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Please stick to the DAO/DA2 party banter system in the next Dragon Age game


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#26
Efvie

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Banter can be triggered by going past specific landmarks.

 

This isn’t exactly true. For the purposes of the banter bug discussion, the ‘independent’ banters are the problem. The scripted stuff in quests as well as environmental and location cues work for pretty much everybody. But the banter between companions isn’t triggered by landmarks, except by coincidence.



#27
DaemionMoadrin

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I love the way the backstories and especially relationships between people are built in the banter. That’s how you’d really hear it, not by running to interrogate people every few hours!

 

In fact, I wish far more of the dialogues were proactive.

 

I already mentioned it but those conversations aren't banter. They do not qualify for that definition. Which I already posted earlier as well.

 

Where DA:O and DA2 had actual, funny banter... DA:I gives us conversations about morals and faith. About worries and expectations. Don't get me wrong, some of that is interesting but it contributes to a game that is too serious already... and even worse, takes itself too seriously.

I'd love to join in and discuss the topics my companions bring up but since it is "banter", I can't do so. I feel like watching a movie... and that is not something I should feel when playing a game.

Also, it makes so much sense for Cassandra (my lover) to discuss her future with Solas, without giving me any chance to chime in. Full immersion and stuff.

 

Also the second, you would not really hear it like that. Most of these things come out of nowhere, with no reason. It's like you're working in an office and after hours of typing your colleague looks up and says, "I feel terrible for cheating on my wife." WTF, what brought this on?

 

The timing of it all sucks, too. I've had them start talking at the start of combat so often, it's not even funny anymore.



#28
Efvie

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I already mentioned it but those conversations aren't banter. They do not qualify for that definition. Which I already posted earlier as well.

 

Well, OK, I’m just gonna continue using the agreed-upon definitions rather than yours.



#29
Xx Serissia xX

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I had the bug in my first play through and it was LONELY. In my second play through I have been very careful to only travel using the war table, and whenever I go to camp I rest and reload from the auto save. I don't know if it is helping but I do get at least one or two banters in an hour now whereas I had none before. When they do happen they typically occur right as I finish closing a rift, so that's annoying, but it's better than nothing.

 

Thanks!  I'm going to try this when I play again.  I had the same problem with my first play through where it would be hours of silence.  It was so frustrating.



#30
DaemionMoadrin

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Well, OK, I’m just gonna continue using the agreed-upon definitions rather than yours.

 

Or you could stop being ignorant and actually read what I posted earlier. In case you can't find it, how about asking google? Banter is the playful and friendly exchange of teasing remarks.

 

Don't believe me? Look here: http://www.merriam-w...ctionary/banteror here: http://www.urbandict...php?term=banter or here: http://dictionary.re...m/browse/banter or any other ****** dictionary.

 

Agreed-upon definition my ass.



#31
SpiritMuse

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Or you could stop being ignorant and actually read what I posted earlier. In case you can't find it, how about asking google? Banter is the playful and friendly exchange of teasing remarks.
 
Don't believe me? Look here: http://www.merriam-w...ctionary/banteror here: http://www.urbandict...php?term=banter or here: http://dictionary.re...m/browse/banter or any other ****** dictionary.
 
Agreed-upon definition my ass.


Except in DA context it means "conversation between party members in the field". That's the "agreed-upon" definition we're using here. Funny is not a requirement in this case.

#32
berrieh

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I'm an English teacher, I take words very seriously, and I don't know why y'all are arguing about banter. 

 

Banter in a BioWare game, such as this, is conversation in the field between two characters (much of it is amusing or humorous in some way anyway). The conversations are not coded differently based on tone. 

 

Banter by definition outside of this context does generally have a playful connotation, and I presume banter in these games was so-named because many of the ones we remember are playful, sarcastic, witty, etc, but the "banter system" in DAI (or any other game) doesn't act differently based on the tone the characters used. 

 

Also, DAI has loads of funny conversations in the field. At least half - if not more - of the ones I've heard are funny, teasing, causticly ridiculing, sarcastic, or witty in some way. Many are written as though with a punchline. Laugh-at-loud funny has never been a requirement for the connotation of banter either. That aside, funny is clearly not what someone means by "the banter system" in the game. The banter system is what allows said conversations (whether funny or serious) to fire and be heard by the player. 

 

At any rate, I'd think the one thing we'd all agree on is that we would like to be able HEAR the banters they wrote and recorded as we play, right? That's the point of this thread, I think. 


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#33
NorwegianPirate

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I feel you. It's rather depressing how quiet they are in my game - I barely ever get banter to trigger. I'd prefer running out of available banter than practically never being able to hear it in the first place.


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#34
mav805

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I'm in about 120 hours on my first playthrough, and within the last ten hours of playing, I suddenly have gotten as much banter as I'd heard all game. I tried some of the "tricks" early on, once I realized I was hearing nothing, but that didn't seem to help any if at all. Literally just hour after hour after hour of nothing for the first hundred hours. 

 

Like many others I feel like I'm missing out on a lot of the game by having to play "alone". And I'm not not ever going to do another full completionist playthrough so guess I'll end up watching them on youtube. Kind of ruins the experience. 



