average user is known, is that the store will sell in-game currency too cheap/expensive depending on the said sweet spot from the point of view of the store. Nothing changes for those who do not pay and just play, as their progression is determined by the time needed to progress in-game.

 

Lets say to progress to final level takes 800 hours in-game. How much do you value those 800 hours in terms of real money is separate question from question of game longevity itself.

 

If your whole point is that the store attempts to quantify hours played into a real world $ value then you're basing that assumption on fallacy. AT BEST, all a RNG store does is just make the users opportunity to "pull the slot handle" happen faster. It's NOT designed to compensate through direct correlation of time-played (or real $) = EARN REWARD. It's time-played (or real $) = CHANCE TO EARN REWARD. If you want specifics it's called variable-ratio scheduling under the operant conditioning behavioral psychological model.



#68
PurpGuy1

PurpGuy1
  • Banned
  • 804 messages

This is the reason EA pushes to have this kind of thing in games because people like this actually exist. I have heard of people pumping $2000 into silly Android games before. If you really have that much cash donate to a Charity or something because you will actually get more out of that then these silly chests.

 

I used to play SWToR with a Quantum Physicist who spent $1000 (Canadian) on Cartel Packs because he had to be the first person on the server with the Floating Command Throne.

 

I mean sure, Quantum Physicist, and sure, $1000 Canadian, but still



#69
Yumi

Yumi
  • Members
  • 1 194 messages
So much hate for people spending money how they want to spend it.

Can we stop ripping on people for that? It's not your decision how they spend their money...

All the implied passive-aggressive judgment present in this thread is disgusting.

Everybody on the internet seems to think they are better than everyone else.

/Barf

PS: criticism of spending money when the RNG loot system is not good is fine, though. But please stop acting like OP is dirt or scum or that you are somehow superior in the way you would or would not spend OPs money.

OP: I've cashed big in games too, and ones with similar RNG gamble cubes too ( hello maplestory, elsword, and every Korean MMO ever). I would not spend much money myself yet, mostly because I think changes are coming to the loot system, and the RNG drop rate is too low, resulting in overpaying for what you get. ($125-220 for a superb ring of life drain seems overpriced to me)

#70
Drogonion

Drogonion
  • Members
  • 291 messages

Don't mock people for spending real money on vid games.  Players that do so seem to be ... compensating for something.

 

Typically these folks have money to burn - lots of it - so spending $400 for them is chump change and probably on par with the avg joe buying a cheeseburger.  That the cash is going to support a game (and game developer) that you're currently playing is money well spent.  And despite the ME3 ending, I still support Bioware RPGs because there are still so few developers that can produce these sorts of games.

 

Having said that, the excessive economic inequality in current times is indefensible and a different topic of conversation.



#71
corporal doody

corporal doody
  • Members
  • 6 036 messages

i dropped dough everytime a expansion for ME3MP game...because i felt it was worth it.

 

but  thus far with DAIMP.....spending real money is a "no go"


  • knownastherat aime ceci

#72
Mofojokers

Mofojokers
  • Members
  • 645 messages

i dropped dough everytime a expansion for ME3MP game...because i felt it was worth it.

but thus far with DAIMP.....spending real money is a "no go"


Aaah me3mp was brillant yup dont mind dropping a 100 per dlc because it was brillant. :)

#73
Tang McGame

Tang McGame
  • Members
  • 145 messages

I regret the $20 I spent.  In ME3MP it was standard practice for me to spend $15-30 every time they released a new expansion pack (plus some extra here and there, especially at the beginning when all I freaking wanted was an Asari Adept).  I never have enough time to grind out the in-game currency to unlock everything just by playing, and I certainly don't mind sending a little money their way when they support a feature I really love.  So, of the total of $150-200 I spent on ME3MP, I don't regret a single penny.  But the $20 I spent on DAIMP is wasted money.

 

It sucks that DAIMP sucks so badly, because it could have been something really fun.  I'll check back in a few months and see if it's worth my time, but I'm not optimistic.



#74
knownastherat

knownastherat
  • Members
  • 625 messages

If your whole point is that the store attempts to quantify hours played into a real world $ value then you're basing that assumption on fallacy. AT BEST, all a RNG store does is just make the users opportunity to "pull the slot handle" happen faster. It's NOT designed to compensate through direct correlation of time-played (or real $) = EARN REWARD. It's time-played (or real $) = CHANCE TO EARN REWARD. If you want specifics it's called variable-ratio scheduling under the operant conditioning behavioral psychological model.

 

Nope but content of the store and loot system (what drops and how often) are not independent. We are in realm of speculations, however, someone has to say: Pyre will have probability of X in a chest. Its not gonna be in every chest and its not gonna be in 1/1000000000. When coming up with this number the progression I talked about should be taken to consideration because how else to set drop rate? If its drops 1/100, on average, 100 chests for 120k gold is needed to get it. 120k can be translated into game time.  

 

I was only noting that "sweet spot for store", pricing, alone cannot break the game/progression for users. 



#75
Saboteur-6

Saboteur-6
  • Members
  • 619 messages

Nope but content of the store and loot system (what drops and how often) are not independent. We are in realm of speculations, however, someone has to say: Pyre will have probability of X in a chest. Its not gonna be in every chest and its not gonna be in 1/1000000000. When coming up with this number the progression I talked about should be taken to consideration because how else to set drop rate? If its drops 1/100, on average, 100 chests for 120k gold is needed to get it. 120k can be translated into game time.

I was only noting that "sweet spot for store", pricing, alone cannot break the game/progression for users.


Your lack of coherent English make your points confusing.