Alot of people (including me) have been suffering from that rage-inducing glitch that severely reduces the amount of party banter in the game. I wasn't expecting it to affect my playthrough as much as it did. I can go through a Mass Effect game without party banter just fine but when it comes to Dragon Age, it's such a massive blow to my enjoyment of the game. I ended up rushing through the main storyline of my first playthrough after barely getting any banter for the first 40 hours and wasting many more hours trying to get party banter to work (never had any success). I didn't bother doing anymore side quests. I just rushed through the game as fast as I could and never touched it since. Its the first Bioware game where I actually don't want to do a second playthrough. Even ME3's original ending didn't upset me enough to dissuade me from doing multiple playthroughs.
I don't have much hope for a solution to this problem at this point. I just have one request Bioware. Please go back to the DAO/DA2 style banter system in the next game. Make it so that you can manually trigger banter by walking past a specific location/landmark on any map. I can handle bad endings and reused environment. Lack of party banter on the other hand is completely unacceptable. Just stick to the system you had earlier. It should still be fine even in an open world setting. just have it trigger every time we walk out of a camp or some other landmark...
I should also mention that I don't think Dragon Age Inquisition is a bad game. It actually is a great game. Its because the game is so good that I don't want to play it anymore if I am not getting the whole package. I know for sure that the banter in this game is excellent like the previous two games. Not being able to hear it REALLY prevents me from enjoying the rest of the game =/





Retour en haut