#35
Nejeli

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Thanks!  I'm going to try this when I play again.  I had the same problem with my first play through where it would be hours of silence.  It was so frustrating.

I don't use the camp trick, but just using the war table for travel in my new game has worked for me so far. *knock on wood*  I've put in maybe a quarter of the time I did my other game, but I've gotten so much more banter. It's great.



#36
Madrict

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I seem to be getting pretty regular party banter. Was even still getting some 150 hours into it......



#37
berrieh

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I seem to be getting pretty regular party banter. Was even still getting some 150 hours into it......

 

I actually got more later into the game. But that might be zone-dependent issues. 



#38
DaemionMoadrin

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Except in DA context it means "conversation between party members in the field". That's the "agreed-upon" definition we're using here. Funny is not a requirement in this case.

 

Ohhh right. We are changing definitions again. Like "open world" means "collection of mostly non-interactive, large maps connected through loading screens" in the DA context. Okay. Sure. Carry on.



#39
DreamwareStudio

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Banter can be triggered by going past specific landmarks. Also, in DA:O it was randomly triggered (like DA:I) as far as I can remember. The bug sucks, but DA:I's way of handling banter is the best, imo (landmark specific triggers AND random triggers).

 

Banter in DA:O is (unfortunately) triggered by location.



#40
Tayleaja

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Do I -really- have to quote some DA:O banter now? The interaction of Alistair with Morrigan... or Morrigan with Sten... or Sten with Leliana ... or Alistair with Wynne... those were all comedy gold. Not a single boring moment, all were funny. Intentionally funny I might add.

Loved Wynne telling Alistair where babies came from lol



#41
SpiritMuse

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Ohhh right. We are changing definitions again. Like "open world" means "collection of mostly non-interactive, large maps connected through loading screens" in the DA context. Okay. Sure. Carry on.


No one is changing definitions here. This has always been called banter in DA games. It's the official term. What else would you call it?

#42
DaemionMoadrin

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No one is changing definitions here. This has always been called banter in DA games. It's the official term. What else would you call it?

 

*headdesk* Of course it has been called banter in DA:O and DA2. Because that's what it was! Not sure why that makes it an "official DA term". That's like saying the flasks you use to restore your health are officially called healing potions in DA games. 

 

All I am saying here is that those conversations between my companions aren't banter anymore because they are too serious. There is almost no teasing, no playfulness, no fun. I don't care what you call it now but it clearly isn't banter (except for one or two exchanges).

I have no idea why I have to repeat myself, I wrote all of that before...



#43
Ryzaki

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*headdesk* Of course it has been called banter in DA:O and DA2. Because that's what it was! Not sure why that makes it an "official DA term". That's like saying the flasks you use to restore your health are officially called healing potions in DA games. 

 

All I am saying here is that those conversations between my companions aren't banter anymore because they are too serious. There is almost no teasing, no playfulness, no fun. I don't care what you call it now but it clearly isn't banter (except for one or two exchanges).

I have no idea why I have to repeat myself, I wrote all of that before...

 

So...this is funny to you?

 

  • Fenris: Why was your friend made Tranquil? Do you know?
  • Anders: No, and it doesn't matter. Nobody deserves that.
  • Fenris: I know some mages that deserve that.
  • Anders: Really? Perhaps they should start making slaves Tranquil—then they wouldn't dream of escaping! Wouldn't that be wonderful?
  • Fenris: Slaves do not attract demons that try to possess them.
  • Anders: Which clearly justifies it? What a perfect solution!

Or this?

 

  • Anders: So, there must be mages in Tevinter that don't use blood magic.
  • Fenris: Of course. There are slaves. The magisters do not hesitate to collar their own kind.
  • Anders: But no magisters?
  • Fenris: Why must you go on about this? No magister would turn down an advantage over his rivals. If he did, he'd be dead.
  • Anders: You know, to use blood magic you must look a demon in the eye and accept his offer.
  • Anders: I just figured some of them would say no. For aesthetic reasons, if nothing else.

Or this from DAO

 

  • Alistair: So what do you think will happen to all those people we left behind in Lothering?
  • Leliana: Some of them will find their way to Denerim. Many will die. As the Maker wills.
  • Alistair: Don't you wish you could have stayed there? To help more people, I mean?
  • Leliana: If the Blight isn't stopped, everyone will die. This is the greater good we're serving, both of us, right here.
  • Alistair: So it's all right to let some people die for the greater good? I... I'm not so sure about that. I felt bad leaving all those people there, all panicked and helpless.
  • Leliana: You're doing what you must, Alistair. There will be worse to come yet... you will need to steel yourself, you know this.
  • Alistair: I've never been very good at that. The steeling myself part. I find it better sometimes to just be a little weak. I'm all right with that, really.
  • Leliana: I don't believe you. And either way, it's not as if any of us has a choice.

Or this?

