...are somewhat maddening. Let's set aside poor networking code (that causes slightly higher than anticipated latency and less than minor packet loss). Other stuff is much more serious.
1. Sometimes killed signature targets don't count like killed. Sometimes it happens with not-so-signature creatures, too.
That means that key doesn't drop and the party can't proceed to the next arena until the host changes and the level gets restarted.
2. Quite often if you join a game already in session you spawn near the last checkpoint but you can't move. Game goes on for everyone but you just fine. Causes rejoining, thankfully it doesn't take a lot of time.
3. Sometimes processed runes don't provide all 3 components (maybe it aint a bug, idk, but feels unfair).
I'm not the 'forget everything and go fix this Bioware, or I'll ask sue you to bankruptsy' type of the guy and I don't demand anything. But it would be surely awesome if you decide to fix those problems.
Thanks in advance.





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