 

  • Leliana: They say your mother is Flemeth, a witch of the Korcari Wilds.
  • Morrigan: They also say that washing your feet in winter makes you catch cold in the head, but we all know that is not true. But sometimes they are right and they are right in this.
  • Leliana: You know the stories about--
  • Morrigan: Of course. You think my mother would let me go without telling me all the stories of her youth?
  • Leliana: My mother told me stories too. She was the one who kindled my love of the old tales and legends.
  • Morrigan: Hmph. my mother's stories curdled my blood and haunted my dreams. No little girl wants to hear about the Wilder men her mother took to her bed, using them till they were spent, then killing them. No little girl wants to be told that this is also expected of her, once she comes of age.
  • Leliana: I... uh... I see.
  • Morrigan: No, you don't. You really don't.

More

  • Morrigan: So I see you are quite the little deceiver, after all."
  • Leliana: Finally decided to gloat, have you?"
  • Morrigan: It simply suits my view of the Chantry that one of their devoted sisters should turn out to be so full of hypocrisy.
  • Leliana: There are good people in the Chantry. Many good people who are just there to help others.
  • Morrigan: And apparently at least a few who are simply pretending to be good.
  • Leliana: At least I was trying to be better than I was. At least I regretted the evil I'd done. Better that than be someone who's never loved anyone or anything, least of all herself. Anything but that.
  • Morrigan: It seem that at least you got the self-righteousness down pat. Well done.

All of the banter in dragon age has has never just fallen under the funny bit.

Hell some of it's downright depressing

 

  • Anders: Did you ever think about killing yourself?
  • Fenris: I could ask you the same thing.
  • Anders: I'm serious. To get out of slavery, to escape Danarius... don't tell me you never thought about it.
  • Fenris: I did not. To kill oneself is a sin in the eyes of the Maker.
  • Anders: You... believe that?
  • Fenris: I try to. Some things must be worse than slavery.
  • Anders: Some things are worse than death.

 

  • Merrill: Pol... What was he thinking? ... He acted like I was a monster...
  • Fenris: You are a monster.
  • Fenris: This... Keeper of yours, she was a friend?
  • Merrill: She was like a mother to me. To all of us.
  • Fenris: Then I'm sorry.
  • Merrill: No you're not. She's just one more mage to you. Why would you be sorry she's dead?
  • Fenris: I'm not sorry she's dead. I'm only sorry she died for you.
  • Merrill: What?
  • Fenris: Let's hope the sacrifice of someone who cared for you that much isn't wasted.
  • Nathaniel: Were you there when my father was killed?
  • Oghren: (Sigh) Don't go digging in the dust for things laid to rest. It does no one any good.
  • Nathaniel: Whatever people say about him, he was still my father. And I just want to know if he... if he suffered.
  • Oghren: I'm not the person to ask.
  • Nathaniel: (Sigh) Very well, Oghren. Evade the question.


#44
SpiritMuse

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*headdesk* Of course it has been called banter in DA:O and DA2. Because that's what it was! Not sure why that makes it an "official DA term". That's like saying the flasks you use to restore your health are officially called healing potions in DA games. 
 
All I am saying here is that those conversations between my companions aren't banter anymore because they are too serious. There is almost no teasing, no playfulness, no fun. I don't care what you call it now but it clearly isn't banter (except for one or two exchanges).
I have no idea why I have to repeat myself, I wrote all of that before...


Not all banter in DAO and DA2 was funny, either. But it's still "banter" because it's still "on-the-road conversations between party members". Funny is not a defining characteristic of DA "banter", clearly, but that doesn't make it any less "banter". Maybe official is a big word, but it's clearly the accepted term for "conversations between party members in the field", whether they're actually funny or not.

It's just a new meaning for an existing word. It happens.

#45
In Exile

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I don't use the camp trick, but just using the war table for travel in my new game has worked for me so far. *knock on wood* I've put in maybe a quarter of the time I did my other game, but I've gotten so much more banter. It's great.


The war table works for me when I fix the skyhold music first (i.e., enter war room, exit, drums go away, go back, go to location). Every time I return to Skyhold I hear the drums without fail *unless* I had to use the map to fast travel, which borks the sound completely. The one exception is using fast travel for the missions you have to fast travel.

#46
Weltall

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I've seen some pointless arguments on these forums, but this one might be in the running for the title. If this can drag on for six or seven more pages, it'd be a slam dunk. Stay the course, guys.

 

As for the OP, as it regards to banter (or whatever term you think is more fitting), according to Bioware, it's all your fault the conversations aren't being triggered and you're doing it wrong.



#47
Seshete

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I love the banter in this game, I think the writing is excellent. And I'm getting banter regularly (may this not jinx me!), and getting a mix of sheer funny stuff (Bull/Sera can be hilarious) and serious stuff.

 

I love it when Sera says she'd be 'a great vidda- viddi- that thing'. (She's trying to say 'viddathari'.)

 

 

As for triggers, I would like a mix of trigger locations, and random triggers. That would mean we could get it randomly when we weren't expecting it, but could also choose to make a banter happen: especially useful if a banter bug recurs in the random-trigger system.

 

Even for me, with the banter apparently happening as designed, there have been times when the random number didn't come up and I'd go for half an hour or an hour being lonely. (Just not as lonely as those of you who haven't had any banter. :( )